Crystal Space: Member List (Crystal Space Public API Reference)

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# iThingFactoryState Member List

This is the complete list of members for iThingFactoryState, including all inherited members.

AddEmptyPolygon()=0 | iThingFactoryState | `[pure virtual]`
AddInsideBox(const csVector3 &bmin, const csVector3 &bmax)=0 | iThingFactoryState | `[pure virtual]`
AddOutsideBox(const csVector3 &bmin, const csVector3 &bmax)=0 | iThingFactoryState | `[pure virtual]`
AddPolygon(csVector3 *vertices, int num)=0 | iThingFactoryState | `[pure virtual]`
AddPolygon(int num,...)=0 | iThingFactoryState | `[pure virtual]`
AddPolygonVertex(const csPolygonRange &range, const csVector3 &vt)=0 | iThingFactoryState | `[pure virtual]`
AddPolygonVertex(const csPolygonRange &range, int vt)=0 | iThingFactoryState | `[pure virtual]`
AddQuad(const csVector3 &v1, const csVector3 &v2, const csVector3 &v3, const csVector3 &v4)=0 | iThingFactoryState | `[pure virtual]`
AddRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
AddTriangle(const csVector3 &v1, const csVector3 &v2, const csVector3 &v3)=0 | iThingFactoryState | `[pure virtual]`
CompressVertices()=0 | iThingFactoryState | `[pure virtual]`
CreatePolygonHandle(int polygon_idx)=0 | iThingFactoryState | `[pure virtual]`
CreateVertex(const csVector3 &vt)=0 | iThingFactoryState | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
DeleteVertex(int idx)=0 | iThingFactoryState | `[pure virtual]`
DeleteVertices(int from, int to)=0 | iThingFactoryState | `[pure virtual]`
FindPolygonByName(const char *name)=0 | iThingFactoryState | `[pure virtual]`
GetCosinusFactor() const =0 | iThingFactoryState | `[pure virtual]`
GetLightmapLayout(int polygon_idx, size_t &slm, csRect &slmSubRect, float *slmCoord)=0 | iThingFactoryState | `[pure virtual]`
GetNormals()=0 | iThingFactoryState | `[pure virtual]`
GetPolygonCount()=0 | iThingFactoryState | `[pure virtual]`
GetPolygonFlags(int polygon_idx)=0 | iThingFactoryState | `[pure virtual]`
GetPolygonMaterial(int polygon_idx)=0 | iThingFactoryState | `[pure virtual]`
GetPolygonName(int polygon_idx)=0 | iThingFactoryState | `[pure virtual]`
GetPolygonObjectPlane(int polygon_idx)=0 | iThingFactoryState | `[pure virtual]`
GetPolygonTextureMapping(int polygon_idx, csMatrix3 &m, csVector3 &v)=0 | iThingFactoryState | `[pure virtual]`
GetPolygonVertex(int polygon_idx, int vertex_idx)=0 | iThingFactoryState | `[pure virtual]`
GetPolygonVertexCount(int polygon_idx)=0 | iThingFactoryState | `[pure virtual]`
GetPolygonVertexIndices(int polygon_idx)=0 | iThingFactoryState | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
GetSmoothingFlag()=0 | iThingFactoryState | `[pure virtual]`
GetVertex(int idx) const =0 | iThingFactoryState | `[pure virtual]`
GetVertexCount() const =0 | iThingFactoryState | `[pure virtual]`
GetVertices() const =0 | iThingFactoryState | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
IsPolygonTextureMappingEnabled(int polygon_idx) const =0 | iThingFactoryState | `[pure virtual]`
IsPolygonTransparent(int polygon_idx)=0 | iThingFactoryState | `[pure virtual]`
PointOnPolygon(int polygon_idx, const csVector3 &v)=0 | iThingFactoryState | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RemovePolygon(int idx)=0 | iThingFactoryState | `[pure virtual]`
RemovePolygons()=0 | iThingFactoryState | `[pure virtual]`
RemoveRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
ResetPolygonFlags(const csPolygonRange &range, uint32 flags)=0 | iThingFactoryState | `[pure virtual]`
SetCosinusFactor(float cosfact)=0 | iThingFactoryState | `[pure virtual]`
SetPolygonFlags(const csPolygonRange &range, uint32 flags)=0 | iThingFactoryState | `[pure virtual]`
SetPolygonFlags(const csPolygonRange &range, uint32 mask, uint32 flags)=0 | iThingFactoryState | `[pure virtual]`
SetPolygonMaterial(const csPolygonRange &range, iMaterialWrapper *material)=0 | iThingFactoryState | `[pure virtual]`
SetPolygonName(const csPolygonRange &range, const char *name)=0 | iThingFactoryState | `[pure virtual]`
SetPolygonTextureMapping(const csPolygonRange &range, const csMatrix3 &m, const csVector3 &v)=0 | iThingFactoryState | `[pure virtual]`
SetPolygonTextureMapping(const csPolygonRange &range, const csVector2 &uv1, const csVector2 &uv2, const csVector2 &uv3)=0 | iThingFactoryState | `[pure virtual]`
SetPolygonTextureMapping(const csPolygonRange &range, const csVector3 &p1, const csVector2 &uv1, const csVector3 &p2, const csVector2 &uv2, const csVector3 &p3, const csVector2 &uv3)=0 | iThingFactoryState | `[pure virtual]`
SetPolygonTextureMapping(const csPolygonRange &range, const csVector3 &v_orig, const csVector3 &v, float len)=0 | iThingFactoryState | `[pure virtual]`
SetPolygonTextureMapping(const csPolygonRange &range, const csVector3 &v_orig, const csVector3 &v1, float len1, const csVector3 &v2, float len2)=0 | iThingFactoryState | `[pure virtual]`
SetPolygonTextureMapping(const csPolygonRange &range, float len)=0 | iThingFactoryState | `[pure virtual]`
SetPolygonTextureMappingEnabled(const csPolygonRange &range, bool enabled)=0 | iThingFactoryState | `[pure virtual]`
SetPolygonVertexIndices(const csPolygonRange &range, int num, int *indices)=0 | iThingFactoryState | `[pure virtual]`
SetSmoothingFlag(bool smoothing)=0 | iThingFactoryState | `[pure virtual]`
SetVertex(int idx, const csVector3 &vt)=0 | iThingFactoryState | `[pure virtual]`
~iBase() | iBase | `[inline, protected, virtual]`