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.rm #[ #] #H #V #F C
.IX Title "glslg Cg"
.TH glslg Cg "" "Cg Toolkit 2.2" "Cg Profiles"
.UC
.SH "NAME"
\&\fBglslg\fR \- OpenGL geometry profile for the OpenGL Shading Lanauge (\s-1GLSL\s0)
.SH "SYNOPSIS"
.IX Header "SYNOPSIS"
.Vb 1
\&  glslg
.Ve
.SH "DESCRIPTION"
.IX Header "DESCRIPTION"
This OpenGL profile corresponds to the geometry shader functionality
introduced by the EXT_geometry_shader4 multi-vendor OpenGL extension.
.PP
The compiler output for this profile conforms to the language grammar
defined by the OpenGL Shading Language specification.
.SH "3D API DEPENDENCIES"
.IX Header "3D API DEPENDENCIES"
Requires OpenGL support for \fBGL_EXT_geometry_shader4\fR.
.SH "PROFILE OPTIONS"
.IX Header "PROFILE OPTIONS"
None.
.SH "DATA TYPES"
.IX Header "DATA TYPES"
.SH "SEMANTICS"
.IX Header "SEMANTICS"
\&\fIto-be-written\fR
.Sh "\s-1VARYING\s0 \s-1INPUT\s0 \s-1SEMANTICS\s0"
.IX Subsection "VARYING INPUT SEMANTICS"
.Sh "\s-1UNIFORM\s0 \s-1INPUT\s0 \s-1SEMANTICS\s0"
.IX Subsection "UNIFORM INPUT SEMANTICS"
.Sh "\s-1OUTPUT\s0 \s-1SEMANTICS\s0"
.IX Subsection "OUTPUT SEMANTICS"
.SH "STANDARD LIBRARY ISSUES"
.IX Header "STANDARD LIBRARY ISSUES"
Geometry program Cg standard library routines are available.
.SH "SEE ALSO"
.IX Header "SEE ALSO"
The glslf and glslv profiles are translation profiles for 
\&\s-1GLSL\s0 fragment and vertex shaders.
