Crystal Space: csCLQAttenuation Struct Reference (Crystal Space Public API Reference)

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# csCLQAttenuation Struct Reference

Constant, Linear, Quadratic attenuation Out = in /(const + distance*lin + distance^2*quad). More...

`#include <csgfx/vertexlight.h>`

List of all members.

## Public Member Functions
| csCLQAttenuation (const csLightProperties &light)
CS_FORCEINLINE_TEMPLATEMETHOD void | operator() (float distance, float &dp) const
## Public Attributes
csVector3 | attnVec

## Detailed Description

Constant, Linear, Quadratic attenuation Out = in /(const + distance*lin + distance^2*quad).

Definition at line 200 of file vertexlight.h.

The documentation for this struct was generated from the following file:

- csgfx/vertexlight.h