Crystal Space: Class Members (Crystal Space Public API Reference)

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Here is a list of all documented class members with links to the class documentation for each member:

### - s -

- SafeAdd() : csRGBpixel, csRGBcolor
- SampleFloat() : iTerraSampler, iTerraFormer
- SampleInteger() : iTerraSampler, iTerraFormer
- SampleVector2() : iTerraSampler, iTerraFormer
- SampleVector3() : iTerraSampler, iTerraFormer
- SanityCheck() : csPartialOrder< T >
- Save() : iConfigFile, iGenMeshAnimationControlFactory, iImageIO, csWin32RegistryConfig, csConfigManager, csConfigFile, csConfigDocument
- SaveAllRegions() : iSaver
- SaveArea() : iGraphics2D, csGraphics2DGLCommon, csGraphics2D
- SaveBuffer() : iStreamSource
- SaveConfig() : iInputBinder, csInputBinder
- SaveMapFile() : iSaver
- SaveMounts() : iVFS
- SavePortal() : iSaver
- SaveRegion() : iSaver
- SaveRegionFile() : iSaver
- SaveState() : iTerrainFactoryState, iTerrainObjectState
- sbox : csScreenBoxResult
- scale : csGenerateImageTextureSingle
- ScaleBy() : iParticle, csParticleSystem
- ScaleCamera() : csMeshOnTexture
- scalepersecond : csParticleSystem
- ScanlineProc : CS::PluginCommon::SoftShader::iScanlineRenderer
- ScanPluginsPath() : iSCF
- scanRecursive : csPathsList::Entry
- SCF : iSCF
- SCF_INTERFACE() : iSndSysStreamCallback, iSndSysStream, iSndSysSourceSoftware3D, iSndSysSourceSoftware, iSndSysSource, iSndSysRendererSoftware, iSndSysRendererCallback, iSndSysRenderer, iSndSysLoader, iSndSysListener, iSndSysSoftwareOutputFilter, iSndSysSoftwareFilter3D, iSndSysEventRecorder, iSndSysSoftwareDriver, iSndSysData
- scfArray() : scfArray< IF, Backend >
- scfArrayWrap() : scfArrayWrap< IF, Backend >
- scfArrayWrapConst() : scfArrayWrapConst< IF, Backend >
- scfClassType : scfImplementationExt7< Class, Super, I1, I2, I3, I4, I5, I6, I7 >, scfImplementationExt6< Class, Super, I1, I2, I3, I4, I5, I6 >, scfImplementationExt5< Class, Super, I1, I2, I3, I4, I5 >, scfImplementationExt4< Class, Super, I1, I2, I3, I4 >, scfImplementationExt3< Class, Super, I1, I2, I3 >, scfImplementationExt2< Class, Super, I1, I2 >, scfImplementationExt1< Class, Super, I1 >, scfImplementationExt0< Class, Super >, scfImplementation7< Class, I1, I2, I3, I4, I5, I6, I7 >, scfImplementation6< Class, I1, I2, I3, I4, I5, I6 >, scfImplementation5< Class, I1, I2, I3, I4, I5 >, scfImplementation4< Class, I1, I2, I3, I4 >, scfImplementation3< Class, I1, I2, I3 >, scfImplementation2< Class, I1, I2 >, scfImplementation1< Class, I1 >, scfImplementation0< Class >
- scfGradientShadesArray() : csGradient::scfGradientShadesArray
- scfImplementation() : scfImplementation< Class >
- scfImplementation0() : scfImplementation0< Class >
- scfImplementation1() : scfImplementation1< Class, I1 >
- scfImplementation2() : scfImplementation2< Class, I1, I2 >
- scfImplementation3() : scfImplementation3< Class, I1, I2, I3 >
- scfImplementation4() : scfImplementation4< Class, I1, I2, I3, I4 >
- scfImplementation5() : scfImplementation5< Class, I1, I2, I3, I4, I5 >
- scfImplementation6() : scfImplementation6< Class, I1, I2, I3, I4, I5, I6 >
- scfImplementation7() : scfImplementation7< Class, I1, I2, I3, I4, I5, I6, I7 >
- scfImplementationExt0() : scfImplementationExt0< Class, Super >
- scfImplementationExt1() : scfImplementationExt1< Class, Super, I1 >
- scfImplementationExt2() : scfImplementationExt2< Class, Super, I1, I2 >
- scfImplementationExt3() : scfImplementationExt3< Class, Super, I1, I2, I3 >
- scfImplementationExt4() : scfImplementationExt4< Class, Super, I1, I2, I3, I4 >
- scfImplementationExt5() : scfImplementationExt5< Class, Super, I1, I2, I3, I4, I5 >
- scfImplementationExt6() : scfImplementationExt6< Class, Super, I1, I2, I3, I4, I5, I6 >
- scfImplementationExt7() : scfImplementationExt7< Class, Super, I1, I2, I3, I4, I5, I6, I7 >
- scfImplementationPooled() : scfImplementationPooled< Super >
- scfImplementationPooled< Super > : scfImplementationPooled< Super >::Pool
- scfImplementationType : scfImplementationExt7< Class, Super, I1, I2, I3, I4, I5, I6, I7 >, scfImplementationExt6< Class, Super, I1, I2, I3, I4, I5, I6 >, scfImplementationExt5< Class, Super, I1, I2, I3, I4, I5 >, scfImplementationExt4< Class, Super, I1, I2, I3, I4 >, scfImplementationExt3< Class, Super, I1, I2, I3 >, scfImplementationExt2< Class, Super, I1, I2 >, scfImplementationExt1< Class, Super, I1 >, scfImplementationExt0< Class, Super >, scfImplementation7< Class, I1, I2, I3, I4, I5, I6, I7 >, scfImplementation6< Class, I1, I2, I3, I4, I5, I6 >, scfImplementation5< Class, I1, I2, I3, I4, I5 >, scfImplementation4< Class, I1, I2, I3, I4 >, scfImplementation3< Class, I1, I2, I3 >, scfImplementation2< Class, I1, I2 >, scfImplementation1< Class, I1 >, scfImplementation0< Class >
