CEL: Crystal Entity Layer: Member List (CEL: Crystal Entity Layer Public API Reference)

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# iPcActorMove Member List

This is the complete list of members for iPcActorMove, including all inherited members.

AutoRun(bool start)=0 | iPcActorMove | `[pure virtual]`
Backward(bool start)=0 | iPcActorMove | `[pure virtual]`
EnableMouseMove(bool en)=0 | iPcActorMove | `[pure virtual]`
Forward(bool start)=0 | iPcActorMove | `[pure virtual]`
GetJumpingVelocity() const =0 | iPcActorMove | `[pure virtual]`
GetMouseMoveSpeedX() const =0 | iPcActorMove | `[pure virtual]`
GetMouseMoveSpeedY() const =0 | iPcActorMove | `[pure virtual]`
GetMovementSpeed() const =0 | iPcActorMove | `[pure virtual]`
GetRotationSpeed() const =0 | iPcActorMove | `[pure virtual]`
GetRunningSpeed() const =0 | iPcActorMove | `[pure virtual]`
IsAutoRunning()=0 | iPcActorMove | `[pure virtual]`
IsMouseMoveInverted() const =0 | iPcActorMove | `[pure virtual]`
IsMoveMoveEnabled() const =0 | iPcActorMove | `[pure virtual]`
IsMovingBackward()=0 | iPcActorMove | `[pure virtual]`
IsMovingForward()=0 | iPcActorMove | `[pure virtual]`
IsRotatingLeft()=0 | iPcActorMove | `[pure virtual]`
IsRotatingRight()=0 | iPcActorMove | `[pure virtual]`
IsRunning()=0 | iPcActorMove | `[pure virtual]`
IsStrafingLeft()=0 | iPcActorMove | `[pure virtual]`
IsStrafingRight()=0 | iPcActorMove | `[pure virtual]`
Jump()=0 | iPcActorMove | `[pure virtual]`
MouseMove(float x, float y)=0 | iPcActorMove | `[pure virtual]`
RotateLeft(bool start)=0 | iPcActorMove | `[pure virtual]`
RotateRight(bool start)=0 | iPcActorMove | `[pure virtual]`
RotateTo(float yrot)=0 | iPcActorMove | `[pure virtual]`
Run(bool start)=0 | iPcActorMove | `[pure virtual]`
SetAnimation(const char *name, bool cycle=true)=0 | iPcActorMove | `[pure virtual]`
SetJumpingVelocity(float speed)=0 | iPcActorMove | `[pure virtual]`
SetMouseMoveInverted(bool en)=0 | iPcActorMove | `[pure virtual]`
SetMouseMoveSpeed(float xs, float ys)=0 | iPcActorMove | `[pure virtual]`
SetMovementSpeed(float speed)=0 | iPcActorMove | `[pure virtual]`
SetRotationSpeed(float speed)=0 | iPcActorMove | `[pure virtual]`
SetRunningSpeed(float speed)=0 | iPcActorMove | `[pure virtual]`
StrafeLeft(bool start)=0 | iPcActorMove | `[pure virtual]`
StrafeRight(bool start)=0 | iPcActorMove | `[pure virtual]`
ToggleCameraMode()=0 | iPcActorMove | `[pure virtual]`