/*
*
** gl_clipper.cpp
**
** Handles visibility checks.
** Loosely based on the JDoom clipper.
**
**---------------------------------------------------------------------------
** Copyright 2003 Tim Stump
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
**    notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
**    notice, this list of conditions and the following disclaimer in the
**    documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
**    derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/

#include "hw_clipper.h"
#include "g_levellocals.h"
#include "basics.h"

#if defined(__SSE2__) || defined(_M_X64)
#include <immintrin.h>
#define USE_SSE2
#endif

unsigned Clipper::starttime;

Clipper::Clipper()
{
	starttime++;
}

//-----------------------------------------------------------------------------
//
// RemoveRange
//
//-----------------------------------------------------------------------------

void Clipper::RemoveRange(ClipNode * range)
{
	if (range == cliphead)
	{
		cliphead = cliphead->next;
	}
	else
	{
		if (range->prev) range->prev->next = range->next;
		if (range->next) range->next->prev = range->prev;
	}
	
	Free(range);
}

//-----------------------------------------------------------------------------
//
// Clear
//
//-----------------------------------------------------------------------------

void Clipper::Clear()
{
	ClipNode *node = cliphead;
	ClipNode *temp;
	
	blocked = false;
	while (node != NULL)
	{
		temp = node;
		node = node->next;
		Free(temp);
	}
	node = silhouette;

	while (node != NULL)
	{
		temp = node;
		node = node->next;
		Free(temp);
	}
	
	cliphead = NULL;
	silhouette = NULL;
	starttime++;
}

//-----------------------------------------------------------------------------
//
// SetSilhouette
//
//-----------------------------------------------------------------------------

void Clipper::SetSilhouette()
{
	ClipNode *node = cliphead;
	ClipNode *last = NULL;

	while (node != NULL)
	{
		ClipNode *snode = NewRange(node->start, node->end);
		if (silhouette == NULL) silhouette = snode;
		snode->prev = last;
		if (last != NULL) last->next = snode;
		last = snode;
		node = node->next;
	}
}

//-----------------------------------------------------------------------------
//
// IsRangeVisible
//
//-----------------------------------------------------------------------------

bool Clipper::IsRangeVisible(angle_t startAngle, angle_t endAngle)
{
	ClipNode *ci;
	ci = cliphead;
	
	if (endAngle==0 && ci && ci->start==0) return false;
	
	while (ci != NULL && ci->start < endAngle)
	{
		if (startAngle >= ci->start && endAngle <= ci->end)
		{
			return false;
		}
		ci = ci->next;
	}
	
	return true;
}

//-----------------------------------------------------------------------------
//
// AddClipRange
//
//-----------------------------------------------------------------------------

void Clipper::AddClipRange(angle_t start, angle_t end)
{
	ClipNode *node, *temp, *prevNode;

	if (cliphead)
	{
		//check to see if range contains any old ranges
		node = cliphead;
		while (node != NULL && node->start < end)
		{
			if (node->start >= start && node->end <= end)
			{
				temp = node;
				node = node->next;
				RemoveRange(temp);
			}
			else if (node->start<=start && node->end>=end)
			{
				return;
			}
			else
			{
				node = node->next;
			}
		}
		
		//check to see if range overlaps a range (or possibly 2)
		node = cliphead;
		while (node != NULL && node->start <= end)
		{
			if (node->end >= start)
			{
				// we found the first overlapping node
				if (node->start > start)
				{
					// the new range overlaps with this node's start point
					node->start = start;
				}

				if (node->end < end) 
				{
					node->end = end; // [DVR] This never triggers because of previous while loop. Remove?
				}

				ClipNode *node2 = node->next;
				while (node2 && node2->start <= node->end)
				{
					if (node2->end > node->end) node->end = node2->end;
					ClipNode *delnode = node2;
					node2 = node2->next;
					RemoveRange(delnode);
				}
				return;
			}
			node = node->next;		
		}
		
