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.rm #[ #] #H #V #F C
.IX Title "ps_1_2 Cg"
.TH ps_1_2 Cg "" "Cg Toolkit 2.2" "Cg Profiles"
.UC
.SH "NAME"
\&\fBps_1_2\fR \- Direct3D Shader Model 1.2 fragment profile for DirectX 8
.SH "SYNOPSIS"
.IX Header "SYNOPSIS"
.Vb 1
\&  ps_1_2
.Ve
.SH "DESCRIPTION"
.IX Header "DESCRIPTION"
This Direct3D profile corresponds to the per-fragment functionality
introduced by GeForce 2 (NV1x) for DirectX 8.
.PP
The compiler output for this profile conforms to the textual assembly
defined by DirectX 8's Pixel Shader 1.2 shader format.  See:
.PP
.Vb 1
\&  http://msdn2.microsoft.com/en-us/library/bb219842.aspx
.Ve
.SH "3D API DEPENDENCIES"
.IX Header "3D API DEPENDENCIES"
Requires Direct3D 8 or 9 support.
.SH "PROFILE OPTIONS"
.IX Header "PROFILE OPTIONS"
\&\fIto-be-written\fR
.SH "DATA TYPES"
.IX Header "DATA TYPES"
\&\fIto-be-written\fR
.SH "SEMANTICS"
.IX Header "SEMANTICS"
.Sh "\s-1INPUT\s0 \s-1SEMANTICS\s0"
.IX Subsection "INPUT SEMANTICS"
\&\fIto-be-written\fR
.Sh "\s-1UNIFORM\s0 \s-1INPUT\s0 \s-1SEMANTICS\s0"
.IX Subsection "UNIFORM INPUT SEMANTICS"
\&\fIto-be-written\fR
.SH "STANDARD LIBRARY ISSUES"
.IX Header "STANDARD LIBRARY ISSUES"
Functions that compute partial derivatives are \fInot\fR supported.
.SH "SEE ALSO"
.IX Header "SEE ALSO"
The OpenGL fp20 profile is rougly equivalent but more powerful than
the \fBps_1_2\fR profile.
.PP
The Direct3D ps_1_3 profile extends the \fBps_1_2\fR profile.
