SampleAlphaToCoverageEnable

> # NAME

> SampleAlphaToCoverageEnable - 3D API sample alpha to coverage enable

> # USAGE

> SampleAlphaToCoverageEnable = bool(enable)

> # VALID ENUMERANTS

> enable: true, false

> # DESCRIPTION

> Set the OpenGL sample alpha to coverage enable. See the GL_SAMPLE_ALPHA_TO_COVERAGE description on the OpenGL glEnable manual page for details.

> The standard reset callback sets the SampleAlphaToCoverageEnable state to bool(false).

> # OPENGL FUNCTIONALITY REQUIREMENTS

> OpenGL 1.3 or ARB_multisample

> # DIRECT3D FUNCTIONALITY REQUIREMENTS

> Not supported

> # SEE ALSO

> MultisampleEnable, SampleAlphaToCoverageEnable, SampleCoverageEnable