CEL: Crystal Entity Layer: Class Members (CEL: Crystal Entity Layer Public API Reference)

| ## Public API Reference

- Main Page
- Classes
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- Alphabetical List
- Class List
- Class Hierarchy
- Class Members

- All
- Functions
- Variables
- Enumerations

- _
- a
- b
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- d
- e
- f
- g
- h
- i
- j
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- ~

Here is a list of all documented class members with links to the class documentation for each member:

### - f -

- f : celData
- FetchString() : iCelPlLayer
- FetchStringID() : iCelPlLayer
- Filter() : celGameInfoList
- Find() : iCelPropertyClassList, iCelEntityList
- FindAttachedEntity() : iCelPlLayer
- FindBehaviourLayer() : iCelPlLayer
- FindBillboard() : iBillboardManager
- FindBillboardLayer() : iBillboardManager
- FindByInterface() : iCelPropertyClassList
- FindByInterfaceAndTag() : iCelPropertyClassList
- FindByName() : iCelPropertyClassList, iCelEntityList
- FindByNameAndTag() : iCelPropertyClassList
- FindEntity() : iPcInventory, iCelPlLayer
- FindEntityTemplate() : iCelPlLayer
- FindEntityTracker() : iCelPlLayer
- FindExternalEntity() : iCelLocalEntitySet, celStandardLocalEntitySet
- FindExternalPC() : iCelLocalEntitySet, celStandardLocalEntitySet
- FindLocalVariable() : iCelExpression
- FindNearbyEntities() : iCelEntityTracker, iCelPlLayer
- FindNearestNode() : iPcNavGraphRules
- FindPropertyClassFactory() : iCelPlLayer
- FindRegion() : iPcZoneManager, iCelZone
- FindRule() : iCelRuleBase
- FindSector() : iPcRegion
- FindSequence() : iQuest
- FindShortestPath() : iPcNavGraphRules
- FindStartLocations() : iPcZoneManager
- FindZone() : iPcZoneManager
- Finish() : iQuestSequence
- fixed_distance : celPcCameraCommon
- flow : celEnvFluid
- Force() : celDefaultHoverUpthruster, celStabiliserFunction
- Forward() : iPcActorMove
- fps_valid : celPcCameraCommon