Crystal Space: imesh/particles.h File Reference (Crystal Space Public API Reference)

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# imesh/particles.h File Reference

Particle System Interface. More...

`#include "csutil/scf_interface.h"`
`#include "csgeom/obb.h"`
`#include "csgeom/vector2.h"`
`#include "csgeom/vector3.h"`
`#include "csgeom/quaternion.h"`
`#include "csutil/array.h"`
`#include "csutil/cscolor.h"`
`#include "csutil/ref.h"`

Go to the source code of this file.

## Classes
struct | csParticle
| Data representation of a single particle. More...
struct | csParticleAux
| Auxiliary data per particle, not used as often. More...
struct | csParticleBuffer
| Buffer holder for particle buffers. More...
struct | iParticleBuiltinEffectorFactory
| Factory for builtin effectors. More...
struct | iParticleBuiltinEffectorForce
| Simple force/acceleration applied to particles. More...
struct | iParticleBuiltinEffectorLinColor
| Simple linear interpolation of particle color based on particle lifetime. More...
struct | iParticleBuiltinEffectorVelocityField
| Velocity field effector. More...
struct | iParticleBuiltinEmitterBase
struct | iParticleBuiltinEmitterBox
struct | iParticleBuiltinEmitterCone
struct | iParticleBuiltinEmitterCylinder
struct | iParticleBuiltinEmitterFactory
| Factory for builtin emitter-types. More...
struct | iParticleBuiltinEmitterSphere
struct | iParticleEffector
| Base interface for particle effector. More...
struct | iParticleEmitter
| A particle emitter. More...
struct | iParticleSystem
| Properties for particle system object. More...
struct | iParticleSystemBase
| Base properties for particle system. More...
struct | iParticleSystemFactory
| Properties for particle system factory. More...
## Enumerations
enum | csParticleBuiltinEffectorVFType { CS_PARTICLE_BUILTIN_SPIRAL, CS_PARTICLE_BUILTIN_RADIALPOINT }
| Velocity field effector types Determine the ODE the velocity field effector will solve to get new particle positions from current ones. More...
enum | csParticleBuiltinEmitterPlacement { CS_PARTICLE_BUILTIN_CENTER, CS_PARTICLE_BUILTIN_VOLUME, CS_PARTICLE_BUILTIN_SURFACE }
| Set where in the emitter the builtin emitters should spawn their particles. More...
enum | csParticleIntegrationMode { CS_PARTICLE_INTEGRATE_NONE, CS_PARTICLE_INTEGRATE_LINEAR, CS_PARTICLE_INTEGRATE_BOTH }
| Particle integration mode. More...
enum | csParticleRenderOrientation { CS_PARTICLE_CAMERAFACE, CS_PARTICLE_CAMERAFACE_APPROX, CS_PARTICLE_ORIENT_COMMON, CS_PARTICLE_ORIENT_COMMON_APPROX, CS_PARTICLE_ORIENT_VELOCITY, CS_PARTICLE_ORIENT_SELF, CS_PARTICLE_ORIENT_SELF_FORWARD }
| Particle orientation. More...
enum | csParticleRotationMode { CS_PARTICLE_ROTATE_NONE, CS_PARTICLE_ROTATE_TEXCOORD, CS_PARTICLE_ROTATE_VERTICES }
| Rotation mode. More...
enum | csParticleSortMode { CS_PARTICLE_SORT_NONE, CS_PARTICLE_SORT_DISTANCE, CS_PARTICLE_SORT_DOT }
| Sorting modes for particle renderer. More...
enum | csParticleTransformMode { CS_PARTICLE_LOCAL_MODE, CS_PARTICLE_LOCAL_EMITTER, CS_PARTICLE_WORLD_MODE }
| Particle transformation mode. More...

## Detailed Description

Particle System Interface.

Definition in file particles.h.