/*
 *
 *  This file is part of the XForms library package.
 *
 * XForms is free software; you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License as
 * published by the Free Software Foundation; either version 2.1, or
 * (at your option) any later version.
 *
 * XForms is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with XForms; see the file COPYING.  If not, write to
 * the Free Software Foundation, 59 Temple Place - Suite 330, Boston,
 * MA 02111-1307, USA.
 *
 */


/*
 * $Id: ps_draw.c,v 1.7 2008/09/22 22:31:27 jtt Exp $
 *
 *.
 *  This file is part of the XForms library package.
 *  Copyright (c) 1997-2002  T.C. Zhao
 *  All rights reserved.
 *.
 * Some high-level drawing routines
 *
 */

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#include "include/forms.h"
#include "private/pflps.h"

#if defined __GNUC__
#define FL_UNUSED_ARG __attribute__ ((unused))
#else
#define FL_UNUSED_ARG
#endif


/* rectangle with rounded corners */
#define RS 16

/*
 * 0.0, 0.034074, 0.1339746, 0.292893, 0.5, 0.741181, 1.0
 */

static float offset[ ] = { 0.0, 0.07612, 0.29289, 0.61732, 1.0 };

#define RN   ( sizeof offset / sizeof *offset )


/***************************************
 ***************************************/

static int
compute_rounded_corners( FL_Coord   x,
						 FL_Coord   y,
						 FL_Coord   w,
						 FL_Coord   h,
						 FL_POINT * point )
{
    FL_POINT *xp;
    size_t i,
		   n;
    float rsx,
		  rsy;

    rsx = rsy = 0.42 * FL_min( w, h );

    if ( rsx > RS )
		rsx = rsy = RS;

    for ( xp = point, n = i = 0; i < RN; i++, n++, xp++ )
    {
		xp->x = FL_nint( x + offset[ RN - i - 1 ] * rsx );
		xp->y = FL_nint( y + offset[ i ] * rsy );
    }

    for ( i = 0; i < RN; i++, n++, xp++ )
    {
		xp->x = FL_nint( x + offset[ i ] * rsx );
		xp->y = FL_nint( y + h - 1.0 - offset[ RN - i - 1 ] * rsy );
    }

    for ( i = 0; i < RN; i++, n++, xp++ )
    {
		xp->x = FL_nint( x + w - 1.0 - offset[ RN - i - 1 ] * rsx );
		xp->y = FL_nint( y + h - 1.0 - offset[ i ] * rsy );
    }

    for ( i = 0; i < RN; i++, n++, xp++ )
    {
		xp->x = FL_nint( x + w - 1.0 - offset[ i ] * rsx );
		xp->y = FL_nint( y + offset[ RN - i - 1 ] * rsy );
    }

    return n;
}


#define AddVertex( p, xp, yp )    \
	do {                          \
		p->x = xp;                \
		p->y = yp;                \
		p++;                      \
	} while ( 0 )


/***************************************
 ***************************************/

void
flps_roundrectangle( int  fill,
					 int  x,
					 int  y,
					 int  w,
					 int  h,
					 long col )
{
    FL_POINT point[ 5 * RN ];
    int n;

    n = compute_rounded_corners( x, y, w, h, point );
    flps_poly( fill, point, n, col );
}


#define flps_rbox flps_roundrectangle


/************ End of basic drawing routines ********}******/

/*****************************************************************
 *  Some high level drawing routines
 *************************************************************{***/

static void
flps_roundedbox( int  style,
				 int  x,
				 int  y,
				 int  w,
				 int  h,
				 long col,
				 int bw )
{
    FL_POINT point[ 5 * RN + 2 ];
    int n,
		lw = FL_abs( bw ),
		lw2 = lw / 2;

    n = compute_rounded_corners( x + lw2, y + lw2, w - lw, h - lw, point );
    flps_poly( 1, point, n, col );

    flps_linewidth( lw );

