cgCreateSamplerState

> # NAME

> cgCreateSamplerState - create a sampler state definition

> # SYNOPSIS

>       #include <Cg/cg.h>

>       CGstate cgCreateSamplerState( CGcontext context,
>                                     const char * name,
>                                     CGtype type );

> # PARAMETERS

> context

>   The context in which to define the new sampler state.

> name

>   The name of the new sampler state.

> type

>   The type of the new sampler state.

> # RETURN VALUES

> Returns a handle to the newly created CGstate.

> Returns NULL if there is an error.

> # DESCRIPTION

> cgCreateSamplerState adds a new sampler state definition to the context. When an effect file is added to the context, all state in sampler_state blocks must have already been defined via a call to cgCreateSamplerState or cgCreateArraySamplerState.

> Applications will typically call cgSetStateCallbacks shortly after creating a new state with cgCreateSamplerState.

> # EXAMPLES

> to-be-written

> # ERRORS

> CG_INVALID_CONTEXT_HANDLE_ERROR is generated if context is not a valid context.

> CG_INVALID_PARAMETER_ERROR is generated if name is NULL or not a valid identifier, or if type is not a simple scalar, vector, or matrix-type. Array-typed state should be created with cgCreateArrayState.

> # HISTORY

> cgCreateSamplerState was introduced in Cg 1.4.

> # SEE ALSO

> cgCreateArraySamplerState, cgGetStateName, cgGetStateType, cgIsState, cgCreateSamplerStateAssignment, cgGLRegisterStates