CL_ProviderFactory::save - ClanLib Game SDK

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# CL_ProviderFactory::save

Saves the given CL_PixelBuffer to the file given by 'filename'.

    	void save(
    		CL_PixelBuffer buffer, const std::string& filename, const std::string& type = "", CL_OutputSourceProvider* output_provider = 0);

Detailed description:

If the type is an empty string, it uses the extension of the filename to determine what type it is

See also:

CL_OutputSource | CL_ProviderFactory | CL_OutputSourceProvider | CL_PixelBuffer

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