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.IX Title "Texture3DEnable CgFX"
.TH Texture3DEnable CgFX "" "Cg Toolkit 2.2" "CgFX States"
.UC
.SH "NAME"
\&\fBTexture3DEnable\fR \- 3D \s-1API\s0 three-dimensional texture enable
.SH "USAGE"
.IX Header "USAGE"
Texture3DEnable[ndx] = bool(enable)
.SH "VALID ENUMERANTS"
.IX Header "VALID ENUMERANTS"
enable: true, false
.SH "DESCRIPTION"
.IX Header "DESCRIPTION"
Set the OpenGL three-dimensional texture enable for the given texture unit.  See the \s-1GL_TEXTURE_3D\s0 description on the OpenGL glEnable manual page for details.
.PP
The standard reset callback sets the Texture3DEnable state to bool(false).
.PP
This state should not be used in combination with a FragmentProgram state assignment.
.SH "OPENGL FUNCTIONALITY REQUIREMENTS"
.IX Header "OPENGL FUNCTIONALITY REQUIREMENTS"
OpenGL 1.2
.SH "DIRECT3D FUNCTIONALITY REQUIREMENTS"
.IX Header "DIRECT3D FUNCTIONALITY REQUIREMENTS"
Not supported
.SH "SEE ALSO"
.IX Header "SEE ALSO"
Texture1DEnable, Texture2DEnable, TextureCubeMapEnable, TextureRectangleEnable
