CEL: Crystal Entity Layer: propclass/rules.h Source File (CEL: Crystal Entity Layer Public API Reference)

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# propclass/rules.h

    00001 /*
    00002     Crystal Space Entity Layer
    00003     Copyright (C) 2006 by Jorrit Tyberghein
    00004
    00005     This library is free software; you can redistribute it and/or
    00006     modify it under the terms of the GNU Library General Public
    00007     License as published by the Free Software Foundation; either
    00008     version 2 of the License, or (at your option) any later version.
    00009
    00010     This library is distributed in the hope that it will be useful,
    00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013     Library General Public License for more details.
    00014
    00015     You should have received a copy of the GNU Library General Public
    00016     License along with this library; if not, write to the Free
    00017     Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
    00018 */
    00019
    00020 #ifndef __CEL_PF_RULES__
    00021 #define __CEL_PF_RULES__
    00022
    00023 #include "cstypes.h"
    00024 #include "csutil/scf.h"
    00025
    00026 #include "tools/rulebase.h"
    00027
    00028 SCF_VERSION (iPcRules, 0, 0, 1);
    00029
    00058 struct iPcRules : public iBase
    00059 {
    00063   virtual void AddRule (iCelRule* rule) = 0;
    00064
    00068   virtual void AddRule (iCelRule* rule, csTicks time) = 0;
    00069
    00073   virtual void DeleteRule (iCelRule* rule) = 0;
    00074
    00078   virtual void DeleteAllRules () = 0;
    00079
    00086   virtual celDataType GetPropertyType (const char* name) = 0;
    00087
    00089   virtual bool GetProperty (const char* name, celData& ret) = 0;
    00090
    00092   virtual float GetPropertyFloat (const char* name) = 0;
    00094   virtual long GetPropertyLong (const char* name) = 0;
    00096   virtual bool GetPropertyBool (const char* name) = 0;
    00098   virtual bool GetPropertyVector (const char* name, csVector2& v) = 0;
    00100   virtual bool GetPropertyVector (const char* name, csVector3& v) = 0;
    00102   virtual bool GetPropertyColor (const char* name, csColor& v) = 0;
    00104   virtual const char* GetPropertyString (const char* name) = 0;
    00105 };
    00106
    00107 #endif // __CEL_PF_RULES__
    00108