Qt 4.3: context2d.cpp Example File (script/context2d/context2d.cpp)

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# context2d.cpp Example File
script/context2d/context2d.cpp

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     **
     ** This file is part of the example classes of the Qt Toolkit.
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     #include "context2d.h"

     #include "qcontext2dcanvas.h"

     #include <QVariant>

     #include <math.h>
     static const double Q_PI   = 3.14159265358979323846;   // pi

     #define DEGREES(t) ((t) * 180.0 / Q_PI)

     #define qClamp(val, min, max) qMin(qMax(val, min), max)
     static QList<qreal> parseNumbersList(QString::const_iterator &itr)
     {
         QList<qreal> points;
         QString temp;
         while ((*itr).isSpace())
             ++itr;
         while ((*itr).isNumber() ||
                (*itr) == '-' || (*itr) == '+' || (*itr) == '.') {
             temp = QString();

             if ((*itr) == '-')
                 temp += *itr++;
             else if ((*itr) == '+')
                 temp += *itr++;
             while ((*itr).isDigit())
                 temp += *itr++;
             if ((*itr) == '.')
                 temp += *itr++;
             while ((*itr).isDigit())
                 temp += *itr++;
             while ((*itr).isSpace())
                 ++itr;
             if ((*itr) == ',')
                 ++itr;
             points.append(temp.toDouble());
             //eat spaces
             while ((*itr).isSpace())
                 ++itr;
         }

         return points;
     }

     static QColor colorFromString(const QString &name)
     {
         QString::const_iterator itr = name.constBegin();
         QList<qreal> compo;
         if (name.startsWith("rgba(")) {
             ++itr; ++itr; ++itr; ++itr; ++itr;
             compo = parseNumbersList(itr);
             if (compo.size() != 4) {
                 return QColor();
             }
             //alpha seems to be always between 0-1
             compo[3] *= 255;
             return QColor((int)compo[0], (int)compo[1],
                           (int)compo[2], (int)compo[3]);
         } else if (name.startsWith("rgb(")) {
             ++itr; ++itr; ++itr; ++itr;
             compo = parseNumbersList(itr);
             if (compo.size() != 3) {
                 return QColor();
             }
             return QColor((int)qClamp(compo[0], qreal(0), qreal(255)),
                           (int)qClamp(compo[1], qreal(0), qreal(255)),
                           (int)qClamp(compo[2], qreal(0), qreal(255)));
         } else {
             //QRgb color;
             //CSSParser::parseColor(name, color);
             return QColor(name);
         }
     }

     static QPainter::CompositionMode compositeOperatorFromString(const QString &compositeOperator)
     {
         if ( compositeOperator == "source-over" ) {
             return QPainter::CompositionMode_SourceOver;
         } else if ( compositeOperator == "source-out" ) {
             return QPainter::CompositionMode_SourceOut;
         } else if ( compositeOperator == "source-in" ) {
             return QPainter::CompositionMode_SourceIn;
         } else if ( compositeOperator == "source-atop" ) {
             return QPainter::CompositionMode_SourceAtop;
         } else if ( compositeOperator == "destination-atop" ) {
             return QPainter::CompositionMode_DestinationAtop;
         } else if ( compositeOperator == "destination-in" ) {
             return QPainter::CompositionMode_DestinationIn;
         } else if ( compositeOperator == "destination-out" ) {
             return QPainter::CompositionMode_DestinationOut;
         } else if ( compositeOperator == "destination-over" ) {
             return QPainter::CompositionMode_DestinationOver;
         } else if ( compositeOperator == "darker" ) {
             return QPainter::CompositionMode_SourceOver;
         } else if ( compositeOperator == "lighter" ) {
             return QPainter::CompositionMode_SourceOver;
         } else if ( compositeOperator == "copy" ) {
             return QPainter::CompositionMode_Source;
         } else if ( compositeOperator == "xor" ) {
             return QPainter::CompositionMode_Xor;
         }

         return QPainter::CompositionMode_SourceOver;
     }

     void CanvasGradientData::setup(QScriptEngine *e)
     {
         QScriptValue proto = e->newObject();
         proto.setProperty("addColorStop", e->newFunction(&CanvasGradientData::addColorStop, /*length=*/ 2));
         e->setDefaultPrototype(qRegisterMetaType<CanvasGradient>(), proto);
     }

