/*Automatically generated by gl_mkalias.sh DO NOT EDIT!*/
/*WGL_ARB_buffer_region*/
#define wglCreateBufferRegionARB __awglCreateBufferRegionARB
#define wglDeleteBufferRegionARB __awglDeleteBufferRegionARB
#define wglSaveBufferRegionARB __awglSaveBufferRegionARB
#define wglRestoreBufferRegionARB __awglRestoreBufferRegionARB

/*WGL_ARB_extensions_string*/
#define wglGetExtensionsStringARB __awglGetExtensionsStringARB

/*WGL_ARB_pixel_format*/
#define wglGetPixelFormatAttribivARB __awglGetPixelFormatAttribivARB
#define wglGetPixelFormatAttribfvARB __awglGetPixelFormatAttribfvARB
#define wglChoosePixelFormatARB __awglChoosePixelFormatARB

/*WGL_ARB_make_current_read*/
#define wglMakeContextCurrentARB __awglMakeContextCurrentARB
#define wglGetCurrentReadDCARB __awglGetCurrentReadDCARB

/*WGL_ARB_pbuffer*/
#define wglCreatePbufferARB __awglCreatePbufferARB
#define wglGetPbufferDCARB __awglGetPbufferDCARB
#define wglReleasePbufferDCARB __awglReleasePbufferDCARB
#define wglDestroyPbufferARB __awglDestroyPbufferARB
#define wglQueryPbufferARB __awglQueryPbufferARB

/*WGL_ARB_render_texture*/
#define wglBindTexImageARB __awglBindTexImageARB
#define wglReleaseTexImageARB __awglReleaseTexImageARB
#define wglSetPbufferAttribARB __awglSetPbufferAttribARB

/*WGL_EXT_display_color_table*/
#define wglCreateDisplayColorTableEXT __awglCreateDisplayColorTableEXT
#define wglLoadDisplayColorTableEXT __awglLoadDisplayColorTableEXT
#define wglBindDisplayColorTableEXT __awglBindDisplayColorTableEXT
#define wglDestroyDisplayColorTableEXT __awglDestroyDisplayColorTableEXT

/*WGL_EXT_extensions_string*/
#define wglGetExtensionsStringEXT __awglGetExtensionsStringEXT

/*WGL_EXT_make_current_read*/
#define wglMakeContextCurrentEXT __awglMakeContextCurrentEXT
#define wglGetCurrentReadDCEXT __awglGetCurrentReadDCEXT

/*WGL_EXT_pbuffer*/
#define wglCreatePbufferEXT __awglCreatePbufferEXT
#define wglGetPbufferDCEXT __awglGetPbufferDCEXT
#define wglReleasePbufferDCEXT __awglReleasePbufferDCEXT
#define wglDestroyPbufferEXT __awglDestroyPbufferEXT
#define wglQueryPbufferEXT __awglQueryPbufferEXT

/*WGL_EXT_pixel_format*/
#define wglGetPixelFormatAttribivEXT __awglGetPixelFormatAttribivEXT
#define wglGetPixelFormatAttribfvEXT __awglGetPixelFormatAttribfvEXT
#define wglChoosePixelFormatEXT __awglChoosePixelFormatEXT

/*WGL_EXT_swap_control*/
#define wglSwapIntervalEXT __awglSwapIntervalEXT
#define wglGetSwapIntervalEXT __awglGetSwapIntervalEXT

/*WGL_NV_vertex_array_range*/
#define wglAllocateMemoryNV __awglAllocateMemoryNV
#define wglFreeMemoryNV __awglFreeMemoryNV

/*WGL_OML_sync_control*/
#define wglGetSyncValuesOML __awglGetSyncValuesOML
#define wglGetMscRateOML __awglGetMscRateOML
#define wglSwapBuffersMscOML __awglSwapBuffersMscOML
#define wglSwapLayerBuffersMscOML __awglSwapLayerBuffersMscOML
#define wglWaitForMscOML __awglWaitForMscOML
#define wglWaitForSbcOML __awglWaitForSbcOML

/*WGL_I3D_digital_video_control*/
#define wglGetDigitalVideoParametersI3D __awglGetDigitalVideoParametersI3D
#define wglSetDigitalVideoParametersI3D __awglSetDigitalVideoParametersI3D

