Crystal Space: iengine/lightmgr.h File Reference (Crystal Space Public API Reference)

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# iengine/lightmgr.h File Reference

Light manager. More...

`#include "csutil/scf.h"`

Go to the source code of this file.

## Classes
struct | iLightManager
| An engine (3D or iso) can implement this interface for the benefit of mesh objects so that they can request lighting information from the engine. More...
struct | iLightSectorInfluence
| A light-sector influence (LSI). More...

## Detailed Description

Light manager.

Definition in file lightmgr.h.