     QScriptValue CanvasGradientData::addColorStop(QScriptContext *ctx, QScriptEngine *e)
     {
         QVariant self = ctx->thisObject().toVariant();

         if (qVariantCanConvert<CanvasGradient>(self)) {
             CanvasGradient g = qvariant_cast<CanvasGradient>(self);
             qsreal pos = ctx->argument(0).toNumber();
             QColor color = colorFromString(ctx->argument(1).toString());
             g->gradient.setColorAt(pos, color);
         }
         return e->undefinedValue();
     }

     void Context2D::save()
     {
         m_stateStack.push(m_state);
         m_painter.save();
     }

     void Context2D::restore()
     {
         if (!m_stateStack.isEmpty())
             m_state = m_stateStack.pop();
         m_painter.restore();
     }

     void Context2D::scale(qreal x, qreal y)
     {
         if (m_state.creatingShape)
             m_state.matrix.scale(x, y);
         m_painter.scale(x, y);
     }

     void Context2D::rotate(qreal angle)
     {
         if (m_state.creatingShape)
             m_state.matrix.rotate(DEGREES(angle));
         m_painter.rotate(DEGREES(angle));
     }

     void Context2D::translate(qreal x, qreal y)
     {
         if (m_state.creatingShape)
             m_state.matrix.translate(x, y);
         m_painter.translate(x, y);
     }

     void Context2D::transform(qreal m11, qreal m12, qreal m21, qreal m22,
                               qreal dx, qreal dy)
     {
         QMatrix mat(m11, m12,
                     m21, m22,
                     dx, dy);
         if (m_state.creatingShape)
             m_state.matrix *= mat;
         m_painter.setMatrix(mat, true);
     }

     void Context2D::setTransform(qreal m11, qreal m12, qreal m21, qreal m22,
                                  qreal dx, qreal dy)
     {
         QMatrix mat(m11, m12,
                     m21, m22,
                     dx, dy);
         if (m_state.creatingShape)
             m_state.matrix = mat;
         m_painter.setMatrix(mat, false);
     }

     void Context2D::setGlobalAlpha(qreal alpha)
     {
         m_painter.setOpacity(alpha);
     }

     void Context2D::setGlobalCompositeOperation(const QString &op)
     {
         QPainter::CompositionMode mode =
             compositeOperatorFromString(op);

         m_painter.setCompositionMode(mode);
     }

     void Context2D::setStrokeStyle(const QVariant &style)
     {
         QPen pen = m_painter.pen();
         if (qVariantCanConvert<CanvasGradient>(style)) {
             CanvasGradient cg = qvariant_cast<CanvasGradient>(style);
             pen.setBrush(cg->qgradient());
         } else {
             QColor clr = colorFromString(style.toString());
             pen.setColor(clr);
         }
         if (pen.style() == Qt::NoPen)
             pen.setStyle(Qt::SolidLine);
         m_painter.setPen(pen);
     }

     void Context2D::setFillStyle(const QVariant &style)
     {
         if (qVariantCanConvert<CanvasGradient>(style)) {
             CanvasGradient cg = qvariant_cast<CanvasGradient>(style);
             m_painter.setBrush(cg->qgradient());
         } else {
             QColor clr = colorFromString(style.toString());
             m_painter.setBrush(clr);
         }
     }

     qreal Context2D::globalAlpha() const
     {
         return m_painter.opacity();
     }

     QString Context2D::globalCompositeOperation() const
     {
         return 0;
     }

     QVariant Context2D::strokeStyle() const
     {
         return m_painter.pen().color().name();
     }

     QVariant Context2D::fillStyle() const
     {
         return m_painter.brush().color().name();
     }

     CanvasGradient Context2D::createLinearGradient(qreal x0, qreal y0,
                                                    qreal x1, qreal y1)
     {
         QLinearGradient g(x0, y0, x1, y1);
         return CanvasGradient(new CanvasGradientData(g));
     }

     CanvasGradient Context2D::createRadialGradient(qreal x0, qreal y0,
                                                    qreal r0, qreal x1,
                                                    qreal y1, qreal r1)
     {
         QRadialGradient g(QPointF(x1, y1), r0+r1, QPointF(x0, y0));
         return CanvasGradient(new CanvasGradientData(g));
     }

     void Context2D::setLineWidth(qreal w)
     {
         QPen p = m_painter.pen();
         p.setWidthF(w);
         m_painter.setPen(p);
     }

     void Context2D::setLineCap(const QString &capString)
     {
         QPen pen = m_painter.pen();
         if (capString == "round")
             pen.setCapStyle(Qt::RoundCap);
         else if (capString == "square")
             pen.setCapStyle(Qt::SquareCap);
         else
             pen.setCapStyle(Qt::FlatCap);
         m_painter.setPen(pen);
     }

