glslg

> # NAME

> glslg - OpenGL geometry profile for the OpenGL Shading Lanauge (GLSL)

> # SYNOPSIS

>       glslg

> # DESCRIPTION

> This OpenGL profile corresponds to the geometry shader functionality introduced by the EXT_geometry_shader4 multi-vendor OpenGL extension.

> The compiler output for this profile conforms to the language grammar defined by the OpenGL Shading Language specification.

> # 3D API DEPENDENCIES

> Requires OpenGL support for GL_EXT_geometry_shader4.

> # PROFILE OPTIONS

> None.

> # DATA TYPES

> # SEMANTICS

> to-be-written

> ## VARYING INPUT SEMANTICS

> ## UNIFORM INPUT SEMANTICS

> ## OUTPUT SEMANTICS

> # STANDARD LIBRARY ISSUES

> Geometry program Cg standard library routines are available.

> # SEE ALSO

> The glslf and glslv profiles are translation profiles for GLSL fragment and vertex shaders.