LightModelTwoSideEnable

> # NAME

> LightModelTwoSideEnable - 3D API two-sided lighting enable

> # USAGE

> LightModelTwoSideEnable = bool(enable)

> # VALID ENUMERANTS

> enable: true, false

> # DESCRIPTION

> Set the OpenGL or Direct3D two-sided lighting enable. See the GL_LIGHT_MODEL_TWO_SIDE description on the OpenGL glLightModeli manual page for details.

> The standard reset callback sets the LightModelTwoSideEnable state to bool(false).

> # OPENGL FUNCTIONALITY REQUIREMENTS

> OpenGL 1.0

> # DIRECT3D FUNCTIONALITY REQUIREMENTS

> Not supported

> # SEE ALSO

> LightEnable, LightingEnable, LightModelLocalViewer