; This is an example config file for heightmapgen. Heightmapgen will not
; automatically use this config file but instead it will load the config
; file which you provide on the commandline.
HeightMapGen.WorldInputPath = /this
HeightMapGen.WorldInput = world
HeightMapGen.MeshInput = terrain_dummy
HeightMapGen.HeightmapResolution = 513
HeightMapGen.NumTextureLayers = 3
HeightMapGen.MaterialMapInput = /this/materialmap_input.png
HeightMapGen.HeightMapOutput = /this/heightmap.png
HeightMapGen.BaseMapName = basemap
HeightMapGen.BaseMapOutput = /this/basemap.png
HeightMapGen.WorldOutput = /this/world
HeightMapGen.TerrainFactoryName = TerrainFact
HeightMapGen.TerrainObjectName = Terrain
HeightMapGen.TerrainAddonName = simple
HeightMapGen.SectorName = room
HeightMapGen.WorldStart.x = 0
HeightMapGen.WorldStart.y = 300
HeightMapGen.WorldStart.z = 0
HeightMapGen.Layer0.MinHeight = -1
HeightMapGen.Layer0.MaxHeight = .45
HeightMapGen.Layer0.TextureName = rocky_surface
HeightMapGen.Layer0.TextureFile = /this/rocky_surface.jpg
HeightMapGen.Layer1.MinHeight = .45
HeightMapGen.Layer1.MaxHeight = .6
HeightMapGen.Layer1.TextureName = grass_3
HeightMapGen.Layer1.TextureFile = /this/grass_3.jpg
HeightMapGen.Layer2.MinHeight = .6
HeightMapGen.Layer2.MaxHeight = 1.5
HeightMapGen.Layer2.TextureName = chip_wall
HeightMapGen.Layer2.TextureFile = /this/chip_wall_b.jpg
HeightMapGen.LodSplattingDistance = 250
HeightMapGen.LodBlockResolution = 16
HeightMapGen.LodBlockSplitDistance = 8
HeightMapGen.LodMinimumBlockSize = 32
HeightMapGen.LodCDResolution = 256
HeightMapGen.LodLMResolution = 257
HeightMapGen.StaticLighting = yes
HeightMapGen.CastShadows = yes