    if ( style == FL_ROUNDED3D_UPBOX )
    {
		flps_lines( point, 2 * RN, FL_TOP_BCOL );
		flps_lines( point + 2 * RN - 3, RN + 1, FL_TOP_BCOL );
		flps_lines( point + 3 * RN - 4, RN + 2, FL_BOTTOM_BCOL );
		point[ n ] = point[ 0 ];
		flps_lines( point + n - 3, 4, FL_BOTTOM_BCOL );
    }
    else
    {
		flps_lines( point, 2 * RN, FL_BOTTOM_BCOL );
		flps_lines( point + 2 * RN - 3, RN + 1, FL_BOTTOM_BCOL );
		flps_lines( point + 3 * RN - 4, RN + 2, FL_LEFT_BCOL );
		point[ n ] = point[ 0 ];
		flps_lines( point + n - 3, 4, FL_TOP_BCOL );
    }

    flps_reset_linewidth();

}


/***************************************
 ***************************************/

static void
flps_ovalbox( int  style,
			  int  x,
			  int  y,
			  int  w,
			  int  h,
			  long col,
			  int  bw )
{
    int lw = FL_abs( bw ),
		cr = lw / 2;
    int extra = 1 + ( lw > 3 );
    int xx,
		yy,
		ww,
		hh;

    x += cr;
    y += cr;
    w -= 2 * cr;
    h -= 2 * cr;

    xx = x + extra;
    yy = y + extra;
    ww = w - 2 * extra;
    hh = h - 2 * extra;

    flps_pieslice( 1, x, y, w, h, 0, 3600, col );

    /* this should be replaced by a loop. Faking it with line thickness looks
       bad when w != h */

    if ( style == FL_OVAL3D_UPBOX )
    {
		flps_linewidth( bw );
		flps_pieslice( 0, x, y, w, h, 450, 2250, FL_TOP_BCOL );
		flps_pieslice( 0, x, y, w, h, 0, 450, FL_BOTTOM_BCOL );
		flps_pieslice( 0, x, y, w, h, 2250, 3600, FL_BOTTOM_BCOL );
    }
    else if ( style == FL_OVAL3D_FRAMEBOX )
    {
		flps_linewidth( 1 );
		flps_pieslice( 0, x, y, w, h, 450, 2250, FL_BOTTOM_BCOL );
		flps_pieslice( 0, xx, yy, ww, hh, 450, 2250, FL_LEFT_BCOL );
		
		flps_pieslice( 0, xx, yy, ww, hh, 0, 450, FL_BOTTOM_BCOL );
		flps_pieslice( 0, x, y, w, h, 0, 450, FL_LEFT_BCOL );

		flps_pieslice( 0, xx, yy, ww, hh, 2250, 3600, FL_BOTTOM_BCOL );
		flps_pieslice( 0, x, y, w, h, 2250, 3600, FL_LEFT_BCOL );
    }
    else if ( style == FL_OVAL3D_EMBOSSEDBOX )
    {
		flps_linewidth( 1 );

		flps_pieslice( 0, x, y, w, h, 450, 2250, FL_LEFT_BCOL );
		flps_pieslice( 0, xx, yy, ww, hh, 450, 2250, FL_BOTTOM_BCOL );

		flps_pieslice( 0, xx, yy, ww, hh, 0, 450, FL_LEFT_BCOL );
		flps_pieslice( 0, x, y, w, h, 0, 450, FL_BOTTOM_BCOL );

		flps_pieslice( 0, xx, yy, ww, hh, 2250, 3600, FL_LEFT_BCOL );
		flps_pieslice( 0, x, y, w, h, 2250, 3600, FL_BOTTOM_BCOL );
    }
    else
    {
		flps_linewidth( bw );

		flps_pieslice( 0, x, y, w, h, 450, 2250, FL_BOTTOM_BCOL );
		flps_pieslice( 0, x, y, w, h, 0, 450, FL_TOP_BCOL );
		flps_pieslice( 0, x, y, w, h, 2250, 3600, FL_TOP_BCOL );
    }

    flps_reset_linewidth( );
}


#define vv2( x1, y1, x2, y2 )      \
	do {                           \
	    AddVertex( xp, x1, y1 );   \
		AddVertex( xp, x2, y2 );   \
	} while ( 0 )

