gloss-1.13.0.1: Painless 2D vector graphics, animations and simulations.

Safe HaskellNone
LanguageHaskell98

Graphics.Gloss.Interface.Pure.Game

Description

This game mode lets you manage your own input. Pressing ESC will still abort the program, but you don't get automatic pan and zoom controls like with displayInWindow.

Synopsis

Documentation

play #

Arguments

:: Display

Display mode.

-> Color

Background color.

-> Int

Number of simulation steps to take for each second of real time.

-> world

The initial world.

-> (world -> Picture)

A function to convert the world a picture.

-> (Event -> world -> world)

A function to handle input events.

-> (Float -> world -> world)

A function to step the world one iteration. It is passed the period of time (in seconds) needing to be advanced.

-> IO () 

Play a game in a window. Like simulate, but you manage your own input events.

data Event #

Possible input events.

Instances
Eq Event # 
Instance details

Defined in Graphics.Gloss.Internals.Interface.Event

Methods

(==) :: Event -> Event -> Bool #

(/=) :: Event -> Event -> Bool #

Show Event # 
Instance details

Defined in Graphics.Gloss.Internals.Interface.Event

Methods

showsPrec :: Int -> Event -> ShowS #

show :: Event -> String #

showList :: [Event] -> ShowS #

data Key #

Instances
Eq Key # 
Instance details

Defined in Graphics.Gloss.Internals.Interface.Backend.Types

Methods

(==) :: Key -> Key -> Bool #

(/=) :: Key -> Key -> Bool #

Ord Key # 
Instance details

Defined in Graphics.Gloss.Internals.Interface.Backend.Types

Methods

compare :: Key -> Key -> Ordering #

(<) :: Key -> Key -> Bool #

(<=) :: Key -> Key -> Bool #

(>) :: Key -> Key -> Bool #

(>=) :: Key -> Key -> Bool #

max :: Key -> Key -> Key #

min :: Key -> Key -> Key #

Show Key # 
Instance details

Defined in Graphics.Gloss.Internals.Interface.Backend.Types

Methods

showsPrec :: Int -> Key -> ShowS #

show :: Key -> String #

showList :: [Key] -> ShowS #