# See textures/materials.dat for a detailed description of the fields.

# TextureName       Clamp Trans Alpha Light SphMp Frict Ign Zip Rst Col
"grass2.rgb"         N N    N    0.0    Y     N    0.0000002   N   N   N   N
"rock1.rgb"          N N    N    0.0    Y     N    0.5   N   N   N   N
"rock4.rgb"          N N    N    0.0    Y     N    0.5   N   N   N   N
"water2.rgb"         N N    N    0.0    Y     N    1.0   N   N   Y   N
"sand2.rgb"          N N    N    0.0    Y     N    0.0000001   N   N   N   N
"sky2.rgb"           N N    N    0.0    N     N    1.0   N   N   N   N
"road_sand.rgb"	     N N    N    0.0    Y     N    0.00000025  N  N  N  N
"road_sand_side.rgb" N N    N    0.0    Y     N    0.00000025 N  N  N  N

# EOF #
