Pressing FRONT, makes the kid start to run.32
→
He runs as long as the user keeps FRONT pressed.
→
Releasing it makes him stop, and go back to the normal stage.
→
In case the user presses UP while running, the kid performs a running jump. The running jump has a reach greater than the normal jump. The kid can jump over (up to) three places across without falling.
→
When the kid lands on ground, he continues to run if the user keeps FRONT pressed.
→
This implies that, if the user keeps both keys pressed the movement repeats indefinitely.
→
→
→
In midair, if he’s in a hangable place, holding SHIFT and pressing FRONT makes him hang on the construction and enter hang mode.33
→
If he’s in a hangable place for the opposite direction, holding SHIFT and pressing BACK makes him turn in midair, hang on the construction and enter hang mode.34
→
If the user presses DOWN while running, he crouches, slipping with some momentum, and then he enters crouch mode.
→
If the user presses BACK while running, the kid turns without stopping and continues to run in the opposite direction if the user keeps it pressed.
→
→
Unless he is facing a collidable construction with at most one place of distance, in which case he performs a walk. Notice that in the original game the threshold is lower.
The original game has no such movement.
The original game has no such movement.