CL_Material - ClanLib Game SDK

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# Class CL_Material

glMaterial container. More...

Derived from: none
Derived by: none
Group: GL (Display 3D)

#include <ClanLib/gl.h>

Construction:

CL_Material | Constructs a material.

Attributes:

get_ambient | Returns the ambient intensity of the material.
get_diffuse | Returns the diffuse (spread over wide area) intensity of the material.
get_specular | Returns the specular (mirror reflective) intensity of the material.
get_ambient_and_diffuse | Returns the combined ambient and diffuse intensity of the material.
get_emission | Returns the emission of the material.
get_shininess | Returns the shininess of the material.

Operations:

set_ambient | Set the ambient intensity of the material.
set_diffuse | Set the diffuse (spread over wide area) intensity of the material.
set_specular | Set the specular (mirror reflective) intensity of the material.
set_ambient_and_diffuse | Set the combined ambient and diffuse intensity of the material.
set_emission | Set the emission of the material.
set_shininess | Set the shininess of the material.
setup_material | Send the material configuration to OpenGL.

Detailed description:

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