FVWM95-2.xx(late 20th century)

NAME
fvwm95 - F(?) Virtual Window Manager for X11 with Win95 look and feel

SYNOPSIS
fvwm95 [ options ]

DESCRIPTION
Fvwm95 is a window manager for X11. It is a derivative of fvwm, which, in turn, is derivated from twm. Like the standard Fvwm, Fvwm95 provides both a large virtual desktop and multiple disjoint desktops which can be used separately or together. The virtual desktop allows you to pretend that your video screen is really quite large, and you can scroll around within the desktop. The multiple disjoint desktops allow you to pretend that you really have several screens to work at, but each screen is completely unrelated to the others. Fvwm provides keyboard accelerators which allow you to perform most window-manager functions, including moving and resizing windows, and operating the window-manager's menus, using keyboard shortcuts. Fvwm has also blurred the distinction between configuration commands and built-in commands that most window-managers make. Configuration commands typically set fonts, colors, menu contents, key and mouse function bindings, while built-in commands typically do things like raise and lower windows. Fvwm makes no such distinction, and allows, to the extent that is practical, anything to be changed at any time. Other noteworthy differences between Fvwm and other X11 window managers are the introduction of the SloppyFocus and per-window focus methods. SloppyFocus is focus-follows-mouse, but focus is not removed from windows when the mouse leaves a window and enters the root window. When sloppy focus is used as the default focus style, it is nice to make windows in which you do not typically type into (xmag, xman, xgraph, xclock, xbiff, etc) click-to-focus, so that your terminal window doesn't loose focus unnecessarily.

COPYRIGHTS
Since fvwm95 is derived from fvwm code it shares fvwm's copyrights. fvwm is copyright 1988 by Evans and Sutherland Computer Corporation, Salt Lake City, Utah, and 1989 by the Massachusetts Institute of Technology, Cambridge, Massachusetts, All rights reserved. It is also copyright 1993 and 1994 by Robert Nation. Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the names of Evans & Sutherland and M.I.T. not be used in advertising in publicity pertaining to distribution of the software without specific, written prior permission. ROBERT NATION, CHARLES HINES, EVANS & SUTHERLAND, AND M.I.T. DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL EVANS & SUTHERLAND OR M.I.T. BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTUOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.

ANATOMY OF A WINDOW
Fvwm95 puts a decorative 3D border around most windows. This border consists of a bar on each side and a small "L" shaped section on each corner. There is an additional top bar called the title bar which is used to display the name of the window. In addition, there are up to 10 title-bar buttons. The top, side, and bottom bars are collectively known as the side-bars. Unless the standard defaults files are modified, pressing mouse button 1 in the title or side-bars will begin a move operation on the window. Pressing button 1 in the corner frame pieces will begin a resize operation. Pressing button 2 anywhere in the border brings up an extensive list of window operations. Up to ten title-bar buttons may exist. Their use is completely user definable. The default configuration has a title-bar button on each side of the title-bar. The one on the left is used to bring up a list of window options, regardless of which mouse button is used. The one on the right is used to iconify the window. The number of title-bar buttons used depends on which ones have mouse actions bound to them. See the section on the "Mouse" configuration parameter below.

THE VIRTUAL DESKTOP
Fvwm95 provides multiple virtual desktops for users who wish to use them. The screen is a viewport onto a desktop which may be larger than the screen. Several distinct desktops can be accessed (concept: one desktop for each project, or one desktop for each application, when view applications are distinct). Since each desktop can be larger than the physical screen, windows which are larger than the screen or large groups of related windows can easily be viewed. The size of the virtual desktops can be changed any time, by using the DeskTopSize built-in command. All virtual desktops must be the same size. The total number of distinct desktops need not be specified, but is limited to approximately 4 billion total. All windows on a range of desktops can be viewed in the Pager, a miniature view of the desktops. The pager is an accessory program, called a module, which is not essential for the window manager to operate. Windows may also be listed, along with their geometries, in a window list, accessible as a pop-up menu, or as a separate window, called the FvwmWinList (another module). "Sticky" windows are windows which transcend the virtual desktop by "Sticking to the screen's glass." They always stay put on the screen. This is convenient for things like clocks and xbiff's, so you only need to run one such gadget and it always stays with you. Icons can also be made to stick to the glass, if desired. Window geometries are specified relative to the current viewport. That is:
    xterm -geometry +0+0
will always show up in the upper-left hand corner of the visible portion of the screen. It is permissible to specify geometries which place windows on the virtual desktop, but off the screen. For example, if the visible screen is 1000 by 1000 pixels, and the desktop size is 3x3, and the current viewport is at the upper left hand corner of the desktop, then invoking:
    xterm -geometry +1000+1000
will place the window just off of the lower right hand corner of the screen. It can be found by moving the mouse to the lower right hand corner of the screen and waiting for it to scroll into view. There is currently no way to cause a window to map onto a desktop other than the currently active desk, or is there... A geometry specified as something like:
    xterm -geometry -5-5
will generally place the window's lower right hand corner 5 pixels from the lower right corner of the visible portion of the screen. Not all applications support window geometries with negative offsets. Some applications that understand standard Xt command line arguments and X resources, like xterm and xfontsel, allow the user to specify the start-up desk on the command line:
    xterm -xrm "*Desk:1"
will start an xterm on desk number 1. Not all applications understand this option, however. You could achieve the same result with the following line in your
    XTerm*Desk: 1

INITIALIZATION
During initialization, fvwm95 will search for a configuration file which describes key and button bindings, and a few other things. The format of these files will be described later. First, fvwm95 will search for a file named .fvwm95rc (or just .fvwmrc based on how it was compiled - .fvwm95rc is the default) in the users home directory. Failing that, it will look for /usr/lib/X11/fvwm/system.fvwm95rc for system-wide defaults. If that file is not found, fvwm95 will be basically useless. Fvwm95 will set two environment variables which will be inherited by its children. These are $DISPLAY which describes the display on which fvwm95 is running. $DISPLAY may be unix:0.0 or :0.0, which doesn't work too well when passed through rsh to another machine, so $HOSTDISPLAY will also be set and will use a network-ready description of the display. $HOSTDISPLAY will always use the TCP/IP transport protocol (even for a local connection) so $DISPLAY should be used for local connections, as it may use Unix-domain sockets, which are faster. Fvwm95 has a two special functions for inititalization: InitFunction and RestartFunction, which are executed during Initialization and Restarts (respectively). These may be customized in the user's rc file via the AddToFunc facilitly (described later) to start up modules, xterms, or whatever you'd like have started by fvwm95. Fvwm95 also has a special exit function: ExitFunction, executed when exitting or restarting before actually quitting or anything else. It could be used to explicitly kill modules, etc.

