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.rm #[ #] #H #V #F C
.IX Title "LightModelLocalViewerEnable CgFX"
.TH LightModelLocalViewerEnable CgFX "" "Cg Toolkit 2.2" "CgFX States"
.UC
.SH "NAME"
\&\fBLightModelLocalViewerEnable\fR \- 3D \s-1API\s0 local viewer light model enable
.SH "USAGE"
.IX Header "USAGE"
LightModelLocalViewerEnable = bool(enable)
.SH "VALID ENUMERANTS"
.IX Header "VALID ENUMERANTS"
enable: true, false
.SH "DESCRIPTION"
.IX Header "DESCRIPTION"
Set the OpenGL or Direct3D local viewer light model enable.  See the
\&\s-1GL_LIGHT_MODEL_LOCAL_VIEWER\s0 description on the OpenGL glLightModeli manual
page for details.  See the D3DRS_LOCALVIEWER render state description
for DirectX 9.
.PP
The standard reset callback sets the LightModelLocalViewerEnable state
to bool(false).
.SH "OPENGL FUNCTIONALITY REQUIREMENTS"
.IX Header "OPENGL FUNCTIONALITY REQUIREMENTS"
OpenGL 1.0
.SH "DIRECT3D FUNCTIONALITY REQUIREMENTS"
.IX Header "DIRECT3D FUNCTIONALITY REQUIREMENTS"
DirectX 9
.SH "SEE ALSO"
.IX Header "SEE ALSO"
LightEnable, LightingEnable