     void Context2D::setLineJoin(const QString &joinString)
     {
         QPen pen = m_painter.pen();
         if (joinString == "round")
             pen.setJoinStyle(Qt::RoundJoin);
         else if (joinString == "bevel")
             pen.setJoinStyle(Qt::BevelJoin);
         else
             pen.setJoinStyle(Qt::MiterJoin);
         m_painter.setPen(pen);
     }

     void Context2D::setMiterLimit(qreal m)
     {
         QPen pen = m_painter.pen();
         pen.setMiterLimit(m);
         m_painter.setPen(pen);
     }

     qreal Context2D::lineWidth() const
     {
         return m_painter.pen().widthF();
     }

     QString Context2D::lineCap() const
     {
         return QString();
     }

     QString Context2D::lineJoin() const
     {
         return QString();
     }

     qreal Context2D::miterLimit() const
     {
         return 0;
     }

     void Context2D::setShadowOffsetX(qreal x)
     {
         Q_UNUSED(x);
     }

     void Context2D::setShadowOffsetY(qreal y)
     {
         Q_UNUSED(y);
     }

     void Context2D::setShadowBlur(qreal b)
     {
         Q_UNUSED(b);
     }

     void Context2D::setShadowColor(const QColor &c)
     {
         Q_UNUSED(c);
     }

     qreal Context2D::shadowOffsetX() const
     {
         return 0;
     }

     qreal Context2D::shadowOffsetY() const
     {
         return 0;
     }

     qreal Context2D::shadowBlur() const
     {
         return 0;
     }

     QColor Context2D::shadowColor() const
     {
         return QColor();
     }

     void Context2D::clearRect(qreal x, qreal y, qreal w, qreal h)
     {
         m_painter.save();
         m_painter.setCompositionMode(QPainter::CompositionMode_Source);
         m_painter.fillRect(QRectF(x, y, w, h), QColor(0, 0, 0, 0));
         m_painter.restore();
     }

     void Context2D::fillRect(qreal x, qreal y, qreal w, qreal h)
     {
         m_painter.fillRect(QRectF(x, y, w, h), m_painter.brush());
     }

     void Context2D::strokeRect(qreal x, qreal y, qreal w, qreal h)
     {
         QPainterPath path; path.addRect(x, y, w, h);
         m_painter.strokePath(path, m_painter.pen());
     }

     void Context2D::beginPath()
     {
         m_path = QPainterPath();
         m_state.creatingShape = true;
     }

     void Context2D::closePath()
     {
         m_path.closeSubpath();
         m_state.creatingShape = false;
     }

     void Context2D::moveTo(qreal x, qreal y)
     {
         QPointF pt = m_state.matrix.map(QPointF(x, y));
         m_path.moveTo(pt);
     }

     void Context2D::lineTo(qreal x, qreal y)
     {
         QPointF pt = m_state.matrix.map(QPointF(x, y));
         m_path.lineTo(pt);
     }

     void Context2D::quadraticCurveTo(qreal cpx, qreal cpy, qreal x, qreal y)
     {
         QPointF cp = m_state.matrix.map(QPointF(cpx, cpy));
         QPointF xy = m_state.matrix.map(QPointF(x, y));
         m_path.quadTo(cp, xy);
     }

     void Context2D::bezierCurveTo(qreal cp1x, qreal cp1y,
                                   qreal cp2x, qreal cp2y, qreal x, qreal y)
     {
         QPointF cp1 = m_state.matrix.map(QPointF(cp1x, cp1y));
         QPointF cp2 = m_state.matrix.map(QPointF(cp2x, cp2y));
         QPointF end = m_state.matrix.map(QPointF(x, y));
         m_path.cubicTo(cp1, cp2, end);
     }

     void Context2D::arcTo(qreal x1, qreal y1, qreal x2, qreal y2, qreal radius)
     {
         //FIXME: this is surely busted
         QPointF st  = m_state.matrix.map(QPointF(x1, y1));
         QPointF end = m_state.matrix.map(QPointF(x2, y2));
         m_path.arcTo(st.x(), st.y(),
                      end.x()-st.x(), end.y()-st.y(),
                      radius, 90);
     }

     void Context2D::rect(qreal x, qreal y, qreal w, qreal h)
     {
         QPainterPath path; path.addRect(x, y, w, h);
         path = m_state.matrix.map(path);
         m_path.addPath(path);
     }

