/***************************************************************************
 *   Copyright (C) 2005 by Tim Sutton   *
 *   aps02ts@macbuntu   *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/
#include "qgslegendpropertyitem.h"
#include "qgsapplication.h"
#include <QIcon>

QgsLegendPropertyItem::QgsLegendPropertyItem( QTreeWidgetItem * theItem, QString theString )
    : QgsLegendItem( theItem, theString )
{
  mType = LEGEND_PROPERTY_ITEM;
  QIcon myIcon( QgsApplication::pkgDataPath() + QString( "/images/icons/property_item.png" ) );
  setIcon( 0, myIcon );
}


QgsLegendPropertyItem::~QgsLegendPropertyItem()
{
  mType = LEGEND_PROPERTY_ITEM;
}

QgsLegendItem::DRAG_ACTION QgsLegendPropertyItem::accept( LEGEND_ITEM_TYPE type )
{
  return NO_ACTION;
}

QgsLegendItem::DRAG_ACTION QgsLegendPropertyItem::accept( const QgsLegendItem* li ) const
{
  return NO_ACTION;
}


