CL_SpritePacker::get_frames - ClanLib Game SDK

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# CL_SpritePacker::get_frames

Returns a list over all frames - which texture it is packed in and where within the texture it is located.

    	const std::list<TexturePair>& get_frames();

Detailed description:

This list is arranged exactly the same order as the spritedescription frames.

See also:

CL_SpritePacker

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