# Set maximum density of any given item type to 1 every 12000 blocks.
# For instance, no more than 3 items may exist in Continent (the default map).
maxItemDensity:         3.46021e-04

# Set probability of for each item to appear at a tick in a block
itemEnergyPackProb:     4.01323e-09
itemTankProb:           2.40292e-09
itemECMProb:            1.92426e-09
itemMineProb:           6.40779e-09
itemMissileProb:        1.92426e-09
itemCloakProb:          1.60596e-09
itemSensorProb:         1.60596e-09
itemWideangleProb:      2.70371e-09
itemRearshotProb:       2.94386e-09
itemAfterburnerProb:    2.74620e-09
itemTransporterProb:    1.60596e-09
itemLaserProb:	        1.60596e-09
itemEmergencyThrustProb:1.60596e-09
itemTractorBeamProb:    2.74620e-09
itemAutoPilotProb:      1.60596e-09
itemEmergencyShieldProb:1.60596e-09

# A few items appear moving.  It is fun to chase them
# when they are bouncing.
movingItemProb:		0.3

# We like stronger gravity
gravity:		-0.25

# Nukes and clusters are rather heavy.
allowNukes:             no
allowClusters:          no
allowModifiers:         yes

# Set the frames per second
framesPerSecond:	50
gameSpeed:		12.5

# Define a group of settings which make the world bouncy for players.
define: SoftWalls \override: \multiline: EndSoftWalls
EndSoftWalls

# Define settings for private play.  To activate do "-expand PrivateSettings".
define: PrivateSettings \override: \multiline: EndPrivateSettings
idleRun:                no
noQuit:                 no
reportToMetaServer:     no
searchDomainForXPilot:  no
contactPort:            15000
serverHost:             localhost
EndPrivateSettings

# Settings for public Internet play.  To activate do "-expand PublicSettings".
define: PublicSettings \override: \multiline: EndPublicSettings
idleRun:                yes
noQuit:                 yes
reportToMetaServer:     yes
EndPublicSettings

# Settings for everything bouncing.  To activate do "-expand BounceAll".
define: BounceAll \override: \multiline: EndBounceAll
allowPlayerBounces:                      yes
shotsWallBounce:                         yes
ballsWallBounce:                         yes
minesWallBounce:                         yes
itemsWallBounce:                         yes
missilesWallBounce:                      no
sparksWallBounce:                        yes
debrisWallBounce:                        yes
asteroidsWallBounce:                     yes
maxObjectWallBounceSpeed:                180
maxShieldedWallBounceSpeed:              180
maxUnshieldedWallBounceSpeed:            180
maxShieldedPlayerWallBounceAngle:        180
maxUnshieldedPlayerWallBounceAngle:      180
playerWallBounceBrakeFactor:             0.95
objectWallBounceBrakeFactor:             0.98
objectWallBounceLifeFactor:              0.99
wallBounceFuelDrainMult:                 1.0
wallBounceDestroyItemProb:               0.0
edgeBounce:                              yes
EndBounceAll

# For Internet games we allow remote clients to bounce softly by
# expanding the SoftWalls define.
expand: SoftWalls

