Metadata-Version: 2.1
Name: PyOpenGL
Version: 3.1.6
Summary: Standard OpenGL bindings for Python
Home-page: http://pyopengl.sourceforge.net
Author: Mike C. Fletcher
Author-email: mcfletch@vrplumber.com
License: BSD
Download-URL: http://sourceforge.net/projects/pyopengl/files/PyOpenGL/
Keywords: Graphics,3D,OpenGL,GLU,GLUT,GLE,GLX,EXT,ARB,Mesa,ctypes
Platform: UNKNOWN
Classifier: License :: OSI Approved :: BSD License
Classifier: Programming Language :: Python
Classifier: Programming Language :: Python :: 3
Classifier: Topic :: Multimedia :: Graphics :: 3D Rendering
Classifier: Topic :: Software Development :: Libraries :: Python Modules
Classifier: Intended Audience :: Developers
Description-Content-Type: text/x-rst

PyOpenGL and PyOpenGL_Accelerate
=================================

PyOpenGL is normally distributed via PyPI using standard pip::

    $ pip install PyOpenGL PyOpenGL_accelerate

You can install this repository by branching/cloning and running
setup.py::

    $ cd pyopengl
    $ python setup.py develop
    $ cd accelerate
    $ python setup.py develop

Note that to compile PyOpenGL_accelerate you will need to have 
a functioning Python extension-compiling environment.

Learning PyOpenGL
-----------------

If you are new to PyOpenGL, you likely want to start with the OpenGLContext `tutorial page`_.
Those tutorials require OpenGLContext, (which is a big wrapper including a whole
scenegraph engine, VRML97 parser, lots of demos, etc) you can install that with::

    $ pip2.7 install "OpenGLContext-full==3.1.1"

Or you can clone it (including the tutorial sources) with::

    $ git clone https://github.com/mcfletch/openglcontext.git

or (for GitHub usage)::

    $ git clone https://github.com/mcfletch/pyopengl.git
    
The `documentation pages`_ are useful for looking up the parameters and semantics of 
PyOpenGL calls.

.. _`tutorial page`: http://pyopengl.sourceforge.net/context/tutorials/index.html
.. _`documentation pages`: http://pyopengl.sourceforge.net/documentation/


Running Tests
--------------

You can run the PyOpenGL test suite from a source-code checkout, you will need:

* git (for the checkout)
* GLUT (FreeGLUT)
* GLExtrusion library (libgle)
* GLU (normally available on any OpenGL-capable machine)
* tox (`pip install tox`)

Running the test suite from a top-level checkout looks like::

    $ tox

The result being a lot of tests being run in a matrix of environments.
All of the environment will pull in pygame, some will also pull in 
numpy. Some will have accelerate, and some will not.

.. image:: https://travis-ci.org/mcfletch/pyopengl.svg?branch=master
    :target: https://travis-ci.org/mcfletch/pyopengl
    :alt: Travis Tests

.. image:: https://ci.appveyor.com/api/projects/status/github/mcfletch/pyopengl
    :target: https://ci.appveyor.com/project/MikeCFletcher/pyopengl
    :alt: Appveyor Build

.. image:: https://img.shields.io/pypi/v/pyopengl.svg
    :target: https://pypi.python.org/pypi/pyopengl
    :alt: Latest PyPI Version

.. image:: https://img.shields.io/pypi/dm/pyopengl.svg
    :target: https://pypi.python.org/pypi/pyopengl
    :alt: Monthly download counter


