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.IX Title "Texture2DEnable CgFX"
.TH Texture2DEnable CgFX "" "Cg Toolkit 2.2" "CgFX States"
.UC
.SH "NAME"
\&\fBTexture2DEnable\fR \- 3D \s-1API\s0 two-dimensional texture enable
.SH "USAGE"
.IX Header "USAGE"
Texture2DEnable[ndx] = bool(enable)
.SH "VALID ENUMERANTS"
.IX Header "VALID ENUMERANTS"
enable: true, false
.SH "DESCRIPTION"
.IX Header "DESCRIPTION"
Set the OpenGL two-dimensional texture enable for the given texture unit.
See the \s-1GL_TEXTURE_2D\s0 description on the OpenGL glEnable manual page
for details.
.PP
The standard reset callback sets the Texture2DEnable state to bool(false).
.PP
This state should not be used in combination with a FragmentProgram state assignment.
.PP
The index ndx identifies the texture unit and must be greater or equal to zero and less than the value
of \s-1GL_MAX_TEXTURE_UNITS\s0 (typically 2 or 4).
.SH "OPENGL FUNCTIONALITY REQUIREMENTS"
.IX Header "OPENGL FUNCTIONALITY REQUIREMENTS"
OpenGL 1.0
.SH "DIRECT3D FUNCTIONALITY REQUIREMENTS"
.IX Header "DIRECT3D FUNCTIONALITY REQUIREMENTS"
Not supported
.SH "SEE ALSO"
.IX Header "SEE ALSO"
Texture1DEnable, Texture3DEnable, TextureCubeMapEnable, TextureRectangleEnable
