CEL: Crystal Entity Layer: propclass/mechsteer.h Source File (CEL: Crystal Entity Layer Public API Reference)

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# propclass/mechsteer.h

    00001 /*
    00002     Crystal Space Entity Layer
    00003     Copyright (C) 2005 by Jorrit Tyberghein
    00004
    00005     This library is free software; you can redistribute it and/or
    00006     modify it under the terms of the GNU Library General Public
    00007     License as published by the Free Software Foundation; either
    00008     version 2 of the License, or (at your option) any later version.
    00009
    00010     This library is distributed in the hope that it will be useful,
    00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013     Library General Public License for more details.
    00014
    00015     You should have received a copy of the GNU Library General Public
    00016     License along with this library; if not, write to the Free
    00017     Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
    00018 */
    00019
    00020 #ifndef __CEL_PF_MECHANICS_STEER__
    00021 #define __CEL_PF_MECHANICS_STEER__
    00022
    00023 #include "cstypes.h"
    00024 #include "csutil/scf.h"
    00025
    00026 #include "propclass/mechcommon.h"
    00027
    00028 class csVector3;
    00029 struct iPcMechanicsObject;
    00030
    00031 SCF_VERSION (iPcMechanicsSteering, 0, 0, 1);
    00032
    00037 struct iPcMechanicsSteering : public iBase
    00038 {
    00042   virtual void SetID (const char* id) = 0;
    00043
    00047   virtual const char* GetID () = 0;
    00048
    00049
    00053   virtual void SetMechanicsObject (iPcMechanicsObject* mechsys) = 0;
    00054
    00058   virtual iPcMechanicsObject* GetMechanicsObject () = 0;
    00059
    00060
    00062   //MechanicsSteering properties
    00063
    00067   virtual void SetPosition (const csVector3 position) = 0;
    00068
    00072   virtual const csVector3 GetPosition () = 0;
    00073
    00074
    00078   virtual void SetAxis (const csVector3 axis) = 0;
    00079
    00083   virtual const csVector3 GetAxis () = 0;
    00084
    00085
    00087   //Angle
    00088
    00092   virtual void SetAngle (percentage angle) = 0;
    00093
    00097   virtual percentage GetAngle () = 0;
    00098
    00102   virtual void SetMaxAngle (float maxangle) = 0;
    00103
    00107   virtual float GetMaxAngle () = 0;
    00108
    00109
    00111   //Turning
    00112
    00117   virtual void Turn (percentage speed = 0.0) = 0;
    00118
    00122   virtual void TurnTo (percentage angle, percentage speed = 1.0) = 0;
    00123
    00127   virtual void SetMaxTurnSpeed (float maxspeed) = 0;
    00128
    00132   virtual float GetMaxTurnSpeed () = 0;
    00133 };
    00134
    00135 #endif //__CEL_PF_MECHANICS_STEER__