CEL: Crystal Entity Layer: Member List (CEL: Crystal Entity Layer Public API Reference)

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# iCelGameClient Member List

This is the complete list of members for iCelGameClient, including all inherited members.

ConvertServerClock(csTicks server_time) const =0 | iCelGameClient | `[pure virtual]`
GetMappedEntity(uint entity_id) const =0 | iCelGameClient | `[pure virtual]`
GetMappedID(uint entity_id) const =0 | iCelGameClient | `[pure virtual]`
GetNetworkStats(celNetworkServerStats &stats) const =0 | iCelGameClient | `[pure virtual]`
GetPlayer()=0 | iCelGameClient | `[pure virtual]`
LaunchClientEvent(celClientEventData &event_data)=0 | iCelGameClient | `[pure virtual]`
RegisterClientManager(celGameClientManager *manager)=0 | iCelGameClient | `[pure virtual]`
SetMaximumBandwidth(size_t width)=0 | iCelGameClient | `[pure virtual]`
SetNetworkPeriod(csTicks period)=0 | iCelGameClient | `[pure virtual]`
SetReady()=0 | iCelGameClient | `[pure virtual]`
SetServerTimeOut(csTicks timeout)=0 | iCelGameClient | `[pure virtual]`
UpdatePlayer(celPlayer *player)=0 | iCelGameClient | `[pure virtual]`