ICONS
The basic Fvwm95 configuration uses monochrome bitmap icons, similar to twm. If XPM extensions are compiled in, then color icons similar to ctwm, MS-Windows, or the Macintosh icons can be used. In order to use these options you will need the XPM package, as described in the Fvwm.tmpl Imake configuration file. If both the SHAPE and XPM options are compiled in you will get shaped color icons, which are very spiffy.

MODULES
A module is a separate program which runs as a separate Unix process but transmits commands to fvwm95 to execute. Users can write their own modules to do any weird or bizarre manipulations without bloating or affecting the integrity of fvwm95 itself. Modules MUST be spawned by fvwm95 so that it can set up two pipes for fvwm95 and the module to communicate with. The pipes will already be open for the module when it starts and the file descriptors for the pipes are provided as command line arguments. Modules can be spawned during fvwm95 at any time during the X session by use of the Module built-in command. Modules can exist for the duration of the X session, or can perform a single task and exit. If the module is still active when fvwm95 is told to quit, then fvwm95 will close the communication pipes and wait to receive a SIGCHLD from the module, indicating that it has detected the pipe closure and has exited. If modules fail to detect the pipe closure fvwm will exit after approximately 30 seconds anyway. The number of simultaneously executing modules is limited by the operating system's maximum number of simultaneously open files, usually between 60 and 256. Modules simply transmit text commands to the fvwm95 built-in command engine. Text commands are formatted just as in the case of a mouse binding in the .fvwm95rc setup file. Certain auxiliary information is also transmitted, as in the sample module FvwmButtons. The FvwmButtons module is documented in its own man page.

ICCCM COMPLIANCE
Fvwm95 attempts to be ICCCM 1.1 compliant. In addition, ICCCM states that it should be possible for applications to receive ANY keystroke, which is not consistent with the keyboard shortcut approach used in fvwm95 and most other window managers. The ICCCM states that windows possessing the property
    WM_HINTS(WM_HINTS):
                    Client accepts input or input focus: False
should not be given the keyboard input focus by the window manager. These windows can take the input focus by themselves, however. A number of applications set this property, and yet expect the window-manager to give them the keyboard focus anyway, so fvwm95 provides a window-style, "Lenience", which will allow fvwm95 to overlook this ICCCM rule.

M4 PREPROCESSING

M4 pre-processing is handled by a module in fvwm95. To get more details, try man FvwmM4. In short, if you want fvwm95 to parse your files with m4, then replace the word "Read" with "FvwmM4" in your .fvwm95rc file (if it appears at all), and start fvwm95 with the command
    fvwm95 -cmd "FvwmM4 .fvwm95rc"

CPP PREPROCESSING

Cpp is the C-language pre-processor. fvwm95 offers cpp processing which mirrors the m4 pre-processing. To find out about it, re-read the M4 section above, but replace "m4" with "cpp".

AUTO-RAISE

Windows can be automatically raised when it receives focus, or some number of milliseconds after it receives focus, by using the auto-raise module, FvwmAuto.

OPTIONS
These are the command line options that are recognized by fvwm95:

-f config_command
    Causes fvwm95 to use config_command instead of "Read .fvwm95rc" as its initialization command.

-debug
    Puts X transactions in synchronous mode, which dramatically slows things down, but guarantees that fvwm95's internal error messages are correct.

-d displayname
    Manage the display called "displayname" instead of the name obtained from the environment variable $DISPLAY.

-s  On a multi-screen display, run fvwm95 only on the screen named in the $DISPLAY environment variable or provided through the -d option. Normally, fvwm95 will attempt to start up on all screens of a multi-screen display.

-version
    Print the version of fvwm95 to stderr.

CONFIGURATION FILES
The configuration file is used to describe mouse and button bindings, colors, the virtual display size, and related items. The initialization configuration file is typically called ".fvwm95rc". By using the "Read" built-in, it is easy to read in new configuration files as you go. Lines beginning with '#' will be ignored by fvwm95. Lines starting with '*' are expected to contain module configuration commands (rather than configuration commands for fvwm95 itself). Fvwm95 makes no distinction between configuration commands and built-in commands, so anything mentioned in the built-in commands section can be placed on a line by itself for fvwm95 to execute as it reads the configuration file, or it can be placed as an executable command in a menu or bound to a mouse button or a keyboard key. It is left as an exercise for the user to decide which function make sense for initialization and which ones make sense for run-time.

BUILT IN FUNCTIONS
Fvwm95 supports a set of built-in functions which can be bound to keyboard or mouse buttons. If fvwm95 expects to find a built-in function in a command, but fails, it will check to see if the specified command should have been "Function (rest of command)" or "Module (rest of command)". This allows complex functions or modules to be invoked in a manner which is fairly transparent to the configuration file. Example: the .fvwm95rc file contains the line "HelpMe". Fvwm95 will look for a built-in command called "HelpMe", and will fail. Next it will look for a user-defined complex function called "HelpMe". If no such user defined function exists, Fvwm95 will try to execute a module called "HelpMe". Quotes are required only when needed to make fvwm95 consider two or more words to be a single argument. Unnecessary quoting is allowed. If you want a quote character in your text, you must escape it by using the backslash character. For example, if you have a pop-up menu called Window-Ops, then you don't need quotes: Popup Window-Ops, but if you replace the dash with a space, then you need quotes: Popup "Window Ops".

