#Gl


GL_2D
C
i
1536
GL_3D
C
i
1537
GL_3D_COLOR
C
i
1538
GL_3D_COLOR_TEXTURE
C
i
1539
GL_4D_COLOR_TEXTURE
C
i
1540
GL_ACCUM
C
i
256
GL_ACCUM_ALPHA_BITS
C
i
3419
GL_ACCUM_BLUE_BITS
C
i
3418
GL_ACCUM_BUFFER_BIT
C
i
512
GL_ACCUM_CLEAR_VALUE
C
i
2944
GL_ACCUM_GREEN_BITS
C
i
3417
GL_ACCUM_RED_BITS
C
i
3416
GL_ADD
C
i
260
GL_ALL_ATTRIB_BITS
C
i
1048575
GL_ALPHA
C
i
6406
GL_ALPHA_BITS
C
i
3413
GL_ALPHA_TEST
C
i
3008
GL_ALPHA_TEST_FUNC
C
i
3009
GL_ALPHA_TEST_REF
C
i
3010
GL_ALWAYS
C
i
519
GL_AMBIENT
C
i
4608
GL_AMBIENT_AND_DIFFUSE
C
i
5634
GL_AND
C
i
5377
GL_AND_INVERTED
C
i
5380
GL_AND_REVERSE
C
i
5378
GL_ATTRIB_STACK_DEPTH
C
i
2992
GL_AUTO_NORMAL
C
i
3456
GL_AUX0
C
i
1033
GL_AUX1
C
i
1034
GL_AUX2
C
i
1035
GL_AUX3
C
i
1036
GL_AUX_BUFFERS
C
i
3072
GL_BACK
C
i
1029
GL_BACK_LEFT
C
i
1026
GL_BACK_RIGHT
C
i
1027
GL_BITMAP
C
i
6656
GL_BITMAP_TOKEN
C
i
1796
GL_BLEND
C
i
3042
GL_BLEND_DST
C
i
3040
GL_BLEND_SRC
C
i
3041
GL_BLUE
C
i
6405
GL_BLUE_BITS
C
i
3412
GL_CCW
C
i
2305
GL_CLAMP
C
i
10496
GL_CLEAR
C
i
5376
GL_CLIENT_ATTRIB_STACK_DEPTH
C
i
2993
GL_CLIP_PLANE0
C
i
12288
GL_CLIP_PLANE1
C
i
12289
GL_CLIP_PLANE2
C
i
12290
GL_CLIP_PLANE3
C
i
12291
GL_CLIP_PLANE4
C
i
12292
GL_CLIP_PLANE5
C
i
12293
GL_COLOR
C
i
6144
GL_COLOR_BUFFER_BIT
C
i
16384
GL_COLOR_CLEAR_VALUE
C
i
3106
GL_COLOR_INDEX
C
i
6400
GL_COLOR_INDEXES
C
i
5635
GL_COLOR_LOGIC_OP
C
i
3058
GL_COLOR_MATERIAL
C
i
2903
GL_COLOR_MATERIAL_FACE
C
i
2901
GL_COLOR_MATERIAL_PARAMETER
C
i
2902
GL_COLOR_WRITEMASK
C
i
3107
GL_COMPILE
C
i
4864
GL_COMPILE_AND_EXECUTE
C
i
4865
GL_CONSTANT_ATTENUATION
C
i
4615
GL_COPY
C
i
5379
GL_COPY_INVERTED
C
i
5388
GL_COPY_PIXEL_TOKEN
C
i
1798
GL_CULL_FACE
C
i
2884
GL_CULL_FACE_MODE
C
i
2885
GL_CURRENT_BIT
C
i
1
GL_CURRENT_COLOR
C
i
