Crystal Space: iengine/mesh.h File Reference (Crystal Space Public API Reference)

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# iengine/mesh.h File Reference

Mesh interfaces. More...

`#include "csutil/scf.h"`
`#include "csgeom/box.h"`
`#include "csgeom/vector3.h"`
`#include "ivideo/graph3d.h"`

Go to the source code of this file.

## Classes
struct | csHitBeamResult
| Return structure for the iMeshWrapper->HitBeam() routines. More...
struct | csScreenBoxResult
| Return structure for iMeshWrapper->GetScreenBoundingBox(). More...
struct | iMeshDrawCallback
| Set a callback which is called just before the object is drawn. More...
struct | iMeshFactoryList
| A list of mesh factories. More...
struct | iMeshFactoryWrapper
| A mesh factory wrapper is an engine-level object that wraps around a mesh object factory (iMeshObjectFactory). More...
struct | iMeshList
| A list of meshes. More...
struct | iMeshWrapper
| A mesh wrapper is an engine-level object that wraps around an actual mesh object (iMeshObject). More...
struct | iMeshWrapperIterator
| This is an iterator mesh wrappers. More...
## Meshwrapper flags
#define | CS_ENTITY_CAMERA 4
| If CS_ENTITY_CAMERA is set then this entity will be always be centerer around the same spot relative to the camera.
#define | CS_ENTITY_DETAIL 2
| If CS_ENTITY_DETAIL is set then this entity is a detail object.
#define | CS_ENTITY_INVISIBLE (CS_ENTITY_INVISIBLEMESH+CS_ENTITY_NOHITBEAM)
| If CS_ENTITY_INVISIBLE is set then this thing will not be rendered.
#define | CS_ENTITY_INVISIBLEMESH 8
| If CS_ENTITY_INVISIBLEMESH is set then this thing will not be rendered.
#define | CS_ENTITY_NOCLIP 128
| If CS_ENTITY_NOCLIP is set then this entity will be drawn fully (unclipped to portal frustum) and only once for every frame/camera combination.
#define | CS_ENTITY_NOHITBEAM 64
| If CS_ENTITY_NOHITBEAM is set then this thing will not react to HitBeam calls.
#define | CS_ENTITY_NOLIGHTING 32
| If CS_ENTITY_NOLIGHTING is set then this thing will not be lit.
#define | CS_ENTITY_NOSHADOWS 16
| If CS_ENTITY_NOSHADOWS is set then this thing will not cast shadows.
## SetLightingUpdate flags
#define | CS_LIGHTINGUPDATE_ALWAYSUPDATE 2
| If this flag for iMeshWrapper->SetLightingUpdate() is set then the set of relevant lights will be recalculated every time.
#define | CS_LIGHTINGUPDATE_SORTRELEVANCE 1
| This is a flag for iMeshWrapper->SetLightingUpdate().

## Detailed Description

Mesh interfaces.

Definition in file mesh.h.