Crystal Space: csBSPTree Class Reference (Crystal Space Public API Reference)

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# csBSPTree Class Reference
[Geometry utilities]

This BSP-tree is a binary tree that organizes a triangle mesh. More...

`#include <csgeom/bsptree.h>`

List of all members.

## Public Member Functions
const csDirtyAccessArray< int > & | Back2Front (const csVector3 &pos)
| Traverse the tree from back to front.
void | Build (csTriangle *triangles, int num_triangles, csVector3 *vertices)
| Build the BSP tree given the set of triangles.
void | Clear ()
| Clear the BSP-tree.
| csBSPTree ()
| Create a new empty BSP-tree.
| ~csBSPTree ()
| Destroy the BSP-tree.

## Detailed Description

This BSP-tree is a binary tree that organizes a triangle mesh.

This tree will not split triangles. If a triangle needs to be split then it will be put in the two nodes.

Definition at line 45 of file bsptree.h.

## Constructor & Destructor Documentation

csBSPTree::csBSPTree | ( |  | ) |

Create a new empty BSP-tree.

csBSPTree::~csBSPTree | ( |  | ) |

Destroy the BSP-tree.

## Member Function Documentation

const csDirtyAccessArray<int>& csBSPTree::Back2Front | ( | const csVector3 & | pos | ) |

Traverse the tree from back to front.

This will return an array containing the triangle indices in back2front order. The array will not contain double elements.

void csBSPTree::Build | ( | csTriangle * | triangles,
|  | int | num_triangles,
|  | csVector3 * | vertices |
| ) |  |  |

Build the BSP tree given the set of triangles.

void csBSPTree::Clear | ( |  | ) |

Clear the BSP-tree.

The documentation for this class was generated from the following file:

- csgeom/bsptree.h