AddToMenu
    Begins or adds to a menu definition. Typically a menu definition looks like this:
        AddToMenu Utilities "Utilities"     Title
        +                   "Xterm"         Exec  xterm -e tcsh
        +                   "Rxvt"          Exec  rxvt
        +                   "Remote Logins" Popup Remote-Logins
        +                   "Top"           Exec  rxvt -T Top -n Top -e top
        +                   "Calculator"    Exec  xcalc
        +                   "Xman"          Exec  xman
        +                   "Xmag"          Exec  xmag
        +                   "emacs"         Exec  xemacs
        +                   "Mail"          MailFunction xmh "-font fixed"
        +                   ""              Nop
        +                   "Modules"       Popup Module-Popup
        +                   ""              Nop
        +                   "Exit Fvwm95"   Popup Quit-Verify
    The menu could be invoked via
        Mouse 1 R       A       Menu Utilities Nop
    or
        Mouse 1 R       A       Popup Utilities
    There is no end-of-menu symbol. Menus do not have to be defined in a contiguous region of the .fvwm95rc file. The quoted portion in the above examples is the menu-label, which will appear in the menu when the user pops it up. The remaining portion is a built-in command which should be executed if the user selects that menu item. An empty menu-label ("") and the Nop function can be used to insert a separator into the menu. If the menu name contains a substring which is set off by at signs, then the text between the at signs is expected to be the name of xpm-icon or bitmap-file to be drawn in the bottom left corner of the menu, displacing appropriatingly the menu contents. For example
        AddToMenu "StartMenu@menu-linux.xpm@"
    creates a menu with a picture in its bottom left corner. If the menu name contains also a sub-string set of by '^'s, then the text between '^'s is expected to be the name a of X11 color and the column containing the side picture will be colorized with that color. For example
        AddToMenu "StartMenu@menu-linux.xpm@^blue^"
    creates a menu with a picture in its bottom left corner and colorizes with blue the column containing the picture. In both cases, the name of the resulting menu is name specified, stripped of the substrings. If the menu-label contains a sub-string which is set off by stars, then the text between the stars is expected to be the name of an xpm-icon or bitmap-file to insert in the menu. For example
        +		"Calculator*xcalc.xpm*"	Exec xcalc
    inserts a menu item labeled "calculator" with a picture of a calculator above it. The following:
        +		"*xcalc.xpm*" Exec xcalc
    Omits the "Calculator" label, but leaves the picture. If the menu-label contains a sub-string which is set off by percent signs, then the text between the percent signs is expected to be the name of an xpm-icon or bitmap-file to insert to the left of the menu label. For example
        +		"Calculator%xcalc.xpm%"	Exec xcalc
    inserts a menu item labeled "calculator" with a picture of a calculator to the left. The following:
        +		"%xcalc.xpm%" Exec xcalc
    Omits the "Calculator" label, but leaves the picture. The pictures used with this feature should be small (perhaps 16x16).

AddToFunc
    Begins or add to a function definition. Here's an example:
        AddToFunc Move-or-Raise         "I" Raise
        +                               "M" Move
        +                               "D" Lower
    The function name is Move-or-Raise, and could be invoked from a menu or a mouse binding or key binding:
        Mouse 1 TS      A       Move-or-Raise
    The quoted portion of the function tells what kind of action will trigger the command which follows it. "I" stands for Immediate, and is executed as soon as the function is invoked. "M" stands for Motion, ie if the user starts moving the mouse. "C" stands for Click, ie, if the user presses and releases the mouse in a short period of time (ClickTime milliseconds). "D" stands for double-click. The action "I" will cause an action to be performed on the button-press, if the function is invoked with prior knowledge of which window to act on. The special symbols $w and $0 through $9 are available in the ComplexFunctions or Macros, or whatever you want to call them. Within a macro, $w is expanded to the window-id (expressed in hex, ie 0x10023c) of the window for which the macro was called. $0 though $9 are the arguments to the macro, so if you call
        Key F10	R	A	Function MailFunction xmh "-font fixed"
    and MailFunction is
        AddToFunc MailFunction     "I" Next [$0] Iconify -1
        +                          "I" Next [$0] focus
        +                          "I" None [$0] Exec $0 $1
    Then the last line of the function becomes
        +                          "I" None [xmh] Exec xmh -font fixed
    The expansion is performed as the function is executed, so you can use the same function with all sorts of different arguments. I could use
        Key F11	R	A	Function MailFunction zmail "-bg pink"
    in the same .fvwm95rc, if I wanted. An example of using $w is:
        AddToFunc PrintFunction         "I" Raise
        +                               "I" Exec xdpr -id $w
    Note that $$ is expanded to $.

Beep
    As might be expected, this makes the terminal beep.

ButtonStyle button# pixmap
    Defines a pixmap to be displayed on a title-bar button. button# is the title-bar button, and is between 0 and 9. Only one pixmap can be specified.
        ButtonStyle 2 mini-close.xpm
    The pixmap specification can be given as an absolute or relative pathname (see PixmapPath). If any of the pixmaps cannot be found, the entire button reverts to a simple rectangle with no pixmaps.

ClickTime delay
    Specifies the maximum delay (in milliseconds) between a button press and a button release for the Function built-in to consider the action a mouse click. The default delay is 150 milliseconds.

Close
    If the window accepts the delete window protocol a message is sent to the window asking it to gracefully remove itself. If the window does not understand the delete window protocol then the window is destroyed.

ColormapFocus [FollowsMouse | FollowsFocus]
    By default, fvwm95 installs the colormap of the window that the cursor is in. If you use ColormapFocus FollowsFocus, then the installed colormap will be the one for the window that currently has the keyboard focus.

Current [conditions] command
    Performs command on the current window if it satisfies all conditions. Conditions include "Iconic", "!Iconic", "Visible", "!Visible", "Sticky", "!Sticky", "Maximized", "!Maximized", "Transient", "!Transient", "Raised", "!Raised", "CurrentDesk", "CurrentPage", and "CurrentPageAnyDesk". In addition, the condition may include a window name to match to. The window name may include the wildcards * and ?. The window name, icon name, class, and resource will be considered when attempting to find a match. The window name can begin with ! which will prevent command if any of the window name, icon name, class or resource match.

