<unit name="ok_nested_with_exclude">
  <description><abstract>Testcase of classes nested in classes.</abstract><detailed> This is a reworked version of code from Castle Game Engine. We use _exclude on some nested items, which requires proper TPasDoc.RemoveExcludedItems implementation.</detailed></description>
  <structure name="TSkinNode" name_with_generic="TSkinNode" type="class">
    <ancestor name="TX3DNode" declaration="TX3DNode" />
    <routine name="Create" declaration="constructor Create(const AX3DName, ABaseUrl: String); override;" visibility="public" type="constructor">
    </routine>
    <routine name="Destroy" declaration="destructor Destroy; override;" visibility="public" type="destructor">
    </routine>
  </structure>
</unit>
