<shader compiler="xmlshader" name="character">
  <technique priority="100">
    <pass>
      <mixmode><copy /></mixmode>
      <buffer source="normal" destination="normal" />
	  <buffer source="texture coordinate 0" destination="texture coordinate 0" />
      <buffer source="bone data" destination="IN.BoneData" />
	  <vp plugin="glcg" file="/shader/character/character.cgvp" />
	    <texture name="tex diffuse" destination="unit 0" />
	    <fp plugin="glfixed">
		<fixedfp>
		    <layer>
			<colorsource num="0" source="primary color" modifier="color"/>
			<colorsource num="1" source="texture" modifier="color"/>
			<coloroperation operation="modulate"/>
		    </layer>
		</fixedfp>
	    </fp>
    </pass>
  </technique>
</shader>
