BSTONE(6)

NAME
bstone - source port of the Blake Stone games

SYNOPSIS

bstone [-options]

DESCRIPTION

BStone is a source port of Blake Stone game series: Aliens of Gold and Planet Strike.

Features:

•   High resolution rendering of world (extended vanilla engine)

•   Modern and vanilla controls

•   Allows to customize control bindings

•   Separate volume control of sound effects and music

    Supported games:

•   Aliens of Gold v1.0 full

•   Aliens of Gold v2.0 full

•   Aliens of Gold v2.1 full

•   Aliens of Gold v3.0 full

•   Aliens of Gold v3.0 shareware

•   Planet Strike v1.0

•   Planet Strike v1.1

    This man page only describes the command-line options. For full documentation, see /usr/doc/bstone-1.1.7/README.md

OPTIONS

--version
    Outputs the port's version to standard output and into message box.

--aog_sw
    Switches the port to Blake Stone: Aliens of Gold (shareware, v3.0) mode. If appropriate data files will not be found the port will fail. Default switch strategy: AoG (full) -> AoG (SW) -> PS

--aog_10
    Switches the port to Blake Stone: Aliens of Gold (full, v1.0) mode. If appropriate data files will not be found the port will fail. Default switch strategy: AoG (full) -> AoG (SW) -> PS

--aog_2x
    Switches the port to Blake Stone: Aliens of Gold (full, v2.0/v2.1) mode. If appropriate data files will not be found the port will fail. Default switch strategy: AoG (full) -> AoG (SW) -> PS

--aog_30
    Switches the port to Blake Stone: Aliens of Gold (full, v3.0) mode. If appropriate data files will not be found the port will fail. Default switch strategy: AoG (full) -> AoG (SW) -> PS

--ps
    Switches the port to Blake Stone: Planet Strike (full, v1.0/v1.1) mode. If appropriate data files will not be found the port will fail. Default switch strategy: AoG (full) -> AoG (SW) -> PS

--no_screens
    Skips start-up screens (AoG/PS) and ending promo pages (AoG SW only).

--cheats
    Enables so called "debug mode" without much fuss.

--data_dir path_to_data
    Specifies location to the game's data files. Default: /usr/share/games/bstone/

--profile_dir path
    Overrides default location of the game's profile files. Config files and savegames are written here. Default: .local/share/bibendovsky/bstone/

--vid_renderer [soft|ogl]
    Forces to use a specified renderer. "soft" selects a software renderer. "ogl" selects an OpenGL 2.x compatible renderer. Default order without this option: ogl, soft.

--vid_windowed
    Runs the game in windowed mode. Default video mode: 640x480

--vid_mode width height
    Selects the specified resolution for windowed mode. Without this option the game will use desktop's resolution. Minimum width: 640 Minimum height: 480

--vid_scale factor
    Refinement factor. The higher a value the greater internal resolution mode will be used to render a scene. The dimensions of the resolution mode are proportional to the original one (320x200) by 'factor' value. This option can greatly affect the performance of a renderer (especially a software one). Minimum factor: 1 (identical to the original game) Default factor: depends on the game's resolution mode.

--vid_window_x offset
    Sets a horizontal offset from the left side of the desktop screen. Applicable for windowed mode only.

--vid_window_y offset
    Sets a vertical offset from the top side of the desktop screen. Applicable for windowed mode only.

--snd_rate sampling_rate
    Specifies sampling rate of mixer in hertz. Default: 44100 Hz Minimum: 11025 Hz

--snd_mix_size duration
    Specifies mix data size in milliseconds. Default: 40 ms Minimum: 20 ms

COPYRIGHT

See the file /usr/doc/bstone-1.1.7/LICENSE for license information.

AUTHORS

bstone was written by Boris I. Bendovsky, based on an original game by JAM Productions, published by Apogee Entertainment, LLC.

This man page written for the SlackBuilds.org project by B. Watson, and is licensed under the WTFPL.

SEE ALSO

The bstone homepage: http://bibendovsky.github.io/bstone/