//------------------------------------------------------------------------------
// plugingamehost.cpp
//------------------------------------------------------------------------------
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
// 02110-1301  USA
//
//------------------------------------------------------------------------------
// Copyright (C) 2014 "Zalewa" <zalewapl@gmail.com>
//------------------------------------------------------------------------------
#include "plugingamehost.h"

#include "pluginengineplugin.h"
#include <serverapi/gamecreateparams.h>

PluginGameHost::PluginGameHost()
	: GameHost(PluginEnginePlugin::staticInstance())
{
	set_addDMFlags(&PluginGameHost::addDMFlags);
}

void PluginGameHost::addDMFlags()
{
	for (const DMFlagsSection &section : params().dmFlags())
	{
		for (int i = 0; i < section.count(); ++i)
			args() << "-flag" << section.name() << section[i].name();
	}
}
