Qt 4.3: QGLPixelBuffer Class Reference

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# QGLPixelBuffer Class Reference
[QtOpenGL module]

The QGLPixelBuffer class encapsulates an OpenGL pbuffer. More...

     #include <QGLPixelBuffer>

Inherits QPaintDevice.

This class was introduced in Qt 4.1.

- List of all members, including inherited members

### Public Functions

- QGLPixelBuffer ( const QSize & size, const QGLFormat & format = QGLFormat::defaultFormat(), QGLWidget * shareWidget = 0 )
- QGLPixelBuffer ( int width, int height, const QGLFormat & format = QGLFormat::defaultFormat(), QGLWidget * shareWidget = 0 )
- virtual ~QGLPixelBuffer ()
- GLuint bindTexture ( const QImage & image, GLenum target = GL_TEXTURE_2D )
- GLuint bindTexture ( const QPixmap & pixmap, GLenum target = GL_TEXTURE_2D )
- GLuint bindTexture ( const QString & fileName )
- bool bindToDynamicTexture ( GLuint texture_id )
- void deleteTexture ( GLuint texture_id )
- bool doneCurrent ()
- QGLFormat format () const
- GLuint generateDynamicTexture () const
- Qt::HANDLE handle () const
- bool isValid () const
- bool makeCurrent ()
- void releaseFromDynamicTexture ()
- QSize size () const
- QImage toImage () const
- void updateDynamicTexture ( GLuint texture_id ) const

- 12 public functions inherited from QPaintDevice

### Static Public Members

- bool hasOpenGLPbuffers ()

### Additional Inherited Members

- 1 protected function inherited from QPaintDevice

## Detailed Description

The QGLPixelBuffer class encapsulates an OpenGL pbuffer.

Rendering into a pbuffer is normally done using full hardware acceleration. This can be significantly faster than rendering into a QPixmap.

There are three approaches to using this class:

1. We can draw into the pbuffer and convert it to a QImage using toImage(). This is normally much faster than calling QGLWidget::renderPixmap().
2. We can draw into the pbuffer and copy the contents into an OpenGL texture using updateDynamicTexture(). This allows us to create dynamic textures and works on all systems with pbuffer support.
3. On systems that support it, we can bind the pbuffer to an OpenGL texture. The texture is then updated automatically when the pbuffer contents change, eliminating the need for additional copy operations. This is supported only on Windows and Mac OS X systems that provide the `render_texture` extension.

Pbuffers are provided by the OpenGL `pbuffer` extension; call hasOpenGLPbuffer() to find out if the system provides pbuffers.

See also Pbuffers Example.

## Member Function Documentation

### QGLPixelBuffer::QGLPixelBuffer ( const QSize & size, const QGLFormat & format = QGLFormat::defaultFormat(), QGLWidget * shareWidget = 0 )

Constructs an OpenGL pbuffer of the given size. If no format is specified, the default format is used. If the shareWidget parameter points to a valid QGLWidget, the pbuffer will share its context with shareWidget.

If you intend to bind this pbuffer as a dynamic texture, the width and height components of `size` must be powers of two (e.g., 512 x 128).

See also size() and format().

### QGLPixelBuffer::QGLPixelBuffer ( int width, int height, const QGLFormat & format = QGLFormat::defaultFormat(), QGLWidget * shareWidget = 0 )

Constructs an OpenGL pbuffer with the width and height. If no format is specified, the default format is used. If the shareWidget parameter points to a valid QGLWidget, the pbuffer will share its context with shareWidget.

If you intend to bind this pbuffer as a dynamic texture, the width and height components of `size` must be powers of two (e.g., 512 x 128).

See also size() and format().

### QGLPixelBuffer::~QGLPixelBuffer () `[virtual]`

Destroys the pbuffer and frees any allocated resources.

### GLuint QGLPixelBuffer::bindTexture ( const QImage & image, GLenum target = GL_TEXTURE_2D )

Generates and binds a 2D GL texture to the current context, based on image. The generated texture id is returned and can be used in later glBindTexture() calls.

The target parameter specifies the texture target.

Equivalent to calling QGLContext::bindTexture().

