CL_LightSource - ClanLib Game SDK

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# Class CL_LightSource

OpenGL glLight container. More...

Derived from: none
Derived by: none
Group: GL (Display 3D)

#include <ClanLib/gl.h>

Construction:

CL_LightSource | Constructs a light source container.

Attributes:

get_spot_exponent | Returns the intensity distribution of the light.
get_spot_cutoff | Returns the spot cutoff angle (the maximum spread angle of a light source).
get_constant_attenuation | Returns constant attenuation of the light.
get_linear_attenuation | Returns linear attenuation of the light.
get_quadratic_attenuation | Returns quadratic attenuation of the light.
get_ambient_intensity | Returns the ambient (global light) intensity of the light.
get_diffuse_intensity | Returns the diffuse (spread over wide area) intensity of the light.
get_specular_intensity | Returns the specular (mirror reflective) intensity of the light.
get_position | Returns the light position.
get_spot_direction | Returns the light spot direction.

Operations:

set_spot_exponent | Sets the intensity distribution of the light.
set_spot_cutoff | Sets the spot cutoff angle (the maximum spread angle of a light source).
set_constant_attenuation | Sets the constant attenuation of the light.
set_linear_attenuation | Sets linear attenuation of the light.
set_quadratic_attenuation | Sets quadratic attenuation of the light.
set_ambient_intensity | Sets the ambient (global light) intensity of the light.
set_diffuse_intensity | Sets the diffuse (spread over wide area) intensity of the light.
set_specular_intensity | Sets the specular (mirror reflective) intensity of the light.
set_position | Sets the light position.
set_spot_direction | Sets the light spot direction.
set_viewpoint | Sets position and spot direction as a viewpoint.
setup_light | Sends the light configuration to OpenGL.

Detailed description:

!group=GL/Display 3D! !header=gl.h!
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