/*WGL_I3D_gamma*/
#define wglGetGammaTableParametersI3D __awglGetGammaTableParametersI3D
#define wglSetGammaTableParametersI3D __awglSetGammaTableParametersI3D
#define wglGetGammaTableI3D __awglGetGammaTableI3D
#define wglSetGammaTableI3D __awglSetGammaTableI3D

/*WGL_I3D_genlock*/
#define wglEnableGenlockI3D __awglEnableGenlockI3D
#define wglDisableGenlockI3D __awglDisableGenlockI3D
#define wglIsEnabledGenlockI3D __awglIsEnabledGenlockI3D
#define wglGenlockSourceI3D __awglGenlockSourceI3D
#define wglGetGenlockSourceI3D __awglGetGenlockSourceI3D
#define wglGenlockSourceEdgeI3D __awglGenlockSourceEdgeI3D
#define wglGetGenlockSourceEdgeI3D __awglGetGenlockSourceEdgeI3D
#define wglGenlockSampleRateI3D __awglGenlockSampleRateI3D
#define wglGetGenlockSampleRateI3D __awglGetGenlockSampleRateI3D
#define wglGenlockSourceDelayI3D __awglGenlockSourceDelayI3D
#define wglGetGenlockSourceDelayI3D __awglGetGenlockSourceDelayI3D
#define wglQueryGenlockMaxSourceDelayI3D __awglQueryGenlockMaxSourceDelayI3D

/*WGL_I3D_image_buffer*/
#define wglCreateImageBufferI3D __awglCreateImageBufferI3D
#define wglDestroyImageBufferI3D __awglDestroyImageBufferI3D
#define wglAssociateImageBufferEventsI3D __awglAssociateImageBufferEventsI3D
#define wglReleaseImageBufferEventsI3D __awglReleaseImageBufferEventsI3D

/*WGL_I3D_swap_frame_lock*/
#define wglEnableFrameLockI3D __awglEnableFrameLockI3D
#define wglDisableFrameLockI3D __awglDisableFrameLockI3D
#define wglIsEnabledFrameLockI3D __awglIsEnabledFrameLockI3D
#define wglQueryFrameLockMasterI3D __awglQueryFrameLockMasterI3D

/*WGL_I3D_swap_frame_usage*/
#define wglGetFrameUsageI3D __awglGetFrameUsageI3D
#define wglBeginFrameTrackingI3D __awglBeginFrameTrackingI3D
#define wglEndFrameTrackingI3D __awglEndFrameTrackingI3D
#define wglQueryFrameTrackingI3D __awglQueryFrameTrackingI3D

/*glAddSwapHintRectWIN*/
#define wglAddSwapHintRectWIN __awglAddSwapHintRectWIN

/*WGL_NV_present_video*/
#define wglEnumerateVideoDevicesNV __awglEnumerateVideoDevicesNV
#define wglBindVideoDeviceNV __awglBindVideoDeviceNV
#define wglQueryCurrentContextNV __awglQueryCurrentContextNV

/*WGL_NV_video_out*/
#define wglGetVideoDeviceNV __awglGetVideoDeviceNV
#define wglReleaseVideoDeviceNV __awglReleaseVideoDeviceNV
#define wglBindVideoImageNV __awglBindVideoImageNV
#define wglReleaseVideoImageNV __awglReleaseVideoImageNV
#define wglSendPbufferToVideoNV __awglSendPbufferToVideoNV
#define wglGetVideoInfoNV __awglGetVideoInfoNV

/*WGL_NV_swap_group*/
#define wglJoinSwapGroupNV __awglJoinSwapGroupNV
#define wglBindSwapBarrierNV __awglBindSwapBarrierNV
#define wglQuerySwapGroupNV __awglQuerySwapGroupNV
#define wglQueryMaxSwapGroupsNV __awglQueryMaxSwapGroupsNV
#define wglQueryFrameCountNV __awglQueryFrameCountNV
#define wglResetFrameCountNV __awglResetFrameCountNV

/*WGL_NV_gpu_affinity*/
#define wglEnumGpusNV __awglEnumGpusNV
#define wglEnumGpuDevicesNV __awglEnumGpuDevicesNV
#define wglCreateAffinityDCNV __awglCreateAffinityDCNV
#define wglEnumGpusFromAffinityDCNV __awglEnumGpusFromAffinityDCNV
#define wglDeleteDCNV __awglDeleteDCNV

/*WGL_ARB_create_context*/
#define wglCreateContextAttribsARB __awglCreateContextAttribsARB