		//just add range
		node = cliphead;
		prevNode = NULL;
		temp = NewRange(start, end);
		
		while (node != NULL && node->start < end)
		{
			prevNode = node;
			node = node->next;
		}
		
		temp->next = node;
		if (node == NULL)
		{
			temp->prev = prevNode;
			if (prevNode) prevNode->next = temp;
			if (!cliphead) cliphead = temp;
		}
		else
		{
			if (node == cliphead)
			{
				cliphead->prev = temp;
				cliphead = temp;
			}
			else
			{
				temp->prev = prevNode;
				prevNode->next = temp;
				node->prev = temp;
			}
		}
	}
	else
	{
		temp = NewRange(start, end);
		cliphead = temp;
		return;
	}
}


//-----------------------------------------------------------------------------
//
// RemoveClipRange
//
//-----------------------------------------------------------------------------

void Clipper::RemoveClipRange(angle_t start, angle_t end)
{
	ClipNode *node;

	if (silhouette)
	{
		node = silhouette;
		while (node != NULL && node->end <= start)
		{
			node = node->next;
		}
		if (node != NULL && node->start <= start)
		{
			if (node->end >= end) return;
			start = node->end;
			node = node->next;
		}
		while (node != NULL && node->start < end)
		{
			DoRemoveClipRange(start, node->start);
			start = node->end;
			node = node->next;
		}
		if (start >= end) return;
	}
	DoRemoveClipRange(start, end);
}
	
//-----------------------------------------------------------------------------
//
// RemoveClipRange worker function
//
//-----------------------------------------------------------------------------

void Clipper::DoRemoveClipRange(angle_t start, angle_t end)
{
	ClipNode *node, *temp;

	if (cliphead)
	{
		//check to see if range contains any old ranges
		node = cliphead;
		while (node != NULL && node->start < end)
		{
			if (node->start >= start && node->end <= end)
			{
				temp = node;
				node = node->next;
				RemoveRange(temp);
			}
			else
			{
				node = node->next;
			}
		}
		
		//check to see if range overlaps a range (or possibly 2)
		node = cliphead;
		while (node != NULL)
		{
			if (node->start >= start && node->start <= end)
			{
				node->start = end;
				break;
			}
			else if (node->end >= start && node->end <= end)
			{
				node->end=start;
			}
			else if (node->start < start && node->end > end)
			{
				temp = NewRange(end, node->end);
				node->end=start;
				temp->next=node->next;
				temp->prev=node;
				node->next=temp;
				if (temp->next) temp->next->prev=temp;
				break;
			}
			node = node->next;
		}
	}
}


//-----------------------------------------------------------------------------
//
// 
//
//-----------------------------------------------------------------------------

angle_t Clipper::AngleToPseudo(angle_t ang)
{
	double vecx = cos(ang * M_PI / ANGLE_180);
	double vecy = sin(ang * M_PI / ANGLE_180);

	double result = vecy / (fabs(vecx) + fabs(vecy));
	if (vecx < 0)
	{
		result = 2.f - result;
	}
	return xs_Fix<30>::ToFix(result);
}

//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------

angle_t Clipper::PitchToPseudo(double ang)
{
	return AngleToPseudo(DAngle::fromDeg(90.0-ang).BAMs()); // Pitch is positive when looking down
}

//-----------------------------------------------------------------------------
//
// ! Returns the pseudoangle between the line p1 to (infinity, p1.y) and the 
// line from p1 to p2. The pseudoangle has the property that the ordering of 
// points by true angle around p1 and ordering of points by pseudoangle are the 
// same.
//
// For clipping exact angles are not needed. Only the ordering matters.
// This is about as fast as the fixed point R_PointToAngle2 but without
// the precision issues associated with that function.
//
//-----------------------------------------------------------------------------

angle_t Clipper::PointToPseudoAngle(double x, double y)
{
	double vecx = x - viewpoint->Pos.X;
	double vecy = y - viewpoint->Pos.Y;
	if (amRadar)
	{
		vecx = x - viewpoint->OffPos.X;
		vecy = y - viewpoint->OffPos.Y;
	}

