CL_System::keep_alive - ClanLib Game SDK

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# CL_System::keep_alive

Checks for system events, updates input and other stuff. Checks for system events (pump the CL_KeepAlive objects). Checks for system events (pump the CL_KeepAlive objects).

    	void keep_alive();

    	void keep_alive(
    		int millis);

    	bool keep_alive(
    		CL_EventListener& events, int timeout = -1);

Detailed description:

Return when 'millis' has elapsed.

Return when one of the events trigger, or when timeout has elapsed.

See also:

CL_KeepAlive | CL_EventListener | CL_System

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