#ifdef UNITY_BUILD

#include "core/atlas.c"
#include "core/camera.c"
#include "core/ddraw.c"
#include "core/entity.c"
#include "core/event.c"
#include "core/framebuffer.c"
#include "core/gbuffer.c"
#include "core/graph.c"
#include "core/hash.c"
#include "core/material.c"
#include "core/mesh.c"
#include "core/meshfactory.c"
#include "core/model.c"
#include "core/pipeline.c"
#include "core/program.c"
#include "core/scene.c"
#include "core/screen.c"
#include "core/shader.c"
#include "core/storage.c"
#include "core/surface.c"
#include "core/texture.c"
#include "core/tms.c"
#include "core/varray.c"
#include "core/wdg.c"

#include "math/intersect.c"
#include "math/math.c"

#include "modules/3ds.c"

#endif