- scfObject : scfImplementationExt7< Class, Super, I1, I2, I3, I4, I5, I6, I7 >, scfImplementationExt6< Class, Super, I1, I2, I3, I4, I5, I6 >, scfImplementationExt5< Class, Super, I1, I2, I3, I4, I5 >, scfImplementationExt4< Class, Super, I1, I2, I3, I4 >, scfImplementationExt3< Class, Super, I1, I2, I3 >, scfImplementationExt2< Class, Super, I1, I2 >, scfImplementationExt1< Class, Super, I1 >, scfImplementationExt0< Class, Super >, scfImplementation< Class >
- scfParent : scfImplementation< Class >
- scfPool : scfImplementationPooled< Super >
- scfPooledImplementationType : scfImplementationPooled< Super >
- scfRefCount : scfImplementation< Class >
- scfRemoveRefOwners() : scfImplementation< Class >
- scfString() : scfString
- scfStringArray() : scfStringArray
- scfWeakRefOwners : scfImplementation< Class >
- Scope : SYMBOL_INFOW, SYMBOL_INFO
- scratch : csIdentStrings
- screen_shot : csGraphics2DGLCommon
- screenH : CS::UberScreenshotMaker
- ScreenShot() : iGraphics2D, csGraphics2DGLCommon, csGraphics2D
- screenW : CS::UberScreenshotMaker
- ScrollTo() : iConsoleOutput
- sec : csFileTime
- Section() : csArray< T, ElementHandler, MemoryAllocator, CapacityHandler >
- Segment : ADDRESS64
- SegmentAxisPlane() : csIntersect3
- SegmentFrustum() : csIntersect3
- SegmentLine() : csIntersect2
- SegmentPlane() : csIntersect3, csIntersect2
- SegmentPlaneNoTest() : csIntersect2
- SegmentPlanes() : csIntersect3
- SegmentPolygon() : csIntersect3
- SegmentSegment() : csIntersect2
- SegmentTriangle() : csIntersect3
- SegmentXFrustum() : csIntersect3
- SegmentXPlane() : csIntersect3
- SegmentYFrustum() : csIntersect3
- SegmentYPlane() : csIntersect3
- SegmentZ0Plane() : csIntersect3
- SegmentZPlane() : csIntersect3
- self : csPartialOrder< T >::Node, csBaseEventHandler
- self_destruct : csParticleSystem
- SelfDestruct() : iSelfDestruct, csAddonReference, csLibraryReference, csSaverFile
- SelfTest() : csRandomGen
- sendEvent : csEventQueue::iTypedFrameEventDispatcher
- sequence_id : csSequenceOp
- Set() : iScriptObject, csPolygonRange, iSharedVariable, iCameraPosition, csFlags, csColor4, csColor, csBitArrayTweakable< InlinedBits, Allocator >, csRGBpixel, csRGBcolor, csVector4T< T >, csVector3, csVector2, csTriangle, csSegment3, csSegment2, csPlane3, csPlane2, csMatrix3, csMatrix2, csDPlane, csDMatrix3, csDVector3, csRect, csBox3, csBox2
- SetAccel() : csNewtonianParticleSystem
- SetAcceleration() : iParticleBuiltinEffectorForce
- SetAccessor() : csRenderBufferHolder, csShaderVariable
- SetAction() : iSprite3DState
- SetActiveAnims() : iSpriteCal3DState
- SetActiveLights() : iShaderManager
- SetAdditionalBurn() : iFireTexture
- SetAll() : csFlags
- SetAlpha() : iParticleState, csParticleSystem
- SetAlphaScale() : iMeshGenerator
- SetAlphaType() : iTextureHandle, csTextureHandle
- SetAlwaysAnimate() : iProcTexture, csProcTexture
- SetAmbientLight() : iEngine
- SetAMotorAngle() : iODEAMotorJoint
- SetAMotorAxis() : iODEAMotorJoint
- SetAMotorMode() : iODEAMotorJoint
- SetAMotorNumAxes() : iODEAMotorJoint
- SetAngularConstraintAxis() : iJoint
- SetAngularVelocity() : iRigidBody
- SetAnimAction() : iSpriteCal3DState
- SetAnimationControl() : iGeneralMeshState
- SetAnimationControlFactory() : iGeneralFactoryState
- SetAnimationTime() : iSpriteCal3DState
- SetAnimCycle() : iSpriteCal3DState
- SetAnimTimeUpdateHandler() : iSpriteCal3DState
- SetApplicationName() : csApplicationFramework
- SetArrayElement() : csShaderVariable
- SetArraySize() : csShaderVariable
- SetAt() : iString, scfString, csStringBase
- SetAttenuationConstants() : iLight
- SetAttenuationMode() : iLight
- SetAttractorEmit() : iEmitState
- SetAttractorForce() : iEmitState
- SetAttribute() : iDocumentNode, csDocumentNodeReadOnly
- SetAttributeAsFloat() : iDocumentNode, csDocumentNodeReadOnly, csDocumentNodeCommon
- SetAttributeAsInt() : iDocumentNode, csDocumentNodeReadOnly, csDocumentNodeCommon
- SetAutoDisableParams() : iODEDynamicSystemState, iDynamicSystem
- SetAutoRegions() : iLoader
- SetAutoResize() : iView, csView
- SetAutoTexture() : csPen
- SetAutoUnregister() : iSndSysStream, CS::SndSys::SndSysBasicStream
- SetAxisAngle() : csQuaternion
- SetBack2Front() : iGeneralFactoryState
- SetBackPlane() : csFrustum
- SetBallAnchor() : iODEBallJoint
- SetBasePath() : iSpriteCal3DFactoryState
- SetBit() : csBitArrayTweakable< InlinedBits, Allocator >
- SetBlockCount() : iMeshGenerator
- SetBone() : iSkeletonSocketFactory, iSkeletonSocket
- SetBool() : csVariant, iConfigFile, csWin32RegistryConfig, csFlags, csConfigManager, csConfigFile, csConfigDocument
- SetBounce() : iODEGeneralJointState, iODEJointState, iJoint
- SetBoundingBox() : iNullMeshState
- SetBox() : iParticleBuiltinEmitterBox, csPolygonMeshBox
- SetBufferARB() : csGLStateCache
- SetBufferSize() : iConsoleOutput, iConsoleInput
- SetCacheManager() : iEngine
- SetCamera() : iView, csView, csColliderActor
- SetCapacity() : iString, scfString, csStringBase, csArray< T, ElementHandler, MemoryAllocator, CapacityHandler >
