<!-- oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
      Quest for an object that can be picked up on approach.
      oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo -->
<library>
  <addon plugin="cel.addons.questdef">
     <quest name="PickableTrigger">
    	<default name="monitor" value="camera"/>
    	<state name="onground">
	    <trigger type="trigger">
	    	<fireon entity="$this" />
		<reward type="inventory" entity="$monitor" child_entity="$this" />
		<reward type="newstate" state="ininventory!" />
	    </trigger>
	</state>
    	<state name="ininventory">
	</state>
</quest>
</addon>
</library>


