Crystal Space: cstool/rendermeshlist.h Source File (Crystal Space Public API Reference)

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# cstool/rendermeshlist.h

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    00001 /*
    00002   Copyright (C) 2003 by Marten Svanfeldt
    00003
    00004   This library is free software; you can redistribute it and/or
    00005   modify it under the terms of the GNU Library General Public
    00006   License as published by the Free Software Foundation; either
    00007   version 2 of the License, or (at your option) any later version.
    00008
    00009   This library is distributed in the hope that it will be useful,
    00010   but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012   Library General Public License for more details.
    00013
    00014   You should have received a copy of the GNU Library General Public
    00015   License along with this library; if not, write to the Free
    00016   Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __CS_RENDERMESHLIST_H__
    00020 #define __CS_RENDERMESHLIST_H__
    00021
    00026 #include "csextern.h"
    00027
    00028 #include "csgeom/vector3.h"
    00029 #include "csutil/parray.h"
    00030
    00031 #include "ivideo/graph3d.h"
    00032
    00033 struct iEngine;
    00034 struct iMeshWrapper;
    00035 struct iObjectRegistry;
    00036 struct iRenderView;
    00037
    00038 struct csRenderMesh;
    00039
    00040
    00045 class CS_CRYSTALSPACE_EXPORT csRenderMeshList
    00046 {
    00047 public:
    00053   csRenderMeshList (iEngine* engine);
    00054
    00058   ~csRenderMeshList ();
    00059
    00063   void AddRenderMeshes (csRenderMesh** meshes, int num, long renderPriority,
    00064         csZBufMode z_buf_mode, iMeshWrapper* mesh);
    00065
    00070   size_t SortMeshLists (iRenderView *rview);
    00071
    00075   void GetSortedMeshes (csRenderMesh** meshes, iMeshWrapper** imeshes);
    00076
    00080   void Empty ();
    00081
    00082 private:
    00083   struct meshListEntry
    00084   {
    00085     csRenderMesh* rm;
    00086     iMeshWrapper* mesh;
    00087
    00088     meshListEntry (csRenderMesh* mesh, iMeshWrapper* imesh)
    00089       : rm(mesh), mesh(imesh) {}
    00090   };
    00091
    00093   struct renderMeshListInfo
    00094   {
    00096     long renderPriority;
    00097
    00099     int sortingOption;
    00100
    00102     csArray<meshListEntry> meshList;
    00103
    00104   };
    00105
    00106   csPDelArray < renderMeshListInfo > renderList;
    00107   iEngine* engine;
    00108
    00109   static int SortMeshMaterial (meshListEntry const& me1,
    00110         meshListEntry const& me2);
    00111   static int SortMeshBack2Front (meshListEntry const& me1,
    00112         meshListEntry const& me2);
    00113   static int SortMeshFront2Back (meshListEntry const& me1,
    00114         meshListEntry const& me2);
    00115   static csVector3 sort_CameraPosition;
    00116 };
    00117
    00118 #endif //__CS_RENDERMESHLIST_H__