- SetCapacityInternal() : csStringFast< LEN >, csStringBase
- SetCastShadows() : iTerrainObjectState
- SetCD() : csColliderActor
- SetCellCount() : iMeshGenerator
- SetCenter() : iLight, csEllipsoid, csSphere, csBox3, csBox2
- SetCFM() : iODEGeneralJointState, iODEJointState, iODEDynamicSystemState
- SetChangeAlpha() : iParticleState, csParticleSystem
- SetChangeColor() : iParticleState, csParticleSystem
- SetChangeRotation() : iParticleState, csParticleSystem
- SetChangeSize() : iParticleState, csParticleSystem
- SetClearScreen() : iEngine
- SetClearZBuf() : iEngine
- SetClipper() : iGraphics3D
- SetClipRect() : iGraphics2D, csGraphics2DGLCommon, csGraphics2D, csFontCache
- SetClosed() : CS::SndSys::Queue< T >
- SetCollideSystem() : csColliderActor
- SetCollisionCallback() : iRigidBody
- SetColor() : iHalo, iCursor, iParticleBuiltinEffectorLinColor, iMeshObject, iInstancingFactoryState, iGeneralFactoryState, iSharedVariable, iLightingProcessInfo, iLight, csRedBlackTree< K >::Node, csMemoryPen, csPen, iPen, csMeshObject, csParticleSystem
- SetColorSum() : CS::PluginCommon::SoftShader::iDefaultScanlineRenderer
- SetCommand() : csVariant
- SetComment() : iConfigFile, csWin32RegistryConfig, csConfigManager, csConfigFile, csConfigDocument
- SetCommonDirection() : iParticleSystemBase
- SetComponentColor() : iFlareHalo
- SetConeAngle() : iParticleBuiltinEmitterCone
- SetContactMaxCorrectingVel() : iODEDynamicSystemState
- SetContactSurfaceLayer() : iODEDynamicSystemState
- SetContainerBox() : iEmitState
- SetContent() : iEmitCylinderTangent, iEmitSphereTangent, iEmitCylinder, iEmitLine, iEmitCone, iEmitBox, iEmitSphere
- SetContents() : csParasiticDataBufferBase
- SetContext() : iView, iEngine, csView, csGLStateCache
- SetContinuedBurn() : iFireTexture
- SetControlPoint() : iCurve
- SetCosinusFactor() : iThingFactoryState, iBezierFactoryState
- SetCrashMinidumpObjectReg() : cswinMinidumpWriter
- SetCrossFactor() : iCrossHalo
- SetCurrentDefaultRenderloop() : iEngine
- SetCurrentScope() : iCacheManager, csVfsCacheManager, csNullCacheManager
- SetCurrentTU() : csGLStateCache
- SetCurrentType() : iCacheManager, csVfsCacheManager, csNullCacheManager
- SetCursor() : iCursor, iWin32Assistant
- SetCursorPos() : iConsoleOutput
- SetCursorStyle() : iConsoleOutput
- SetCurvesCenter() : iBezierFactoryState
- SetCurvesScale() : iBezierFactoryState
- SetCurveTexel() : iBezierFactoryState
- SetCurveVertex() : iBezierFactoryState
- SetCutoffDistance() : iLight
- SetData() : iRendererLightmap, iSndSysWrapper
- SetDebugFile() : iStandardReporterListener
- SetDeepCreation() : iParticleSystemFactory
- SetDefaultDensityMaterialFactor() : iMeshGeneratorGeometry
- SetDefaultIdleAnim() : iSpriteCal3DState
- SetDefaults() : iStandardReporterListener
- SetDefaultShader() : iGenericRenderStep
- setDelegate: : OSXView
- SetDensity() : iDynamicsSystemCollider, iMeshGeneratorGeometry
- SetDensityMap() : iMeshGeneratorGeometry
- SetDensityScale() : iMeshGenerator
- SetDescription() : iRefTracker, iSndSysData, csRefTrackerAccess, CS::SndSys::SndSysBasicData
- SetDesiredVelocity() : iJoint
- SetDimensions() : iGraphics3D, csImageMemory
- SetDimensionValue() : csSpline
- SetDimensionValues() : csSpline
- SetDirection() : iSndSysSourceSoftware3D, iSndSysListener
- SetDirectional() : iHazeFactoryState
- SetDirectionalCutoffRadius() : iLight
- SetDirectionalRadiation() : iSndSysSourceSoftware3D
- SetDistanceFactor() : iSndSysListener
- SetDithering() : iImageIO
- SetDomainPriority() : iConfigManager, csConfigManager
- SetDoubleClickTime() : iMouseDriver, csMouseDriver
- SetDrawCallback() : iMeshWrapper
- SetDupecheck() : CS::SndSys::Queue< T >
- SetDuration() : iSprite2DUVAnimationFrame, iSkeletonScriptKeyFrame, iParticleEmitter
- SetDynamicAmbientLight() : iSector
- SetDynamicDomain() : iConfigManager, csConfigManager
- SetDynamicDomainPriority() : iConfigManager, csConfigManager
- SetElasticity() : iDynamicsSystemCollider
- SetEmissionRate() : iParticleEmitter
- SetEnabled() : iSequenceTrigger, iParticleEmitter
- SetEnd() : csSegment3, csSegment2
- SetEngine() : iView, csView, csColliderActor
- SetEOFComment() : iConfigFile, csWin32RegistryConfig, csConfigManager, csConfigFile, csConfigDocument
- SetERP() : iODEDynamicSystemState
- SetEulerAngles() : csQuaternion
- SetExecuteCallback() : iConsoleInput
- SetExtent() : iParticleBuiltinEmitterCylinder, iParticleBuiltinEmitterCone
- SetExtinguish() : iFireTexture
- SetFactor() : iSkeletonScript
- SetFactory() : iMeshWrapper
- SetFarPlane() : iCameraPosition, iCamera
- SetFieldAccelEmit() : iEmitState
- SetFieldSpeedEmit() : iEmitState
- SetFileName() : iShader, iConfigFile, csWin32RegistryConfig, csConfigManager, csConfigFile, csConfigDocument
- SetFileTime() : iVFS, csArchive
- SetFilter() : iPortal
- SetFlag() : csMemoryPen, csPen, iPen
- SetFlags() : iTextureWrapper, csProcTexture
