actorball.CommandInput.Bind.up = forward
actorball.CommandInput.Bind.down = backward
actorball.CommandInput.Bind.left = forteleft
actorball.CommandInput.Bind.right = forteright
actorball.CommandInput.Bind.pgup = lookup
actorball.CommandInput.Bind.pgdn = lookdown
actorball.CommandInput.Bind.g = gravity
actorball.CommandInput.Bind.m = cammode
actorball.CommandInput.Bind.space = jump

