PLIB Network Library
-------------------

DESCRIPTION:

This is a C++ library for making networked games.
It includes event-driven channels, support for
buffering and pipelining, a monitor server for remote
telnet admin, and binary messages.

HISTORY

Initial work by Dave McClurg <dpm@efn.org>
This library is based on from a high-performance
internet server architecture for Python called Medusa.
  http://www.nightmare.com/medusa/medusa.html
Added binary messages and PLIB naming conventions

LICENSING:

This library is distributed with PLIB under the GNU LGPL.


MEDUSA COPYRIGHT:

---
Copyright 1996 by Sam Rushing

                        All Rights Reserved

Permission to use, copy, modify, and distribute this software and
its documentation for any purpose and without fee is hereby
granted, provided that the above copyright notice appear in all
copies and that both that copyright notice and this permission
notice appear in supporting documentation, and that the name of Sam
Rushing not be used in advertising or publicity pertaining to
distribution of the software without specific, written prior
permission.

SAM RUSHING DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
NO EVENT SHALL SAM RUSHING BE LIABLE FOR ANY SPECIAL, INDIRECT OR
CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
---