- SetFlagsRecursive() : iMeshWrapper
- SetFlatColor() : iMaterial, CS::PluginCommon::SoftShader::iDefaultScanlineRenderer
- SetFloat() : csVariant, iConfigFile, csWin32RegistryConfig, csConfigManager, csConfigFile, csConfigDocument
- SetFloatMap() : iSimpleFormerState, iPagingFormerState
- SetFloatmapDir() : iPagingFormerState
- SetFMax() : iODEGeneralJointState, iODEJointState
- SetFog() : iSector
- SetFont() : iConsoleOutput
- SetForce() : iParticleBuiltinEffectorForce
- SetFormat() : csImageMemory
- SetForwardVector() : iPath, iCameraPosition, csPath
- SetForwardVectors() : iPath, csPath
- SetFOV() : iCamera
- SetFOVAngle() : iCamera
- SetFParameter() : iParticleBuiltinEffectorVelocityField
- SetFrame() : iSprite3DState
- SetFrameData() : iSprite2DUVAnimationFrame
- SetFriction() : iDynamicsSystemCollider
- SetFrustumContext() : iFrustumView
- SetFudgeFactor() : iODEGeneralJointState, iODEJointState
- SetFullScreen() : iGraphics2D, csGraphics2D
- SetFunction() : csGenerateImageValueFunc
- SetFuzzFactor() : iProtoMeshState
- SetGamma() : iGraphics2D, csGraphics2D
- setGLColorfromint() : csGraphics2DGLCommon
- SetGlobalCFM() : iODEDynamicState
- SetGlobalERP() : iODEDynamicState
- SetGranularity() : iProgressMeter, csTextProgressMeter
- SetGravity() : iDynamicSystem, csColliderActor
- SetGrowsBy() : iString, scfString, csStringBase
- SetGrowsExponentially() : csStringBase
- SetHalfBase() : iFireTexture
- SetHCursor() : iWin32Assistant
- SetHeightmap() : iSimpleFormerState
- SetHeightmapDir() : iPagingFormerState
- SetHingeAnchor() : iODEHingeJoint, iODEHinge2Joint
- SetHingeAxis() : iODEHingeJoint
- SetHingeAxis1() : iODEHinge2Joint
- SetHingeAxis2() : iODEHinge2Joint
- SetHiStop() : iODEGeneralJointState, iODEJointState
- SetHotSpot() : iCursor
- SetIdentity() : csQuaternion
- SetImage() : csGenerateImageTextureSingle
- SetImageFile() : iTextureWrapper, csProcTexture
- SetImageType() : csImageMemory
- SetImposterActive() : iImposter
- SetIndexValues() : csSpline
- SetInitialMass() : iParticleEmitter
- SetInitialTTL() : iParticleEmitter
- SetInitialVelocity() : iParticleBuiltinEmitterBase
- SetInput() : csStringReader
- SetInt() : iConfigFile, csWin32RegistryConfig, csConfigManager, csConfigFile, csConfigDocument
- SetIntegerMap() : iSimpleFormerState, iPagingFormerState
- SetIntegrationMode() : iParticleSystemBase
- SetIntensity() : iBaseHalo
- SetIntensityFactor() : iCrossHalo
- SetIntmapDir() : iPagingFormerState
- SetKeepImage() : iTextureWrapper, csProcTexture
- SetKey() : iKeyValuePair, csKeyValuePair
- SetKeyCode() : csInputDefinition
- SetKeycolor() : csImageMemory
- SetKeyColor() : iTextureHandle, iCursor, iTextureWrapper, csProcTexture, csTextureHandle, csImageMemory
- SetKeyState() : csKeyboardDriver
- SetLayerHull() : iHazeFactoryState
- SetLayerScale() : iHazeFactoryState
- SetLength() : csPDelArray< T >, csBitArrayTweakable< InlinedBits, Allocator >, csArray< T, ElementHandler, MemoryAllocator, CapacityHandler >
- SetLightCallback() : iLight
- SetLightCulling() : iSector
- SetLightFrustum() : csFrustumContext
- SetLighting() : iSprite3DState, iSprite2DFactoryState, iInstancingMeshCommonState, iGeneralMeshCommonState, iEmitState
- SetLightingCacheMode() : iEngine
- SetLightingQuality() : iSprite3DFactoryState
- SetLightingQualityConfig() : iSprite3DState, iSprite3DFactoryState
- SetLightingUpdate() : iMeshWrapper
- SetLightmapCellSize() : iThingEnvironment
- SetLinearDampener() : iDynamicSystem
- SetLinearVelocity() : iRigidBody
- SetLoadFlags() : iSpriteCal3DFactoryState
- SetLocalLightingQuality() : iSprite3DState
- SetLOD() : iSpriteCal3DState, iLODControl
- SetLodLevelConfig() : iSprite3DState, iSprite3DFactoryState
- SetLODValue() : iTerrainObjectState
- SetLong() : csVariant
- SetLoop() : iSkeletonScript
- SetLoopState() : iSndSysStream, CS::SndSys::SndSysBasicStream
- SetLoStop() : iODEGeneralJointState, iODEJointState
- SetManualColors() : iInstancingMeshCommonState, iGeneralMeshCommonState
- SetMask() : CS::NumberedFilenameHelper
- SetMaterial() : iSpriteCal3DState, iGeneralMeshSubMesh, iCurve, iMaterialWrapper
- SetMaterialAlphaMaps() : iTerrainObjectState
- SetMaterialMap() : iTerrainObjectState
- SetMaterialMapFile() : iTerrainObjectState
- SetMaterialPalette() : iTerrainObjectState
- SetMaterialScale() : iSimpleFormerState
- SetMaterialWrapper() : iMeshObjectFactory, iMeshObject, csMeshFactory, csMeshObject, csParticleSystem
- SetMatrix() : csQuaternion
- SetMax() : csBox3, csBox2
- SetMaxForce() : iJoint
- SetMaximumAngle() : iJoint
- SetMaximumDistance() : iJoint, iSndSysSourceSoftware3D
- SetMaximumRenderDistance() : iMeshWrapper
- SetMaximumRenderDistanceVar() : iMeshWrapper
- SetMaximumSectorVisit() : iPortal
- SetMaxLightmapSize() : iEngine
- SetMemTrackerInfo() : CS::Memory::AllocatorHeapBase< HeapAccess >, csFixedSizeAllocator< Size, Allocator >, CS::Memory::AllocatorAlign< A >, CS::Memory::AllocatorMalloc
