Crystal Space: Class Members (Crystal Space Public API Reference)

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Here is a list of all documented class members with links to the class documentation for each member:

### - v -

- v : csSprite2DVertex, csCompressVertexInfo, csQuaternion
- v1 : csBox3::bEdge
- v2 : csBox3::bEdge
- v_o2t : csTransform
- val : getopt_option
- valid : csShaderProgram::ProgramParam
- ValidateTemplate() : iShaderCompiler
- Value : csSemaphore, SYMBOL_INFOW, SYMBOL_INFO, csCommandLineOption
- value : CS::TypeTraits::IsSame< Type1, Type2 >, CS::TypeTraits::IsReference< Type >, CS::TypeTraits::Implementation::IsSameImpl< T, U >, CS::TypeTraits::Implementation::TraitAnd< true, true, true, true, true, true, true >, CS::TypeTraits::Implementation::TraitAnd< b1, b2, b3, b4, b5, b6, b7 >, CS::TypeTraits::Implementation::IsReferenceImpl< T >, csHash< T, K, ArrayMemoryAlloc >::Element, csGenerateImageLayer
- valuefunc : csGenerateImageTextureBlend
- ValueType : csFIFO< T, ElementHandler, MemoryAllocator >, csBlockAllocator< T, Allocator, ObjectDispose >, csArray< T, ElementHandler, MemoryAllocator, CapacityHandler >
- var : csShaderProgram::ProgramParam, csShaderExpression::oper_arg
- varAmbient : csLightShaderVarCache
- VariableChanged() : iSharedVariableListener
- variablecontext : csRenderMesh
- variablemap : csShaderProgram
- VariableMapEntry() : csShaderProgram::VariableMapEntry
- variables : CS::ShaderVariableContextImpl
- VariableType : csShaderVariable
- varLightCount : csLightShaderVarCache
- vec4 : csShaderExpression::oper_arg
- VECTOR2 : csShaderVariable
- VECTOR3 : csShaderVariable
- VECTOR4 : csShaderVariable
- Version : MINIDUMP_HEADER
- version : csRenderBuffer
- version_made_by : ZIP_central_directory_file_header
- version_needed_to_extract : ZIP_central_directory_file_header, ZIP_local_file_header
- VersionInfo : MINIDUMP_MODULE_CALLBACK
- Vertex : csVertexStatus
- vertex_buffer : csParticleSystem::PerFrameData
- vertexCount : csSimpleRenderMesh, CS::ImportKit::Container::Model::Mesh
- VertexCount : csParticleSystem
- VertexPointer : csGLStateCache, csGLStateCacheContext
- vertices : csSimpleRenderMesh, csMeshedPolygon, csTriangleVertices, csPoly3D, csPoly2D, csBox3::Outline
- vertices_idx : csPolyIndexed
- verts : CS::ImportKit::Container::Model::Mesh
- view : FrameBegin3DDraw
- Virtual : IMAGEHLP_STACK_FRAME, STACKFRAME64
- vis_cb : csParticleSystem
- VisCallback : csMeshObject
- visible : csProcTexture
- Visible() : csDMath3, csMath3, csMath2
- Visit() : iTextureWrapper, iMaterialEngine, iMaterialWrapper, csProcTexture
- VisTest() : iVisibilityCuller
- Volume() : csOBB, csBox3
- vpHeight : csGraphics2D
- vpointer : csGLStateCache
- vpSet : csGraphics2D
- vpWidth : csGraphics2D
- vsize : csGLStateCache, csGLStateCacheContext
- vstride : csGLStateCache, csGLStateCacheContext
- vsync : csGraphics2D
- vt1 : csPolygonMeshEdge
- vt2 : csPolygonMeshEdge
- vtype : csGLStateCache, csGLStateCacheContext