Texture1DEnable

> # NAME

> Texture1DEnable - 3D API one-dimensional texture enable

> # USAGE

> Texture1DEnable[ndx] = bool(enable)

> # VALID ENUMERANTS

> enable: true, false

> # DESCRIPTION

> Set the OpenGL one-dimensional texture enable for the given texture unit. See the GL_TEXTURE_1D description on the OpenGL glEnable manual page for details.

> The standard reset callback sets the Texture1DEnable state to bool(false).

> This state should not be used in combination with a FragmentProgram state assignment.

> The index ndx identifies the texture unit and must be greater or equal to zero and less than the value of GL_MAX_TEXTURE_UNITS (typically 2 or 4).

> # OPENGL FUNCTIONALITY REQUIREMENTS

> OpenGL 1.0

> # DIRECT3D FUNCTIONALITY REQUIREMENTS

> Not supported

> # SEE ALSO

> Texture2DEnable, Texture3DEnable, TextureCubeMapEnable, TextureRectangleEnable