CursorMove horizonal vertical
    Moves the mouse pointer by horizontal pages in the X direction and vertical pages in the Y direction. Either or both entries may be negative. Both horizontal and vertical values are expressed in percent of pages, so "CursorMove 100 100" means to move down and left by one full page. "CursorMove 50 25" means to move left half a page and down a quarter of a page. The CursorMove function should not be called from pop-up menus.

DefaultColors winfore winback titlefore titleback
    Sets the default color schemes. Here winback defines the background (border) color of all windows, including the menu windows; /fIwinfore/fP is used for the menu text; titleback specifies the background color for title bars of non selected windows; titlefore is the color used in the title text of non selected windows.

Delete
    Sends a message to a window asking that it remove itself, frequently causing the application to exit.

Desk arg1 arg2
    Changes to another desktop (workspace, room). If arg1 is non zero then the next desktop number will be the current desktop number plus arg1. Desktop numbers can be negative. If arg1 is zero then the new desktop number will be arg2. The number of active desktops is determined dynamically. Only desktops which contain windows or are currently being displayed are active. Desktop numbers must be between 2147483647 and -2147483648 (is that enough?).

DeskTopSize HorizontalxVertical
    Defines the virtual desktop size in units of the physical screen size.

Destroy
    Destroys an application window, which usually causes the application to crash and burn.

DestroyFunc
    Deletes a function, so that subsequent references to it are no longer valid. You can use this to change the contents of a function during an fvwm95 session. The function can be rebuilt using AddToFunc.
        	DestroyFunc "PrintFunction"

DestroyMenu
    Deletes a menu, so that subsequent references to it are no longer valid. You can use this to change the contents of a menu during an fvwm95 session. The menu can be rebuilt using AddToMenu.
        	DestroyMenu "Utilities"

DestroyModuleConfig
    Deletes module configuration entries, so that new configuration lines may be entered instead. You can use this to change the the way a module runs during an fvwm session without restarting. Wildcards can be used for portions of the name as well.
               DestroyModuleConfig FvwmFormFore
               DestroyModuleConfig FvwmButtons*

EdgeResistance scrolling moving
    Tells how hard it should be to change the desktop viewport by moving the mouse over the edge of the screen and how hard it should be to move a window over the edge of the screen. The first parameter tells how milliseconds the pointer must spend on the screen edge before fvwm95 will move the viewport. This is intended for people who use "EdgeScroll 100 100" but find themselves accidentally flipping pages when they don't want to. The second parameter tells how many pixels over the edge of the screen a window's edge must move before it actually moves partially off the screen. Note that, with "EdgeScroll 0 0", it is still possible to move or resize windows across the edge of the current screen. By making the first parameter to EdgeResistance 10000 this type of motion is impossible. With EdgeResistance less than 10000 but greater than 0 moving over pages becomes difficult but not impossible.

EdgeScroll horizontal vertical
    Specifies the percentage of a page to scroll when the cursor hits the edge of a page. If you don't want any paging or scrolling when you hit the edge of a page include "EdgeScroll 0 0" in your .fvwm95rc file. If you want whole pages, use "EdgeScroll 100 100". Both horizontal and vertical should be positive numbers. If the horizontal and vertical percentages are multiplied by 1000 then scrolling will wrap around at the edge of the desktop. If "EdgeScroll 100000 100000" is used fvwm95 will scroll by whole pages, wrapping around at the edge of the desktop.

Exec command
    Executes command. Exec does not require an additional 'exec' at the beginning or '&' at the end of the command. The following example binds function key F1 in the root window, with no modifiers, to the exec function. The program rxvt will be started with an assortment of options.
        Key F1 R N Exec rxvt -fg yellow -bg blue -e /bin/tcsh

ExecUseShell [shell]
    Makes the Exec command use the specified shell, or the value of the $SHELL environment variable if no shell is specified, instead of the default Bourne shell (/bin/sh).
        ExecUseShell
        ExecUseShell /usr/local/bin/tcsh

Focus
    Moves the viewport or window as needed to make the selected window visible. Sets the keyboard focus to the selected window. Raises the window if needed to make it visible. Does not warp the pointer into the selected window (see WarpToWindow function). Does not de-iconify.

Function nctionName\fP
    Used to bind a previously defined function to a key or mouse button. The following example binds mouse button 1 to a function called "Move-or-Raise", whose definition was provided as an example earlier in this man page. After performing this binding fvwm95 will execute to move-or-raise function whenever button 1 is pressed in a window title-bar.
        Mouse 1 T A Function Move-or-Raise
    The keyword "Function" may be omitted if "FunctionName" does not coincide with an fvwm95 built-in function name

GotoPage  x y
    Moves the desktop viewport to page (x,y). The upper left page is (0,0), the upper right is (N,0), where N is one less than the current number of horizontal pages specified in the DeskTopSize command. The lower left page is (0,M), and the lower right page is (N,M), where M is the desktop's vertical size as specified in the DeskTopSize command. The GotoPage function should not be used in a pop-up menu.

HilightColors textcolor backgroundcolor
    Specified the text and background colors for the title bar on the window which currently has the keyboard focus (selected window).

IconFont fontname
    Makes fvwm95 use font fontname for icon labels. If omitted, the menu font (specified by the MenuFont configuration parameter) will be used instead.

Iconify [ value ]
    Iconifies a window if it is not already iconified or de-iconifies it if it is already iconified. If the optional argument value is positive the only iconification will be allowed. It the optional argument is negative only de-iconification will be allowed.

IconPath path
    Specifies a colon separated list of full path names of directories where bitmap (monochrome) icons can be found. Each path should start with a slash. Environment variables can be used here as well (i.e. $HOME or ${HOME}). Note: if the FvwmM4 is used to parse your rc files, then m4 may want to mangle the word "include" which will frequently show up in the IconPath or PixmapPath command. To fix this add undefine(`include') prior to the IconPath command, or better use the '-m4-prefix' option to force all m4 directives to have a prefix of "m4_" (see the FvwmM4 man page).

