CL_NetSession::sig_netpacket_receive - ClanLib Game SDK

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# CL_NetSession::sig_netpacket_receive

Signal invoked when someone sends a netpacket to the specified packet channel.

    	CL_Signal_v2<CL_NetPacket& , CL_NetComputer& >& sig_netpacket_receive(
    		const std::string& packet_channel);

See also:

CL_Signal | CL_NetPacket | CL_NetComputer | CL_NetSession

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