;Mesh.Thing.MaxSuperlightmapSize = 256
;Mesh.Thing.MaxSuperlightmapWidth = 256
;Mesh.Thing.MaxSuperlightmapHeight = 256
;Mesh.Thing.MaxSuperlightmapWaste = 0.6
Mesh.Thing.LightmapQuality = 3
;Mesh.Thing.EnableLightmaps = false

