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Constructions are given by this key. See Construction: E>C.
Cr f p=f b e
0NO_FLOOR
1FLOOR
2BROKEN_FLOOR
3SKELETON_FLOOR
4LOOSE_FLOOR
5SPIKES_FLOOR
6OPENER_FLOOR
7CLOSER_FLOOR
8STUCK_FLOOR
9HIDDEN_FLOOR
10PILLAR
11BIG_PILLAR_BOTTOM
12BIG_PILLAR_TOP
13WALL
14DOOR
15LEVEL_DOOR
16CHOPPER
17MIRROR
18CARPET
19TCARPET
20ARCH_BOTTOM
21ARCH_TOP_LEFT
22ARCH_TOP_RIGHT
23ARCH_TOP_MID
24ARCH_TOP_SMALL
0NO_BG
1BRICKS_00
2BRICKS_01
3BRICKS_02
4BRICKS_03
5NO_BRICKS
6TORCH
7WINDOW
8BALCONY
0NO_ITEM
1EMPTY_POTION
2SMALL_LIFE_POTION
3BIG_LIFE_POTION
4SMALL_POISON_POTION
5BIG_POISON_POTION
6FLOAT_POTION
7FLIP_POTION
8ACTIVATION_POTION
9SWORD
0CARPET_00
1CARPET_01
2ARCH_CARPET_LEFT
3ARCH_CARPET_RIGHT_00
4ARCH_CARPET_RIGHT_01
FALSE, any other integer is TRUE.