TextureRectangleEnable

> # NAME

> TextureRectangleEnable - 3D API texture rectangle enable

> # USAGE

> TextureRectangleEnable[ndx] = bool(enable)

> # VALID ENUMERANTS

> enable: true, false

> # DESCRIPTION

> Set the OpenGL texture rectangle enable for the given texture unit. See the GL_TEXTURE_RECTANGLE_ARB description on the OpenGL glEnable manual page for details.

> The standard reset callback sets the TextureRectangleEnable state to bool(false).

> This state should not be used in combination with a FragmentProgram state assignment.

> The index ndx identifies the texture unit and must be greater or equal to zero and less than the value of GL_MAX_TEXTURE_UNITS (typically 2 or 4).

> # OPENGL FUNCTIONALITY REQUIREMENTS

> ARB_texture_rectangle, EXT_texture_rectangle, or NV_texture_rectangle

> # DIRECT3D FUNCTIONALITY REQUIREMENTS

> Not supported

> # SEE ALSO

> Texture1DEnable, Texture2DEnable, Texture3DEnable, TextureCubeMapEnable