# See textures/materials.dat for a detailed description of the fields.

# TextureName              Clamp Trans Alpha Light SphMp Frict Ign Zip Rst Col
"Penguin_orig.rgb"          N N    N    0.0    Y     N    1.0   N   N   N   N
"adverts.rgb"               N N    N    0.0    Y     N    1.0   N   N   N   Y
# EOF #