2816
GL_CURRENT_INDEX
C
i
2817
GL_CURRENT_NORMAL
C
i
2818
GL_CURRENT_RASTER_COLOR
C
i
2820
GL_CURRENT_RASTER_DISTANCE
C
i
2825
GL_CURRENT_RASTER_INDEX
C
i
2821
GL_CURRENT_RASTER_POSITION
C
i
2823
GL_CURRENT_RASTER_POSITION_VALID
C
i
2824
GL_CURRENT_RASTER_TEXTURE_COORDS
C
i
2822
GL_CURRENT_TEXTURE_COORDS
C
i
2819
GL_CW
C
i
2304
GL_DECAL
C
i
8449
GL_DECR
C
i
7683
GL_DEPTH
C
i
6145
GL_DEPTH_BITS
C
i
3414
GL_DEPTH_BUFFER_BIT
C
i
256
GL_DEPTH_CLEAR_VALUE
C
i
2931
GL_DEPTH_COMPONENT
C
i
6402
GL_DEPTH_FUNC
C
i
2932
GL_DEPTH_RANGE
C
i
2928
GL_DEPTH_TEST
C
i
2929
GL_DEPTH_WRITEMASK
C
i
2930
GL_DIFFUSE
C
i
4609
GL_DITHER
C
i
3024
GL_DONT_CARE
C
i
4352
GL_DOUBLEBUFFER
C
i
3122
GL_DRAW_BUFFER
C
i
3073
GL_DRAW_PIXEL_TOKEN
C
i
1797
GL_DST_ALPHA
C
i
772
GL_DST_COLOR
C
i
774
GL_EDGE_FLAG
C
i
2883
GL_EMISSION
C
i
5632
GL_ENABLE_BIT
C
i
8192
GL_EQUAL
C
i
514
GL_EQUIV
C
i
5385
GL_EVAL_BIT
C
i
65536
GL_EXP
C
i
2048
GL_EXP2
C
i
2049
GL_EYE_LINEAR
C
i
9216
GL_EYE_PLANE
C
i
9474
GL_FASTEST
C
i
4353
GL_FEEDBACK
C
i
7169
GL_FEEDBACK_BUFFER_POINTER
C
i
3568
GL_FEEDBACK_BUFFER_SIZE
C
i
3569
GL_FEEDBACK_BUFFER_TYPE
C
i
3570
GL_FILL
C
i
6914
GL_FLAT
C
i
7424
GL_FOG
C
i
2912
GL_FOG_BIT
C
i
128
GL_FOG_COLOR
C
i
2918
GL_FOG_DENSITY
C
i
2914
GL_FOG_END
C
i
2916
GL_FOG_HINT
C
i
3156
GL_FOG_INDEX
C
i
2913
GL_FOG_MODE
C
i
2917
GL_FOG_START
C
i
2915
GL_FRONT
C
i
1028
GL_FRONT_AND_BACK
C
i
1032
GL_FRONT_FACE
C
i
2886
GL_FRONT_LEFT
C
i
1024
GL_FRONT_RIGHT
C
i
1025
GL_GEQUAL
C
i
518
GL_GREATER
C
i
516
GL_GREEN
C
i
6404
GL_GREEN_BITS
C
i
3411
GL_HINT_BIT
C
i
32768
GL_INCR
C
i
7682
GL_INDEX_BITS
C
i
3409
GL_INDEX_CLEAR_VALUE
C
i
3104
GL_INDEX_LOGIC_OP
C
i
3057
GL_INDEX_MODE
C
i
3120
GL_INDEX_WRITEMASK
C
i
3105
GL_INVALID_ENUM
C
i
1280
