Crystal Space: imesh/spritecal3d.h File Reference (Crystal Space Public API Reference)

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# imesh/spritecal3d.h File Reference

3D Cal3d (skeletal animation) sprite mesh object More...

`#include "csutil/scf.h"`
`#include "imesh/sprite3d.h"`

Go to the source code of this file.

## Classes
struct | csSpriteCal3DActiveAnim
struct | iAnimTimeUpdateHandler
| By default, csSpriteCal3DMeshObject::Advance() updates the model's via CalModel::update() with the elapsed time since the last advancement. More...
struct | iSpriteCal3DFactoryState
| This interface describes the API for the 3D sprite factory mesh object. More...
struct | iSpriteCal3DSocket
| A socket for specifying where sprites can plug into other sprites. More...
struct | iSpriteCal3DState
| This interface describes the API for changing the Cal3D sprite mesh object's animations playing and other current traits. More...

## Detailed Description

3D Cal3d (skeletal animation) sprite mesh object

Definition in file spritecal3d.h.