<?xml version="1.0" encoding="utf-8" ?> 
<params>
  <name>std_rloop_terrainfixed</name>
  <steps>
        <!-- ambient lighting -->
        <step plugin="crystalspace.renderloop.step.generic">
          <shadertype>ambient</shadertype>
          <zoffset>yes</zoffset>
          <zuse />
        </step>
        <!-- draws terrain splatting -->
        <step plugin="crystalspace.renderloop.step.generic">
          <shadertype>terrain splat</shadertype>
          <zoffset>no</zoffset>
	  <zuse />
        </step>
        <!-- draws geometry -->
        <step plugin="crystalspace.renderloop.step.generic">
          <shadertype>standard</shadertype>
          <zoffset>no</zoffset>
          <zuse />
	  <defaultshader name="std_lighting" />
	  <nodefaulttrigger>ambient</nodefaulttrigger>
	  <nodefaulttrigger>terrain splat</nodefaulttrigger>
	  <portaltraversal/>
        </step>
  </steps>
</params>