GL_INVALID_OPERATION
C
i
1282
GL_INVALID_VALUE
C
i
1281
GL_INVERT
C
i
5386
GL_KEEP
C
i
7680
GL_LEFT
C
i
1030
GL_LEQUAL
C
i
515
GL_LESS
C
i
513
GL_LIGHT0
C
i
16384
GL_LIGHT1
C
i
16385
GL_LIGHT2
C
i
16386
GL_LIGHT3
C
i
16387
GL_LIGHT4
C
i
16388
GL_LIGHT5
C
i
16389
GL_LIGHT6
C
i
16390
GL_LIGHT7
C
i
16391
GL_LIGHTING
C
i
2896
GL_LIGHTING_BIT
C
i
64
GL_LIGHT_MODEL_AMBIENT
C
i
2899
GL_LIGHT_MODEL_LOCAL_VIEWER
C
i
2897
GL_LIGHT_MODEL_TWO_SIDE
C
i
2898
GL_LINE
C
i
6913
GL_LINEAR
C
i
9729
GL_LINEAR_ATTENUATION
C
i
4616
GL_LINEAR_MIPMAP_LINEAR
C
i
9987
GL_LINEAR_MIPMAP_NEAREST
C
i
9985
GL_LINES
C
i
1
GL_LINE_BIT
C
i
4
GL_LINE_LOOP
C
i
2
GL_LINE_RESET_TOKEN
C
i
1799
GL_LINE_SMOOTH
C
i
2848
GL_LINE_SMOOTH_HINT
C
i
3154
GL_LINE_STIPPLE
C
i
2852
GL_LINE_STIPPLE_PATTERN
C
i
2853
GL_LINE_STIPPLE_REPEAT
C
i
2854
GL_LINE_STRIP
C
i
3
GL_LINE_TOKEN
C
i
1794
GL_LINE_WIDTH
C
i
2849
GL_LINE_WIDTH_GRANULARITY
C
i
2851
GL_LINE_WIDTH_RANGE
C
i
2850
GL_LIST_BASE
C
i
2866
GL_LIST_BIT
C
i
131072
GL_LIST_INDEX
C
i
2867
GL_LIST_MODE
C
i
2864
GL_LOAD
C
i
257
GL_LOGIC_OP
C
i
3057
GL_LOGIC_OP_MODE
C
i
3056
GL_LUMINANCE
C
i
6409
GL_LUMINANCE_ALPHA
C
i
6410
GL_MATRIX_MODE
C
i
2976
GL_MAX_ATTRIB_STACK_DEPTH
C
i
3381
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
C
i
3387
GL_MAX_CLIP_PLANES
C
i
3378
GL_MAX_EVAL_ORDER
C
i
3376
GL_MAX_LIGHTS
C
i
3377
GL_MAX_LIST_NESTING
C
i
2865
GL_MAX_MODELVIEW_STACK_DEPTH
C
i
3382
GL_MAX_NAME_STACK_DEPTH
C
i
3383
GL_MAX_PIXEL_MAP_TABLE
C
i
3380
GL_MAX_PROJECTION_STACK_DEPTH
C
i
3384
GL_MAX_TEXTURE_SIZE
C
i
3379
GL_MAX_TEXTURE_STACK_DEPTH
C
i
3385
GL_MAX_VIEWPORT_DIMS
C
i
3386
GL_MODELVIEW
C
i
5888
GL_MODELVIEW_MATRIX
C
i
2982
GL_MODELVIEW_STACK_DEPTH
C
i
2979
GL_MODULATE
C
i
8448
GL_MULT
C
i
259
