LightModelLocalViewerEnable

> # NAME

> LightModelLocalViewerEnable - 3D API local viewer light model enable

> # USAGE

> LightModelLocalViewerEnable = bool(enable)

> # VALID ENUMERANTS

> enable: true, false

> # DESCRIPTION

> Set the OpenGL or Direct3D local viewer light model enable. See the GL_LIGHT_MODEL_LOCAL_VIEWER description on the OpenGL glLightModeli manual page for details. See the D3DRS_LOCALVIEWER render state description for DirectX 9.

> The standard reset callback sets the LightModelLocalViewerEnable state to bool(false).

> # OPENGL FUNCTIONALITY REQUIREMENTS

> OpenGL 1.0

> # DIRECT3D FUNCTIONALITY REQUIREMENTS

> DirectX 9

> # SEE ALSO

> LightEnable, LightingEnable