/*
  Copyright (C) 2001 artofcode LLC.
  
  This program is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License version 2
  as published by the Free Software Foundation.


  This software is provided AS-IS with no warranty, either express or
  implied. That is, this program is distributed in the hope that it will 
  be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  General Public License for more details

  You should have received a copy of the GNU General Public License along
  with this program; if not, write to the Free Software Foundation, Inc.,
  59 Temple Place, Suite 330, Boston, MA, 02111-1307.
  
  For more information about licensing, please refer to
  http://www.ghostscript.com/licensing/. For information on
  commercial licensing, go to http://www.artifex.com/licensing/ or
  contact Artifex Software, Inc., 101 Lucas Valley Road #110,
  San Rafael, CA  94903, U.S.A., +1(415)492-9861.

  Author: Raph Levien <raph@artofcode.com>
*/
/* $Id: gxblend.h,v 1.3 2002/02/21 22:24:53 giles Exp $ */
/* PDF 1.4 blending functions */

#ifndef gxblend_INCLUDED
#  define gxblend_INCLUDED

typedef bits16 ArtPixMaxDepth;

#define ART_MAX_CHAN 16

/**
 * art_blend_pixel: Compute PDF 1.4 blending function.
 * @dst: Where to store resulting pixel.
 * @backdrop: Backdrop pixel color.
 * @src: Source pixel color.
 * @n_chan: Number of channels.
 * @blend_mode: Blend mode.
 *
 * Computes the blend of two pixels according the PDF 1.4 transparency
 * spec (section 3.2, Blend Mode). A few things to keep in mind about
 * this implementation:
 *
 * 1. This is a reference implementation, not a high-performance one.
 * Blending using this function will incur a function call and switch
 * statement per pixel, and will also incur the extra cost of 16 bit
 * math.
 *
 * 2. Zero is black, one is white. In a subtractive color space such
 * as CMYK, all pixels should be represented as "complemented", as
 * described in section 3.1 (Blending Color Space) of the PDF 1.4
 * transparency spec.
 *
 * 3. I haven't really figured out how to handle the Compatible blend
 * mode. I wouldn't be surprised if it required an API change.
 **/
void
art_blend_pixel(ArtPixMaxDepth * dst, const ArtPixMaxDepth * backdrop,
		const ArtPixMaxDepth * src, int n_chan,
		gs_blend_mode_t blend_mode);

/**
 * art_blend_pixel_8: Compute PDF 1.4 blending function on 8-bit pixels.
 * @dst: Where to store resulting pixel.
 * @backdrop: Backdrop pixel color.
 * @src: Source pixel color.
 * @n_chan: Number of channels.
 * @blend_mode: Blend mode.
 *
 * Computes the blend of two pixels according the PDF 1.4 transparency
 * spec (section 3.2, Blend Mode). A few things to keep in mind about
 * this implementation:
 *
 * 1. This is a reference implementation, not a high-performance one.
 * Blending using this function will incur a function call and switch
 * statement per pixel, and will also incur the extra cost of 16 bit
 * math.
 *
 * 2. Zero is black, one is white. In a subtractive color space such
 * as CMYK, all pixels should be represented as "complemented", as
 * described in section 3.1 (Blending Color Space) of the PDF 1.4
 * transparency spec.
 *
 * 3. I haven't really figured out how to handle the Compatible blend
 * mode. I wouldn't be surprised if it required an API change.
 **/
void
art_blend_pixel_8(byte *dst, const byte *backdrop,
		  const byte *src, int n_chan, gs_blend_mode_t blend_mode);

/**
 * art_pdf_union_8: Union together two alpha values.
 * @alpha1: One alpha value.
 * @alpha2: Another alpha value.
 *
 * Return value: Union (@alpha1, @alpha2).
 **/
byte art_pdf_union_8(byte alpha1, byte alpha2);

/**
 * art_pdf_union_mul_8: Union together two alpha values, with mask.
 * @alpha1: One alpha value.
 * @alpha2: Another alpha value.
 * @alpha_mask: A mask alpha value;
 *
 * Return value: Union (@alpha1, @alpha2 * @alpha_mask).
 **/
byte art_pdf_union_mul_8(byte alpha1, byte alpha2, byte alpha_mask);

/**
 * art_pdf_composite_pixel_alpha_8: Composite two alpha pixels.
 * @dst: Where to store resulting pixel, also initially backdrop color.
 * @src: Source pixel color.
 * @n_chan: Number of channels.
 * @blend_mode: Blend mode.
 *
 * Composites two pixels using the basic compositing operation. A few
 * things to keep in mind:
 *
 * 1. This is a reference implementation, not a high-performance one.
 *
 * 2. All pixels are assumed to have a single alpha channel.
 *
 * 3. Zero is black, one is white.
 *
 * Also note that src and dst are expected to be allocated aligned to
 * 32 bit boundaries, ie bytes from [0] to [(n_chan + 3) & -4] may
 * be accessed.
 **/
void
art_pdf_composite_pixel_alpha_8(byte *dst, const byte *src, int n_chan,

				gs_blend_mode_t blend_mode);