#define vv3( x1, y1, x2, y2, x3, y3 )   \
	do {                                \
		vv2( x1, y1, x2, y2 );          \
		AddVertex( xp, x3, y3);         \
	} while ( 0 )

#define Corner   4


/***************************************
 ***************************************/

static void
flps_foldertab_box( int  style,
					int  x,
					int  y,
					int  w,
					int  h,
					long col,
					int  bw )
{
    float ctr,
		  right,
		  top;
    FL_POINT vert[ 10 ],
		     *xp;
    int border,
		i;
    float absbw = FL_abs( bw );
    float C = Corner;
    int savelw = fl_get_linewidth( );

    if ( ! ( border = bw > 0 ) )
		bw = bw;

    ctr = absbw / 2;
    x += ctr;
    y += ctr;
    w -= 2 * absbw;
    h -= 2 * absbw;

    right = x + w - 1;
    top = y + h - 1;
    xp = vert;

    switch ( style )
    {
		case FL_TOPTAB_UPBOX :
			vv3( x, y, x, top - C, x + C, top );
			vv2( x + C, top, right - C, top );
			vv3( right - C, top, right, top - C, right, y );
			flps_poly( 1, vert, 8, col );
			flps_linewidth( absbw );
			flps_lines( vert, 3, FL_LEFT_BCOL );
			flps_lines( vert + 3, 2, FL_TOP_BCOL );
			flps_lines( vert + 5, 3, FL_BOTTOM_BCOL );
			flps_reset_linewidth( );

			if ( border )
				for ( i = 0; i < 8; i++ )
				{
					if ( vert[ i ].x > x + w / 2 )
						vert[ i ].x += ctr;
					else
						vert[ i ].x -= ctr + 1;

					if ( vert[ i ].y > y + h / 2 )
						vert[ i ].y += ctr;
				}
			break;

		case FL_SELECTED_TOPTAB_UPBOX :
			vv3( x, y - absbw, x, top - C, x + C, top );
			vv2( x + C, top, right - C, top );
			vv3( right - C, top, right, top - C, right, y - absbw );
			flps_poly( 1, vert, 8, col );
			flps_linewidth( absbw );
			flps_lines( vert, 3, FL_LEFT_BCOL );
			flps_lines( vert + 3, 2, FL_TOP_BCOL );
			flps_lines( vert + 5, 3, FL_BOTTOM_BCOL );
			break;

		default:
			break;
    }

    flps_linewidth( savelw );
}


#define ShrinkBox( x, y, w, h, d )     \
	do {                               \
		x += d;                        \
		y += d;                        \
		w -= 2 * d;                    \
		h -= 2 * d;                    \
	} while ( 0 )


/***************************************
 ***************************************/

void
flps_draw_tbox( int  style,
				int  x,
				int  y,
				int  w,
				int  h,
			    long col,
				int  bw )
{
    FL_POINT point[ 8 ],
		     *fp;
    int absbw = FL_abs( bw );
    int halfbw = absbw / 2;
    int xc = x + w / 2,
		yc = y + h / 2;

    if ( flps->verbose )
		fprintf( flps->fp, "%%TBOX %d: %d %d %d %d\n", style, x, y, w, h );

    fp = point;

    switch ( style )
    {
		case FL_TRIANGLE_UPBOX8 :
			AddVertex( fp, xc, y + h - absbw );
			AddVertex( fp, x + w - bw, y + absbw );
			AddVertex( fp, x + bw, y + bw );
			flps_poly( 1, point, 3, col );

			flps_linewidth( absbw );
			ShrinkBox( x, y, w, h, halfbw );
			flps_line( x, y, xc, y + h - 1, FL_LEFT_BCOL );
			flps_line( xc, y + h - 1, x + w - 1, y, FL_RIGHT_BCOL );
			flps_line( x + w - 1, y, x, y, FL_BOTTOM_BCOL );
			flps_reset_linewidth( );
			break;

