# See textures/materials.dat for a detailed description of the fields.

# TextureName       Clamp Trans Alpha Light SphMp Frict Ign Zip Rst Col
"ruler.rgb"          N N    Y    0.2    Y     N    0.0000003   N   N   N   N
"mathclassfloor.rgb" N N    N    0.0    Y     N    0.0000003  N  N  N  N
# EOF #