GL_NAME_STACK_DEPTH
C
i
3440
GL_NAND
C
i
5390
GL_NEAREST
C
i
9728
GL_NEAREST_MIPMAP_LINEAR
C
i
9986
GL_NEAREST_MIPMAP_NEAREST
C
i
9984
GL_NEVER
C
i
512
GL_NICEST
C
i
4354
GL_NONE
C
i
0
GL_NOOP
C
i
5381
GL_NOR
C
i
5384
GL_NORMALIZE
C
i
2977
GL_NOTEQUAL
C
i
517
GL_NO_ERROR
C
i
0
GL_OBJECT_LINEAR
C
i
9217
GL_OBJECT_PLANE
C
i
9473
GL_ONE
C
i
1
GL_ONE_MINUS_DST_ALPHA
C
i
773
GL_ONE_MINUS_DST_COLOR
C
i
775
GL_ONE_MINUS_SRC_ALPHA
C
i
771
GL_ONE_MINUS_SRC_COLOR
C
i
769
GL_OR
C
i
5383
GL_OR_INVERTED
C
i
5389
GL_OR_REVERSE
C
i
5387
GL_OUT_OF_MEMORY
C
i
1285
GL_PASS_THROUGH_TOKEN
C
i
1792
GL_PERSPECTIVE_CORRECTION_HINT
C
i
3152
GL_PIXEL_MODE_BIT
C
i
32
GL_POINT
C
i
6912
GL_POINTS
C
i
0
GL_POINT_BIT
C
i
2
GL_POINT_SIZE
C
i
2833
GL_POINT_SIZE_GRANULARITY
C
i
2835
GL_POINT_SIZE_RANGE
C
i
2834
GL_POINT_SMOOTH
C
i
2832
GL_POINT_SMOOTH_HINT
C
i
3153
GL_POINT_TOKEN
C
i
1793
GL_POLYGON
C
i
9
GL_POLYGON_BIT
C
i
8
GL_POLYGON_MODE
C
i
2880
GL_POLYGON_SMOOTH
C
i
2881
GL_POLYGON_SMOOTH_HINT
C
i
3155
GL_POLYGON_STIPPLE
C
i
2882
GL_POLYGON_STIPPLE_BIT
C
i
16
GL_POLYGON_TOKEN
C
i
1795
GL_POSITION
C
i
4611
GL_PROJECTION
C
i
5889
GL_PROJECTION_MATRIX
C
i
2983
GL_PROJECTION_STACK_DEPTH
C
i
2980
GL_Q
C
i
8195
GL_QUADRATIC_ATTENUATION
C
i
4617
GL_QUADS
C
i
7
GL_QUAD_STRIP
C
i
8
GL_R
C
i
8194
GL_READ_BUFFER
C
i
3074
GL_RED
C
i
6403
GL_RED_BITS
C
i
3410
GL_RENDER
C
i
7168
GL_RENDER_MODE
C
i
3136
GL_REPEAT
C
i
10497
GL_REPLACE
C
i
7681
GL_RETURN
C
i
258
GL_RGB
C
i
6407
GL_RGBA
C
i
6408
GL_RGBA_MODE
C
i
3121
GL_RIGHT
C
i
1031
GL_S
C
i
8192
GL_SCISSOR_BIT
C
i
524288
GL_SCISSOR_BOX
C
i
3088
GL_SCISSOR_TEST
C
i
3089
GL_SELECT
C
i
7170
GL_SELECTION_BUFFER_POINTER
C
i
3571
GL_SELECTION_BUFFER_SIZE
C
i
3572
GL_SET
C
i
5391
GL_SHADE_MODEL
C
