Crystal Space: csplugincommon/particlesys/partgen.h File Reference (Crystal Space Public API Reference)

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# csplugincommon/particlesys/partgen.h File Reference

Particle system. More...

`#include "csextern.h"`
`#include "csgeom/box.h"`
`#include "cstool/objmodel.h"`
`#include "csgeom/vector3.h"`
`#include "csgfx/shadervarcontext.h"`
`#include "cstool/rendermeshholder.h"`
`#include "csutil/cscolor.h"`
`#include "csutil/flags.h"`
`#include "csutil/floatrand.h"`
`#include "csutil/refarr.h"`
`#include "iengine/lightmgr.h"`
`#include "iengine/material.h"`
`#include "imesh/object.h"`
`#include "imesh/particle.h"`
`#include "imesh/partsys.h"`
`#include "imesh/sprite2d.h"`
`#include "ivideo/graph3d.h"`
`#include "csutil/win32/msvc_deprecated_warn_off.h"`
`#include "csutil/win32/msvc_deprecated_warn_on.h"`

Go to the source code of this file.

## Classes
class | csNewtonianParticleSystem
| This class has a set of particles that behave with phsyics. More...
class | csParticleSystem
| This class represents a particle system. More...
struct | csParticleSystem::PerFrameData

## Detailed Description

Particle system.

Definition in file partgen.h.