GNOME Stones manual
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# Game scenarios

## Cave game

This game has simple gravity physics, if you dig underneath a rock (or diamond) then the object will fall down and if a rock squash you. But if you do not linger underneath the rock then you are unlikely to be squashed, but sometimes gravity can cause a chain reaction in which a large number of rocks fall down and squash you. If you get squashed you die and have to begin the level at the beginning again. You can push rocks out of the way if there is room on the other side of them. To push a rock out of the way just walk up to the rock and continue moving in the desired direction. The rock will move if possible. If two rocks are next to each other horizontally you can't move either of them. You are up against the clock in this game. You can only find the exit (blinking square) after you have collecte d enough diamonds, the number of diamonds you have not yet collected is sh own in the statusbar as Diamond: (number of diamonds left)

On some levels there are monsters that can freely move about the leve. If these make contact with you, you die and you must restart.

### Playing The Cave Game

This is the default game, to choose this game look at the Customization Section for details.

## Gnomekoban

In this version of the game your task is to move strategically placed crates or blocks into holes (hollow red squares), you move the crates in a similar way to rocks except there is no gravity acting in this environment. Once you have slided all your blocks into the required positions you move onto the next level. You are up against the clock in this game. This game type is based on xsokoban and sokoban

### Playing Gnomekoban

This is not the default game, so you must choose this game, look at the Customization Section for details.

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Playing GNOME Stones |  | Customization