i
2900
GL_SHININESS
C
i
5633
GL_SMOOTH
C
i
7425
GL_SPECULAR
C
i
4610
GL_SPHERE_MAP
C
i
9218
GL_SPOT_CUTTOFF
C
i
4614
GL_SPOT_DIRECTION
C
i
4612
GL_SPOT_EXPONENT
C
i
4613
GL_SRC_ALPHA
C
i
770
GL_SRC_ALPHA_SATURATE
C
i
776
GL_SRC_COLOR
C
i
768
GL_STACK_OVERFLOW
C
i
1283
GL_STACK_UNDERFLOW
C
i
1284
GL_STENCIL
C
i
6146
GL_STENCIL_BITS
C
i
3415
GL_STENCIL_BUFFER_BIT
C
i
1024
GL_STENCIL_CLEAR_VALUE
C
i
2961
GL_STENCIL_FAIL
C
i
2964
GL_STENCIL_FUNC
C
i
2962
GL_STENCIL_INDEX
C
i
6401
GL_STENCIL_PASS_DEPTH_FAIL
C
i
2965
GL_STENCIL_PASS_DEPTH_PASS
C
i
2966
GL_STENCIL_REF
C
i
2967
GL_STENCIL_TEST
C
i
2960
GL_STENCIL_VALUE_MASK
C
i
2963
GL_STENCIL_WRITEMASK
C
i
2968
GL_STEREO
C
i
3123
GL_SUBPIXEL_BITS
C
i
3408
GL_T
C
i
8193
GL_TEXTURE
C
i
5890
GL_TEXTURE_1D
C
i
3552
GL_TEXTURE_2D
C
i
3553
GL_TEXTURE_ALPHA_SIZE
C
i
32863
GL_TEXTURE_BIT
C
i
262144
GL_TEXTURE_BLUE_SIZE
C
i
32862
GL_TEXTURE_BORDER
C
i
4101
GL_TEXTURE_BORDER_COLOR
C
i
4100
GL_TEXTURE_COMPONENTS
C
i
4099
GL_TEXTURE_ENV
C
i
8960
GL_TEXTURE_ENV_COLOR
C
i
8705
GL_TEXTURE_ENV_MODE
C
i
8704
GL_TEXTURE_GEN_MODE
C
i
9472
GL_TEXTURE_GEN_Q
C
i
3171
GL_TEXTURE_GEN_R
C
i
3170
GL_TEXTURE_GEN_S
C
i
3168
GL_TEXTURE_GEN_T
C
i
3169
GL_TEXTURE_GREEN_SIZE
C
i
32861
GL_TEXTURE_HEIGHT
C
i
4097
GL_TEXTURE_INTENSITY_SIZE
C
i
32865
GL_TEXTURE_LUMINANCE_SIZE
C
i
32864
GL_TEXTURE_MAG_FILTER
C
i
10240
GL_TEXTURE_MATRIX
C
i
2984
GL_TEXTURE_MIN_FILTER
C
i
10241
GL_TEXTURE_RED_SIZE
C
i
32860
GL_TEXTURE_STACK_DEPTH
C
i
2981
GL_TEXTURE_WIDTH
C
i
4096
GL_TEXTURE_WRAP_S
C
i
10242
GL_TEXTURE_WRAP_T
C
i
10243
GL_TRANSFORM_BIT
C
i
4096
GL_TRIANGLES
C
i
4
GL_TRIANGLE_FAN
C
i
6
GL_TRIANGLE_STRIP
C
i
5
GL_VIEWPORT
C
i
2978
GL_VIEWPORT_BIT
C
i
2048
GL_XOR
C
i
5382
GL_ZERO
C
i
0
Accum
M

