CEL: Crystal Entity Layer: Member List (CEL: Crystal Entity Layer Public API Reference)

| ## Public API Reference

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# iPcMechanicsSystem Member List

This is the complete list of members for iPcMechanicsSystem, including all inherited members.

AddBodyToGroup(iRigidBody *body, const char *group)=0 | iPcMechanicsSystem | `[pure virtual]`
AddForceDuration(iPcMechanicsObject *pcobject, const csVector3 &force, bool relative, const csVector3 &position, float seconds)=0 | iPcMechanicsSystem | `[pure virtual]`
AddForceFrame(iPcMechanicsObject *pcobject, const csVector3 &force, bool relative, const csVector3 &position)=0 | iPcMechanicsSystem | `[pure virtual]`
AddForceTagged(iPcMechanicsObject *pcobject, const csVector3 &force, bool relative, const csVector3 &position, uint32 forceid)=0 | iPcMechanicsSystem | `[pure virtual]`
ClearAllForces()=0 | iPcMechanicsSystem | `[pure virtual]`
ClearForces(iPcMechanicsObject *pcobject)=0 | iPcMechanicsSystem | `[pure virtual]`
CreateBody()=0 | iPcMechanicsSystem | `[pure virtual]`
CreateJoint(iRigidBody *body1, iRigidBody *body2)=0 | iPcMechanicsSystem | `[pure virtual]`
DisableStepFast()=0 | iPcMechanicsSystem | `[pure virtual]`
EnableQuickStep()=0 | iPcMechanicsSystem | `[pure virtual]`
EnableStepFast()=0 | iPcMechanicsSystem | `[pure virtual]`
GetDynamicSystem()=0 | iPcMechanicsSystem | `[pure virtual]`
GetGravity()=0 | iPcMechanicsSystem | `[pure virtual]`
GetSimulationSpeed()=0 | iPcMechanicsSystem | `[pure virtual]`
GetStepTime() const =0 | iPcMechanicsSystem | `[pure virtual]`
RemoveBody(iRigidBody *body)=0 | iPcMechanicsSystem | `[pure virtual]`
RemoveBodyFromGroup(iRigidBody *body, const char *group)=0 | iPcMechanicsSystem | `[pure virtual]`
RemoveForceTagged(iPcMechanicsObject *pcobject, uint32 forceid)=0 | iPcMechanicsSystem | `[pure virtual]`
RemoveJoint(iJoint *joint)=0 | iPcMechanicsSystem | `[pure virtual]`
SetDynamicSystem(iDynamicSystem *dynsys)=0 | iPcMechanicsSystem | `[pure virtual]`
SetDynamicSystem(const char *dynsysname)=0 | iPcMechanicsSystem | `[pure virtual]`
SetGravity(const csVector3 &grav)=0 | iPcMechanicsSystem | `[pure virtual]`
SetSimulationSpeed(float simulationspeed)=0 | iPcMechanicsSystem | `[pure virtual]`
SetStepTime(float delta)=0 | iPcMechanicsSystem | `[pure virtual]`