local loc = select_location_with_projectile(0x18b)

if loc == nil then return end
  
local hit_items = explosion(0x17f,loc.x,loc.y)
  
local k,v
  
for k,v in pairs(hit_items) do
	if v.luatype == "actor" then
		v.asleep = false
	end
end

magic_success()