--- a/src/md3view.cpp +++ b/src/md3view.cpp @@ -72,7 +72,7 @@ exit( returnCode ); } -int initGL( GLvoid ); +int initGL( void ); // function to reset our viewport after a window resize int resizeWindow( int width, int height ) { @@ -108,7 +108,7 @@ // general OpenGL initialization function -int initGL( GLvoid ) +int initGL( void ) { cout << "Initializing OpenGL" << endl; // Enable smooth shading --- a/src/objview.cpp +++ b/src/objview.cpp @@ -73,7 +73,7 @@ exit( returnCode ); } -int initGL( GLvoid ); +int initGL( void ); // function to reset our viewport after a window resize int resizeWindow( int width, int height ) { @@ -109,7 +109,7 @@ // general OpenGL initialization function -int initGL( GLvoid ) +int initGL( void ) { cout << "Initializing OpenGL" << endl; // Enable smooth shading @@ -158,7 +158,7 @@ } // Here goes our drawing code -int drawGLScene( GLvoid ) +int drawGLScene( void ) { // These are to calculate our fps static GLint T0 = 0;