/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 40 -*- */
/* vim: set ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
 * You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef mozilla_dom_audiochannelservice_h__
#define mozilla_dom_audiochannelservice_h__

#include "nsAutoPtr.h"
#include "nsIObserver.h"
#include "nsTArray.h"
#include "nsITimer.h"

#include "AudioChannelCommon.h"
#include "AudioChannelAgent.h"
#include "nsAttrValue.h"
#include "nsClassHashtable.h"
#include "mozilla/dom/AudioChannelBinding.h"

class nsIRunnable;
class nsPIDOMWindow;

namespace mozilla {
namespace dom {
#ifdef MOZ_WIDGET_GONK
class SpeakerManagerService;
#endif
class AudioChannelService
: public nsIObserver
, public nsITimerCallback
{
public:
  NS_DECL_ISUPPORTS
  NS_DECL_NSIOBSERVER
  NS_DECL_NSITIMERCALLBACK

  /**
   * Returns the AudioChannelServce singleton or null if the process havn't create it before.
   * Only to be called from main thread.
   */
  static AudioChannelService* GetAudioChannelService();

  /**
   * Returns the AudioChannelServce singleton.
   * If AudioChannelServce is not exist, create and return new one.
   * Only to be called from main thread.
   */
  static AudioChannelService* GetOrCreateAudioChannelService();

  /**
   * Shutdown the singleton.
   */
  static void Shutdown();

  /**
   * Any audio channel agent that starts playing should register itself to
   * this service, sharing the AudioChannel.
   */
  virtual void RegisterAudioChannelAgent(AudioChannelAgent* aAgent,
                                         AudioChannel aChannel,
                                         bool aWithVideo);

  /**
   * Any audio channel agent that stops playing should unregister itself to
   * this service.
   */
  virtual void UnregisterAudioChannelAgent(AudioChannelAgent* aAgent);

  /**
   * Return the state to indicate this agent should keep playing/
   * fading volume/muted.
   */
  virtual AudioChannelState GetState(AudioChannelAgent* aAgent,
                                     bool aElementHidden);

  /**
   * Return true if there is a content channel active in this process
   * or one of its subprocesses.
   */
  virtual bool ContentOrNormalChannelIsActive();

  /**
   * Return true if there is a telephony channel active in this process
   * or one of its subprocesses.
   */
  virtual bool TelephonyChannelIsActive();

  /**
   * Return true if a normal or content channel is active for the given
   * process ID.
   */
  virtual bool ProcessContentOrNormalChannelIsActive(uint64_t aChildID);

  /***
   * AudioChannelManager calls this function to notify the default channel used
   * to adjust volume when there is no any active channel. if aChannel is -1,
   * the default audio channel will be used. Otherwise aChannel is casted to
   * AudioChannel enum.
   */
  virtual void SetDefaultVolumeControlChannel(int32_t aChannel,
                                              bool aHidden);

  bool AnyAudioChannelIsActive();

  void RefreshAgentsVolume(nsPIDOMWindow* aWindow);

#ifdef MOZ_WIDGET_GONK
  void RegisterSpeakerManager(SpeakerManagerService* aSpeakerManager)
  {
    if (!mSpeakerManager.Contains(aSpeakerManager)) {
      mSpeakerManager.AppendElement(aSpeakerManager);
    }
  }

  void UnregisterSpeakerManager(SpeakerManagerService* aSpeakerManager)
  {
    mSpeakerManager.RemoveElement(aSpeakerManager);
  }
#endif

  static const nsAttrValue::EnumTable* GetAudioChannelTable();
  static AudioChannel GetAudioChannel(const nsAString& aString);
  static AudioChannel GetDefaultAudioChannel();
  static void GetAudioChannelString(AudioChannel aChannel, nsAString& aString);
  static void GetDefaultAudioChannelString(nsAString& aString);

  void Notify();

protected:
  void SendNotification();

  /**
   * Send the audio-channel-changed notification for the given process ID if
   * needed.
   */
  void SendAudioChannelChangedNotification(uint64_t aChildID);

  /* Register/Unregister IPC types: */
  void RegisterType(AudioChannel aChannel, uint64_t aChildID, bool aWithVideo);
  void UnregisterType(AudioChannel aChannel, bool aElementHidden,
                      uint64_t aChildID, bool aWithVideo);
  void UnregisterTypeInternal(AudioChannel aChannel, bool aElementHidden,
                              uint64_t aChildID, bool aWithVideo);

  AudioChannelState GetStateInternal(AudioChannel aChannel, uint64_t aChildID,
                                     bool aElementHidden,
                                     bool aElementWasHidden);

  /* Update the internal type value following the visibility changes */
  void UpdateChannelType(AudioChannel aChannel, uint64_t aChildID,
                         bool aElementHidden, bool aElementWasHidden);

  /* Send the default-volume-channel-changed notification */
  void SetDefaultVolumeControlChannelInternal(int32_t aChannel,
                                              bool aHidden, uint64_t aChildID);

