/***************************************************************************
 *   Copyright (C) 2005 by Tobias Koenig <tokoe@kde.org>                   *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 ***************************************************************************/

#ifndef _OKULAR_PAGETRANSITION_H_
#define _OKULAR_PAGETRANSITION_H_

#include "okular_export.h"

namespace Okular {

/**
 * @short Information object for the transition effect of a page.
 *
 * This class encapsulates the information about the effect of
 * a page transition. It supports mainly the transition effects as
 * defined in PDF specification 1.6.
 */
class OKULAR_EXPORT PageTransition
{
    public:
        /**
         * Describes the type of transition effect.
         */
        enum Type {
            Replace,
            Split,
            Blinds,
            Box,
            Wipe,
            Dissolve,
            Glitter,
            Fly,
            Push,
            Cover,
            Uncover,
            Fade
        };

        /**
         * Describes the alignment that is applied to the @ref Type
         * of transition effect.
         */
        enum Alignment {
            Horizontal,
            Vertical
        };

        /**
         * Describes the direction that is applied to the @ref Type
         * of transition effect.
         */
        enum Direction {
            Inward,
            Outward
        };

        /**
         * Creates a new page transition of the given @p type.
         *
         * If no type is given, the normal @ref Replace transition is used.
         */
        PageTransition( Type type = Replace );

        /**
         * Creates a new page transition from an @p other.
         */
        PageTransition( const PageTransition &other );
        PageTransition& operator=( const PageTransition &other );

        /**
         * Destroys the page transition.
         */
        ~PageTransition();

        /**
         * Returns the type of the transition.
         */
        Type type() const;

        /**
         * Returns the duration of the transition in seconds.
         */
        int duration() const;

        /**
         * Returns the alignment of the transition.
         */
        Alignment alignment() const;

        /**
         * Returns the direction of motion of the transition.
         */
        Direction direction() const;

        /**
         * Returns the angle of rotation of the transition.
         */
        int angle() const;

        /**
         * Returns the starting or ending scale (Only if type == 'Fly').
         */
        double scale() const;

        /**
         * Returns true if the area to be flown is rectangular and opaque (Only if type == 'Fly').
         */
        bool isRectangular() const;

        /**
         * Sets the @p type of the transition (@ref Type).
         */
        void setType( Type type );

        /**
         * Sets the @p duration in seconds for the transition.
         */
        void setDuration( int duration );

        /**
         * Sets the @p alignment of the transition (@ref Alignment).
         */
        void setAlignment( Alignment alignment );

        /**
         * Sets the @p direction of the transition (@see Direction).
         */
        void setDirection( Direction direction );

        /**
         * Sets the moving @p angle of the transition.
         */
        void setAngle( int angle );

        /**
         * Sets the starting or ending scale of the transition (Only if type == 'Fly').
         */
        void setScale( double scale );

        /**
         * Sets whether the area to be flown is rectangular and opaque (Only if type == 'Fly').
         */
        void setIsRectangular( bool rectangular );

    private:
        class Private;
        Private* const d;
};

}

#endif
