Crystal Space: Member List (Crystal Space Public API Reference)

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# csNormalizationCubeAccessor Member List

This is the complete list of members for csNormalizationCubeAccessor, including all inherited members.

AddRefOwner(void **ref_owner) | scfImplementation< csNormalizationCubeAccessor > | `[inline, virtual]`
csNormalizationCubeAccessor(iTextureManager *txtmgr, int sideSize) | csNormalizationCubeAccessor |
DecRef() | scfImplementation< csNormalizationCubeAccessor > | `[inline, virtual]`
GetRefCount() | scfImplementation< csNormalizationCubeAccessor > | `[inline, virtual]`
IncRef() | scfImplementation< csNormalizationCubeAccessor > | `[inline, virtual]`
operator=(const scfImplementation &) | scfImplementation< csNormalizationCubeAccessor > | `[inline]`
PreGetValue(csShaderVariable *variable) | csNormalizationCubeAccessor | `[virtual]`
QueryInterface(scfInterfaceID id, scfInterfaceVersion version) | scfImplementation1< csNormalizationCubeAccessor, iShaderVariableAccessor > | `[inline, virtual]`
RemoveRefOwner(void **ref_owner) | scfImplementation< csNormalizationCubeAccessor > | `[inline, virtual]`
scfClassType typedef | scfImplementation1< csNormalizationCubeAccessor, iShaderVariableAccessor > | `[protected]`
scfImplementation(csNormalizationCubeAccessor *object, iBase *parent=0) | scfImplementation< csNormalizationCubeAccessor > | `[inline]`
scfImplementation(const scfImplementation &) | scfImplementation< csNormalizationCubeAccessor > | `[inline]`
scfImplementation1(csNormalizationCubeAccessor *object, iBase *parent=0) | scfImplementation1< csNormalizationCubeAccessor, iShaderVariableAccessor > | `[inline, protected]`
scfImplementationType typedef | scfImplementation1< csNormalizationCubeAccessor, iShaderVariableAccessor > | `[protected]`
scfObject | scfImplementation< csNormalizationCubeAccessor > | `[protected]`
scfParent | scfImplementation< csNormalizationCubeAccessor > | `[protected]`
scfRefCount | scfImplementation< csNormalizationCubeAccessor > | `[protected]`
scfRemoveRefOwners() | scfImplementation< csNormalizationCubeAccessor > | `[inline, protected]`
scfWeakRefOwners | scfImplementation< csNormalizationCubeAccessor > | `[protected]`
WeakRefOwnerArray typedef | scfImplementation< csNormalizationCubeAccessor > | `[protected]`
~iBase() | iBase | `[inline, protected, virtual]`
~scfImplementation() | scfImplementation< csNormalizationCubeAccessor > | `[inline, virtual]`
~scfImplementation1() | scfImplementation1< csNormalizationCubeAccessor, iShaderVariableAccessor > | `[inline, protected, virtual]`