		case FL_TRIANGLE_UPBOX2 :
			AddVertex( fp, xc, y + absbw );
			AddVertex( fp, xc, y + h - absbw );
			AddVertex( fp, x + w - absbw, y + h - absbw );
			flps_poly( 1, point, 3, col );

			flps_linewidth( absbw );
			ShrinkBox( x, y, w, h, halfbw );
			flps_line( xc, y, x, y + h - 1, FL_LEFT_BCOL );
			flps_line( x, y + h - 1, x + w - 1, y + h - 1, FL_TOP_BCOL );
			flps_line( x + w - 1, y + h - 1, xc, y, FL_RIGHT_BCOL );
			flps_reset_linewidth( );
			break;

		case FL_TRIANGLE_UPBOX6 :
			AddVertex( fp, x + bw, y + h - bw );
			AddVertex( fp, x + w - bw, yc );
			AddVertex( fp, x + bw, y + bw );
			flps_poly( 1, point, 3, col );

			flps_linewidth( absbw );
			ShrinkBox( x, y, w, h, halfbw );
			flps_line( x, y + h - 1, x + w - 1, yc, FL_RIGHT_BCOL );
			flps_line( x + w - 1, yc, x, y, FL_BOTTOM_BCOL );
			flps_line( x, y, x, y + h - 1, FL_LEFT_BCOL );
			flps_reset_linewidth( );
			break;

		case FL_TRIANGLE_UPBOX4 :
			AddVertex( fp, x + bw, yc );
			AddVertex( fp, x + w - bw, y + h - bw );
			AddVertex( fp, x + w - bw, y );
			flps_poly( 1, point, 3, col );

			flps_linewidth( absbw );
			ShrinkBox( x, y, w, h, halfbw );
			flps_line( x, yc, x + w - 1, y + h - 1, FL_TOP_BCOL );
			flps_line( x + w - 1, y + h - 1, x + w - 1, y, FL_RIGHT_BCOL );
			flps_line( x + w - 1, y, x, yc, FL_BOTTOM_BCOL );
			flps_reset_linewidth( );
			break;
    }
}


/***************************************
 ***************************************/

void
flps_draw_box( int  style,
			   int  x,
			   int  y,
			   int  w,
			   int  h,
			   long col,
			   int  bw_in )
{
    int border,
		B;
    FL_POINT xpoint[ 8 ],
		     *xp;
    int bw = bw_in;

    if ( ! ( border = bw > 0 ) )
		bw = -bw;

    B = border;
    xp = xpoint;

    if ( flps->verbose )
		fprintf( flps->fp, "%%BOX %d: %d %d %d %d\n", style, x, y, w, h );

    switch ( style )
    {
		case FL_NO_BOX :
			break;

		case FL_UP_BOX :
			flps_rectf( x + bw, y + bw, w - 2 * bw, h - 2 * bw, col );

			flps_rectf( x + B, y, w - 2 * B, bw + 1, FL_BOTTOM_BCOL );
			flps_rectf( x + B, y + h - 1 - bw, w - 2 * B, bw + 1, FL_TOP_BCOL );

			/* left */

			AddVertex( xp, x + B, y + B );
			AddVertex( xp, x + B, y + h - 1 - B );
			AddVertex( xp, x + bw + B, y + h - 1 - bw - B );
			AddVertex( xp, x + bw + B, y + bw + B );
			flps_poly( 1, xpoint, 4, FL_LEFT_BCOL );

			xp = xpoint;
			AddVertex( xp, x + w - 1, y );
			AddVertex( xp, x + w - 1, y + h - 1 );
			AddVertex( xp, x + w - 1 - bw, y + h - 1 - bw );
			AddVertex( xp, x + w - 1 - bw, y + bw );
			flps_poly( 1, xpoint, 4, FL_RIGHT_BCOL );

			if ( border )
				flps_rect( x, y, w, h, FL_BLACK );
			break;

		case FL_DOWN_BOX :
			flps_rectf( x, y, w, h, col );
			flps_rectf( x, y + h - bw, w, bw, FL_BOTTOM_BCOL );
			flps_rectf( x, y, w, bw, FL_TOP_BCOL );

