/*
 * arch/x86_64/lib/csum-partial.c
 *
 * This file contains network checksum routines that are better done
 * in an architecture-specific manner due to speed.
 */
 
#include <linux/compiler.h>
#include <linux/module.h>
#include <asm/checksum.h>

#define __force_inline inline __attribute__((always_inline))

static inline unsigned short from32to16(unsigned a) 
{
	unsigned short b = a >> 16; 
	asm("addw %w2,%w0\n\t"
	    "adcw $0,%w0\n" 
	    : "=r" (b)
	    : "0" (b), "r" (a));
	return b;
}

/*
 * Do a 64-bit checksum on an arbitrary memory area.
 * Returns a 32bit checksum.
 *
 * This isn't as time critical as it used to be because many NICs
 * do hardware checksumming these days.
 * 
 * Things tried and found to not make it faster:
 * Manual Prefetching
 * Unrolling to an 128 bytes inner loop.
 * Using interleaving with more registers to break the carry chains.
 */
static __force_inline unsigned do_csum(const unsigned char *buff, unsigned len)
{
	unsigned odd, count;
	unsigned long result = 0;

	if (unlikely(len == 0))
		return result; 
	odd = 1 & (unsigned long) buff;
	if (unlikely(odd)) {
		result = *buff << 8;
		len--;
		buff++;
	}
	count = len >> 1;		/* nr of 16-bit words.. */
	if (count) {
		if (2 & (unsigned long) buff) {
			result += *(unsigned short *)buff;
			count--;
			len -= 2;
			buff += 2;
		}
		count >>= 1;		/* nr of 32-bit words.. */
		if (count) {
			if (4 & (unsigned long) buff) {
				result += *(unsigned int *) buff;
				count--;
				len -= 4;
				buff += 4;
			}
			count >>= 1;	/* nr of 64-bit words.. */

			/* main loop using 64byte blocks */
				unsigned long zero = 0; 
			unsigned count64 = count >> 3; 
			while (count64) { 
				asm("addq 0*8(%[src]),%[res]\n\t"
				    "adcq 1*8(%[src]),%[res]\n\t"
				    "adcq 2*8(%[src]),%[res]\n\t"
				    "adcq 3*8(%[src]),%[res]\n\t"
				    "adcq 4*8(%[src]),%[res]\n\t"
				    "adcq 5*8(%[src]),%[res]\n\t"
				    "adcq 6*8(%[src]),%[res]\n\t"
				    "adcq 7*8(%[src]),%[res]\n\t"
				    "adcq %[zero],%[res]"
				    : [res] "=r" (result)
				    : [src] "r" (buff), [zero] "r" (zero),
				    "[res]" (result));
				buff += 64;
				count64--;
			}

			/* last upto 7 8byte blocks */
			count %= 8; 
			while (count) { 
				asm("addq %1,%0\n\t"
				    "adcq %2,%0\n" 
					    : "=r" (result)
				    : "m" (*(unsigned long *)buff), 
				    "r" (zero),  "0" (result));
				--count; 
					buff += 8;
			}
			result = add32_with_carry(result>>32,
						  result&0xffffffff); 

			if (len & 4) {
				result += *(unsigned int *) buff;
				buff += 4;
			}
		}
		if (len & 2) {
			result += *(unsigned short *) buff;
			buff += 2;
		}
	}
	if (len & 1)
		result += *buff;
	result = add32_with_carry(result>>32, result & 0xffffffff); 
	if (unlikely(odd)) { 
		result = from32to16(result);
		result = ((result >> 8) & 0xff) | ((result & 0xff) << 8);
	}
	return result;
}

/*
 * computes the checksum of a memory block at buff, length len,
 * and adds in "sum" (32-bit)
 *
 * returns a 32-bit number suitable for feeding into itself
 * or csum_tcpudp_magic
 *
 * this function must be called with even lengths, except
 * for the last fragment, which may be odd
 *
 * it's best to have buff aligned on a 64-bit boundary
 */
unsigned csum_partial(const unsigned char *buff, unsigned len, unsigned sum)
{
	return add32_with_carry(do_csum(buff, len), sum); 
}

/*
 * this routine is used for miscellaneous IP-like checksums, mainly
 * in icmp.c
 */
unsigned short ip_compute_csum(unsigned char * buff, int len)
{
	return ~csum_partial(buff,len,0); 
}