  AudioChannelState CheckTelephonyPolicy(AudioChannel aChannel,
                                         uint64_t aChildID);
  void RegisterTelephonyChild(uint64_t aChildID);
  void UnregisterTelephonyChild(uint64_t aChildID);

  AudioChannelService();
  virtual ~AudioChannelService();

  enum AudioChannelInternalType {
    AUDIO_CHANNEL_INT_NORMAL = 0,
    AUDIO_CHANNEL_INT_NORMAL_HIDDEN,
    AUDIO_CHANNEL_INT_CONTENT,
    AUDIO_CHANNEL_INT_CONTENT_HIDDEN,
    AUDIO_CHANNEL_INT_NOTIFICATION,
    AUDIO_CHANNEL_INT_NOTIFICATION_HIDDEN,
    AUDIO_CHANNEL_INT_ALARM,
    AUDIO_CHANNEL_INT_ALARM_HIDDEN,
    AUDIO_CHANNEL_INT_TELEPHONY,
    AUDIO_CHANNEL_INT_TELEPHONY_HIDDEN,
    AUDIO_CHANNEL_INT_RINGER,
    AUDIO_CHANNEL_INT_RINGER_HIDDEN,
    AUDIO_CHANNEL_INT_PUBLICNOTIFICATION,
    AUDIO_CHANNEL_INT_PUBLICNOTIFICATION_HIDDEN,
    AUDIO_CHANNEL_INT_LAST
  };

  bool ChannelsActiveWithHigherPriorityThan(AudioChannelInternalType aType);

  bool CheckVolumeFadedCondition(AudioChannelInternalType aType,
                                 bool aElementHidden);

  AudioChannelInternalType GetInternalType(AudioChannel aChannel,
                                           bool aElementHidden);

  class AudioChannelAgentData {
  public:
    AudioChannelAgentData(AudioChannel aChannel,
                          bool aElementHidden,
                          AudioChannelState aState,
                          bool aWithVideo)
    : mChannel(aChannel)
    , mElementHidden(aElementHidden)
    , mState(aState)
    , mWithVideo(aWithVideo)
    {}

    AudioChannel mChannel;
    bool mElementHidden;
    AudioChannelState mState;
    const bool mWithVideo;
  };

  static PLDHashOperator
  NotifyEnumerator(AudioChannelAgent* aAgent,
                   AudioChannelAgentData* aData, void *aUnused);

  static PLDHashOperator
  RefreshAgentsVolumeEnumerator(AudioChannelAgent* aAgent,
                                AudioChannelAgentData* aUnused,
                                void *aPtr);

  static PLDHashOperator
  CountWindowEnumerator(AudioChannelAgent* aAgent,
                        AudioChannelAgentData* aUnused,
                        void *aPtr);

  // This returns the number of agents from this aWindow.
  uint32_t CountWindow(nsIDOMWindow* aWindow);

  nsClassHashtable< nsPtrHashKey<AudioChannelAgent>, AudioChannelAgentData > mAgents;
#ifdef MOZ_WIDGET_GONK
  nsTArray<SpeakerManagerService*>  mSpeakerManager;
#endif
  nsTArray<uint64_t> mChannelCounters[AUDIO_CHANNEL_INT_LAST];

  int32_t mCurrentHigherChannel;
  int32_t mCurrentVisibleHigherChannel;

  nsTArray<uint64_t> mWithVideoChildIDs;

  // Telephony Channel policy is "LIFO", the last app to require the resource is
  // allowed to play. The others are muted.
  struct TelephonyChild {
    uint64_t mChildID;
    uint32_t mInstances;

    explicit TelephonyChild(uint64_t aChildID)
      : mChildID(aChildID)
      , mInstances(1)
    {}
  };
  nsTArray<TelephonyChild> mTelephonyChildren;

  // mPlayableHiddenContentChildID stores the ChildID of the process which can
  // play content channel(s) in the background.
  // A background process contained content channel(s) will become playable:
  //   1. When this background process registers its content channel(s) in
  //   AudioChannelService and there is no foreground process with registered
  //   content channel(s).
  //   2. When this process goes from foreground into background and there is
  //   no foreground process with registered content channel(s).
  // A background process contained content channel(s) will become non-playable:
  //   1. When there is a foreground process registering its content channel(s)
  //   in AudioChannelService.
  //   ps. Currently this condition is never satisfied because the default value
  //   of visibility status of each channel during registering is hidden = true.
  //   2. When there is a process with registered content channel(s) goes from
  //   background into foreground.
  //   3. When this process unregisters all hidden content channels.
  //   4. When this process shuts down.
  uint64_t mPlayableHiddenContentChildID;

  bool mDisabled;

  nsCOMPtr<nsIRunnable> mRunnable;

  nsCOMPtr<nsITimer> mDeferTelChannelTimer;
  bool mTimerElementHidden;
  uint64_t mTimerChildID;

  uint64_t mDefChannelChildID;

  // This is needed for IPC comunication between
  // AudioChannelServiceChild and this class.
  friend class ContentParent;
  friend class ContentChild;
};

} // namespace dom
} // namespace mozilla

#endif
