Crystal Space: iengine.h Source File (Crystal Space Public API Reference)

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# iengine.h

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    00001 /* iengine.h -- Generated automatically; do not edit. */
    00002 #ifndef __IENGINE_H__
    00003 #define __IENGINE_H__
    00004 /*
    00005     This library is free software; you can redistribute it and/or
    00006     modify it under the terms of the GNU Library General Public
    00007     License as published by the Free Software Foundation; either
    00008     version 2 of the License, or (at your option) any later version.
    00009
    00010     This library is distributed in the hope that it will be useful,
    00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013     Library General Public License for more details.
    00014
    00015     You should have received a copy of the GNU Library General Public
    00016     License along with this library; if not, write to the Free
    00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00018 */
    00019
    00024 #include "cssysdef.h"
    00025 #include "iengine/camera.h"
    00026 #include "iengine/campos.h"
    00027 #include "iengine/collectn.h"
    00028 #include "iengine/engine.h"
    00029 #include "iengine/fview.h"
    00030 #include "iengine/halo.h"
    00031 #include "iengine/imposter.h"
    00032 #include "iengine/light.h"
    00033 #include "iengine/lightmgr.h"
    00034 #include "iengine/lod.h"
    00035 #include "iengine/material.h"
    00036 #include "iengine/mesh.h"
    00037 #include "iengine/meshgen.h"
    00038 #include "iengine/movable.h"
    00039 #include "iengine/objwatch.h"
    00040 #include "iengine/portal.h"
    00041 #include "iengine/portalcontainer.h"
    00042 #include "iengine/region.h"
    00043 #include "iengine/renderloop.h"
    00044 #include "iengine/rendersteps/icontainer.h"
    00045 #include "iengine/rendersteps/igeneric.h"
    00046 #include "iengine/rendersteps/ilightiter.h"
    00047 #include "iengine/rendersteps/irenderstep.h"
    00048 #include "iengine/rendersteps/irsfact.h"
    00049 #include "iengine/rview.h"
    00050 #include "iengine/scenenode.h"
    00051 #include "iengine/sector.h"
    00052 #include "iengine/shadcast.h"
    00053 #include "iengine/shadows.h"
    00054 #include "iengine/sharevar.h"
    00055 #include "iengine/texture.h"
    00056 #include "iengine/viscull.h"
    00057 #endif /* __IENGINE_H__ */
    00058