Key keyname Context Modifiers Function
    Binds a keyboard key to a specified fvwm95 built-in function, or removes the binding if Function is '-'. Definition is the same as for a mouse binding except that the mouse button number is replaced with a key name. The keyname is one of the entries from /usr/include/X11/keysymdef.h, with the leading XK_ omitted. The Context and Modifiers fields are defined as in the Mouse binding. The following example binds the built in window list to pop up when Alt-Ctrl-Shift-F11 is hit, no matter where the mouse pointer is:
        Key F11  A  SCM  WindowList
    Binding a key to a title-bar button will not cause that button to appear unless a mouse binding also exists.

KillModule name
    Causes the module which was invoked with name name to be killed. name may include wild-cards.

Lower
    Allows the user to lower a window.

Maximize [  horizontal vertical ]
    Without its optional arguments Maximize causes the window to alternately switch from a full-screen size to its normal size. With the optional arguments horizontal and vertical, which are expressed as percentage of a full screen, the user can control the new size of the window. If horizontal is greater than 0 then the horizontal dimension of the window will be set to horizontal*screen_width/100. The vertical resizing is similar. For example, the following will add a title-bar button to switch a window to the full vertical size of the screen:
        Mouse 0 4 A Maximize 0 100
    The following causes windows to be stretched to the full width:
        Mouse 0 4 A Maximize 100 0
    This makes a window that is half the screen size in each direction:
        Mouse 0 4 A Maximize 50 50
    Values larger than 100 can be used with caution. If the letter "p" is appended to each coordinate (horizontal and/or vertical), then the scroll amount will be measured in pixels.

Menu menu-name double-click-action
    Causes a previously defined menu to be popped up in a "sticky" manner. That is, if the user invokes the menu with a click action instead of a drag action, the menu will stay up. The command double-click-action will be invoked if the user double-clicks when bringing the menu up.

MenuFont fontname
    Makes fvwm95 use font fontname for menu entries. If omitted, the fixed font will be used instead.

Module ModuleName
    Specifies a module which should be spawned during initialization. At the current time the available modules (included with fvwm95) are FvwmAudio (makes sounds to go with window manager actions), FvwmAuto (an auto raise module), FvwmBacker (to change the background when you change desktops), FvwmBanner (to display a spiffy XPM), FvwmButtons (brings up a customizable tool bar), FvwmCpp (to preprocess your the mwm IconBox), FvwmIdent (to get window info), FvwmM4 (to preprocess your .fvwm95rc with m4), FvwmPager (a mini version of the desktop), FvwmSave (saves the desktop state in .xinitrc style), FvwmSaveDesk (saves the desktop state in fvwm95 commands), FvwmScroll (puts scrollbars on any window), FvwmTalk (to interactively run fvwm commands), FvwmTaskBar (a Win95-like taskbar), and FvwmWinList (a window list). These modules have their own man pages. There are other modules out on there as well. Modules can be short lived transient programs or, like FvwmButtons, can remain for the duration of the X session. Modules will be terminated by the window manager prior to restarts and quits, if possible. See the introductory section on modules. The keyword "module" may be omitted if ModuleName is distinct from all built-in and function names.

ModulePath
    Specifies a colon separated list of paths for fvwm95 to search when looking for a module to load. Individual directories do not need trailing slashes. Environment variables can be used here as well (i.e. $HOME or ${HOME}).

Mouse Button Context Modifiers Function
    Defines a mouse binding, or removes the binding if Function is zero then any button will perform the specified function. Context describes where the binding applies. Valid contexts are R for the root window, W for an application window, T for a window title bar, S for a window side, top, or bottom bar, F for a window frame (the corners), I for an Icon window, or 0 through 9 for title-bar buttons, or any combination of these letters. A is for any context except for title-bar buttons. For instance, a context of FST will apply when the mouse is anywhere in a window's border except the title-bar buttons. Modifiers is any combination of N for no modifiers, C for control, S for shift, M for Meta, or A for any modifier. For example, a modifier of SM will apply when both the Meta and Shift keys are down. X11 modifiers mod1 through mod5 are represented as the digits 1 through 5. Function is one of fvwm95's built-in functions. The title bar buttons are numbered with odd numbered buttons on the left side of the title bar and even numbers on the right. Smaller-numbered buttons are displayed toward the outside of the window while larger-numbered buttons appear toward the middle of the window (0 is short for 10). In summary, the buttons are numbered:
        1 3 5 7 9    0 8 6 4 2
    The highest odd numbered button which has an action bound to it determines the number of buttons drawn on the left side of the title bar. The highest even number determines the number or right side buttons which are drawn. Actions can be bound to either mouse buttons or keyboard keys.

Move [ x y ]
    Allows the user to move a window. If called from somewhere in a window or its border, then that window will be moved. If called from the root window then the user will be allowed to select the target window. If the optional arguments x and y are provided, then the window will be moved so that its upper left corner is at location (x,y). The units of x and y are percent-of-screen, unless a letter "p" is appended to each coordinate, in which case the location is specified in pixels. Examples:
        Mouse 1 T A Move
        Mouse 2 T A Move 10 10
        Mouse 3 T A Move 10p 10p
    In the first example, an interactive move is indicated. In the second, the window whose title-bar is selected will be moved so that its upper left hand corner is 10 percent of the screen width in from the left of the screen, and 10 percent down from the top. The final example moves the window to coordinate (10,10) pixels.

Nop Does nothing. This is used to insert a blank line or separator in a menu. If the menu item specification is Nop " ", then a blank line is inserted. If it looks like Nop "", then a separator line is inserted. Can also be used as the double-click action for Menu.

Next [conditions] command
    Performs command (typically Focus) on the next window which satisfies all conditions. Conditions include "iconic", "!iconic", "CurrentDesk", "Visible", "!Visible", and "CurrentScreen". In addition, the condition may include a window name to match to. The window name may include the wildcards * and ?. The window name, class, and resource will be considered when attempting to find a match.

None [arguments] command
    Performs command if no window which satisfies all conditions exists. Conditions include "iconic", "!iconic", "CurrentDesk", "Visible", "!Visible", and "CurrentScreen". In addition, the condition may include a window name to match to. The window name may include the wildcards * and ?. The window name, class, and resource will be considered when attempting to find a match.

