<?xml version="1.0" encoding="utf-8" ?> 
<params>
  <name>std_rloop_diffuse</name>
  <steps>
    <!-- ambient lighting -->
    <step plugin="crystalspace.renderloop.step.generic">
      <shadertype>ambient</shadertype>
      <zoffset>yes</zoffset>
      <portaltraversal />
      <zuse />
      <defaultshader name="ambient" file="ambient.xml" />
    </step>
    <step plugin="crystalspace.renderloop.step.lightiter">
      <steps>
	<!-- diffuse lighting -->
	<step plugin="crystalspace.renderloop.step.generic">
	  <shadertype>diffuse</shadertype>
	  <zoffset>no</zoffset>
	  <ztest />
	  <defaultshader name="light_bumpmap" file="light_bumpmap.xml" />
	</step>
      </steps>
    </step>
  </steps>
</params>
