Crystal Space: 4.9.2 Renderloops

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### 4.9.2 Renderloops

A renderloop is an engine structure that tells the engine how to render the objects in a given sector. Basically it tells the engine the steps required to do the rendering of the mesh objects and also the steps required to do the lighting. You can make your own renderloops but typically you would use one of the standard provided renderloops from the ``data/shader'` directory.

TODO

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