CL_NetObject_Server::send - ClanLib Game SDK

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# CL_NetObject_Server::send

Send a message to client objects. Send a message to client object.

    	void send(
    		CL_NetGroup& group, int msg_type, const CL_NetPacket& message, bool reliable = true);

    	void send(
    		CL_NetComputer& computer, int msg_type, const CL_NetPacket& message, bool reliable = true);

See also:

CL_NetObject_Server | CL_NetGroup | CL_NetPacket | CL_NetComputer

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