ZDBSP(6)

NAME
ZDBSP - nodes builder for Doom and related games

SYNOPSIS
zdbsp [options] sourcefile.wad

DESCRIPTION
zdbsp is a standalone version of ZDoom's internal node builder. Its most important feature is that it knows about polyobjects, but it can also build GL nodes if you don't want to wait for glBSP to do it. At the time of writing, it is also the only nodebuilder with UDMF support.

OPTIONS

-m, --map=MAP
    Only affect the specified map

-o, --output=FILE
    Write output to FILE instead of tmp.wad

-q, --no-prune
    Keep unused sidedefs and sectors

-N, --no-nodes
    Do not rebuild nodes

-g, --gl
    Build GL-friendly nodes

-G, --gl-matching
    Build GL-friendly nodes that match normal nodes

-x, --gl-only
    Only build GL-friendly nodes

-5, --gl-v5
    Create v5 GL-friendly nodes (overriden by -z and -X)

-X, --extended
    Create extended nodes (including GL nodes, if built)

-z, --compress
    Compress the nodes (including GL nodes, if built)

-Z, --compress-normal
    Compress normal nodes but not GL nodes

-b, --empty-blockmap
    Create an empty blockmap

-r, --empty-reject
    Create an empty reject table

-R, --zero-reject
    Create a reject table of all zeroes

-E, --no-reject
    Leave reject table untouched

-p, --partition=NNN
    Maximum segs to consider at each node (default 64)

-s, --split-cost=NNN
    Cost for splitting segs (default 8)

-d, --diagonal-cost=NNN
    Cost for avoiding diagonal splitters (default 16)

-P, --no-polyobjs
    Do not check for polyobject subsector splits

-w, --warn
    Show warning messages

-t, --no-timing
    Suppress timing information

-V, --version
    Display version information

--help
    Display this usage information

SEE ALSO
doom(6), glbsp(6), zennode(6), idbsp(6), warm(6)
http://zdoom.org

AUTHOR
zdbsp was written by Randy Heit

This man page was created by B. Watson (mostly using help2man) for the SlackBuilds.org project, but it may be used by anyone.