			AddVertex( xp, x, y );
			AddVertex( xp, x, y + h - 1 );
			AddVertex( xp, x + bw - 1, y + h - bw );
			AddVertex( xp, x + bw - 1, y + bw - 1 );
			flps_poly( 1, xpoint, 4, FL_RIGHT_BCOL );

			/* right */

			xp = xpoint;
			AddVertex( xp, x + w - 1, y );
			AddVertex( xp, x + w - 1, y + h - 1 );
			AddVertex( xp, x + w - bw, y + h - bw );
			AddVertex( xp, x + w - bw, y + bw - 1 );
			flps_poly( 1, xpoint, 4, FL_LEFT_BCOL );
			break;

		case FL_FRAME_BOX :
			flps_rectf( x, y, w, h, col );
			flps_linewidth( 1 );
			flps_rect( x + 1.4, y, w - 1.4, h - 1.4, FL_TOP_BCOL );
			flps_reset_linewidth( );
			flps_rect( x, y + 1.4, w - 1.4, h - 1.4, FL_BOTTOM_BCOL );
			break;

		case FL_EMBOSSED_BOX :
			flps_rectf( x, y, w, h, col );
			flps_linewidth( 1 );
			flps_rect( x + 1.4, y, w - 1.4, h - 1.4, FL_BOTTOM_BCOL );
			flps_reset_linewidth( );
			flps_rect( x, y + 1.4, w - 1.4, h - 1.4, FL_TOP_BCOL );
			break;

		case FL_FLAT_BOX :
			flps_rectf( x, y, w, h, col );
			break;

		case FL_SHADOW_BOX :
			if ( w > 100 && h > 100 )
				bw++;
			flps_rectf( x + bw, y + bw, w - bw, -bw, FL_BOTTOM_BCOL );
			flps_rectf( x + w - 1, y, -bw, h - bw - 1, FL_BOTTOM_BCOL );
			flps_rectf( x, y + bw, w - bw, h - bw, col );
			flps_rect( x, y + bw, w - bw, h - bw, FL_BLACK );
			break;

		case FL_BORDER_BOX :
			flps_rectf( x, y, w, h, col );
			flps_rect( x, y, w, h, FL_BLACK );
			break;

		case FL_RFLAT_BOX :
			flps_rbox( 1, x, y, w, h, col );
			break;

		case FL_ROUNDED_BOX :
			flps_rbox( 1, x, y, w, h, col );
			flps_rbox( 0, x, y, w, h, FL_BLACK );
			break;

		case FL_ROUNDED3D_UPBOX :
		case FL_ROUNDED3D_DOWNBOX :
			flps_roundedbox( style, x, y, w, h, col, bw );
			break;

		case FL_RSHADOW_BOX :
			flps_rbox( 1, x + bw, y - 1, w - bw + 1, h - bw, FL_BOTTOM_BCOL );
			flps_rbox( 1, x, y + bw - 1, w - bw + 1, h - bw + 1, col );
			flps_rbox( 0, x, y + bw - 1, w - bw + 1, h - bw + 1, FL_BLACK );
			break;

		case FL_OVAL_BOX :
			flps_oval( 1, x, y, w, h, col );
			flps_oval( 0, x, y, w, h, FL_BLACK );
			break;

		case FL_OVAL3D_UPBOX :
		case FL_OVAL3D_DOWNBOX :
		case FL_OVAL3D_FRAMEBOX :
		case FL_OVAL3D_EMBOSSEDBOX :
			flps_ovalbox( style, x, y, w, h, col, bw );
			break;

		case FL_TOPTAB_UPBOX :
		case FL_SELECTED_TOPTAB_UPBOX :
		case FL_BOTTOMTAB_UPBOX :
		case FL_SELECTED_BOTTOMTAB_UPBOX :
			flps_foldertab_box( style, x, y, w, h, col, bw_in );
			break;

