CL_CollisionOutline::calculate_penetration_depth - ClanLib Game SDK

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# CL_CollisionOutline::calculate_penetration_depth

Will calculate the penetration_depth and penetration_normal for all colliding contours.

    	void calculate_penetration_depth(
    		std::vector<CL_CollidingContours>& collision_info);

See also:

CL_CollidingContours | CL_CollisionOutline

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