1.3.4: Sat, 06 Jun 2009 18:55:02 +0200

	*Tuxcap is now 64 bit clean! (Nicolas A. Barriga)
	*Removed compiler option -m32
	*Forcing linear filtering in D3DInterface.cpp
	*Fixed locating ImageMagick in Cmake (Nicolas A. Barriga)

1.3.3: Sun, 23 Nov 2008 21:24:14 +0100

	*Ported Go Ollie! using this version (http://www.tweeler.com)
	*SexyApp:
	  *Implemented displaying FPS
	  *Fixed a bug in handling events 
	  *Properly checking return values of fread and fwrite
	*Common.[cpp|h]:
	  *Added function GetFilesInDir
	*ImageFont:
	  *Checking return value of fscanf
	*hgeparticle:
	  *Fixed warnings
	*PyCap:
	  *Improved error handling and error messages
	  *Not all errors are fatal anymore
	  *Added function pImageGreyScale (Tony Oakden)
	  *Added function pImageGetLowBound (Tony Oakden)
	  *Added function pImageGetHighBound (Tony Oakden)
	*ResourceManager:
	  *Fixed a warning
	*Cmake:
	  *Updated to version 2.6

1.3.2: Thu, 11 Sep 2008 19:40:23 +0200

	*Physics: Fixed memory leaks
	*OpenGL renderer: Optimizations
	*SexyApp: 
	  *Detecting focus changes
	  *Detecting mouse enter/leave
	  *Implemented mMuteOnLostFocus
	  *Implemented mAutoEnable3D
	  *Implemented mTest3D
	  *Displaying title and icon window bar
	*PyCap: 
	  *Added function drawTri (Tony Oakden)
	  *Added function drawQuad (Tony Oakden)
	  *Added function drawImageRotScaled
	  *Added function setVolume
	  *added function set3DAccelerated
	  *Additional fixes and improvements
	*Overall fixes and improvements
	*Ported Atomic Worm using this version (http://www.charliedoggames.com/?page_id=78)

1.3.09: Sun, 20 Apr 2008 14:40:18 +0200
	
        *Python bindings: Added support for bundling the python 
          library within the game distribution
	*Python bindings: Added drawLine and isKeyDown functions
	*Physics: Added separate Joint class
        *Graphics: Improved software renderer
	*Common: Added functionality
        *Overall: Bugfixes
	*The illustrious Farbs released two games powered by this 
          build of TuxCap. See www.farbs.org

1.3.08:

        * Automatic detection of 3D acceleration capability. Falling 
           back to software rendering in case of no hardware 
           acceleration.
        * Game binary and resources can now be separated from each 
           other and installed in different locations. This is for 
           instance needed for packaging. Use SetAppResourceFolder 
           and GetAppResourceFolder for this.
        * Improved SetAppDataFolder and GetAppDataFolder, this now 
           points to {HOME}/.mRegKey
        * No longer needed to cd to directory containing game binary. 
           Game binary can be launched from any location. This makes 
           it possible to launch a game directly from the menu without 
           needing an intermediate script.
	* Now building 32 bit only even on 64 bit host
        * Fixes, changes and improvements to Pycap bindings, Chipmunk 
           bindings, image loading and cmake files.

1.3.07:

        * Pycap python bindings library is now linked into the 
           generated libtuxcap library too.
        * Added SDLMain.m and SDLMain.h for building on Mac OS X.
        * All demo's should build cleanly on Mac OS X and run in 
           software mode.
        * Many changes to the cmake files for cleaner debianization 
           of libtuxcap. 
        * Added software drawing for Additive Rect Fill.
        * Added particle and particle system scaling to the particle 
           engine. Added this to the demo too.
        * Renamed and moved some of the python Pycap demo's.
                
1.3_06:
        
        * Added particle engine which supports both physics enabled 
           and normal particle systems. It is based on HGE's particle 
           engine and support HGE's .psi particle system information 
           files. Currently there's no particle editor distributed 
           with TuxCap but HGE's particle editor runs beautifully 
           with wine on GNU/Linux, so this can be freely downloaded 
           additionally from HGE's site (http://hge.relishgames.com). 
           A particle editor build entirely of TuxCap's widgets is 
           being considered for future releases.        
        * Added particle demo to show how to use the new particle 
           system. This demo runs in  software mode by default. 
           Change the value of the Is3D attribute to 1 in the particle
           demo's .ini file or uncomment the 
           gSexyAppBase->SwitchScreenMode(true, true) line in 
           GameApp.cpp of the particledemo project to enable 3D 
           acceleration.
        * Improved cmake files and TuxCap header files to allow system
           wide installation of TuxCap.
        * Added software drawing of stretched images in both normal
           and additive drawing mode.
        