OpaqueMoveSize percentage
    Tells fvwm95 the maximum size window with which opaque window movement should be used. The percentage is percent of the total screen area. With "OpaqueMove 0" all windows will be moved using the traditional rubber-band outline. With "OpaqueMove 100" all windows will be move as solid windows. The default is "OpaqueMove 5", which allows small windows to be moved in an opaque manner but large windows are moved as rubber-bands.

PipeRead cmd
    Causes fvwm95 to read commands outputted from the program named cmd. Useful for building up dynamic menu entries based on a directories contents, for example.

PixmapPath path
    Specifies a colon separated list of full path names of directories where pixmap (color) icons can be found. Each path should start with a slash. Environment variables can be used here as well (i.e. $HOME or ${HOME}).

Popup PopupName
    This built-in has two purposes: to bind a menu to a key or mouse button, and to bind a sub-menu into a menu. The formats for the two purposes differ slightly. To bind a previously defined pop-up menu to a key or mouse button:

    The following example binds mouse buttons 2 and 3 to a pop-up called "Window Ops". The menu will pop up if the buttons 2 or 3 are pressed in the window frame, side-bar, or title-bar, with no modifiers (none of shift, control, or meta).
        Mouse 2 FST N Popup "Window Ops"
        Mouse 3 FST N Popup "Window Ops"
    Pop-ups can be bound to keys through the use of the Key built in. Pop-ups can be operated without using the mouse by binding to keys and operating via the up arrow, down arrow, and enter keys.

    To bind a previously defined pop-up menu to another menu, for use as a sub-menu:

    The following example defines a sub menu, "Quit-Verify" and binds it into a main menu, called "RootMenu":
        AddToMenu Quit-Verify   "Really Quit Fvwm?" Title
        +                       "Yes, Really Quit"  Quit
        +                       "Restart Fvwm95"    Restart fvwm95
        +                       "Restart Fvwm2"     Restart fvwm2
        +                       "Restart Fvwm 1.xx" Restart fvwm
        +                       ""                  Nop
        +                       "No, Don't Quit"    Nop
        AddToMenu RootMenu      "Root Menu"         Title
        + "Open an XTerm Window"  Popup NewWindowMenu
        + "Login as Root"         Exec xterm -fg green -T Root -n Root -e su -
        + "Login as Anyone"       Popup AnyoneMenu
        + "Remote Hosts"          Popup HostMenu
        + ""                      Nop
        + "X utilities"           Popup Xutils
        + ""                      Nop
        + "Fvwm Modules"          Popup Module-Popup
        + "Fvwm Window Ops"       Popup Window-Ops
        + ""                      Nop
        + "Previous Focus"        Prev [*] Focus
        + "Next Focus"            Next [*] Focus
        + ""                      Nop
        + "Refresh screen"        Refresh
        + "Recapture screen"      Recapture
        + ""                      Nop
        + "Reset X defaults"      Exec xrdb -load $HOME/.Xdefaults
        + ""                      Nop
        + ""                      Nop
        + "Quit"                  Popup Quit-Verify

    Popup differs from Menu in that pop-ups do not stay up if the user simply clicks. These are Twm style popup-menus, which are a little hard on the wrist. Menu provides Motif or Microsoft-Windows style menus which will stay up on a click action.

Prev
    Performs command (typically Focus) on the previous window which satisfies all conditions. Conditions include "iconic", "!iconic", "CurrentDesk", "Visible", "!Visible", and "CurrentScreen". In addition, the condition may include a window name to match to. The window name may include the wildcards * and ?. The window name, class, and resource will be considered when attempting to find a match.

Quit
    Exits fvwm95, generally causing X to exit too.

Raise
    Allows the user to raise a window.

RaiseLower
    Alternately raises and lowers a window.

Read filename
    Causes fvwm95 to read commands from the file named filename.

Recapture
    Causes fvwm95 to recapture all of its windows. This ensures that the latest style parameters will be used. The recapture operation is visually disturbing.

Refresh
    Causes all windows on the screen to redraw themselves.

Resize [ x y ]
    Allows the user to resize a window. If the optional arguments x and y are provided, then the window will be resized so that its dimensions are x by y). The units of x and y are percent-of-screen, unless a letter "p" is appended to each coordinate, in which case the location is specified in pixels.

Restart  WindowManagerName
    Causes fvwm95 to restart itself if WindowManagerName is "fvwm95", or to switch to an alternate window manager if WindowManagerName is other than "fvwm95". If the window manager is not in your default search path, then you should use the full path name for WindowManagerName. This command should not have a trailing ampersand or any command line arguments and should not make use of any environmental variables. Of the following examples, the first two are sure losers, but the third is OK:
        Key F1 R N Restart fvwm &
        Key F1 R N Restart $(HOME)/bin/fvwm
        Key F1 R N Restart /home/nation/bin/fvwm

SendToModule modulename string
    Sends an arbitrary string (no quotes required) to all modules matching modulename, which may contain wildcards. This only makes sense +if the module is set up to understand and deal with these strings though... Can be used for module to module communication, or implementation of more complex commands in modules.

Scroll horizonal vertical
    Scrolls the virtual desktop's viewport by horizontal pages in the x-direction and vertical pages in the y-direction. Either or both entries may be negative. Both horizontal and vertical values are expressed in percent of pages, so "Scroll 100 100" means to scroll down and left by one full page. "Scroll 50 25" means to scroll left half a page and down a quarter of a page. The scroll function should not be called from pop-up menus. Normally, scrolling stops at the edge of the desktop. If the horizontal and vertical percentages are multiplied by 1000 then scrolling will wrap around at the edge of the desktop. If "Scroll 100000 0" is executed over and over fvwm95 will move to the next desktop page on each execution and will wrap around at the edge of the desktop, so that every page is hit in turn. If the letter "p" is appended to each coordinate (horizontal and/or vertical), then the scroll amount will be measured in pixels.

Stick
    Makes a window sticky if it is not already sticky, or non-sticky if it is already sticky.

StickyColors textcolor backgroundcolor
    Specified the text and background colors for the title bar of sticky windows.

