Crystal Space: itexture/iproctex.h Source File (Crystal Space Public API Reference)

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# itexture/iproctex.h

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    00001 /*
    00002     Copyright (C) 2003 by Jorrit Tyberghein
    00003               (C) 2003 by Frank Richter
    00004
    00005     This library is free software; you can redistribute it and/or
    00006     modify it under the terms of the GNU Library General Public
    00007     License as published by the Free Software Foundation; either
    00008     version 2 of the License, or (at your option) any later version.
    00009
    00010     This library is distributed in the hope that it will be useful,
    00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013     Library General Public License for more details.
    00014
    00015     You should have received a copy of the GNU Library General Public
    00016     License along with this library; if not, write to the Free
    00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00018 */
    00019
    00020 #ifndef __CS_ITEXTURE_IPROCTEX_H__
    00021 #define __CS_ITEXTURE_IPROCTEX_H__
    00022
    00031 #include "csutil/scf_interface.h"
    00032
    00033 struct iTextureFactory;
    00034
    00038 struct iProcTexture : public virtual iBase
    00039 {
    00040   SCF_INTERFACE(iProcTexture, 2,0,0);
    00042   virtual bool GetAlwaysAnimate () const = 0;
    00044   virtual void SetAlwaysAnimate (bool enable) = 0;
    00046   virtual iTextureFactory* GetFactory() = 0;
    00047 };
    00048
    00051 #endif