Crystal Space: iengine/halo.h Source File (Crystal Space Public API Reference)

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# iengine/halo.h

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    00001 /*
    00002     Copyright (C) 2001 by Jorrit Tyberghein
    00003
    00004     This library is free software; you can redistribute it and/or
    00005     modify it under the terms of the GNU Library General Public
    00006     License as published by the Free Software Foundation; either
    00007     version 2 of the License, or (at your option) any later version.
    00008
    00009     This library is distributed in the hope that it will be useful,
    00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012     Library General Public License for more details.
    00013
    00014     You should have received a copy of the GNU Library General Public
    00015     License along with this library; if not, write to the Free
    00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __CS_IENGINE_HALO_H__
    00020 #define __CS_IENGINE_HALO_H__
    00021
    00029 #include "csutil/scf.h"
    00030 #include "csgeom/vector4.h"
    00031
    00032 struct iMaterialWrapper;
    00033
    00037 enum csHaloType
    00038 {
    00040   cshtCross,
    00042   cshtNova,
    00044   cshtFlare
    00045 };
    00046
    00050 struct iBaseHalo : public virtual iBase
    00051 {
    00052   SCF_INTERFACE(iBaseHalo,2,0,0);
    00054   virtual void SetIntensity (float i) = 0;
    00056   virtual float GetIntensity () = 0;
    00058   virtual csHaloType GetType () = 0;
    00059 };
    00060
    00064 struct iCrossHalo : public virtual iBase
    00065 {
    00066   SCF_INTERFACE(iCrossHalo,2,0,0);
    00068   virtual void SetIntensityFactor (float i) = 0;
    00070   virtual float GetIntensityFactor () = 0;
    00072   virtual void SetCrossFactor (float i) = 0;
    00074   virtual float GetCrossFactor () = 0;
    00075 };
    00076
    00080 struct iNovaHalo : public virtual iBase
    00081 {
    00082   SCF_INTERFACE(iNovaHalo,2,0,0);
    00084   virtual void SetRandomSeed (int s) = 0;
    00086   virtual int GetRandomSeed () = 0;
    00088   virtual void SetSpokeCount (int s) = 0;
    00090   virtual int GetSpokeCount () = 0;
    00092   virtual void SetRoundnessFactor (float r) = 0;
    00094   virtual float GetRoundnessFactor () = 0;
    00095 };
    00096
    00100 struct iFlareHalo : public virtual iBase
    00101 {
    00102   SCF_INTERFACE(iFlareHalo,2,0,0);
    00109   virtual uint AddComponent (float pos, float w, float h, uint mode,
    00110     iMaterialWrapper *image) = 0;
    00111
    00115   virtual void SetComponentColor (uint component, const csVector4& color) = 0;
    00116 };
    00117
    00120 #endif // __CS_IENGINE_HALO_H__