Style windowname options
    This command is intended to replace the old fvwm 1.xx global commands NoBorder, NoTitle, StartsOnDesk, Sticky, StaysOnTop, Icon, WindowListSkip, CirculateSkip, SuppressIcons, BoundaryWidth, NoBoundaryWidth, StdForeColor, and StdBackColor with a single flexible and comprehensive window(s) specific command. This command is used to set attributes of a window to values other than the default or to set the window manager default styles. windowname can be a window's name, class, or resource string. It can contain the wildcards * and/or ?, which are matched in the usual Unix filename manner. They are searched in the reverse order stated, so that Style commands based on the name override or augment those based on the class, which override or augment those based on the resource string. Note - windows that have no name (WM_NAME) are given a name of "Untitled", and windows that don't have a class (WM_CLASS, res_class) are given Class = "NoClass" and those that don't have a resource (WM_CLASS, res_name) are given Resource = "NoResource". options is a comma separated list containing some or all of the keywords BorderWidth, HandleWidth, NoIcon/Icon, TitleIcon, IconBox, NoTitle/Title, NoHandles/Handles, WindowListSkip/WindowListHit, CirculateSkip/CirculateHit, StaysOnTop/StaysPut, Sticky/Slippery, StartIconic/StartNormal, ForeColor, BackColor, StartsOnDesk/StartsAnyWhere, IconTitle/NoIconTitle, MWMDecor/NoDecorHint, MWMFunctions/NoFuncHint, HintOverride/NoOverride, NoButton/Button, OLDecor/NoOLDecor, StickyIcon/SlipperyIcon, SmartPlacement/DumbPlacement, RandomPlacement/ActivePlacement, DecorateTransient/NakedTransient, SkipMapping/ShowMapping, UseStyle, NoPPosition/UsePPosition, Lenience/NoLenience, MouseFocus|FocusFollowsMouse/SloppyFocus/ClickToFocus. In the above list some options are listed as style-option/opposite-style-option. The opposite-style-option for entries that have them describes the fvwm95 default behavior and can be used if you want to change the fvwm95 default behavior. Icon takes an (optional) unquoted string argument which is the icon bitmap or pixmap to use. IconBox takes four numeric arguments:
        IconBox	l t r b
    Where l is the left coordinate, t is the top, r is right and b is bottom. Negative coordinates indicate distance from the right or bottom of the screen. The iconbox is a region of the screen will fvwm will attempt to put icons for this window, as long as they do not overlap other icons. StartsOnDesk takes a numeric argument which is the desktop number on which the window should be initially placed. Note that standard Xt programs can also specify this via a resource (eg "-xrm '*Desk: 1'"). BorderWidth takes a numeric argument which is the width of the border to place the window if it does not have resize-handles. HandleWidth takes a numeric argument which is the width of the border to place the window if it does have resize-handles. Button and NoButton take a numeric argument which is the number of the title-bar button which is to be included/omitted. StickyIcon makes the window sticky when its iconified. It will deiconify on top the active desktop. MWMDecor makes fvwm95 attempt to recognize and respect the mwm decoration hints that applications occasionally use. MWMFunctions makes fvwm95 attempt to recognize and respect the mwm prohibited operations hints that applications occasionally use. HintOverride makes fvwm shade out operations that mwm would prohibit, but it lets you perform the operation anyway. OLDecor makes fvwm attempt to recognize and respect the olwm and olvwm hints that many older XView and OLIT applications use. UseStyle takes one arg, which is the name of another style. That way you can have unrelated window names easily inherit similiar traits without retyping. For example: 'Style "rxvt" UseStyle "XTerm"'. SkipMapping tells fvwm95 not to switch to the desk the window is on when it gets mapped initially (useful with StartsOnDesk). Lenience instructs fvwm95 to ignore the convention in the ICCCM which states that if an application sets the input field of the wm_hints structure to False, then it never wants the window manager to give it the input focus. The only application that I know of which needs this is sxpm, and that is a silly bug with a trivial fix and has no overall effect on the program anyway. Rumor is that some older applications have problems too. ClickToFocus instructs fvwm95 to give the focus to the window when it is clicked in. MouseFocus (or its alias FocusFollowsMouse) tells fvwm95 to give the window the focus as soon as the pointer enters the window, and take it away when the pointer leaves the window. SloppyFocus is similiar, but doesn't give up the focus if the pointer leaves the window to pass over the root window or a ClickToFocus window (unless you click on it, that is), which makes it possible to move the mouse out of the way without losing focus. NoPPosition instructs fvwm95 to ignore the PPosition field when adding new windows. Adherence to the PPosition field is required for some applications, but if you don't have one of those its a real headache. RandomPlacement causes windows which would normally require user placement to be automatically placed in ever-so-slightly random locations. For the best of all possible worlds use both RandomPlacement and SmartPlacement. SmartPlacement causes windows which would normally require user placement to be automatically placed in a smart location - a location in which they do not overlap any other windows on the screen. If no such position can be found user placement or random placement (if specified) will be used as a fall-back method. For the best of all possible worlds use both RandomPlacement and SmartPlacement. An example:
        # Change default fvwm95 behavior to no title-bars on windows!
        # Also define a default icon.
        Style "*" NoTitle,Icon unknown1.xpm, BorderWidth 4,HandleWidth 5
        # now, window specific changes:
        Style "Fvwm*"     NoHandles,Sticky,WindowListSkip,BorderWidth 0
        Style "Fvwm Pager"                 StaysOnTop, BorderWidth 0
        Style "*lock"     NoHandles,Sticky,StaysOnTop,WindowListSkip
        Style "xbiff"               Sticky,           WindowListSkip
        Style "FvwmButtons" NoHandles,Sticky,WindowListSkip
        Style "sxpm"      NoHandles
        Style "makerkit"
        # Put title-bars back on xterms only!
        Style "xterm"     Title
        Style "rxvt"      Icon term.xpm
        Style "xterm"     Icon rterm.xpm
        Style "xcalc"     Icon xcalc.xpm
        Style "xbiff"     Icon mail1.xpm
        Style "xmh"       Icon mail1.xpm, StartsOnDesk 2
        Style "xman"      Icon xman.xpm
        Style "matlab"    Icon math4.xpm, StartsOnDesk 3
        Style "xmag"      Icon magnifying_glass2.xpm
        Style "xgraph"    Icon graphs.xpm
        Style "FvwmButtons" Icon toolbox.xpm
        Style "Maker"     StartsOnDesk 1
        Style "signal"    StartsOnDesk 3
    Note that all properties for a window will be OR'ed together. In the above example "FvwmPager" gets the property StaysOnTop via an exact window name match but also gets NoHandles, Sticky, and WindowListSkip by a match to "Fvwm*". It will get NoTitle by virtue of a match to "*". If conflicting styles are specified for a window, then the last style specified will be used. If the NoIcon attribute is set then the specified window will simply disappear when it is iconified. The window can be recovered through the window-list. If Icon is set without an argument then the NoIcon attribute is cleared but no icon is specified. An example which allows only the FvwmPager module icon to exist:
        Style "*" NoIcon
        Style "Fvwm Pager" Icon

Title
    Does nothing. This is used to insert a title line in a popup or menu.

