iPcSolid Struct Reference
A solid representation of an entity. More...
#include <propclass/solid.h>
Public Member Functions | |
| virtual iCollider * | GetCollider ()=0 |
| Get (and create if needed) the collider for this mesh. | |
| virtual iPcMesh * | GetMesh () const =0 |
| Get the current mesh on which we're working. | |
| virtual void | SetMesh (iPcMesh *mesh)=0 |
| Set mesh from which to create the solid representation. | |
Detailed Description
A solid representation of an entity.This is used for collision detection.
Definition at line 33 of file solid.h.
Member Function Documentation
| virtual iCollider* iPcSolid::GetCollider | ( | ) | [pure virtual] |
Get (and create if needed) the collider for this mesh.
If this returns 0 it means that the mesh object on which this property class is being used does not support collision detection.
| virtual iPcMesh* iPcSolid::GetMesh | ( | ) | const [pure virtual] |
Get the current mesh on which we're working.
| virtual void iPcSolid::SetMesh | ( | iPcMesh * | mesh | ) | [pure virtual] |
Set mesh from which to create the solid representation.
If not set a default mesh will be found from the parent entity.
The documentation for this struct was generated from the following file:
- propclass/solid.h
Generated for CEL: Crystal Entity Layer by doxygen 1.4.7
