<library>
    <textures>
        <texture name="stone2">
            <file>/lib/stdtex/stone2.jpg</file>
        </texture>
        <texture name="stone2dot">
            <file>/lib/stdtex/stone2DOT3.png</file>
            <class>normalmap</class>
        </texture>
    </textures>
    <materials>
        <material name="stone2">
            <texture>stone2</texture>
	    <shader type="ambient">ambient</shader>
	    <shader type="diffuse">light_bumpmap</shader>
        </material>
    </materials>
<meshfact name="gmbox">
    <plugin>crystalspace.mesh.loader.factory.genmesh</plugin>
    <params>
        <material>stone2</material>
            <box>
                <min x="-0.2" y="-0.15" z="-0.15" />
                <max x="0.2" y="0.17" z="0.15" />
            </box>
	<autonormals />
    </params>
</meshfact>
</library>
