/* THIS FILE IS AUTOGENERATED - DO NOT EDIT */

#ifndef mozilla_dom_WebGLRenderingContextBinding_h
#define mozilla_dom_WebGLRenderingContextBinding_h

#include "js/RootingAPI.h"
#include "jspubtd.h"
#include "mozilla/ErrorResult.h"
#include "mozilla/dom/BindingDeclarations.h"
#include "mozilla/dom/Nullable.h"

namespace mozilla {

class WebGLActiveInfo;
struct WebGLActiveInfoAtoms;
class WebGLBuffer;
struct WebGLBufferAtoms;
class WebGLContext;
struct WebGLContextAtoms;
class WebGLExtensionBlendMinMax;
struct WebGLExtensionBlendMinMaxAtoms;
class WebGLExtensionColorBufferFloat;
struct WebGLExtensionColorBufferFloatAtoms;
class WebGLExtensionColorBufferHalfFloat;
struct WebGLExtensionColorBufferHalfFloatAtoms;
class WebGLExtensionCompressedTextureATC;
struct WebGLExtensionCompressedTextureATCAtoms;
class WebGLExtensionCompressedTextureETC1;
struct WebGLExtensionCompressedTextureETC1Atoms;
class WebGLExtensionCompressedTexturePVRTC;
struct WebGLExtensionCompressedTexturePVRTCAtoms;
class WebGLExtensionCompressedTextureS3TC;
struct WebGLExtensionCompressedTextureS3TCAtoms;
class WebGLExtensionDebugRendererInfo;
struct WebGLExtensionDebugRendererInfoAtoms;
class WebGLExtensionDebugShaders;
struct WebGLExtensionDebugShadersAtoms;
class WebGLExtensionDepthTexture;
struct WebGLExtensionDepthTextureAtoms;
class WebGLExtensionDrawBuffers;
struct WebGLExtensionDrawBuffersAtoms;
class WebGLExtensionElementIndexUint;
struct WebGLExtensionElementIndexUintAtoms;
class WebGLExtensionFragDepth;
struct WebGLExtensionFragDepthAtoms;
class WebGLExtensionInstancedArrays;
struct WebGLExtensionInstancedArraysAtoms;
class WebGLExtensionLoseContext;
struct WebGLExtensionLoseContextAtoms;
class WebGLExtensionSRGB;
struct WebGLExtensionSRGBAtoms;
class WebGLExtensionShaderTextureLod;
struct WebGLExtensionShaderTextureLodAtoms;
class WebGLExtensionStandardDerivatives;
struct WebGLExtensionStandardDerivativesAtoms;
class WebGLExtensionTextureFilterAnisotropic;
struct WebGLExtensionTextureFilterAnisotropicAtoms;
class WebGLExtensionTextureFloat;
struct WebGLExtensionTextureFloatAtoms;
class WebGLExtensionTextureFloatLinear;
struct WebGLExtensionTextureFloatLinearAtoms;
class WebGLExtensionTextureHalfFloat;
struct WebGLExtensionTextureHalfFloatAtoms;
class WebGLExtensionTextureHalfFloatLinear;
struct WebGLExtensionTextureHalfFloatLinearAtoms;
class WebGLExtensionVertexArray;
struct WebGLExtensionVertexArrayAtoms;
class WebGLFramebuffer;
struct WebGLFramebufferAtoms;
class WebGLProgram;
struct WebGLProgramAtoms;
class WebGLRenderbuffer;
struct WebGLRenderbufferAtoms;
class WebGLShader;
struct WebGLShaderAtoms;
class WebGLShaderPrecisionFormat;
struct WebGLShaderPrecisionFormatAtoms;
class WebGLTexture;
struct WebGLTextureAtoms;
class WebGLUniformLocation;
struct WebGLUniformLocationAtoms;
class WebGLVertexArray;
struct WebGLVertexArrayAtoms;

namespace dom {

struct NativePropertyHooks;
class ProtoAndIfaceCache;
struct WebGLContextAttributesAtoms;