- SetMeshFactoryWrapper() : iMeshObjectFactory, csMeshFactory
- SetMeshIndex() : iSpriteCal3DSocket
- SetMeshObject() : iMeshWrapper
- SetMeshObjectFactory() : iMeshFactoryWrapper
- SetMeshWrapper() : iSpriteSocket, iMeshObject, csMeshObject, csParticleSystem
- SetMessageDestination() : iStandardReporterListener
- SetMin() : csBox3, csBox2
- SetMinBoundingBox() : iParticleSystemBase
- SetMinDistance() : iImposter
- SetMinimalCapacity() : csArray< T, ElementHandler, MemoryAllocator, CapacityHandler >
- SetMinimumAngle() : iJoint
- SetMinimumDistance() : iJoint, iSndSysSourceSoftware3D
- SetMinimumRenderDistance() : iMeshWrapper
- SetMinimumRenderDistanceVar() : iMeshWrapper
- SetMinMax() : csDMath3, csMath3
- SetMipmap() : csImageMemory
- SetMirror() : iPortal
- SetMirrored() : csFrustumContext, iCamera, csFrustum
- SetMissingSectorCallback() : iPortal
- SetMixMode() : iThingState, iSprite3DState, iParticleState, iMeshObjectFactory, iMeshObject, csMemoryPen, csPen, iPen, csMeshFactory, csMeshObject, csParticleSystem
- SetModifiers() : csInputDefinition
- SetMouseCursor() : iGraphics2D, csGraphics2D
- setMouseCursor: : OSXDelegate2D
- SetMousePosition() : iGraphics2D, csGraphics2D
- SetMoveCallback() : iRigidBody
- SetMovingOption() : iThingState
- SetName() : iObject, iDocumentAttribute, iSpriteSocket, iSpriteAction, iSpriteFrame, iSprite2DUVAnimation, iSprite2DUVAnimationFrame, iSkeletonFactory, iSkeletonSocketFactory, iSkeletonBoneFactory, iSkeletonSocket, iSkeleton, iSkeletonScript, iSkeletonScriptKeyFrame, iSkeletonBone, iImage, iSharedVariable, iPortal, csInputDefinition, csObject, csShaderVariable, csImageVolumeMaker, csImageCubeMapMaker, csImageBase
- SetNativeWindowManager() : iStandardReporterListener
- SetNearPlane() : iGraphics3D
- SetNewLightFrustum() : csFrustumContext
- SetNewShadows() : csFrustumContext
- SetNormal() : iSprite3DFactoryState
- SetNormals() : iSprite3DFactoryState
- SetNumber() : csInputDefinition
- SetO2T() : csOrthoTransform, csReversibleTransform, csTransform
- SetO2TTranslation() : csTransform
- SetObjectBoundingBox() : iObjectModel, csMeshObject, csParticleSystem
- SetObjectDescriptor() : csKDTree
- SetObjectFunction() : iFrustumView
- SetObjectParent() : iObject, csObject
- SetOffset() : iSimpleFormerState, iPagingFormerState
- SetOneHitOnly() : iCollideSystem
- SetOnGround() : csColliderActor
- SetOption() : iGraphics3D, iPluginConfig, csGraphics2D
- SetOrientation() : iRigidBody
- SetOrigin() : iLightningFactoryState, iHazeFactoryState, csMemoryPen, csPen, iPen, csTransform, csPlane3, csFrustum
- SetOutputConsole() : iStandardReporterListener
- SetOverrideAction() : iSprite3DState
- SetPalette() : iFireTexture
- SetParameter() : iEngineSequenceParameters
- SetParameters() : iSequenceTrigger
- SetParent() : iWxWindow, iSkeletonBoneFactory, iSkeletonBone, iSceneNode, csRedBlackTree< K >::Node, csKDTree
- SetParentContainer() : iMeshFactoryWrapper
- SetParticleCount() : iEmitState, csParticleSystem
- SetParticlePlacement() : iParticleBuiltinEmitterBase
- SetParticleRenderOrientation() : iParticleSystemBase
- SetParticleSize() : iParticleSystemBase
- SetParticleTime() : iEmitState
- SetPass() : iEventCord, csEventCord
- SetPenWidth() : csMemoryPen, csPen, iPen
- SetPerspectiveAspect() : iGraphics3D
- SetPerspectiveCenter() : iGraphics3D, iCamera
- SetPlayRatePercent() : iSndSysStream, CS::SndSys::SndSysBasicStream
- SetPointer() : iScriptObject
- SetPolygonCount() : csPolygonMesh
- SetPolygonFlags() : iThingFactoryState
- SetPolygonIndexCount() : csPolygonMesh
- SetPolygonIndices() : csPolygonMesh
- SetPolygonMaterial() : iThingFactoryState
- SetPolygonMeshBase() : csObjectModel
- SetPolygonMeshColldet() : iObjectModel, csObjectModel
- SetPolygonMeshShadows() : iObjectModel, csObjectModel
- SetPolygonMeshViscull() : iObjectModel, csObjectModel
- SetPolygonName() : iThingFactoryState
- SetPolygons() : csPolygonMesh
- SetPolygonTextureMapping() : iThingFactoryState
- SetPolygonTextureMappingEnabled() : iThingFactoryState
- SetPolygonVertexIndices() : iThingFactoryState
- SetPortalCallback() : iPortal
- SetPortalTraversal() : iGenericRenderStep
- SetPos() : iFile, csPhysicalFile, csMemFile, csRect
- SetPosition() : iMapNode, iRigidBody, iSndSysStream, iSndSysSourceSoftware3D, iSndSysListener, iParticleBuiltinEmitterBase, iParticle, iMovable, iCameraPosition, csMapNode, CS::SndSys::SndSysBasicStream
- SetPositionVector() : iPath, csPath
- SetPositionVectors() : iPath, csPath
- SetPossibleBurn() : iFireTexture
- SetPostSmoothing() : iFireTexture
- SetPriority() : csThread
- SetProgressDescription() : iProgressMeter, csTextProgressMeter
- SetProgressDescriptionV() : iProgressMeter, csTextProgressMeter
- SetPrompt() : iConsoleInput
- SetProperties() : iRigidBody