(Operation)i(Value)f
AlphaFunc
M

(Function)i(Reference)f
Begin
M

(Primitive)i
BindTexture
M

(Target)i(Texture)i
BlendFunc
M

(SrcFactor)i(DstFactor)i
CallList
M

(Index)i
CallLists
M

(Lists)Integer[]
Clear
M

(Mask)i
ClearAccum
M

(Red)f(Green)f(Blue)f(Alpha)f
ClearColor
M

(Red)f(Green)f(Blue)f(Alpha)f
ClearDepth
M

(Depth)f
ClearIndex
M

(Value)f
ClearStencil
M

(Value)i
ClipPlane
M

(Plane)i(Equation)Float[]
Color3f
M

(Red)f(Green)f(Blue)f
Color3i
M

(Red)i(Green)i(Blue)i
Color4f
M

(Red)f(Green)f(Blue)f(Alpha)f
Color4i
M

(Red)i(Green)i(Blue)i(Alpha)i
ColorMask
M

(Red)b(Green)b(Blue)b(Alpha)b
ColorMaterial
M

(Face)i(Mode)i
Colorf
M

(Red)f(Green)f(Blue)f[(Alpha)f]
Colorfv
M

(Colors)Float[]
Colori
M

(Red)i(Green)i(Blue)i[(Alpha)i]
Coloriv
M

(Colors)Integer[]
CopyPixels
M

(X)i(Y)i(Width)i(Height)i(Buffer)i
CullFace
M

(Mode)i
DeleteLists
M

(Index)i(Range)i
DeleteTextures
M

(Textures)Integer[]
DepthFunc
M

(Function)i
DepthMask
M

(Flag)b
DepthRange
M

(Near)f(Far)f
Disable
M

(Capacity)i
DrawBuffer
M

(Mode)i
DrawPixels
M

(Image)Image;
EdgeFlag
M

(Flag)b
Enable
M

(Capacity)i
End
M


EndList
M


Finish
M


Flush
M


Fogf
M

(Pname)i(Param)f
Fogfv
M

(Pname)i(Params)Float[]
Fogi
M

(Pname)i(Param)i
Fogiv
M

(Pname)i(Params)Integer[]
FrontFace
M

(Mode)i
Frustum
M

(Left)f(Right)f(Bottom)f(Top)f(Near)f(Far)f
GenLists
M
i
(Count)i
GenTextures
M
Integer[]
(Count)i
GetBooleanv
M
Boolean[];
(Parameter)i[(Size)i]
GetClipPlane
M
Float[]
(Plane)i
GetError
M
i

GetFloatv
M
Float[];
(Parameter)i[(Size)i]
GetIntegerv
M
Integer[];
(Parameter)i[(Size)i]
GetLightfv
M
Float[]
(Light)i(Pname)i
GetLightiv
M
Integer[]
(Light)i(Pname)i
GetMaterialfv
M
Float[]
(Face)i(Pname)i
GetMaterialiv
M
Integer[]
(Face)i(Pname)i
Hint
M

(Target)i(Mode)i
IndexMask
M

(Mask)i
Indexf
M

(Index)f
Indexi
M

(Index)i
IsEnabled
M
b
(Capacity)i
IsList
M
b
(Index)i
IsTexture
M
b
(Texture)i
LightModelf
M