	if (vecx == 0 && vecy == 0)
	{
		return 0;
	}
	else if (!amRadar && viewpoint->bDoOrtho)
	{
		return PointToPseudoOrthoAngle(x, y);
	}
	else
	{
		double result = vecy / (fabs(vecx) + fabs(vecy));
		if (vecx < 0)
		{
			result = 2. - result;
		}
		return xs_Fix<30>::ToFix(result);
	}
}


angle_t Clipper::PointToPseudoPitch(double x, double y, double z)
{
	double vecx = x - viewpoint->Pos.X;
	double vecy = y - viewpoint->Pos.Y;
	double vecz = z - viewpoint->Pos.Z;
	double result = 0;

	if (vecx == 0 && vecy == 0 && vecz == 0)
	{
		return 0;
	}
	else if (viewpoint->bDoOrtho)
	{
		return PointToPseudoOrthoPitch(x, y, z);
	}
	else
	{
#ifdef USE_SSE2
		__m128 mvecx = _mm_set_ss(vecx);
		__m128 mvecy = _mm_set_ss(vecy);
		__m128 mvecz = _mm_set_ss(vecz);
		__m128 dot = _mm_add_ss(_mm_mul_ss(mvecx, mvecx), _mm_mul_ss(mvecy, mvecy));
		__m128 notsignbit = _mm_castsi128_ps(_mm_cvtsi32_si128(~(1 << 31)));
		__m128 fabsvecz = _mm_and_ps(mvecz, notsignbit);
		double result = _mm_cvtss_f32((_mm_div_ss(mvecz, _mm_add_ss(_mm_sqrt_ss(dot), fabsvecz))));
#else
		double result = vecz / (g_sqrt(vecx*vecx + vecy*vecy) + fabs(vecz)); // -ffast-math compile flag applies to this file, yes?
#endif
		if ((vecx * viewpoint->TanCos + vecy * viewpoint->TanSin) <= 0.0) // Point is behind viewpoint
		{
			result = 2.0 - result;
		}
		return xs_Fix<30>::ToFix(result + 1.0); // range to 0 to 2 to 4 (bottom to top to suplex)
	}
}


angle_t Clipper::PointToPseudoOrthoAngle(double x, double y)
{
	DVector3 disp = DVector3(x, y, 0) - viewpoint->OffPos;
	if (viewpoint->camera->ViewPos->Offset.XY().Length() == 0)
	{
		return AngleToPseudo( viewpoint->Angles.Yaw.BAMs() );
	}
	else
	{
		angle_t af = viewpoint->FrustAngle;
		double xproj = disp.XY().Length() * deltaangle(disp.Angle(), viewpoint->Angles.Yaw).Sin();
		xproj *= viewpoint->ScreenProjX;
		if (fabs(xproj) < 1.13)
		{
			return AngleToPseudo( viewpoint->Angles.Yaw.BAMs() - xproj * 0.5 * af );
		}
		else
		{
			return (xproj > 0.0 ? AngleToPseudo( viewpoint->Angles.Yaw.BAMs() - af ) : AngleToPseudo( viewpoint->Angles.Yaw.BAMs() + af ));
		}
	}
}


angle_t Clipper::PointToPseudoOrthoPitch(double x, double y, double z)
{
	DVector3 disp = DVector3(x, y, z) - viewpoint->OffPos;
	if (viewpoint->camera->ViewPos->Offset.XY().Length() > 0)
	{
		double yproj = viewpoint->PitchSin * disp.XY().Length() * deltaangle(disp.Angle(), viewpoint->Angles.Yaw).Cos();
		yproj += viewpoint->PitchCos * disp.Z;
		yproj *= viewpoint->ScreenProj;
		if (fabs(yproj) <= 1.5)
		{
			return PitchToPseudo(viewpoint->Angles.Pitch.Degrees() - yproj * 0.5 * viewpoint->FieldOfView.Degrees() );
		}
		else
		{
			double a2 = 0.75*viewpoint->FieldOfView.Degrees();
			a2 *= ( yproj > 0.0 ? -1.0 : 1.0 );
			return PitchToPseudo(viewpoint->Angles.Pitch.Degrees() + a2 );
		}
	}
	else return PitchToPseudo(viewpoint->Angles.Pitch.Degrees());
}