- SetRadius() : iParticleBuiltinEmitterCylinder, iParticleBuiltinEmitterSphere, iNullMeshState, iMeshGeneratorGeometry, csEllipsoid, csSphere
- SetRandomAcceleration() : iParticleBuiltinEffectorForce
- SetRandomSeed() : iNovaHalo
- SetReadOnly() : iCacheManager, csVfsCacheManager, csNullCacheManager
- SetRectangle() : iView, csView
- SetRectParticles() : iEmitState
- SetRegularParticles() : iEmitState
- SetRenderBuffer() : csRenderBufferHolder
- SetRenderBufferProperties() : csRenderBuffer
- SetRenderLoop() : iSector
- SetRenderPriority() : iMeshFactoryWrapper, iMeshWrapper
- SetRenderPriorityRecursive() : iMeshFactoryWrapper, iMeshWrapper
- SetRenderState() : iGraphics3D
- SetRenderTarget() : iGraphics3D
- SetReporter() : iStandardReporterListener
- SetReverseAction() : iSprite3DState
- SetRGB() : iGraphics2D, iOffscreenCanvasCallback, csGraphics2DGLCommon, csGraphics2D
- SetRollingDampener() : iDynamicSystem
- SetRollOffFactor() : iSndSysListener
- SetRotation() : csColliderActor
- SetRotationMode() : iParticleSystemBase
- SetRotationTolerance() : iImposter
- SetRotConstraints() : iJoint
- SetRoundnessFactor() : iNovaHalo
- SetSampleBox() : iMeshGenerator
- SetSamplerRegion() : iTerrainFactoryState
- SetSaveableFlag() : iEngine
- SetScale() : iSimpleFormerState, iPagingFormerState
- SetSceneNode() : iSkeletonSocket
- SetScriptCallback() : iSkeleton
- SetSecondaryTransform() : iSpriteCal3DSocket
- SetSector() : iMapNode, iPortal, iMovable, iCameraPosition, iCamera, csMapNode
- SetSectorCallback() : iSector
- SetSelfDestruct() : iParticleState, csParticleSystem
- SetShader() : iMaterial
- SetShaderType() : iGenericRenderStep
- SetShadowCasting() : iInstancingMeshCommonState, iGeneralMeshCommonState
- SetShadowReceiving() : iInstancingMeshCommonState, iGeneralMeshCommonState
- SetShadows() : csFrustumContext
- SetShadowState() : iGraphics3D
- SetShapeNumber() : csObjectModel
- SetShift() : CS::PluginCommon::SoftShader::iDefaultScanlineRenderer
- SetShredderActive() : iKitchenSink
- SetSingleFlameMode() : iFireTexture
- SetSingleStepAction() : iSprite3DState
- SetSize() : iArrayChangeAll< T >, iTextureFactory, scfArrayWrap< IF, Backend >, scfArray< IF, Backend >, csBitArrayTweakable< InlinedBits, Allocator >, csArray< T, ElementHandler, MemoryAllocator, CapacityHandler >, csBaseTextureFactory, csTriangleMesh, csRect, csBox3, csBox2
- SetSkinBox() : iSkeletonBoneFactory, iSkeletonBone
- SetSliderAxis() : iODESliderJoint
- SetSmoothing() : iFireTexture
- SetSmoothingFlag() : iThingFactoryState
- SetSoftness() : iDynamicsSystemCollider
- SetSortMode() : iParticleSystemBase
- SetSourceProperties() : CS::SndSys::PCMSampleConverter
- SetSpecularColor() : iLight
- SetSpeed() : iSkeletonScript, csNewtonianParticleSystem
- SetSpokeCount() : iNovaHalo
- SetSpotLightFalloff() : iLight
- SetStart() : csSegment3, csSegment2
- SetStartAccelEmit() : iEmitState
- SetStartPosEmit() : iEmitState
- SetStartSpeedEmit() : iEmitState
- SetStartTime() : iParticleEmitter
- SetStaticLighting() : iTerrainObjectState
- SetStaticLOD() : iMeshFactoryWrapper
- SetStopCFM() : iODEGeneralJointState, iODEJointState
- SetStopERP() : iODEGeneralJointState, iODEJointState
- SetStr() : iConfigFile, csWin32RegistryConfig, csConfigManager, csConfigFile, csConfigDocument
- SetStream() : iSndSysWrapper
- SetString() : csVariant, iSharedVariable
- SetStrings() : csLightShaderVarCache
- SetSubImage() : csImageCubeMapMaker
- SetSubmeshIndex() : iSpriteCal3DSocket
- SetSuspensionCFM() : iODEGeneralJointState, iODEJointState
- SetSuspensionERP() : iODEGeneralJointState, iODEJointState
- SetT2O() : csOrthoTransform, csReversibleTransform
- SetTagOptions() : iShaderManager
- SetTerraFormer() : iTerrainFactoryState
- SetTexel() : iSprite3DFactoryState
- SetTexels() : iSprite3DFactoryState
- SetTexture() : csMemoryPen, csPen, iPen, csGenerateImage, csGLStateCache
- SetTextureClass() : iTextureHandle, iTextureWrapper, csProcTexture, csTextureHandle
- SetTextureHandle() : iTextureWrapper, csProcTexture, csSimplePixmap
- SetTextureRectangle() : csSimplePixmap
- SetTextureState() : iGraphics3D
- SetTickScale() : csTextProgressMeter
- SetTime() : iSkeletonScript, iPath, csPath
- SetTimeFactor() : iSpriteCal3DState
- SetTimes() : csPath
- SetTimeValue() : csSpline, csPath
- SetTimeValues() : csSpline, csPath
- SetTitle() : iNativeWindow, csGraphics2D
- setTitle: : OSXDelegate2D
- SetTotal() : iProgressMeter, csTextProgressMeter
- SetTransConstraints() : iJoint
- SetTransform() : iJoint, iDynamicsSystemCollider, iRigidBody, iSpriteCal3DSocket, iSkeletonSocketFactory, iSkeletonBoneFactory, iSkeletonSocket, iSkeletonScriptKeyFrame, iSkeletonBone, iMovable, iMeshFactoryWrapper, iCamera
- SetTransformMode() : iSkeletonBone, iParticleSystemBase
- SetTransparency() : iCursor, iConsoleOutput
- SetTriangleCount() : iSprite3DFactoryState, iGeneralFactoryState
- SetTriangleIndex() : iSpriteSocket
