Crystal Space: iEngineFrameCallback Struct Reference (Crystal Space Public API Reference)

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# iEngineFrameCallback Struct Reference
[Crystal Space 3D Engine]

A callback that will be fired whenever the engine starts drawing a frame. More...

`#include <iengine/engine.h>`

Inheritance diagram for iEngineFrameCallback:

[legend]
List of all members.

## Public Member Functions
virtual void | StartFrame (iEngine *engine, iRenderView *rview)=0
| Start a new frame.

## Detailed Description

A callback that will be fired whenever the engine starts drawing a frame.

This callback is used by:

- iEngine

Definition at line 131 of file engine.h.

## Member Function Documentation

virtual void iEngineFrameCallback::StartFrame | ( | iEngine * | engine,
|  | iRenderView * | rview |
| ) |  |  | `[pure virtual]`

Start a new frame.

The documentation for this struct was generated from the following file:

- iengine/engine.h