Crystal Space: iengine/camera.h File Reference (Crystal Space Public API Reference)

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# iengine/camera.h File Reference

Camera object. More...

`#include "csutil/scf.h"`

Go to the source code of this file.

## Classes
struct | iCamera
| Camera class. More...
struct | iCameraSectorListener
| Implement this interface if you are interested in learning when the camera changes sector. More...
## Defines
#define | CS_VEC_BACKWARD csVector3(0,0,-1)
#define | CS_VEC_DOWN csVector3(0,-1,0)
#define | CS_VEC_FORWARD csVector3(0,0,1)
#define | CS_VEC_LEFT csVector3(-1,0,0)
#define | CS_VEC_RIGHT csVector3(1,0,0)
#define | CS_VEC_ROT_LEFT csVector3(0,-1,0)
#define | CS_VEC_ROT_RIGHT csVector3(0,1,0)
#define | CS_VEC_TILT_DOWN (-csVector3(-1,0,0))
#define | CS_VEC_TILT_LEFT (-csVector3(0,0,-1))
#define | CS_VEC_TILT_RIGHT (-csVector3(0,0,1))
#define | CS_VEC_TILT_UP (-csVector3(1,0,0))
#define | CS_VEC_UP csVector3(0,1,0)

## Detailed Description

Camera object.

Definition in file camera.h.