CL_SpritePacker::get_texture_sizes - ClanLib Game SDK

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# CL_SpritePacker::get_texture_sizes

Returns a list over all the textures needed for the packed-frames.

    	const std::vector<CL_Size>& get_texture_sizes();

Detailed description:

The get_frames() method returns a list consisting of many TexturePair, where each pair has an index into this list.

See also:

CL_Size | CL_SpritePacker

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