/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
 * You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "nsISupports.idl"

interface nsIDOMWindow;

[uuid(194b55d9-39c0-45c6-b8ef-b8049f978ea5)]
interface nsIAudioChannelAgentCallback : nsISupports
{
  /**
   * Notified when the playable status of channel is changed.
   *
   * @param canPlay
   *        Callback from agent to notify component of the playable status
   *        of the channel. If canPlay is muted state, component SHOULD stop
   *        playing media associated with this channel as soon as possible. if
   *        it is faded state then the volume of media should be reduced.
   */
  void canPlayChanged(in long canPlay);

  /**
   * Notified when the window volume/mute is changed
   */
  void windowVolumeChanged();
};

/**
 * This interface provides an agent for goanna components to participate
 * in the audio channel service. Goanna components are responsible for
 *   1. Indicating what channel type they are using (via the init() member
 *      function).
 *   2. Before playing, checking the playable status of the channel.
 *   3. Notifying the agent when they start/stop using this channel.
 *   4. Notifying the agent of changes to the visibility of the component using
 *      this channel.
 *
 * The agent will invoke a callback to notify Goanna components of
 *   1. Changes to the playable status of this channel.
 */

[uuid(2b0222a5-8f7b-49d2-9ab8-cd01b744b23e)]
interface nsIAudioChannelAgent : nsISupports
{
  const long AUDIO_AGENT_CHANNEL_NORMAL             = 0;
  const long AUDIO_AGENT_CHANNEL_CONTENT            = 1;
  const long AUDIO_AGENT_CHANNEL_NOTIFICATION       = 2;
  const long AUDIO_AGENT_CHANNEL_ALARM              = 3;
  const long AUDIO_AGENT_CHANNEL_TELEPHONY          = 4;
  const long AUDIO_AGENT_CHANNEL_RINGER             = 5;
  const long AUDIO_AGENT_CHANNEL_PUBLICNOTIFICATION = 6;

  const long AUDIO_AGENT_CHANNEL_ERROR              = 1000;

  const long AUDIO_AGENT_STATE_NORMAL               = 0;
  const long AUDIO_AGENT_STATE_MUTED                = 1;
  const long AUDIO_AGENT_STATE_FADED                = 2;

  /**
   * Before init() is called, this returns AUDIO_AGENT_CHANNEL_ERROR.
   */
  readonly attribute long audioChannelType;

  /**
   * Initialize the agent with a channel type.
   * Note: This function should only be called once.
   *
   * @param window
   *    The window
   * @param channelType
   *    Audio Channel Type listed as above
   * @param callback
   *    1. Once the playable status changes, agent uses this callback function
   *       to notify Goanna component.
   *    2. The callback is allowed to be null. Ex: telephony doesn't need to
   *       listen change of the playable status.
   *    3. The AudioChannelAgent keeps a strong reference to the callback
   *       object.
   */
  void init(in nsIDOMWindow window, in long channelType,
            in nsIAudioChannelAgentCallback callback);

  /**
   * This method is just like init(), except the audio channel agent keeps a
   * weak reference to the callback object.
   *
   * In order for this to work, |callback| must implement
   * nsISupportsWeakReference.
   */
  void initWithWeakCallback(in nsIDOMWindow window, in long channelType,
                            in nsIAudioChannelAgentCallback callback);

  /**
   * This method is just like init(), and specify the channel is associated
   * with video.
   *
   * @param weak
   *    true if weak reference should be hold.
   */
  void initWithVideo(in nsIDOMWindow window, in long channelType,
                     in nsIAudioChannelAgentCallback callback, in boolean weak);

  /**
   * Notify the agent that we want to start playing.
   * Note: Goanna component SHOULD call this function first then start to
   *          play audio stream only when return value is true.
   *
   *
   * @return
   *    normal state: the agent has registered with audio channel service and
   *          the component should start playback.
   *    muted state: the agent has registered with audio channel service but
   *          the component should not start playback.
   *    faded state: the agent has registered with audio channel service the
   *          component should start playback as well as reducing the volume.
   */
  long startPlaying();

  /**
   * Notify the agent we no longer want to play.
   *
   * Note : even if startPlaying() returned false, the agent would still be
   *        registered with the audio channel service and receive callbacks for status changes.
   *        So stopPlaying must still eventually be called to unregister the agent with the
   *        channel service.
   */
  void stopPlaying();

  /**
   * Notify the agent of the visibility state of the window using this agent.
   * @param visible
   *    True if the window associated with the agent is visible.
   */
  void setVisibilityState(in boolean visible);

  /**
   * Retrieve the volume from the window.
   */
  readonly attribute float windowVolume;
};

