vp20

> # NAME

> vp20 - OpenGL fragment profile for NV2x (GeForce3, GeForce4 Ti, Quadro DCC, etc.)

> # SYNOPSIS

>       vp20

> # DESCRIPTION

> This OpenGL profile corresponds to the per-vertex functionality introduced by GeForce3.

> The compiler output for this profile conforms to the assembly format defined by NV_vertex_program1_1 (which assumes NV_vertex_program).

> Data-dependent loops are not allowed; all loops must be unrollable.

> Conditional expressions are supported without branching so both conditions must be evaluated.

> Relative indexing of uniform arrays is supported; but texture accesses are not supported.

> # 3D API DEPENDENCIES

> Requires OpenGL support for NV_vertex_program and NV_vertex_program1_1 extensions. These extensions were introduced by GeForce3 and Quadro DCC GPUs.

> ## OpenGL Extension Specifications

>      www.opengl.org/registry/specs/NV/vertex_program.txt
>      www.opengl.org/registry/specs/NV/vertex_program1_1.txt

> # PROFILE OPTIONS

> PosInv=val

>   Non-zero means generates code for position-invariant (with fixed-function) position transformation.

> MaxLocalParams=val

>   Maximum number of local parameters the implementation supports.

> # DATA TYPES

> to-be-written

> # SEMANTICS

> ## VARYING INPUT SEMANTICS

> to-be-written

> ## UNIFORM INPUT SEMANTICS

> to-be-written

> ## OUTPUT SEMANTICS

> to-be-written

> # STANDARD LIBRARY ISSUES

> to-be-written

> # SEE ALSO

> arbvp1, fp20, vp30