- SetTriangles() : iSprite3DFactoryState, csTriangleMesh
- SetTruth() : iScript, iScriptObject
- SetType() : iParticleBuiltinEffectorVelocityField, iLight, csShaderVariable
- SetUniformVelocity() : iParticleBuiltinEmitterBase
- SetUniversalAnchor() : iODEUniversalJoint
- SetUniversalAxis1() : iODEUniversalJoint
- SetUniversalAxis2() : iODEUniversalJoint
- Setup() : iCursor, iVisibilityCuller, iLight, CS::UberScreenshotMaker, CS::PluginCommon::SoftShader::InterpolateScanlinePersp< 0 >, CS::PluginCommon::SoftShader::InterpolateScanlinePersp< maxFloats >, CS::PluginCommon::SoftShader::InterpolateEdgePersp, csGLFontCache, csTiledCoverageBuffer
- SetupBuffers() : csParticleSystem
- SetupCacheData() : csFontCache
- SetupClipPlanes() : iRenderView
- SetupColor() : csParticleSystem
- SetupConfigManager() : csInitializer, csApplicationFramework
- SetUpdateCallback() : iSkeletonBone
- SetupDebugSector() : iBugPlug
- SetupDebugView() : iBugPlug
- SetupEventHandler() : csInitializer
- SetupGraph() : csDebuggingGraph
- SetupMesh() : csPen, CS::PluginCommon::SoftShader::iScanlineRenderer
- SetupMixMode() : csParticleSystem
- SetupObject() : csParticleSystem
- SetupPass() : iShader
- SetupState() : iShaderProgram
- SetupTriangle() : CS::PluginCommon::SoftShader::iScanlineRenderer
- SetUpVector() : iPath, csPath
- SetUpVectors() : iPath, csPath
- SetupVFS() : csInitializer
- SetUpwardVector() : iCameraPosition
- SetUseCallback() : iTextureWrapper, csProcTexture
- SetUseIndividualSize() : iParticleSystemBase
- SetUserdata() : iFrustumView
- SetUserData() : iSpriteCal3DState
- SetUserObject() : csKDTree
- SetUV() : iSprite2DUVAnimationFrame
- SetUVAnimation() : iSprite2DState
- SetValue() : iKeyValuePair, iDocumentNode, iDocumentAttribute, iEmitFixed, csDocumentNodeReadOnly, csKeyValuePair, csShaderVariable
- SetValueAsFloat() : iDocumentNode, iDocumentAttribute, csDocumentNodeReadOnly, csDocumentAttributeCommon, csDocumentNodeCommon
- SetValueAsInt() : iDocumentNode, iDocumentAttribute, csDocumentNodeReadOnly, csDocumentAttributeCommon, csDocumentNodeCommon
- SetVector() : iSharedVariable
- SetVel() : iODEGeneralJointState, iODEJointState
- SetVelocity() : iSpriteCal3DState
- SetVertex() : iThingFactoryState, iSprite3DFactoryState, iCurve
- SetVertexCount() : iGeneralFactoryState, csPolygonMesh, csPoly3D, csPoly2D
- SetVertices() : iSprite3DFactoryState, csPolygonMesh, csPoly3D, csPoly2D
- SetVFSCacheManager() : iEngine
- SetVisibilityCullerPlugin() : iSector
- SetVisible() : iConsoleOutput
- SetVisibleCallback() : iMeshObject, csMeshObject, csParticleSystem
- SetVolume() : iSndSysSource, iSndSysRenderer
- SetVParameter() : iParticleBuiltinEffectorVelocityField
- SetWarnOnError() : iFontServer
- SetWarp() : iPortal
- SetWorldToCamera() : iGraphics3D
- SetWriteMask() : iGraphics3D
- SetXVector() : iMapNode, csMapNode
- SetYVector() : iMapNode, csMapNode
- SetZBufMode() : iGenericRenderStep, iMeshFactoryWrapper, iMeshWrapper
- SetZBufModeRecursive() : iMeshFactoryWrapper, iMeshWrapper
- SetZMode() : iGraphics3D
- SetZOffset() : iGenericRenderStep
- SetZVector() : iMapNode, csMapNode
- shader : csSimpleRenderMesh
- ShaderVarName() : CS::ShaderVarName
- shades : csGradient
- ShapeChanged() : csObjectModel, csPolygonMesh
- SharedVariableType : iSharedVariable
- Sharpen() : csImageManipulate
- shf_h : CS::PluginCommon::SoftShader::SoftwareTexture
- shf_w : CS::PluginCommon::SoftShader::SoftwareTexture
- ShineLights() : iSector, iRegion, iEngine
- Shoot() : CS::UberScreenshotMaker
- ShootTile() : CS::UberScreenshotMaker
- shotView : CS::UberScreenshotMaker
- show_mouse_pointer() : iOSXAssistant
- ShowMessageID() : iStandardReporterListener
- ShrinkBestFit() : iString, scfString, csStringFast< LEN >, csStringBase, csArray< T, ElementHandler, MemoryAllocator, CapacityHandler >
- sides : csBox3::Outline
- Signal() : csCondition
- Signature : MINIDUMP_HEADER
- size : csParasiticDataBufferBase, csMemFile
- Size : csPartialOrder< T >, SYMBOL_INFOW, SYMBOL_INFO, csStringBase
- size_central_directory : ZIP_end_central_dir_record
- SizeOfContext : MINIDUMP_THREAD_EX_CALLBACK, MINIDUMP_THREAD_CALLBACK
- SizeOfCvRecord : MINIDUMP_MODULE_CALLBACK
- SizeOfImage : MINIDUMP_MODULE_CALLBACK
- SizeOfMiscRecord : MINIDUMP_MODULE_CALLBACK
- SizeOfStruct : IMAGEHLP_LINEW64, IMAGEHLP_LINE64, IMAGEHLP_MODULEW64, IMAGEHLP_MODULE64, SYMBOL_INFOW, SYMBOL_INFO
- Skip() : csFileReadHelper
- SkipWhitespace() : csFileReadHelper
- SkipWrongClassname() : csNodeIterator
- SLerp() : csQuaternion
- Slice() : iString, scfString, csStringBase, csBitArrayTweakable< InlinedBits, Allocator >
- Solve() : csPartialOrder< T >
- Sort() : iStringArray, csStringArray, scfStringArray, csRadixSorter, csArray< T, ElementHandler, MemoryAllocator, CapacityHandler >
- SortMeshLists() : csRenderMeshList
- SortTrianglesX() : csPolygonMeshTools
- SortVertices() : csTriangleVerticesCost
