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#ifndef PALETTEEDITORADVANCED_H
#define PALETTEEDITORADVANCED_H

#include "paletteeditoradvancedbase.h"

class PaletteEditorAdvanced : public PaletteEditorAdvancedBase
{
    Q_OBJECT
public:
    PaletteEditorAdvanced( QWidget * parent=0, const char * name=0,
                           bool modal=false, Qt::WindowFlags f=0 );
    ~PaletteEditorAdvanced();

    static QPalette getPalette( bool *ok, const QPalette &pal, Qt::BackgroundMode mode = Qt::PaletteBackground,
                                QWidget* parent = 0, const char* name = 0 );

protected slots:
    void paletteSelected(int);

    void onCentral( int );
    void onEffect( int );

    void onChooseCentralColor();
    void onChooseEffectColor();

    void onToggleBuildEffects( bool );
    void onToggleBuildInactive( bool );
    void onToggleBuildDisabled( bool );

protected:
    void mapToActiveCentralRole( const QColor& );
    void mapToActiveEffectRole( const QColor& );
    void mapToActivePixmapRole( const QPixmap& );
    void mapToInactiveCentralRole( const QColor& );
    void mapToInactiveEffectRole( const QColor& );
    void mapToInactivePixmapRole( const QPixmap& );
    void mapToDisabledCentralRole( const QColor& );
    void mapToDisabledEffectRole( const QColor& );
    void mapToDisabledPixmapRole( const QPixmap& );


    void buildPalette();
    void buildActiveEffect();
    void buildInactive();
    void buildInactiveEffect();
    void buildDisabled();
    void buildDisabledEffect();

private:
    void setPreviewPalette( const QPalette& );
    void updateColorButtons();
    void setupBackgroundMode( Qt::BackgroundMode );

    QPalette pal() const;
    void setPal( const QPalette& );

    QColorGroup::ColorRole centralFromItem( int );
    QColorGroup::ColorRole effectFromItem( int );
    QPalette editPalette;
    QPalette previewPalette;

    int selectedPalette;
};

#endif
