Crystal Space: CS::PluginCommon::SoftShader::iDefaultScanlineRenderer Struct Reference (Crystal Space Public API Reference)

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# CS::PluginCommon::SoftShader::iDefaultScanlineRenderer Struct Reference

Default software scanline renderer. More...

`#include <csplugincommon/softshader/scanline.h>`

Inheritance diagram for CS::PluginCommon::SoftShader::iDefaultScanlineRenderer:

[legend]
List of all members.

## Public Member Functions
virtual void | SetColorSum (bool enable)=0
| Enable/disable color sum.
virtual void | SetFlatColor (const csVector4 &v)=0
| Set the flat color used in lieu a texture when none is given.
virtual void | SetShift (int rgbShift, int alphaShift)=0
| Set shift amounts for RGB and Alpha parts of the final pixel color.

## Detailed Description

Default software scanline renderer.

Definition at line 114 of file scanline.h.

## Member Function Documentation

virtual void CS::PluginCommon::SoftShader::iDefaultScanlineRenderer::SetColorSum | ( | bool | enable | ) | `[pure virtual]`

Enable/disable color sum.

virtual void CS::PluginCommon::SoftShader::iDefaultScanlineRenderer::SetFlatColor | ( | const csVector4 & | v | ) | `[pure virtual]`

Set the flat color used in lieu a texture when none is given.

virtual void CS::PluginCommon::SoftShader::iDefaultScanlineRenderer::SetShift | ( | int | rgbShift,
|  | int | alphaShift |
| ) |  |  | `[pure virtual]`

Set shift amounts for RGB and Alpha parts of the final pixel color.

Positive shifts left, negative right. 0 means no shift. Can be used to realize a multiplication (with limited factors) of the pixel color components.

The documentation for this struct was generated from the following file:

- csplugincommon/softshader/scanline.h