 # See textures/materials.dat for a detailed description of the fields.

# TextureName              Clamp Trans Alpha Light SphMp Frict Ign Zip Rst Col
"mriceblockshadow.rgb"      Y Y    Y    0.0    N     N    1.0   Y   N   N   N
"mriceblockicon.rgb"        Y Y    Y    0.0    N     N    1.0   Y   N   N   N
# EOF #