/**
 * art_pdf_uncomposite_group_8: Uncomposite group pixel.
 * @dst: Where to store uncomposited pixel.
 * @backdrop: Backdrop.
 * @src: Composited source pixel.
 * @src_alpha_g: alpha_g value associated with @src.
 * @n_chan: Number of channels.
 *
 * Performs uncompositing operation as described in 5.3 of the Adobe spec.
 **/
void
art_pdf_uncomposite_group_8(byte *dst,
			    const byte *backdrop,

			    const byte *src, byte src_alpha_g, int n_chan);

/**
 * art_pdf_recomposite_group_8: Recomposite group pixel.
 * @dst: Where to store pixel, also initial backdrop of group.
 * @dst_alpha_g: Optional pointer to alpha g value associated with @dst.
 * @alpha: Alpha mask value.
 * @src_alpha_g: alpha_g value associated with @src.
 * @blend_mode: Blend mode for compositing.
 *
 * Note: this is only for non-isolated groups. This covers only the
 * single-alpha case. A separate function is needed for dual-alpha,
 * and that probably needs to treat knockout separately.
 *
 * @src_alpha_g corresponds to $\alpha g_n$ in the Adobe notation.
 *
 * @alpha corresponds to $fk_i \cdot fm_i \cdot qk_i \cdot qm_i$.
 **/
void
art_pdf_recomposite_group_8(byte *dst, byte *dst_alpha_g,
			    const byte *src, byte src_alpha_g,
			    int n_chan,

			    byte alpha, gs_blend_mode_t blend_mode);

/**
 * art_pdf_composite_group_8: Composite group pixel.
 * @dst: Where to store pixel, also initial backdrop of group.
 * @dst_alpha_g: Optional pointer to alpha g value.
 * @alpha: Alpha mask value.
 *
 * Note: this is only for isolated groups. This covers only the
 * single-alpha case. A separate function is needed for dual-alpha,
 * and that probably needs to treat knockout separately.
 *
 * @alpha corresponds to $fk_i \cdot fm_i \cdot qk_i \cdot qm_i$.
 **/
void
art_pdf_composite_group_8(byte *dst, byte *alpha_g,
			  const byte *src,

			  int n_chan, byte alpha, gs_blend_mode_t blend_mode);

/**
 * art_pdf_composite_knockout_simple_8: Simple knockout compositing.
 * @dst: Destination pixel. 
 * @dst_shape: Shape associated with @dst.
 * @src: Source pixel.
 * @n_chan: Number of channels.
 * @opacity: Opacity.
 *
 * This function handles the simplest knockout case: an isolated
 * knockout group, and an elementary shape. The alpha channel of @src
 * is interpreted as shape.
 **/
void
art_pdf_composite_knockout_simple_8(byte *dst,
				    byte *dst_shape,

				    const byte *src,
				    int n_chan, byte opacity);

/**
 * art_pdf_composite_knockout_isolated_8: Simple knockout compositing.
 * @dst: Destination pixel. 
 * @dst_shape: Shape associated with @dst.
 * @src: Source pixel.
 * @n_chan: Number of channels.
 * @shape: Shape.
 * @alpha_mask: Alpha mask.
 * @shape_mask: Shape mask.
 *
 * This function handles compositin in an isolated knockout case. The
 * alpha channel of @src is interpreted as alpha.
 **/
void
art_pdf_composite_knockout_isolated_8(byte *dst,
				      byte *dst_shape,
				      const byte *src,
				      int n_chan,
				      byte shape,
				      byte alpha_mask, byte shape_mask);

/**
 * art_pdf_composite_knockout_8: General knockout compositing.
 * @dst: Destination pixel. 
 * @dst_alpha_g: Pointer to alpha g value associated with @dst.
 * @backdrop: Backdrop pixel (initial backdrop of knockout group).
 * @src: Source pixel.
 * @n_chan: Number of channels.
 * @shape: Shape.
 * @alpha_mask: Alpha mask.
 * @shape_mask: Shape mask.
 * @blend_mode: Blend mode for compositing.
 *
 * This function handles compositing in the case where the knockout
 * group is non-isolated. If the @src pixels themselves come from a
 * non-isolated group, they should be uncomposited before calling this
 * routine.
 **/
void
art_pdf_composite_knockout_8(byte *dst,
			     byte *dst_alpha_g,
			     const byte *backdrop,
			     const byte *src,
			     int n_chan,
			     byte shape,

			     byte alpha_mask,
			     byte shape_mask, gs_blend_mode_t blend_mode);

#endif /* gxblend_INCLUDED */