//-----------------------------------------------------------------------------
//
// R_CheckBBox
// Checks BSP node/subtree bounding box.
// Returns true
//  if some part of the bbox might be visible.
//
//-----------------------------------------------------------------------------
	static const uint8_t checkcoord[12][4] = // killough -- static const
	{
	  {3,0,2,1},
	  {3,0,2,0},
	  {3,1,2,0},
	  {0},
	  {2,0,2,1},
	  {0,0,0,0},
	  {3,1,3,0},
	  {0},
	  {2,0,3,1},
	  {2,1,3,1},
	  {2,1,3,0}
	};

bool Clipper::CheckBox(const float *bspcoord) 
{
	angle_t angle1, angle2;

	int        boxpos;
	const uint8_t* check;
	
	// Find the corners of the box
	// that define the edges from current viewpoint.
	auto &vp = viewpoint;
	boxpos = (vp->Pos.X <= bspcoord[BOXLEFT] ? 0 : vp->Pos.X < bspcoord[BOXRIGHT ] ? 1 : 2) +
		(vp->Pos.Y >= bspcoord[BOXTOP ] ? 0 : vp->Pos.Y > bspcoord[BOXBOTTOM] ? 4 : 8);
	
	if (boxpos == 5) return true;
	
	check = checkcoord[boxpos];
	angle1 = PointToPseudoAngle (bspcoord[check[0]], bspcoord[check[1]]);
	angle2 = PointToPseudoAngle (bspcoord[check[2]], bspcoord[check[3]]);

	if (vp->bDoOrtho)
	{
	  if (angle2 != angle1) return true;
	  switch (boxpos) // Check if the closer corner is poking into the view area
	  {
	  case 0:
	  case 10:
		  if ( angle1 != PointToPseudoAngle (bspcoord[check[2]], bspcoord[check[1]]) ) return true;
		  break;
	  case 2:
	  case 8:
		  if ( angle1 != PointToPseudoAngle (bspcoord[check[0]], bspcoord[check[3]]) ) return true;
		  break;
	  default:
		  break;
	  }
	}
	
	return SafeCheckRange(angle2, angle1);
}

bool Clipper::CheckBoxOrthoPitch(const float *bspcoord)
{
	angle_t pitchmin, pitchmax;
	auto &vp = viewpoint;
	if (!vp->bDoOrtho) return true;

	angle_t pitchtemp;
	double padding = 1.0/viewpoint->ScreenProj/viewpoint->PitchCos;
	double camz = vp->camera->Pos().Z - padding;
	pitchmin = PointToPseudoPitch (bspcoord[BOXLEFT], bspcoord[BOXTOP], camz);
	pitchmax = PointToPseudoPitch (bspcoord[BOXLEFT], bspcoord[BOXTOP], camz + 2.0*padding);
	for (int yi = BOXTOP; yi <= BOXBOTTOM; yi++)
		for (int xi = BOXLEFT; xi <= BOXRIGHT; xi++)
		{
			pitchtemp = PointToPseudoPitch (bspcoord[xi], bspcoord[yi], camz);
			if (pitchmin - pitchtemp < ANGLE_180) pitchmin = pitchtemp;
			pitchtemp = PointToPseudoPitch (bspcoord[xi], bspcoord[yi], camz + 2.0*padding);
			if (pitchtemp - pitchmax < ANGLE_180) pitchmax = pitchtemp;
		}

	return (pitchmax != pitchmin); // SafeCheckRange(pitchmin, pitchmax);
}
