CL_NetObject_Server::sig_received_message - ClanLib Game SDK

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# CL_NetObject_Server::sig_received_message

Signal emitted when receiving messages of the specified type from a client.

    	CL_Signal_v2<CL_NetComputer& , CL_NetPacket& >& sig_received_message(
    		int msg_type);

See also:

CL_NetObject_Server | CL_Signal | CL_NetPacket | CL_NetComputer

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