<shader compiler="xmlshader" name="character_bump">
  <technique priority="100">
    <pass>
        <mixmode><srcalphaadd /></mixmode>
        <buffer source="texture coordinate 0" destination="texture coordinate 0" />
        <buffer source="normal" destination="normal" />
        <buffer source="tangent" destination="texture coordinate 1" />
        <buffer source="binormal" destination="texture coordinate 2" />
        <buffer source="bone data" destination="texture coordinate 3" />
        <vp plugin="glcg" file="/shader/character/character_bump.cgvp" />
        <texture destination="TexNormal" name="tex normal" />
        <texture destination="TexDiffuse" name="tex diffuse" />
        <texture destination="TexAttn" name="light 0 attenuationtex" />
        <fp plugin="glcg" file="/shader/specular/specular.cgfp" />
     </pass>
  </technique>
</shader>
