Crystal Space: csplugincommon/render3d/txtmgr.h Source File (Crystal Space Public API Reference)

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# csplugincommon/render3d/txtmgr.h

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    00001 /*
    00002     Copyright (C) 1998 by Jorrit Tyberghein
    00003
    00004     This library is free software; you can redistribute it and/or
    00005     modify it under the terms of the GNU Library General Public
    00006     License as published by the Free Software Foundation; either
    00007     version 2 of the License, or (at your option) any later version.
    00008
    00009     This library is distributed in the hope that it will be useful,
    00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012     Library General Public License for more details.
    00013
    00014     You should have received a copy of the GNU Library General Public
    00015     License along with this library; if not, write to the Free
    00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __CS_TXTMGR_H__
    00020 #define __CS_TXTMGR_H__
    00021
    00026 #include "csextern.h"
    00027 #include "csgfx/rgbpixel.h"
    00028 #include "csutil/parray.h"
    00029 #include "csutil/scf_implementation.h"
    00030 #include "csutil/weakrefarr.h"
    00031 #include "iengine/material.h"
    00032 #include "iengine/texture.h"
    00033 #include "ivideo/graph2d.h"
    00034 #include "ivideo/material.h"
    00035 #include "ivideo/shader/shader.h"
    00036 #include "ivideo/texture.h"
    00037 #include "ivideo/txtmgr.h"
    00038
    00039 class csTexture;
    00040 class csTextureManager;
    00041 struct iImage;
    00042 struct iConfigFile;
    00043 struct iGraphics2D;
    00044 struct iObjectRegistry;
    00045
    00060 class CS_CRYSTALSPACE_EXPORT csTextureHandle :
    00061   public scfImplementation1<csTextureHandle, iTextureHandle>
    00062 {
    00063 protected:
    00065   csRef<csTextureManager> texman;
    00066
    00068   int flags;
    00069
    00071   bool transp;
    00073   csRGBpixel transp_color;
    00074
    00075   csStringID texClass;
    00076   csAlphaMode::AlphaType alphaType;
    00077 public:
    00079   csTextureHandle (csTextureManager* texman, int Flags);
    00081   virtual ~csTextureHandle ();
    00082
    00087   void AdjustSizePo2 (int width, int height, int depth,
    00088     int& newwidth, int& newheight, int& newdepth);
    00089
    00091
    00092   int GetFlags () const { return flags; }
    00093
    00095   virtual void SetKeyColor (bool Enable);
    00096
    00098   virtual void SetKeyColor (uint8 red, uint8 green, uint8 blue);
    00099
    00104   virtual bool GetKeyColor () const;
    00105
    00107   virtual void GetKeyColor (uint8 &r, uint8 &g, uint8 &b) const;
    00108
    00110   virtual void *GetPrivateObject ()
    00111   { return (csTextureHandle *)this; }
    00112
    00118   virtual bool GetAlphaMap ()
    00119   { return false; }
    00120
    00127   static void CalculateNextBestPo2Size (int flags, const int orgDim,
    00128     int& newDim);
    00129
    00130   virtual csAlphaMode::AlphaType GetAlphaType () const
    00131   { return alphaType; }
    00132   virtual void SetAlphaType (csAlphaMode::AlphaType alphaType)
    00133   { this->alphaType = alphaType; }
    00134
    00135   virtual void SetTextureClass (const char* className);
    00136   virtual const char* GetTextureClass ();
    00137 };
    00138
    00144 class CS_CRYSTALSPACE_EXPORT csTextureManager :
    00145   public scfImplementation1<csTextureManager, iTextureManager>
    00146 {
    00147 protected:
    00148
    00149   //typedef csArray<csTextureHandle*> csTexVector;
    00150   typedef csWeakRefArray<csTextureHandle> csTexVector;
    00151
    00153   csTexVector textures;
    00154
    00156   iObjectRegistry *object_reg;
    00157
    00159   virtual void read_config (iConfigFile *config);
    00160 public:
    00162   csPixelFormat pfmt;
    00163
    00164   csStringID nameDiffuseTexture;
    00165
    00166   csStringSet texClassIDs;
    00167
    00169   csTextureManager (iObjectRegistry* object_reg, iGraphics2D *iG2D);
    00171   virtual ~csTextureManager ();
    00172
    00174   virtual void Clear ()
    00175   {
    00176     textures.DeleteAll ();
    00177   }
    00178 };
    00179
    00180 #endif // __CS_TXTMGR_H__