- SortXY() : csChainHull2D
- sound_format : iSndSysSoftwareFilter3DProperties
- SoundCyclicBuffer() : CS::SndSys::SoundCyclicBuffer
- source_parameters : iSndSysSoftwareFilter3DProperties
- SourceAddNotification() : iSndSysRendererCallback
- SourceRemoveNotification() : iSndSysRendererCallback
- spans : CS::PluginCommon::SoftShader::InterpolateScanlinePersp< 0 >, CS::PluginCommon::SoftShader::InterpolateScanlinePersp< maxFloats >
- speaker_direction_cos : iSndSysSoftwareFilter3DProperties
- speaker_distance : iSndSysSoftwareFilter3DProperties
- specular : csLightProperties
- SpherePosition() : csMath3
- SpinLock : CS::SpinLock, csEventCord
- spline : csPath
- Split() : csBox3
- splitPos : csSubRectangles::SubRect
- SplitString() : csStringArray
- splitType : csSubRectangles::SubRect
- SplitType : csSubRectangles::SubRect
- SplitWithPlane() : csPoly3D
- SplitWithPlaneX() : csPoly3D
- SplitWithPlaneY() : csPoly3D
- SplitWithPlaneZ() : csPoly3D
- spotFalloffInner : csLightProperties
- spotFalloffOuter : csLightProperties
- spr_factory : csParticleSystem
- sprite2ds : csParticleSystem
- sqdistance : csShortestDistanceResult, csTraceBeamResult
- Squad() : csQuaternion
- SquaredDistance() : csPlane2
- SquaredNorm() : csVector4T< T >, csVector3, csVector2, csQuaternion, csDVector3
- SquaredOriginDist() : csBox3, csBox2
- SquaredOriginMaxDist() : csBox3, csBox2
- SquaredPosDist() : csBox3, csBox2
- SquaredPosMaxDist() : csBox3, csBox2
- src_bytes : CS::SndSys::PCMSampleConverter
- src_channels : CS::SndSys::PCMSampleConverter
- src_frequency : CS::SndSys::PCMSampleConverter
- ssPool : csGraphics2DGLCommon
- StackBase : MINIDUMP_THREAD_EX_CALLBACK, MINIDUMP_THREAD_CALLBACK
- StackEnd : MINIDUMP_THREAD_EX_CALLBACK, MINIDUMP_THREAD_CALLBACK
- StackOffset : IMAGEHLP_STACK_FRAME
- Start() : iMovieRecorder, csThread, csPen, csSegment3, csSegment2
- start : csPolygonRange, csFog
- start_x : csTestRectData
- StartBoundingBox() : csBox3, csBox2
- startcol : csTestRectData
- StartFrame() : iEngineFrameCallback
- StartNewShadowBlock() : iFrustumView
- startOffset : csRegExpMatch
- StartOfMemoryRange : MINIDUMP_MEMORY_DESCRIPTOR
- startrow : csTestRectData
- StartsWith() : csStringBase
- StartThread() : iSndSysSoftwareDriver
- startTrackingMouse : OSXDelegate2D
- statecache : csGraphics2DGLCommon
- statecontext : csGraphics2DGLCommon
- StateTest() : iDebugHelper, csGraphics2D, csTiledCoverageBuffer, csGeomDebugHelper, csKDTree
- StatusNoDepth() : csTiledCoverageBuffer
- StencilShadows : csGraphics3DCaps
- Step() : iProgressMeter, iDynamicSystem, iDynamics, csProgressPulse, csTextProgressMeter, CS::Math::Ode45
- Stop() : iMovieRecorder, iSkeleton, iGenMeshAnimationControlState, csThread
- StopAll() : iSkeleton
- StopThread() : iSndSysSoftwareDriver
- StopUVAnimation() : iSprite2DState
- storage : scfArrayWrapConst< IF, Backend >, scfArrayWrap< IF, Backend >, scfArray< IF, Backend >
- Store() : iScript, csMemoryPool
- str : csIdentStrings::csIdentString
- StreamAddNotification() : iSndSysRendererCallback
- StreamDirectoryRva : MINIDUMP_HEADER
- StreamFrameNotification() : iSndSysStreamCallback
- StreamLoopNotification() : iSndSysStreamCallback
- StreamNotificationType : CS::SndSys::SndSysBasicStream
- StreamPauseNotification() : iSndSysStreamCallback
- StreamRemoveNotification() : iSndSysRendererCallback
- StreamType : MINIDUMP_DIRECTORY
- StreamUnpauseNotification() : iSndSysStreamCallback
- stride : csRenderBuffer::Props
- stringCount : csIdentStrings
- StringForIdent() : csIdentStrings
- strings : csIdentStrings, csShaderProgram
- StripAlphaFromPal8() : csCursorConverter
- StripAlphaFromRGBA() : csCursorConverter
- style : OSXDelegate2D
- SubImageSet() : csImageCubeMapMaker
- SubRect : csSubRectangles
- SubRectAlloc : csSubRectangles::SubRect
- Subscribe() : iEventQueue, csEventTree, csEventQueue
- SubscriberIterator : csEventTree::SubscriberIterator, csEventTree
- SubsectionExists() : iConfigFile, csWin32RegistryConfig, csConfigManager, csConfigFile, csConfigDocument
- SubString() : iString, scfString, csStringBase
- Subtract() : csColor, csRect
- subtype : csImageIOFileFormatDescription
- Successor() : csRedBlackTree< K >
- superclass : csBlockAllocator< T, Allocator, ObjectDispose >
- superrect : csSubRectangles::SubRect
- SupportsHardTransform() : iMeshObjectFactory, iMeshObject, csMeshFactory, csMeshObject
- SupportsPointSprites : csGraphics3DCaps
- Suspend() : iSequenceManager, iVirtualClock, csVirtualClock
- Swap() : csSwapBytes
- swap_16 : CS::SndSys::PCMSampleConverter
- SwapColors() : csMemoryPen, csPen, iPen
- SwitchCursor() : iCursor
- SwitchDebugSector() : iBugPlug
- SwitchDebugView() : iBugPlug
- SymType : IMAGEHLP_MODULEW64, IMAGEHLP_MODULE64
- Sync() : iVFS
- synldr : csBaseRenderStepLoader
- synsrv : csShaderProgram
- SynthesizeCooked() : iKeyboardDriver, csKeyboardDriver
- SystemRangeStart : KDHELP64