qsscript.h Include File

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# qsscript.h

This is the verbatim text of the qsscript.h include file. It is provided only for illustration; the copyright remains with Trolltech.

    /****************************************************************************
    ** $Id$
    **
    ** Copyright (C) 2001-2006 Trolltech AS.  All rights reserved.
    **
    ** This file is part of the Qt Script for Applications framework (QSA).
    **
    ** This file may be distributed and/or modified under the terms of the
    ** GNU General Public License version 2 as published by the Free Software
    ** Foundation and appearing in the file LICENSE.GPL included in the
    ** packaging of this file.
    **
    ** Licensees holding a valid Qt Script for Applications license may use
    ** this file in accordance with the Qt Script for Applications License
    ** Agreement provided with the Software.
    **
    ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
    ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
    **
    ** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
    **   information about QSA Commercial License Agreements.
    ** See http://www.trolltech.com/gpl/ for GPL licensing information.
    **
    ** Contact info@trolltech.com if any conditions of this licensing are
    ** not clear to you.
    **
    *****************************************************************************/

    #ifndef QSSCRIPT_H
    #define QSSCRIPT_H

    #include <qobject.h>
    #include <qstring.h>
    #include <qsaglobal.h>

    class QSProject;
    class QSScriptPrivate;

    class QSA_EXPORT QSScript : public QObject
    {
        friend class QSProject;
        Q_OBJECT
    public:
        virtual ~QSScript();

        QString name() const;
        QString code() const;
        QObject *context() const;

        void setCode( const QString &code );
        void addCode( const QString &code );
        bool addFunction( const QString &funcName, const QString &funcBody = QString::null );
        QSProject *project() const;

    protected slots:
        virtual void objectDestroyed();

    private:
        QSScript( QSProject *project,
    	      const QString &name,
    	      const QString &code,
    	      QObject *context = 0 );
        QSScript( const QSScript &sc );
        QSScript& operator=( const QSScript &sc );

        void setContext( QObject *context );

    signals:
        void codeChanged();

    private:
        QSScriptPrivate *d;
    };

    #endif