Crystal Space: cstool/procmesh.h Source File (Crystal Space Public API Reference)

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# cstool/procmesh.h

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    00001 /*
    00002     Copyright (C) 2006 by Jorrit Tyberghein
    00003
    00004     This library is free software; you can redistribute it and/or
    00005     modify it under the terms of the GNU Library General Public
    00006     License as published by the Free Software Foundation; either
    00007     version 2 of the License, or (at your option) any later version.
    00008
    00009     This library is distributed in the hope that it will be useful,
    00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012     Library General Public License for more details.
    00013
    00014     You should have received a copy of the GNU Library General Public
    00015     License along with this library; if not, write to the Free
    00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __CS_PROCMESH_H__
    00020 #define __CS_PROCMESH_H__
    00021
    00026 #include "csextern.h"
    00027
    00028 #include "csutil/ref.h"
    00029 #include "csutil/scf_implementation.h"
    00030 #include "iutil/objreg.h"
    00031 #include "cstool/csview.h"
    00032
    00033 struct iTextureHandle;
    00034
    00038 class CS_CRYSTALSPACE_EXPORT csMeshOnTexture
    00039 {
    00040 private:
    00041   csRef<iGraphics3D> g3d;
    00042   csRef<iEngine> engine;
    00043
    00044   // We will view the object through this view.
    00045   csRef<csView> view;
    00046   int cur_w, cur_h;
    00047
    00048   void UpdateView (int w, int h);
    00049
    00050 public:
    00056   csMeshOnTexture (iObjectRegistry* object_reg);
    00057
    00059   virtual ~csMeshOnTexture ();
    00060
    00066   csView* GetView () const { return view; }
    00067
    00074   void ScaleCamera (iMeshWrapper* mesh, int txtw, int txth);
    00075
    00080   void ScaleCamera (iMeshWrapper* mesh, float distance);
    00081
    00091   bool Render (iMeshWrapper* mesh, iTextureHandle* handle,
    00092       bool persistent = false);
    00093 };
    00094
    00095 #endif // __CS_PROCMESH_H__
    00096