} // namespace dom

} // namespace mozilla

namespace mozilla {
namespace dom {

struct WebGLContextAttributes : public DictionaryBase
{
  Optional<bool> mAlpha;
  bool mAntialias;
  bool mDepth;
  bool mPremultipliedAlpha;
  bool mPreserveDrawingBuffer;
  bool mStencil;

  WebGLContextAttributes();

  explicit inline WebGLContextAttributes(const WebGLContextAttributes& aOther)
  {
    *this = aOther;
  }

protected:
  explicit inline WebGLContextAttributes(int )
  {
    // Do nothing here; this is used by our "Fast" subclass
  }

private:
  static bool
  InitIds(JSContext* cx, WebGLContextAttributesAtoms* atomsCache);

public:
  bool
  Init(JSContext* cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);

  bool
  Init(const nsAString& aJSON);

  bool
  ToObjectInternal(JSContext* cx, JS::MutableHandle<JS::Value> rval) const;

  bool
  ToJSON(nsAString& aJSON) const;

  void
  TraceDictionary(JSTracer* trc);

  void
  operator=(const WebGLContextAttributes& aOther);
};

namespace binding_detail {
struct FastWebGLContextAttributes : public WebGLContextAttributes
{
  inline FastWebGLContextAttributes()
    : WebGLContextAttributes(42)
  {
    // Doesn't matter what int we pass to the parent constructor
  }
};
} // namespace binding_detail


namespace WebGLActiveInfoBinding {

  typedef mozilla::WebGLActiveInfo NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLActiveInfo* aObject);

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

  JSObject*
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLActiveInfoBinding



namespace WebGLBufferBinding {

  typedef mozilla::WebGLBuffer NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLBuffer* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

  JSObject*
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLBufferBinding



namespace WebGLExtensionBlendMinMaxBinding {

  typedef mozilla::WebGLExtensionBlendMinMax NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLExtensionBlendMinMax* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionBlendMinMaxBinding



namespace WebGLExtensionColorBufferFloatBinding {

  typedef mozilla::WebGLExtensionColorBufferFloat NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLExtensionColorBufferFloat* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionColorBufferFloatBinding



namespace WebGLExtensionColorBufferHalfFloatBinding {

  typedef mozilla::WebGLExtensionColorBufferHalfFloat NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLExtensionColorBufferHalfFloat* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionColorBufferHalfFloatBinding



namespace WebGLExtensionCompressedTextureATCBinding {

  typedef mozilla::WebGLExtensionCompressedTextureATC NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLExtensionCompressedTextureATC* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionCompressedTextureATCBinding



namespace WebGLExtensionCompressedTextureETC1Binding {

  typedef mozilla::WebGLExtensionCompressedTextureETC1 NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLExtensionCompressedTextureETC1* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionCompressedTextureETC1Binding



namespace WebGLExtensionCompressedTexturePVRTCBinding {

  typedef mozilla::WebGLExtensionCompressedTexturePVRTC NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLExtensionCompressedTexturePVRTC* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionCompressedTexturePVRTCBinding



namespace WebGLExtensionCompressedTextureS3TCBinding {

  typedef mozilla::WebGLExtensionCompressedTextureS3TC NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLExtensionCompressedTextureS3TC* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionCompressedTextureS3TCBinding



namespace WebGLExtensionDebugRendererInfoBinding {

  typedef mozilla::WebGLExtensionDebugRendererInfo NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLExtensionDebugRendererInfo* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionDebugRendererInfoBinding



namespace WebGLExtensionDebugShadersBinding {

  typedef mozilla::WebGLExtensionDebugShaders NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLExtensionDebugShaders* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionDebugShadersBinding



namespace WebGLExtensionDepthTextureBinding {

  typedef mozilla::WebGLExtensionDepthTexture NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLExtensionDepthTexture* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionDepthTextureBinding



namespace WebGLExtensionDrawBuffersBinding {

  typedef mozilla::WebGLExtensionDrawBuffers NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLExtensionDrawBuffers* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionDrawBuffersBinding



namespace WebGLExtensionElementIndexUintBinding {

  typedef mozilla::WebGLExtensionElementIndexUint NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLExtensionElementIndexUint* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionElementIndexUintBinding



namespace WebGLExtensionFragDepthBinding {

  typedef mozilla::WebGLExtensionFragDepth NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLExtensionFragDepth* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionFragDepthBinding



namespace WebGLExtensionInstancedArraysBinding {

  typedef mozilla::WebGLExtensionInstancedArrays NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLExtensionInstancedArrays* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionInstancedArraysBinding



namespace WebGLExtensionLoseContextBinding {

  typedef mozilla::WebGLExtensionLoseContext NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLExtensionLoseContext* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionLoseContextBinding



namespace WebGLExtensionSRGBBinding {

  typedef mozilla::WebGLExtensionSRGB NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLExtensionSRGB* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionSRGBBinding



namespace WebGLExtensionShaderTextureLodBinding {

  typedef mozilla::WebGLExtensionShaderTextureLod NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLExtensionShaderTextureLod* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionShaderTextureLodBinding



namespace WebGLExtensionStandardDerivativesBinding {

  typedef mozilla::WebGLExtensionStandardDerivatives NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLExtensionStandardDerivatives* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionStandardDerivativesBinding



namespace WebGLExtensionTextureFilterAnisotropicBinding {

  typedef mozilla::WebGLExtensionTextureFilterAnisotropic NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLExtensionTextureFilterAnisotropic* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionTextureFilterAnisotropicBinding



namespace WebGLExtensionTextureFloatBinding {

  typedef mozilla::WebGLExtensionTextureFloat NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLExtensionTextureFloat* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionTextureFloatBinding



namespace WebGLExtensionTextureFloatLinearBinding {

  typedef mozilla::WebGLExtensionTextureFloatLinear NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLExtensionTextureFloatLinear* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionTextureFloatLinearBinding



namespace WebGLExtensionTextureHalfFloatBinding {

  typedef mozilla::WebGLExtensionTextureHalfFloat NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLExtensionTextureHalfFloat* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionTextureHalfFloatBinding



namespace WebGLExtensionTextureHalfFloatLinearBinding {

  typedef mozilla::WebGLExtensionTextureHalfFloatLinear NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLExtensionTextureHalfFloatLinear* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionTextureHalfFloatLinearBinding



namespace WebGLExtensionVertexArrayBinding {

  typedef mozilla::WebGLExtensionVertexArray NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLExtensionVertexArray* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLExtensionVertexArrayBinding



namespace WebGLFramebufferBinding {

  typedef mozilla::WebGLFramebuffer NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLFramebuffer* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

  JSObject*
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLFramebufferBinding



namespace WebGLProgramBinding {

  typedef mozilla::WebGLProgram NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLProgram* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

  JSObject*
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLProgramBinding



namespace WebGLRenderbufferBinding {

  typedef mozilla::WebGLRenderbuffer NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLRenderbuffer* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

  JSObject*
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLRenderbufferBinding



namespace WebGLRenderingContextBinding {

  typedef mozilla::WebGLContext NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLContext* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JSObject*
  GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

  JSObject*
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLRenderingContextBinding



namespace WebGLShaderBinding {

  typedef mozilla::WebGLShader NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLShader* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

  JSObject*
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLShaderBinding



namespace WebGLShaderPrecisionFormatBinding {

  typedef mozilla::WebGLShaderPrecisionFormat NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLShaderPrecisionFormat* aObject);

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

  JSObject*
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLShaderPrecisionFormatBinding



namespace WebGLTextureBinding {

  typedef mozilla::WebGLTexture NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLTexture* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

  JSObject*
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLTextureBinding



namespace WebGLUniformLocationBinding {

  typedef mozilla::WebGLUniformLocation NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLUniformLocation* aObject);

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

  JSObject*
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLUniformLocationBinding



namespace WebGLVertexArrayBinding {

  typedef mozilla::WebGLVertexArray NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::WebGLVertexArray* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

  JSObject*
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLVertexArrayBinding



} // namespace dom
} // namespace mozilla

#endif // mozilla_dom_WebGLRenderingContextBinding_h
