CL_SoundFilter::filter - ClanLib Game SDK

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# CL_SoundFilter::filter

Filter callback.

    	void filter(
    		int* *sample_data, int num_samples, int channels);

Detailed description:

All sound data is passed through this function, which modifies the sample data accordingly to the function of the filter.

The format of the sample data is always 16 bit stereo.

See also:

CL_SoundFilter

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