Crystal Space: ivaria/simpleformer.h Source File (Crystal Space Public API Reference)

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# ivaria/simpleformer.h

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    00001 /*
    00002     Copyright (C) 2004 by Anders Stenberg, Daniel Duhprey
    00003
    00004     This library is free software; you can redistribute it and/or
    00005     modify it under the terms of the GNU Library General Public
    00006     License as published by the Free Software Foundation; either
    00007     version 2 of the License, or (at your option) any later version.
    00008
    00009     This library is distributed in the hope that it will be useful,
    00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012     Library General Public License for more details.
    00013
    00014     You should have received a copy of the GNU Library General Public
    00015     License along with this library; if not, write to the Free
    00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __CS_IVARIA_SIMPLEFORMER_H__
    00020 #define __CS_IVARIA_SIMPLEFORMER_H__
    00021
    00026 #include "csutil/scf.h"
    00027 #include "csutil/strset.h"
    00028
    00029 struct iImage;
    00030
    00031 class csVector3;
    00032
    00037 struct iSimpleFormerState : public virtual iBase
    00038 {
    00039   SCF_INTERFACE (iSimpleFormerState, 1, 0, 0);
    00040
    00046   virtual void SetHeightmap (iImage *heightmap) = 0;
    00047
    00055   virtual void SetHeightmap (float* data, unsigned int width,
    00056         unsigned int height) = 0;
    00057
    00062   virtual void SetScale (csVector3 scale) = 0;
    00063
    00068   virtual void SetOffset (csVector3 scale) = 0;
    00069
    00081   virtual bool SetIntegerMap (csStringID type, iImage* map, int scale = 1,
    00082         int offset = 0) = 0;
    00083
    00098   virtual bool SetFloatMap (csStringID type, iImage* map, float scale = 1.0,
    00099         float offset = 0.0) = 0;
    00100
    00102   virtual float *GetFloatMap () = 0;
    00103
    00107   virtual void SetMaterialScale(csVector2 scale)=0;
    00108
    00109 };
    00110
    00111 #endif // __CS_IVARIA_SIMPLEFORMER_H__
    00112
    00113