/****************************************************************************
** $Id: qstypes.h  1.1.4   edited 2006-02-23T15:39:57$
**
** Copyright (C) 2001-2006 Trolltech AS.  All rights reserved.
**
** This file is part of the Qt Script for Applications framework (QSA).
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** Licensees holding a valid Qt Script for Applications license may use
** this file in accordance with the Qt Script for Applications License
** Agreement provided with the Software.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
**   information about QSA Commercial License Agreements.
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
*****************************************************************************/

#ifndef QSTYPES_H
#define QSTYPES_H

#include "qsvalues.h"

class QSList;
class QSListIterator;

/**
   * @internal
   */
class QUICKCORE_EXPORT ListNode {
    friend class QSList;
    friend class QSListIterator;
    ListNode(QSObject obj, ListNode *p, ListNode *n)
	: member(obj), prev(p), next(n) {};
    QSObject member;
    ListNode *prev, *next;
};

/**
   * @short Iterator for @ref QSList objects.
   */
class QUICKCORE_EXPORT QSListIterator {
    friend class QSList;
    QSListIterator();
    QSListIterator( ListNode *n ) : node( n ) { }
public:
    /**
     * Construct an iterator that points to the first element of the list.
     * @param l The list the iterator will operate on.
     */
    QSListIterator( const QSList &list );
    /**
     * Assignment constructor.
     */
    QSListIterator& operator=( const QSListIterator &iterator )
    { node=iterator.node; return *this; }
    /**
     * Copy constructor.
     */
    QSListIterator( const QSListIterator &i ) : node( i.node ) { }
    /**
     * Dereference the iterator.
     * @return A pointer to the element the iterator operates on.
     */
    QSObject* operator->() const { return &node->member; }
    QSObject operator*() const { return node->member; }
    /**
     * Postfix increment operator.
     * @return The element after the increment.
     */
    QSObject operator++() { node = node->next; return node->member; }
    /**
     * Prefix increment operator.
     */
    QSObject operator++( int ) { const ListNode *n = node; ++*this; return n->member; }
    /**
     * Postfix decrement operator.
     */
    QSObject operator--() { node = node->prev; return node->member; }
    /**
     * Prefix decrement operator.
     */
    QSObject operator--( int ) { const ListNode *n = node; --*this; return n->member; }
    /**
     * Compare the iterator with another one.
     * @return True if the two iterators operate on the same list element.
     * False otherwise.
     */
    bool operator==( const QSListIterator &it ) const { return node==it.node; }
    /**
     * Check for inequality with another iterator.
     * @return True if the two iterators operate on different list elements.
     */
    bool operator!=( const QSListIterator &it ) const { return node!=it.node; }
private:
    ListNode *node;
};

/**
   * @short Native list type.
   *
   * List is a native ECMAScript type. List values are only used for
   * intermediate results of expression evaluation and cannot be stored
   * as properties of objects.
   *
   * The list is explicitly shared. Note that while copy() returns a deep
   * copy of the list the referenced objects are still shared.
   */
class QUICKCORE_EXPORT QSList {
    friend class QSListIterator;
public:
    /**
     * Constructor.
     */
    QSList();

    QSList( const QSObject &first );

    /**
     * Destructor.
     */
    ~QSList();
    /**
     * Append an object to the end of the list.
     *
     * @param obj Pointer to object.
     */
    void append( const QSObject& obj );
    /**
     * Insert an object at the beginning of the list.
     *
     * @param obj Pointer to object.
     */
    void prepend( const QSObject& obj );
    /**
     * Remove the element at the beginning of the list.
     */
    void removeFirst();
    /**
     * Remove the element at the end of the list.
     */
    void removeLast();
    /*
     * Remove obj from list.
     */
    void remove( const QSObject &obj );
    /**
     * Remove all elements from the list.
     */
    void clear();
    /**
     * Returns a deep copy of the list. Ownership is passed to the user
     * who is responsible for deleting the list then.
     */
    QSList *copy() const;
    /**
     * @return A @ref QSListIterator pointing to the first element.
     */
    QSListIterator begin() const { return QSListIterator( hook->next ); }
    /**
     * @return A @ref QSListIterator pointing to the last element.
     */
    QSListIterator end() const { return QSListIterator( hook ); }
    /**
     * @return true if the list is empty. false otherwise.
     */
    bool isEmpty() const { return hook->prev == hook; }
    /**
     * @return the current size of the list.
     */
    int size() const;
    /**
     * Retrieve an element at an indexed position. If you want to iterate
     * trough the whole list using @ref QSListIterator will be faster.
     *
     * @param i List index.
     * @return Return the element at position i. @ref QSUndefined if the
     * index is out of range.
     */
    QSObject at( int i ) const;
    /**
     * Equivalent to @ref at.
     */
    QSObject operator[]( int i ) const { return at( i ); }

#ifdef QSDEBUG_MEM
    /**
     * @internal
     */
    static int count;
#endif
private:
    // not implemented
    QSList( const QSList & );
    QSList &operator=( const QSList & );

    void init();
    void erase( ListNode *n );
    ListNode *hook;
};

#endif
