CL_NetSession::connect_async - ClanLib Game SDK

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# CL_NetSession::connect_async

Connect to remote netsession asyncronously.

    	CL_NetComputer connect_async(
    		const std::string& hostname, const std::string& port);

Detailed description:

The DNS lookup and connect is done in a worker thread, thus not blocking the calling thread. If the connection fails, CL_NetSession::sig_disconnected() is emitted.

See also:

CL_NetComputer | CL_NetSession

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