CEL: Crystal Entity Layer: Class Members - Functions (CEL: Crystal Entity Layer Public API Reference)

| ## Public API Reference

- Main Page
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- Alphabetical List
- Class List
- Class Hierarchy
- Class Members

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- Enumerations

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### - i -

- In() : iPcInventory
- InCameraTransition() : iPcNewCamera
- InhibitCount() : iPcSpawn
- Init() : iQuestSeqOp, iPcCollisionDetection
- InitCD() : iPcLinearMovement
- InitClient() : celGameFactoryManager
- InitServer() : celGameFactoryManager
- Interrupt() : iPcProjectile, iPcMover
- IsAccelerating() : iPcWheeled
- IsActive() : iPcGravity
- IsAutoRunning() : iPcActorMove
- IsBraking() : iPcWheeled
- IsClientAvailable() : iCelGame
- IsColliderWrappers() : iPcZoneManager
- IsEmpty() : iCelInventorySpaceSlot
- IsEnabled() : iPcTrigger, iPcSpawn
- IsEntityAddonAllowed() : iCelPlLayer
- IsHandbraking() : iPcWheeled
- IsLocal() : iCelLocalEntitySet, celStandardLocalEntitySet
- IsMouseMoveInverted() : iPcActorMove
- IsMoveMoveEnabled() : iPcActorMove
- IsMoving() : iPcProjectile, iPcMover
- IsMovingBackward() : iPcActorMove
- IsMovingForward() : iPcActorMove
- IsOnGround() : iPcCollisionDetection
- IsPath() : iPcLinearMovement
- IsPortalClosed() : iPcPortal
- IsPropertyReadOnly() : iCelPropertyClass
- IsResting() : iPcGravity
- IsRotatingLeft() : iPcActorMove
- IsRotatingRight() : iPcActorMove
- IsRunning() : iQuestSequence, iPcActorMove
- IsServerAvailable() : iCelGame
- IsStatic() : iPcMechanicsObject
- IsStrafingLeft() : iPcActorMove
- IsStrafingRight() : iPcActorMove
- IsTextBgTransparent() : iBillboard
- IsThrusterOn() : iPcCraftController
- IsVisible() : iPcTooltip, iPcMesh