Crystal Space: iSelfDestruct Struct Reference (Crystal Space Public API Reference)

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# iSelfDestruct Struct Reference
[Utilities]

An object implementing this interface can remove itself from its 'natural parent'. More...

`#include <iutil/selfdestruct.h>`

Inheritance diagram for iSelfDestruct:

[legend]
List of all members.

## Public Member Functions
virtual void | SelfDestruct ()=0
| Remove me!

## Detailed Description

An object implementing this interface can remove itself from its 'natural parent'.

For example, if this is used on a mesh object then the engine will be the natural parent. This is used by iEngine->RemoveObject().

Definition at line 36 of file selfdestruct.h.

## Member Function Documentation

virtual void iSelfDestruct::SelfDestruct | ( |  | ) | `[pure virtual]`

Remove me!

Implemented in csSaverFile, csLibraryReference, and csAddonReference.

The documentation for this struct was generated from the following file:

- iutil/selfdestruct.h