CEL: Crystal Entity Layer: physicallayer/datatype.h Source File (CEL: Crystal Entity Layer Public API Reference)

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# physicallayer/datatype.h

    00001 /*
    00002     Crystal Space Entity Layer
    00003     Copyright (C) 2001 by Jorrit Tyberghein
    00004
    00005     This library is free software; you can redistribute it and/or
    00006     modify it under the terms of the GNU Library General Public
    00007     License as published by the Free Software Foundation; either
    00008     version 2 of the License, or (at your option) any later version.
    00009
    00010     This library is distributed in the hope that it will be useful,
    00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013     Library General Public License for more details.
    00014
    00015     You should have received a copy of the GNU Library General Public
    00016     License along with this library; if not, write to the Free
    00017     Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
    00018 */
    00019
    00020 #ifndef __CEL_PL_DATATYPE__
    00021 #define __CEL_PL_DATATYPE__
    00022
    00023 #include "cstypes.h"
    00024 #include "csutil/scfstr.h"
    00025 #include "csgeom/vector2.h"
    00026 #include "csgeom/vector3.h"
    00027 #include "csutil/cscolor.h"
    00028
    00029 struct iCelPropertyClass;
    00030 struct iCelEntity;
    00031
    00036 enum celDataType
    00037 {
    00038   CEL_DATA_NONE = 0,
    00039   CEL_DATA_BOOL,
    00040   CEL_DATA_BYTE,
    00041   CEL_DATA_WORD,
    00042   CEL_DATA_LONG,
    00043   CEL_DATA_UBYTE,
    00044   CEL_DATA_UWORD,
    00045   CEL_DATA_ULONG,
    00046   CEL_DATA_FLOAT,
    00047   CEL_DATA_VECTOR2,
    00048   CEL_DATA_VECTOR3,
    00049   CEL_DATA_STRING,
    00050   CEL_DATA_PCLASS,
    00051   CEL_DATA_ENTITY,
    00052   CEL_DATA_ACTION,
    00053   CEL_DATA_COLOR,
    00054   CEL_DATA_IBASE,
    00055   CEL_DATA_PARAMETER,
    00056
    00057   CEL_DATA_LAST
    00058 };
    00059
    00063 struct celData
    00064 {
    00065   celDataType type;
    00066   union
    00067   {
    00068     bool bo;
    00069     int8 b;
    00070     uint8 ub;
    00071     int16 w;
    00072     uint16 uw;
    00073     int32 l;
    00074     uint32 ul;
    00075     float f;
    00076     iString* s;
    00077     struct
    00078     {
    00079       float x, y, z;
    00080     } v;
    00081     struct
    00082     {
    00083       float red, green, blue;
    00084     } col;
    00085     iCelPropertyClass* pc;
    00086     iCelEntity* ent;
    00087     iBase* ibase;
    00088     struct
    00089     {
    00090       iString* parname;
    00091       celDataType partype;
    00092     } par;
    00093   } value;
    00094
    00095   celData () : type (CEL_DATA_NONE) { }
    00096   celData (const celData& copy)
    00097   {
    00098     type = copy.type;
    00099     value = copy.value;
    00100     if (type == CEL_DATA_STRING || type == CEL_DATA_ACTION) value.s->IncRef ();
    00101     else if (type == CEL_DATA_PARAMETER) value.par.parname->IncRef ();
    00102   }
    00103   const celData& operator= (const celData& copy)
    00104   {
    00105     Clear ();
    00106     type = copy.type;
    00107     value = copy.value;
    00108     if (type == CEL_DATA_STRING || type == CEL_DATA_ACTION) value.s->IncRef ();
    00109     else if (type == CEL_DATA_PARAMETER) value.par.parname->IncRef ();
    00110     return *this;
    00111   }
    00112   ~celData()
    00113   {
    00114     Clear ();
    00115   }
    00116   void Clear ()
    00117   {
    00118     if (type == CEL_DATA_STRING || type == CEL_DATA_ACTION) value.s->DecRef ();
    00119     else if (type == CEL_DATA_PARAMETER) value.par.parname->DecRef ();
    00120     type = CEL_DATA_NONE;
    00121   }
    00125   void Set (bool v) { Clear (); type = CEL_DATA_BOOL; value.bo = v; }
    00126   void Set (int8 v) { Clear (); type = CEL_DATA_BYTE; value.b = v; }
    00127   void Set (uint8 v) { Clear (); type = CEL_DATA_UBYTE; value.ub = v; }
    00128   void Set (int16 v) { Clear (); type = CEL_DATA_WORD; value.w = v; }
    00129   void Set (uint16 v) { Clear (); type = CEL_DATA_UWORD; value.uw = v; }
    00130   void Set (int32 v) { Clear (); type = CEL_DATA_LONG; value.l = v; }
    00131   void Set (uint32 v) { Clear (); type = CEL_DATA_ULONG; value.ul = v; }
    00132   void Set (float v) { Clear (); type = CEL_DATA_FLOAT; value.f = v; }
    00133   void Set (const csVector2& v)
    00134   {
    00135     Clear ();
    00136     type = CEL_DATA_VECTOR2;
    00137     value.v.x = v.x;
    00138     value.v.y = v.y;
    00139   }
    00140   void Set (const csVector3& v)
    00141   {
    00142     Clear ();
    00143     type = CEL_DATA_VECTOR3;
    00144     value.v.x = v.x;
    00145     value.v.y = v.y;
    00146     value.v.z = v.z;
    00147   }
    00148   void Set (const csColor& v)
    00149   {
    00150     Clear ();
    00151     type = CEL_DATA_COLOR;
    00152     value.col.red = v.red;
    00153     value.col.green = v.green;
    00154     value.col.blue = v.blue;
    00155   }
    00156   void Set (const char* s)
    00157   {
    00158     Clear ();
    00159     type = CEL_DATA_STRING;
    00160     value.s = new scfString (s);
    00161   }
    00162   void Set (iCelPropertyClass* pc)
    00163   {
    00164     Clear ();
    00165     type = CEL_DATA_PCLASS;
    00166     value.pc = pc;
    00167   }
    00168   void Set (iCelEntity* ent)
    00169   {
    00170     Clear ();
    00171     type = CEL_DATA_ENTITY;
    00172     value.ent = ent;
    00173   }
    00174   void SetAction (const char* s)
    00175   {
    00176     Clear ();
    00177     type = CEL_DATA_ACTION;
    00178     value.s = new scfString (s);
    00179   }
    00180   void SetIBase (iBase* b)
    00181   {
    00182     Clear ();
    00183     type = CEL_DATA_IBASE;
    00184     value.ibase = b;
    00185   }
    00186   void SetParameter (const char* s, celDataType t)
    00187   {
    00188     Clear ();
    00189     type = CEL_DATA_PARAMETER;
    00190     value.par.parname = new scfString (s);
    00191     value.par.partype = t;
    00192   }
    00193   csString GetDebugInfo ();
    00194 };
    00195
    00196 #endif // __CEL_PL_DATATYPE__
    00197