Crystal Space: 2.5 Platform Specific Problems

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## 2.5 Platform Specific Problems

These problems are relevant for both compiling and running. Crystal Space is work in progress. Expect these problems to go away in the future.

- Software renderer: Crystal Space requires a 15-bit, 16-bit, or 32-bit display to run. It will not work on 24-bit displays.
- OpenGL: If you are using OpenGL but everything goes in slow motion then it is possible that you are running software emulated OpenGL. This can happen if there is a problem with the installation of the OpenGL driver for your system. Updating that driver might fix this situation. Another problem may be that you are using a map which uses stencil buffer (like the default map that is used by walktest and the maps that use stencil shadows). For hardware accelerated stencil operations you need a 24/32-bit display.
- Direct3D: Not currently supported. (If you would like to write a Direct3D renderer, please contact us.)

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