		default:
			fprintf( stderr, "Unknown Boxtype %d\n", style );
			break;
    }
}


/***************************************
 * Frame is drawn OUTSIDE of the bounding box
 ***************************************/

void
flps_draw_frame( int  style,
				 int  x,
				 int  y,
				 int  w,
				 int  h,
				 long col  FL_UNUSED_ARG,
				 int  bw )
{
    int border;
    int B;
    FL_POINT xpoint[ 10],
		     *xp;

    if ( ! ( border = bw > 0 ) )
		bw = -bw;

    B = border;
    xp = xpoint;

    if ( flps->verbose )
		fprintf( flps->fp, "%%frame (%d %d %d %d)\n", x, y, w, h );

    switch ( style )
    {
		case FL_UP_FRAME:
			flps_rectf( x - bw - B, y + h - 1, w + 2 * bw, bw + 1 + B,
						FL_TOP_BCOL );
			flps_rectf( x - bw - B, y - bw - B, w + 2 * bw, bw + 1 + B,
						FL_BOTTOM_BCOL );

			/* left */

			xp = xpoint;
			AddVertex( xp, x - bw - B, y - bw - B );
			AddVertex( xp, x, y );
			AddVertex( xp, x, y + h - 1 );
			AddVertex( xp, x - bw - B, y + h + bw + B - 1 );
			flps_poly( 1, xpoint, 4, FL_LEFT_BCOL );

			/* right */

			xp = xpoint;
			AddVertex( xp, x + w - 1 + bw + B, y - bw - B );
			AddVertex( xp, x + w - 1 + bw + B, y + h + bw + B - 1 );
			AddVertex( xp, x + w - 1, y + h - 1 );
			AddVertex( xp, x + w - 1, y );
			flps_poly( 1, xpoint, 4, FL_RIGHT_BCOL );
			break;

		case FL_DOWN_FRAME :
			flps_rectf( x - bw - B, y + h - 1, w + 2 * bw, bw + 1 + B,
						FL_BOTTOM_BCOL );
			flps_rectf( x - bw - B, y - bw - B, w + 2 * bw, bw + 1 + B,
						FL_TOP_BCOL );

			/* left */

			xp = xpoint;
			AddVertex( xp, x - bw - B, y - bw - B );
			AddVertex( xp, x, y );
			AddVertex( xp, x, y + h - 1 );
			AddVertex( xp, x - bw - B, y + h + bw + B - 1 );
			flps_poly( 1, xpoint, 4, FL_RIGHT_BCOL );

			/* right */

			xp = xpoint;
			AddVertex( xp, x + w - 1 + bw + B, y - bw - B );
			AddVertex( xp, x + w - 1 + bw + B, y + h + bw + B - 1 );
			AddVertex( xp, x + w - 1, y + h - 1 );
			AddVertex( xp, x + w - 1, y );
			flps_poly( 1, xpoint, 4, FL_LEFT_BCOL );
			break;

		case FL_ENGRAVED_FRAME :
			B = bw > 2 ? ( bw - 2 ) : 1;
			B *= 0.5;
			flps_draw_frame( FL_DOWN_FRAME, x, y, w, h, 0, 1 );
			flps_draw_frame( FL_UP_FRAME, x + B, y + B, w - 2 * B, h - 2 * B,
							 0, -1 );
			break;
    }
}


/***************************************
 ***************************************/

void
flps_draw_checkbox( int  type,
					int  x,
					int  y,
					int  w,
					int  h,
					long col,
					int bw )
{
    FL_POINT xpoint[ 6 ],
		     *xp;
    FL_POINT allp[ 10 ];

    /* generate all points */

    xp = allp;
    AddVertex( xp, x + w / 2, y );
    AddVertex( xp, x, y + h / 2 );
    AddVertex( xp, x + w / 2, y + h );
    AddVertex( xp, x + w, y + h / 2 );

