//------------------------------------------------------------------------------
// chocolatedoomgamerunner.h
//------------------------------------------------------------------------------
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
// 02110-1301  USA
//
//------------------------------------------------------------------------------
// Copyright (C) 2010 "Zalewa" <zalewapl@gmail.com>
//------------------------------------------------------------------------------
#ifndef __CHOCOLATE_DOOM_GAME_RUNNER_H_
#define __CHOCOLATE_DOOM_GAME_RUNNER_H_

#include "chocolatedoomengineplugin.h"
#include "serverapi/gameclientrunner.h"

class ChocolateDoomServer;

class ChocolateDoomGameClientRunner : public GameClientRunner
{
	Q_OBJECT
public:
	ChocolateDoomGameClientRunner(QSharedPointer<ChocolateDoomServer> server);

	const EnginePlugin *plugin() const
	{
		return ChocolateDoomEnginePlugin::staticInstance();
	}

private:
	QSharedPointer<ChocolateDoomServer> server;
	QString overwriteExecutable;

	void addGamePaths();
	void createCommandLineArguments();
	void configureEmptyServer();
	QStringList executables() const;
	void joinPopulatedServer();
	void pickExecutableBasingOnIwad();
};

#endif
