CL_SoundProviderType::load - ClanLib Game SDK

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# CL_SoundProviderType::load

Called to load with this sound provider type.

    	CL_SoundProvider* load(
    		const std::string& filename, CL_InputSourceProvider* input_provider, bool streamed);

See also:

CL_InputSourceProvider | CL_SoundProvider | CL_InputSource | CL_Sound | CL_SoundProviderType

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