Engine.Lighting.Ambient.Red = 10
Engine.Lighting.Ambient.Green = 10
Engine.Lighting.Ambient.Blue = 10

Engine.Lighting.Reflections = 2
Engine.Lighting.Radiosity = no

Engine.Lighting.Radiosity.Enable = no
Engine.Lighting.Radiosity.DoStaticSpecular = no
Engine.Lighting.Radiosity.StaticSpecularAmount = 0.70
Engine.Lighting.Radiosity.StaticSpecularTightness = 4
Engine.Lighting.Radiosity.ColourBleed = 1.0
Engine.Lighting.Radiosity.StopPriority = 0.1
Engine.Lighting.Radiosity.StopImprovement = 100.0
Engine.Lighting.Radiosity.StopIterations = 10000
Engine.Lighting.Radiosity.SourcePatchSize = 16

;Engine.ClearZBuffer = no
;Engine.ClearScreen = no

;Engine.RenderLoop.Default = /shader/std_rloop_ambient.xml

