Crystal Space: ivideo/rndbuf.h File Reference (Crystal Space Public API Reference)

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# ivideo/rndbuf.h File Reference

Render buffer interface. More...

`#include "csutil/scf.h"`
`#include "csutil/strset.h"`
`#include "csutil/refcount.h"`

Go to the source code of this file.

## Classes
class | csRenderBufferHolder
| Holder of standard renderbuffers. More...
struct | iRenderBuffer
| This is a general buffer. More...
struct | iRenderBufferAccessor
| Interface for renderbuffer accessor. More...
## Defines
#define | CS_BUFFER_MAKE_MASKABLE(x) (1<<(x))
## Enumerations
enum | csRenderBufferComponentType
| Type of components. More...
enum | csRenderBufferLockType { , CS_BUF_LOCK_READ, CS_BUF_LOCK_NORMAL }
| Type of lock of a render buffer. More...
enum | csRenderBufferName { , CS_BUFFER_INDEX, CS_BUFFER_POSITION, CS_BUFFER_NORMAL, CS_BUFFER_COLOR, CS_BUFFER_COLOR_UNLIT, CS_BUFFER_TEXCOORD0, CS_BUFFER_TEXCOORD1, CS_BUFFER_TEXCOORD2, CS_BUFFER_TEXCOORD3, CS_BUFFER_TEXCOORD_LIGHTMAP, CS_BUFFER_GENERIC0, CS_BUFFER_GENERIC1, CS_BUFFER_GENERIC2, CS_BUFFER_GENERIC3, CS_BUFFER_TANGENT, CS_BUFFER_BINORMAL, CS_BUFFER_COUNT }
| Defines the names of the renderbuffers as provided by the meshes. More...
enum | csRenderBufferNameMask { CS_BUFFER_INDEX_MASK = 1 << CS_BUFFER_INDEX, CS_BUFFER_POSITION_MASK = 1 << CS_BUFFER_POSITION, CS_BUFFER_NORMAL_MASK = 1 << CS_BUFFER_NORMAL, CS_BUFFER_COLOR_MASK = 1 << CS_BUFFER_COLOR, CS_BUFFER_COLOR_LIGHTING_MASK = 1 << CS_BUFFER_COLOR_UNLIT, CS_BUFFER_TEXCOORD0_MASK = 1 << CS_BUFFER_TEXCOORD0, CS_BUFFER_TEXCOORD1_MASK = 1 << CS_BUFFER_TEXCOORD1, CS_BUFFER_TEXCOORD2_MASK = 1 << CS_BUFFER_TEXCOORD2, CS_BUFFER_TEXCOORD3_MASK = 1 << CS_BUFFER_TEXCOORD3, CS_BUFFER_TEXCOORD_LIGHTMAP_MASK = 1 << CS_BUFFER_TEXCOORD_LIGHTMAP, CS_BUFFER_GENERIC0_MASK = 1 << CS_BUFFER_GENERIC0, CS_BUFFER_GENERIC1_MASK = 1 << CS_BUFFER_GENERIC1, CS_BUFFER_GENERIC2_MASK = 1 << CS_BUFFER_GENERIC2, CS_BUFFER_GENERIC3_MASK = 1 << CS_BUFFER_GENERIC3, CS_BUFFER_TANGENT_MASK = 1 << CS_BUFFER_TANGENT, CS_BUFFER_BINORMAL_MASK = 1 << CS_BUFFER_BINORMAL, CS_BUFFER_ALL_MASK = ~0 }
| Masks for renderbuffer accessors. More...
enum | csRenderBufferType { CS_BUF_DYNAMIC, CS_BUF_STATIC, CS_BUF_STREAM }
| Buffer usage type. More...
## Variables
static const size_t | csRenderBufferComponentSizes [CS_BUFCOMP_TYPECOUNT]
| Sizes of individual buffer components in bytes.

## Detailed Description

Render buffer interface.

Definition in file rndbuf.h.