WarpToWindow x y
    Warps the cursor to the associated window. The parameters x and y default to percentage of window down and in from the upper left hand corner (or number of pixels down and in if 'p' is appended to the numbers).

Wait name
    This built-in is intended to be used in fvwm95 functions only. It causes execution of a function to pause until a new window name name appears. Fvwm95 remains fully functional during a wait. This is particularly useful in the InitFunction if you are trying to start windows on specific desktops:
        AddToFunc InitFunction "I" exec xterm -geometry 80x64+0+0
        +                      "I" Wait xterm
        +                      "I" Desk	0 2
        +                      "I" Exec	xmh -font fixed -geometry 507x750+0+0
        +                      "I" Wait xmh
        +                      "I" Desk 0 0
    The above function starts an xterm on the current desk, waits for it to map itself, then switches to desk 2 and starts an xmh. After the xmh window appears control moves to desk 0.

WindowFont fontname
    Makes fvwm95 use font fontname instead of "fixed" for window title-bars.

WindowId id func
    The WindowId function is similar to the Next and Prev funcs, except that it looks for a specific window id and runs the specified func on it.
        WindowId 0x34567890 Raise
        WindowId 0x34567890 WarpToWindow 50 50
    Mostly this is useful for functions used with the WindowList builtin.

WindowList [options]
    Generates a pop-up menu (and pops it up) in which the title and geometry of each of the windows currently on the desk top are shown. The geometry of iconified windows is shown in parenthesis. Selecting an item from the window list pop-up menu will by default cause the interpreted function WindowListFunc to be run with the window id of that window passed in as $0. By default the WindowListFunc looks like this:
        AddToFunc WindowListFunc "I" WindowId $0 Iconify -1
        +                        "I" WindowId $0 Focus
        +                        "I" WindowId $0 Raise
        +                        "I" WindowId $0 WarpToWindow 5p 5p
    You can Destroy the builtin WindowListFunc and create your own if these defaults do not suit you. The options passed to WindowList can be "NoGeometry", "Function <funcname>", "Desk <desknum>", "CurrentDesk", "NoIcons", "Icons", "OnlyIcons", "NoNormal", "Normal", "OnlyNormal", "NoSticky", "Sticky", "OnlySticky", "NoOnTop", "OnTop", "OnlyOnTop", "Unsorted", "UseIconName", "Alphabetic", "NotAlphabetic". (Note - normal means not iconic, sticky, or ontop) If you pass in a function via "Function <funcname>", $0 is the window id:
        AddToFunc IFunc "I" WindowId $0 Iconify
        WindowList Function IFunc NoSticky CurrentDesk NoIcons
    If you wanted to use the WindowList as an icon manager, you could invoke the following:
        WindowList OnlyIcons Sticky OnTop Geometry
    (Note - the "Only" options essentially wipe out all other ones...)

WindowsDesk new_desk
    Moves the selected window the the desktop specified as new_desk.

XORvalue number
    Changes the value with which bits are XOR'ed when doing rubber-band window moving or resizing. Setting this value is a trial-and-error process.

+   Used to continue adding to the last specified function or menu. See the discussion for AddToFunc and AddToMenu.

KEYBOARD SHORTCUTS
All (I think) window manager operations can be performed from the keyboard so mouseless operation should be possible. In addition to scrolling around the virtual desktop by binding the Scroll built-in to appropriate keys, pop-ups, move, resize, and most other built-ins can be bound to keys. Once a built-in function is started the pointer is moved by using the up, down, left, and right arrows, and the action is terminated by pressing return. Holding down the shift key will cause the pointer movement to go in larger steps and holding down the control key will cause the cursor movement to go in smaller steps. Standard emacs and vi cursor movement controls (^n, ^p, ^f, ^b, and ^j, ^k, ^h, ^l) can be used instead of the arrow keys.

SUPPLIED CONFIGURATION
A sample configuration file, .fvwm95rc, is supplied with the fvwm95 distribution. It is well commented and can be used as a source of examples for fvwm95 configuration.

USE ON MULTI-SCREEN DISPLAYS
If the -s command line argument is not given, fvwm95 will automatically start up on every screen on the specified display. After fvwm95 starts each screen is treated independently. Restarts of fvwm95 need to be performed separately on each screen. The use of EdgeScroll 0 0 is strongly recommended for multi-screen displays. You may need to quit on each screen to quit from the X session completely.

BUGS
As of fvwm 0.99 there were exactly 39.342 unidentified bugs. Identified bugs have mostly been fixed, though. Since then 9.34 bugs have been fixed. Assuming that there are at least 10 unidentified bugs for every identified one, that leaves us with 39.342 - 9.32 + 10 * 9.34 = 123.402 unidentified bugs. If we follow this to its logical conclusion we will have an infinite number of unidentified bugs before the number of bugs can start to diminish, at which point the program will be bug-free. Since this is a computer program infinity = 3.4028e+38 if you don't insist on double-precision. At the current rate of bug discovery we should expect to achieve this point in 3.37e+27 years. I guess I better plan on passing this thing on to my children.... Known bugs can be found in the BUGS file in the distribution, and in the TO-DO list.

AUTHOR
Robert Nation with help from many people, based on twm code, which was written by Tom LaStrange. Rob has since 'retired' from working on fvwm though, so Charles Hines maintains it's care and feeding currently.