Crystal Space: 4.2.4.4 RoomCoordinate Class

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#### 4.2.4.4 RoomCoordinate Class

This is a very simple class that keeps track of a coordinate in the maze:

    class RoomCoordinate
    {
    public:
      int x, y, z;
      RoomCoordinate () : x (0), y (0), z (0) { }
      RoomCoordinate (int x, int y, int z) : x (x), y (y), z (z) { }
      RoomCoordinate (const RoomCoordinate& rc) : x (rc.x), y (rc.y), z (rc.z) { }
    # ifdef CS_DEBUG
      static bool IsValid (int x, int y, int z)
      {
        return (x >= 0 && x < MAZE_DIMENSION &&
    	    y >= 0 && y < MAZE_DIMENSION &&
    	    z >= 0 && z < MAZE_DIMENSION);
      }
      bool IsValid () const
      {
        return IsValid (x, y, z);
      }
    # endif
    };

One special thing in this class is the usage of the ``CS_DEBUG'` define. When your application is compiled in debug mode this define will be set. This means that you can do additional checks in debug mode that will disappear in optimize/release mode. This is very useful during development.

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