1#ifndef COIN_SOTEXTUREMATRIXTRANSFORM_H
2#define COIN_SOTEXTUREMATRIXTRANSFORM_H
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/fields/SoSFMatrix.h>
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:46
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:855
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1072
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1099
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1155
static void initClass(void)
Sets up initialization for data common to all instances of this class, like submitting necessary info...
Definition: SoNode.cpp:570
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:1000
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
The SoSFMatrix class is a container for an SbMatrix.
Definition: SoSFMatrix.h:40
The SoTextureMatrixTransform class is used to define a texture matrix transformation.
Definition: SoTextureMatrixTransform.h:39
SoSFMatrix matrix
Definition: SoTextureMatrixTransform.h:48
#define SO_NODE_HEADER(classname)