CEL: Crystal Entity Layer: propclass/stabiliser_dist.h Source File (CEL: Crystal Entity Layer Public API Reference)

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# propclass/stabiliser_dist.h

    00001 /*
    00002     Crystal Space Entity Layer
    00003     Copyright (C) 2005 by Jorrit Tyberghein
    00004
    00005     This library is free software; you can redistribute it and/or
    00006     modify it under the terms of the GNU Library General Public
    00007     License as published by the Free Software Foundation; either
    00008     version 2 of the License, or (at your option) any later version.
    00009
    00010     This library is distributed in the hope that it will be useful,
    00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013     Library General Public License for more details.
    00014
    00015     You should have received a copy of the GNU Library General Public
    00016     License along with this library; if not, write to the Free
    00017     Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
    00018 */
    00019
    00020 #ifndef STABILISER_DISTRIBUTIONS_H
    00021 #define STABILISER_DISTRIBUTIONS_H
    00022
    00023 #include <csutil/array.h>
    00024 #include <csutil/ref.h>
    00025 #include <csutil/refcount.h>
    00026 #include <ivaria/script.h>
    00027
    00028 struct iPcMechanicsObject;
    00029
    00035 struct celHoverObjectInfo
    00036 {
    00041   float height;
    00046   float yvel;
    00047 };
    00048
    00054 class celStabiliserFunction : public csRefCount
    00055 {
    00056 public:
    00057   virtual ~celStabiliserFunction () {};
    00061   virtual float Force (celHoverObjectInfo obj_info) = 0;
    00062 };
    00063
    00071 class celDefaultHoverUpthruster : public celStabiliserFunction
    00072 {
    00073 public:
    00074   celDefaultHoverUpthruster (float dampening)
    00075     : dampening (dampening) {}
    00076
    00077   float Force (celHoverObjectInfo obj_info);
    00078 private:
    00079   float dampening;
    00080 };
    00081
    00082 #endif