/*
 * ISelectionService.cs - Implementation of the
 *		"System.ComponentModel.Design.ISelectionService" class.
 *
 * Copyright (C) 2003  Southern Storm Software, Pty Ltd.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

namespace System.ComponentModel.Design
{

#if CONFIG_COMPONENT_MODEL_DESIGN

using System.Collections;
using System.Runtime.InteropServices;

[ComVisible(true)]
public interface ISelectionService
{
	// Get the primarily selected object.
	Object PrimarySelection { get; }

	// Get the number of selected objects.
	int SelectionCount { get; }

	// Determine if a component is selected.
	bool GetComponentSelected(Object component);

	// Get a collection of all selected components.
	ICollection GetSelectedComponents();

	// Select the components in a collection.
	void SetSelectedComponents(ICollection components);
	void SetSelectedComponents
			(ICollection components, SelectionTypes selectionType);

	// Event that is emitted when the selection changes.
	event EventHandler SelectionChanged;

	// Event that is emitted when the selection is about to change.
	event EventHandler SelectionChanging;

}; // interface ISelectionService

#endif // CONFIG_COMPONENT_MODEL_DESIGN

}; // namespace System.ComponentModel.Design
