# &kamikaze; Protocol Specification

## The &kamikaze; Protocol

Bomberman-like games have existed for a long time. Each of them uses a different set of rules and hence a different protocol. This specification attempts to give game authors some insight on how to write a game client for the &kamikaze; game engine.

## Client-Server Communication Protocol

&client-server;

## Protocol Reference

&appendix;

## Implementation notes

&implementation;