MultisampleEnable

> # NAME

> MultisampleEnable - 3D API multisample enable

> # USAGE

> MultisampleEnable = bool(enable)

> # VALID ENUMERANTS

> enable: true, false

> # DESCRIPTION

> Set the OpenGL or Direct3D multisample enable. See the GL_MULTISAMPLE description on the OpenGL glEnable manual page for details. See the D3DRS_MULTISAMPLEANTIALIAS render state description for DirectX 9.

> The standard reset callback sets the MultisampleEnable state to bool(true).

> This state is ignored if the color buffer/surface is not multisample capable.

> # OPENGL FUNCTIONALITY REQUIREMENTS

> OpenGL 1.3 or ARB_multisample

> # DIRECT3D FUNCTIONALITY REQUIREMENTS

> DirectX 9

> # SEE ALSO

> LineSmoothEnable, PointSmoothEnable, PolygonSmoothEnable