CL_TextureUnit::set_combine_arg - ClanLib Game SDK

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# CL_TextureUnit::set_combine_arg

Sets an arguement for the RGB and alpha combine texture functions.

    	void set_combine_arg(
    		int arg, CL_TextureUnitSource src_rgb, CL_TextureUnitRGBOperand operand_rgb, CL_TextureUnitSource src_alpha, CL_TextureUnitAlphaOperand operand_alpha);

See also:

CL_Texture | CL_TextureUnit

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