     void Context2D::arc(qreal xc, qreal yc, qreal radius,
                         qreal sar, qreal ear,
                         bool anticlockwise)
     {
         //### HACK
         // In Qt we don't switch the coordinate system for degrees
         // and still use the 0,0 as bottom left for degrees so we need
         // to switch
         sar = -sar;
         ear = -ear;
         anticlockwise = !anticlockwise;
         //end hack

         float sa = DEGREES(sar);
         float ea = DEGREES(ear);

         double span = 0;

         double xs     = xc - radius;
         double ys     = yc - radius;
         double width  = radius*2;
         double height = radius*2;

         if (!anticlockwise && (ea < sa)) {
             span += 360;
         } else if (anticlockwise && (sa < ea)) {
             span -= 360;
         }

         //### this is also due to switched coordinate system
         // we would end up with a 0 span instead of 360
         if (!(qFuzzyCompare(span + (ea - sa), 0.0) &&
               qFuzzyCompare(qAbs(span), 360.0))) {
             span   += ea - sa;
         }

         QPainterPath path;
         path.moveTo(QPointF(xc + radius  * cos(sar),
                                     yc - radius  * sin(sar)));

         path.arcTo(xs, ys, width, height, sa, span);
         path = m_state.matrix.map(path);
         m_path.addPath(path);
     }

     void Context2D::fill()
     {
         m_painter.fillPath(m_path, m_painter.brush());
         m_state.creatingShape = false;
     }

     void Context2D::stroke()
     {
         m_painter.strokePath(m_path, m_painter.pen());
         m_state.creatingShape = false;
     }

     void Context2D::clip()
     {
         m_painter.setClipPath(m_path);
     }

     bool Context2D::isPointInPath(qreal x, qreal y) const
     {
         return m_path.contains(QPointF(x, y));
     }

     ImageData Context2D::getImageData(qreal sx, qreal sy, qreal sw, qreal sh)
     {
         Q_UNUSED(sx);
         Q_UNUSED(sy);
         Q_UNUSED(sw);
         Q_UNUSED(sh);
         return ImageData();
     }

     void Context2D::putImageData(ImageData image, qreal dx, qreal dy)
     {
         Q_UNUSED(image);
         Q_UNUSED(dx);
         Q_UNUSED(dy);
     }

     Context2D::Context2D(QContext2DCanvas *parent)
         : QObject(parent),
           m_cache(parent->size(), QImage::Format_ARGB32_Premultiplied)
     {
         m_cache.fill(qRgba(0,0,0,0));
         CanvasGradientData::setup(parent->engine());

         begin();
     }

     const QImage &Context2D::end()
     {
         if (m_painter.isActive())
             m_painter.end();
         m_state.creatingShape = false;
         return m_cache;
     }

     void Context2D::begin()
     {
         if (!m_painter.isActive()) {
             m_painter.begin(&m_cache);
             m_painter.setRenderHint(QPainter::Antialiasing);
             m_painter.setBrush(Qt::black);
         }
     }

     void Context2D::clear()
     {
         m_cache.fill(qRgba(0,0,0,0));
     }

     void Context2D::setSize(int w, int h)
     {
         if (m_painter.isActive())
             end();
         QImage newi(w, h, QImage::Format_ARGB32_Premultiplied);
         newi.fill(qRgba(0,0,0,0));
         QPainter p(&newi);
         p.drawImage(0, 0, m_cache);
         p.end();
         m_cache = newi;
         begin();
     }

     void Context2D::drawImage(DomImage *image, qreal dx, qreal dy)
     {
         if (!image)
             return;
         if (dx < 0) {
             qreal sx = qAbs(dx);
             qreal sy = qAbs(dy);
             qreal sw = image->width() - sx;
             qreal sh = image->height() - sy;

             drawImage(image, sx, sy, sw, sh, 0, 0, sw, sh);
         } else {
             m_painter.drawImage(QPointF(dx, dy), image->image());
         }
     }

     void Context2D::drawImage(DomImage *image, qreal dx, qreal dy,
                               qreal dw, qreal dh)
     {
         if (!image)
             return;
         m_painter.drawImage(QRectF(dx, dy, dw, dh).toRect(), image->image());
     }

     void Context2D::drawImage(DomImage *image, qreal sx, qreal sy,
                               qreal sw, qreal sh, qreal dx, qreal dy,
                               qreal dw, qreal dh)
     {
         if (!image)
             return;
         m_painter.drawImage(QRectF(dx, dy, dw, dh), image->image(),
                             QRectF(sx, sy, sw, sh));
     }