(Pname)i(Param)f
LightModelfv
M

(Pname)i(Params)Float[]
LightModeli
M

(Pname)i(Param)i
LightModeliv
M

(Pname)i(Params)Integer[]
Lightf
M

(Light)i(Pname)i(Param)f
Lightfv
M

(Light)i(Pname)i(Params)Float[]
Lighti
M

(Light)i(Pname)i(Param)i
Lightiv
M

(Light)i(Pname)i(Params)Integer[]
LineStipple
M

(Factor)i(Pattern)i
LineWidth
M

(Width)f
ListBase
M

(Index)i
LoadIdentity
M


LoadMatrixf
M

(Matrix)Float[]
LogicOp
M

(Opcode)i
Materialf
M

(Face)i(Pname)i(Param)f
Materialfv
M

(Face)i(Pname)i(Params)Float[]
Materiali
M

(Face)i(Pname)i(Param)i
Materialiv
M

(Face)i(Pname)i(Params)Integer[]
MatrixMode
M

(Mode)i
MultMatrixf
M

(Matrix)Float[]
NewList
M

(Index)i(Mode)i
Normal3f
M

(Nx)f(Ny)f(Nz)f
Normal3fv
M

(Params)Float[]
Normal3i
M

(Nx)i(Ny)i(Nz)i
Normal3iv
M

(Params)Integer[]
Ortho
M

(Left)f(Right)f(Bottom)f(Top)f(Near)f(Far)f
PixelStoref
M

(Pname)i(Param)f
PixelStorei
M

(Pname)i(Param)i
PixelTransferf
M

(Pname)i(Param)f
PixelTransferi
M

(Pname)i(Param)i
PointSize
M

(Size)f
PolygonMode
M

(Face)i(Mode)i
PopMatrix
M


PushMatrix
M


RasterPos2f
M

(X)f(Y)f
RasterPos2i
M

(X)i(Y)i
RasterPos3f
M

(X)f(Y)f(Z)f
RasterPos3i
M

(X)i(Y)i(Z)i
RasterPos4f
M

(X)f(Y)f(Z)f(W)f
RasterPos4i
M

(X)i(Y)i(Z)i(W)i
RasterPosf
M

(X)f(Y)f[(Z)f(W)f]
RasterPosfv
M

(Coords)Float[]
RasterPosi
M

(X)i(Y)i[(Z)i(W)i]
RasterPosiv
M

(Coords)Integer[]
ReadBuffer
M

(Mode)i
Rectf
M

(X1)f(Y1)f(X2)f(Y2)f
Recti
M

(X1)i(Y1)i(X2)i(Y2)i
RenderMode
M
i
(Mode)i
Rotatef
M

(Angle)f(X)f(Y)f(Z)f
Scalef
M

(X)f(Y)f(Z)f
Scissor
M

(X)i(Y)i(Width)i(Height)i
ShadeModel
M

(Model)i
StencilFunc
M

(Function)i(Reference)i(Mask)i
StencilMask
M

(Mask)i
StencilOp
M

(Fail)i(Zfail)i(Zpass)i
TexCoord1f
M

(S)f
TexCoord1i
M

(S)i
TexCoord2f
M

(S)f(T)f
TexCoord2i
M

(S)i(T)i
TexCoord3f
M

(S)f(T)f(R)f
TexCoord3i
M

(S)i(T)i(R)i
TexCoord4f
M

(S)f(T)f(R)f(Q)f
TexCoord4i
M

(S)i(T)i(R)i(Q)i
TexCoordf
M

(S)f[(T)f(R)f(Q)f]
TexCoordi
M

(S)i[(T)i(R)i(Q)i]
TexEnvf
M

(Target)i(Pname)i(Param)f
TexEnvfv
M

(Target)i(Pname)i(Params)Float[]
TexEnvi
M

(Target)i(Pname)i(Param)i
TexEnviv
M

(Target)i(Pname)i(Params)Integer[]
TexImage1D
M

(Image)Image;[(Level)i(Border)i]
TexImage2D
M

(Image)Image;[(Level)i(Border)i]
TexParameterf
M

(Target)i(Pname)i(Param)f
TexParameterfv
M

(Target)i(Pname)i(Params)Float[]
TexParameteri
M

(Target)i(Pname)i(Param)i
TexParameteriv
M

(Target)i(Pname)i(Params)Integer[]
Translatef
M

(X)f(Y)f(Z)f
Vertex2f
M

(X)f(Y)f
Vertex2i
M

(X)i(Y)i
Vertex3f
M

(X)f(Y)f(Z)f
Vertex3i
M

(X)i(Y)i(Z)i
Vertex4f
M

(X)f(Y)f(Z)f(W)f
Vertex4i
M

(X)i(Y)i(Z)i(W)i
Vertexf
M

(X)f(Y)f[(Z)f(W)f]
Vertexfv
M

(Coords)Float[]
Vertexi
M

(X)i(Y)i[(Z)i(W)i]
Vertexiv
M

(Coords)Integer[]
Viewport
M

(X)i(Y)i(Width)i(Height)i
_exit
M


#Glu


GLU_INVALID_ENUM
C
i
100900
GLU_INVALID_VALUE
C
i
100904
GLU_OUT_OF_MEMORY
C
i
100902
Build1DMipmaps
M
i
(Image)Image;
Build2DMipmaps
M
i
(Image)Image;
ErrorString
M
s
(ErrorCode)i
LookAt
M

(EyeX)f(EyeY)f(EyeZ)f(CenterX)f(CenterY)f(CenterZ)f(UpX)f(UpY)f(UpZ)f
Ortho2D
M

(Left)f(Right)f(Bottom)f(Top)f
Perspective
M

(Fovy)f(Aspect)f(ZNear)f(ZFar)f
