Texture3DEnable

> # NAME

> Texture3DEnable - 3D API three-dimensional texture enable

> # USAGE

> Texture3DEnable[ndx] = bool(enable)

> # VALID ENUMERANTS

> enable: true, false

> # DESCRIPTION

> Set the OpenGL three-dimensional texture enable for the given texture unit. See the GL_TEXTURE_3D description on the OpenGL glEnable manual page for details.

> The standard reset callback sets the Texture3DEnable state to bool(false).

> This state should not be used in combination with a FragmentProgram state assignment.

> # OPENGL FUNCTIONALITY REQUIREMENTS

> OpenGL 1.2

> # DIRECT3D FUNCTIONALITY REQUIREMENTS

> Not supported

> # SEE ALSO

> Texture1DEnable, Texture2DEnable, TextureCubeMapEnable, TextureRectangleEnable