See also deleteTexture().

### GLuint QGLPixelBuffer::bindTexture ( const QPixmap & pixmap, GLenum target = GL_TEXTURE_2D )

This is an overloaded member function, provided for convenience.

Generates and binds a 2D GL texture based on pixmap.

Equivalent to calling QGLContext::bindTexture().

See also deleteTexture().

### GLuint QGLPixelBuffer::bindTexture ( const QString & fileName )

This is an overloaded member function, provided for convenience.

Reads the DirectDrawSurface (DDS) compressed file fileName and generates a 2D GL texture from it.

Equivalent to calling QGLContext::bindTexture().

See also deleteTexture().

### bool QGLPixelBuffer::bindToDynamicTexture ( GLuint texture_id )

Binds the texture specified by texture_id to this pbuffer. Returns true on success; otherwise returns false.

The texture must be of the same size and format as the pbuffer.

To unbind the texture, call releaseFromDynamicTexture(). While the texture is bound, it is updated automatically when the pbuffer contents change, eliminating the need for additional copy operations.

Example:

     QGLPixelBuffer pbuffer(...);
     ...
     pbuffer.makeCurrent();
     GLuint dynamicTexture = pbuffer.generateDynamicTexture();
     pbuffer.bindToDynamicTexture(dynamicTexture);
     ...
     pbuffer.releaseFromDynamicTexture();

Warning: This function uses the `render_texture` extension, which is currently not supported under X11. An alternative that works on all systems (including X11) is to manually copy the pbuffer contents to a texture using updateDynamicTexture().

Warning: For the bindToDynamicTexture() call to succeed on the Mac OS X, the pbuffer needs a shared context, i.e. the QGLPixelBuffer must be created with a share widget.

See also generateDynamicTexture() and releaseFromDynamicTexture().

### void QGLPixelBuffer::deleteTexture ( GLuint texture_id )

Removes the texture identified by texture_id from the texture cache.

Equivalent to calling QGLContext::deleteTexture().

### bool QGLPixelBuffer::doneCurrent ()

Makes no context the current OpenGL context. Returns true on success; otherwise returns false.

### QGLFormat QGLPixelBuffer::format () const

Returns the format of the pbuffer. The format may be different from the one that was requested.

### GLuint QGLPixelBuffer::generateDynamicTexture () const

Generates and binds a 2D GL texture that is the same size as the pbuffer, and returns the texture's ID. This can be used in conjunction with bindToDynamicTexture() and updateDynamicTexture().

See also size().

### Qt::HANDLE QGLPixelBuffer::handle () const

Returns the native pbuffer handle.

### bool QGLPixelBuffer::hasOpenGLPbuffers () `[static]`

Returns true if the OpenGL `pbuffer` extension is present on this system; otherwise returns false.

### bool QGLPixelBuffer::isValid () const

Returns true if this pbuffer is valid; otherwise returns false.

### bool QGLPixelBuffer::makeCurrent ()

Makes this pbuffer the current OpenGL rendering context. Returns true on success; otherwise returns false.

See also QGLContext::makeCurrent() and doneCurrent().

### void QGLPixelBuffer::releaseFromDynamicTexture ()

Releases the pbuffer from any previously bound texture. Returns true on success; otherwise returns false.

See also bindToDynamicTexture().

### QSize QGLPixelBuffer::size () const

Returns the size of the pbuffer.

### QImage QGLPixelBuffer::toImage () const

Returns the contents of the pbuffer as a QImage.

### void QGLPixelBuffer::updateDynamicTexture ( GLuint texture_id ) const

Copies the pbuffer contents into the texture specified with texture_id.

The texture must be of the same size and format as the pbuffer.

Example:

     QGLPixelBuffer pbuffer(...);
     ...
     pbuffer.makeCurrent();
     GLuint dynamicTexture = pbuffer.generateDynamicTexture();
     ...
     pbuffer.updateDynamicTexture(dynamicTexture);

An alternative on Windows and Mac OS X systems that support the `render_texture` extension is to use bindToDynamicTexture() to get dynamic updates of the texture.

See also generateDynamicTexture() and bindToDynamicTexture().