<shader compiler="xmlshader" name="light">
  <technique priority="300">
    <pass>
      <mixmode><add /></mixmode>
      <buffer source="normal" destination="normal" />
      <texture name="tex diffuse" destination="Texture" />
      <vp plugin="glcg" file="/shader/vertexlight.cgvp" />
      <fp plugin="glcg" file="/shader/passthrough.cgfp" />
    </pass>
  </technique>
</shader>
