int Init_graphics(void);

int g_init (void)
{

/* initialize graphics processor, define viewports */
	Init_graphics();

/* load the color table 
	set_colors ();
	set_plane10 ();
*/
/* clear both frames                    */
/* select frame 1 to show and to modify 
	select_frame (1,3);
	clear ();
	select_frame (1,1);
*/
/* select map_window 
	map_window();
*/

    return 0;
}