    AddVertex( xp, x + w / 2, y + bw );
    AddVertex( xp, x + bw, y + h / 2 );
    AddVertex( xp, x + w / 2, y + h - bw );
    AddVertex( xp, x + w - bw, y + h / 2 );

    /* draw overall box */

    xp = allp + 4;
    flps_poly( 1, xp, 4, col );
    xp = xpoint;

    switch ( type )
    {
		case FL_DOWN_BOX :
			AddVertex( xp, allp[ 0 ].x, allp[ 0 ].y );
			AddVertex( xp, allp[ 1 ].x, allp[ 1 ].y );
			AddVertex( xp, allp[ 5 ].x, allp[ 5 ].y );
			AddVertex( xp, allp[ 4 ].x, allp[ 4 ].y );
			flps_poly( 1, xp = xpoint, 4, FL_LEFT_BCOL );

			AddVertex( xp, allp[ 0 ].x, allp[ 0 ].y );
			AddVertex( xp, allp[ 4 ].x, allp[ 4 ].y );
			AddVertex( xp, allp[ 7 ].x, allp[ 7 ].y );
			AddVertex( xp, allp[ 3 ].x, allp[ 3 ].y );
			flps_poly( 1, xp = xpoint, 4, FL_TOP_BCOL );

			/* right bottom */

			AddVertex( xp, allp[ 6 ].x, allp[ 6 ].y );
			AddVertex( xp, allp[ 2 ].x, allp[ 2 ].y );
			AddVertex( xp, allp[ 3 ].x, allp[ 3 ].y );
			AddVertex( xp, allp[ 7 ].x, allp[ 7 ].y );
			flps_poly( 1, xp = xpoint, 4, FL_RIGHT_BCOL );

			AddVertex( xp, allp[ 1 ].x, allp[ 1 ].y );
			AddVertex( xp, allp[ 2 ].x, allp[ 2 ].y );
			AddVertex( xp, allp[ 6 ].x, allp[ 6 ].y );
			AddVertex( xp, allp[ 5 ].x, allp[ 5 ].y );
			flps_poly( 1, xp = xpoint, 4, FL_BOTTOM_BCOL );
			break;

		case FL_UP_BOX :
			AddVertex( xp, allp[ 0 ].x, allp[ 0 ].y );
			AddVertex( xp, allp[ 1 ].x, allp[ 1 ].y );
			AddVertex( xp, allp[ 5 ].x, allp[ 5 ].y );
			AddVertex( xp, allp[ 4 ].x, allp[ 4 ].y );
			flps_poly( 1, xp = xpoint, 4, FL_BOTTOM_BCOL );

			AddVertex( xp, allp[ 0 ].x, allp[ 0 ].y );
			AddVertex( xp, allp[ 4 ].x, allp[ 4 ].y );
			AddVertex( xp, allp[ 7 ].x, allp[ 7 ].y );
			AddVertex( xp, allp[ 3 ].x, allp[ 3 ].y );
			flps_poly( 1, xp = xpoint, 4, FL_RIGHT_BCOL );

			/* right bottom */

			AddVertex( xp, allp[ 6 ].x, allp[ 6 ].y );
			AddVertex( xp, allp[ 2 ].x, allp[ 2 ].y );
			AddVertex( xp, allp[ 3 ].x, allp[ 3 ].y );
			AddVertex( xp, allp[ 7 ].x, allp[ 7 ].y );
			flps_poly( 1, xp = xpoint, 4, FL_LEFT_BCOL );

			AddVertex( xp, allp[ 1 ].x, allp[ 1 ].y );
			AddVertex( xp, allp[ 2 ].x, allp[ 2 ].y );
			AddVertex( xp, allp[ 6 ].x, allp[ 6 ].y );
			AddVertex( xp, allp[ 5 ].x, allp[ 5 ].y );
			flps_poly( 1, xp = xpoint, 4, FL_TOP_BCOL );
			break;
    }

    if ( flps->verbose )
		fprintf( flps->fp, "%%BOX }\n" );
}

/******* End of high-level drawing routines **********}******/
