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authorB. Watson <yalhcru@gmail.com>2015-05-07 16:32:32 -0400
committerB. Watson <yalhcru@gmail.com>2015-05-07 16:32:32 -0400
commit013ac7742311556022304e8b30ca170d48b3a016 (patch)
tree53faa33e75991363f1a6dcc7edc83a66b70e6995 /larn/object.c
downloadbsd-games-extra-013ac7742311556022304e8b30ca170d48b3a016.tar.gz
initial commit
Diffstat (limited to 'larn/object.c')
-rw-r--r--larn/object.c1336
1 files changed, 1336 insertions, 0 deletions
diff --git a/larn/object.c b/larn/object.c
new file mode 100644
index 0000000..a8e1449
--- /dev/null
+++ b/larn/object.c
@@ -0,0 +1,1336 @@
+/* $NetBSD: object.c,v 1.16 2012/06/19 05:30:43 dholland Exp $ */
+
+/* object.c Larn is copyrighted 1986 by Noah Morgan. */
+
+#include <sys/cdefs.h>
+#ifndef lint
+__RCSID("$NetBSD: object.c,v 1.16 2012/06/19 05:30:43 dholland Exp $");
+#endif /* not lint */
+#include "header.h"
+#include "extern.h"
+
+static void finditem(int);
+static void ostairs(int);
+static void opotion(int);
+static void oscroll(int);
+static void oorb(void);
+static void opit(void);
+static void obottomless(void);
+static void oelevator(int);
+static void ostatue(void);
+static void omirror(void);
+static void obook(void);
+static void ocookie(void);
+static void ogold(int);
+static void ohome(void);
+
+/*
+ lookforobject
+
+ subroutine to look for an object and give the player his options
+ if an object was found.
+ */
+void
+lookforobject(void)
+{
+ int i, j;
+ if (c[TIMESTOP])
+ return; /* can't find objects if time is stopped */
+ i = item[playerx][playery];
+ if (i == 0)
+ return;
+ showcell(playerx, playery);
+ cursors();
+ yrepcount = 0;
+ switch (i) {
+ case OGOLDPILE:
+ case OMAXGOLD:
+ case OKGOLD:
+ case ODGOLD:
+ lprcat("\n\nYou have found some gold!");
+ ogold(i);
+ break;
+
+ case OPOTION:
+ lprcat("\n\nYou have found a magic potion");
+ i = iarg[playerx][playery];
+ if (potionname[i][0] != 0)
+ lprintf(" of%s", potionname[i]);
+ opotion(i);
+ break;
+
+ case OSCROLL:
+ lprcat("\n\nYou have found a magic scroll");
+ i = iarg[playerx][playery];
+ if (scrollname[i][0] != 0)
+ lprintf(" of%s", scrollname[i]);
+ oscroll(i);
+ break;
+
+ case OALTAR:
+ if (nearbymonst())
+ return;
+ lprcat("\n\nThere is a Holy Altar here!");
+ oaltar();
+ break;
+
+ case OBOOK:
+ lprcat("\n\nYou have found a book.");
+ obook();
+ break;
+
+ case OCOOKIE:
+ lprcat("\n\nYou have found a fortune cookie.");
+ ocookie();
+ break;
+
+ case OTHRONE:
+ if (nearbymonst())
+ return;
+ lprintf("\n\nThere is %s here!", objectname[i]);
+ othrone(0);
+ break;
+
+ case OTHRONE2:
+ if (nearbymonst())
+ return;
+ lprintf("\n\nThere is %s here!", objectname[i]);
+ othrone(1);
+ break;
+
+ case ODEADTHRONE:
+ lprintf("\n\nThere is %s here!", objectname[i]);
+ odeadthrone();
+ break;
+
+ case OORB:
+ lprcat("\n\nYou have found the Orb!!!!!");
+ oorb();
+ break;
+
+ case OPIT:
+ lprcat("\n\nYou're standing at the top of a pit.");
+ opit();
+ break;
+
+ case OSTAIRSUP:
+ lprcat("\n\nThere is a circular staircase here");
+ ostairs(1); /* up */
+ break;
+
+ case OELEVATORUP:
+ lprcat("\n\nYou feel heavy for a moment, but the feeling disappears");
+ oelevator(1); /* up */
+ break;
+
+ case OFOUNTAIN:
+ if (nearbymonst())
+ return;
+ lprcat("\n\nThere is a fountain here");
+ ofountain();
+ break;
+
+ case OSTATUE:
+ if (nearbymonst())
+ return;
+ lprcat("\n\nYou are standing in front of a statue");
+ ostatue();
+ break;
+
+ case OCHEST:
+ lprcat("\n\nThere is a chest here");
+ ochest();
+ break;
+
+ case OIVTELETRAP:
+ if (rnd(11) < 6)
+ return;
+ item[playerx][playery] = OTELEPORTER;
+ know[playerx][playery] = 1;
+
+ case OTELEPORTER:
+ lprcat("\nZaaaappp! You've been teleported!\n");
+ beep();
+ nap(3000);
+ oteleport(0);
+ break;
+
+ case OSCHOOL:
+ if (nearbymonst())
+ return;
+ lprcat("\n\nYou have found the College of Larn.");
+ lprcat("\nDo you (g) go inside, or (i) stay here? ");
+ i = 0;
+ while ((i != 'g') && (i != 'i') && (i != '\33'))
+ i = ttgetch();
+ if (i == 'g') {
+ oschool(); /* the college of larn */
+ } else
+ lprcat(" stay here");
+ break;
+
+ case OMIRROR:
+ if (nearbymonst())
+ return;
+ lprcat("\n\nThere is a mirror here");
+ omirror();
+ break;
+
+ case OBANK2:
+ case OBANK:
+ if (nearbymonst())
+ return;
+ if (i == OBANK)
+ lprcat("\n\nYou have found the bank of Larn.");
+ else
+ lprcat("\n\nYou have found a branch office of the bank of Larn.");
+ lprcat("\nDo you (g) go inside, or (i) stay here? ");
+ j = 0;
+ while ((j != 'g') && (j != 'i') && (j != '\33'))
+ j = ttgetch();
+ if (j == 'g') {
+ if (i == OBANK)
+ obank();
+ else
+ obank2(); /* the bank of larn */
+ } else
+ lprcat(" stay here");
+ break;
+
+ case ODEADFOUNTAIN:
+ if (nearbymonst())
+ return;
+ lprcat("\n\nThere is a dead fountain here");
+ break;
+
+ case ODNDSTORE:
+ if (nearbymonst())
+ return;
+ lprcat("\n\nThere is a DND store here.");
+ lprcat("\nDo you (g) go inside, or (i) stay here? ");
+ i = 0;
+ while ((i != 'g') && (i != 'i') && (i != '\33'))
+ i = ttgetch();
+ if (i == 'g')
+ dndstore(); /* the dnd adventurers store */
+ else
+ lprcat(" stay here");
+ break;
+
+ case OSTAIRSDOWN:
+ lprcat("\n\nThere is a circular staircase here");
+ ostairs(-1); /* down */
+ break;
+
+ case OELEVATORDOWN:
+ lprcat("\n\nYou feel light for a moment, but the feeling disappears");
+ oelevator(-1); /* down */
+ break;
+
+ case OOPENDOOR:
+ lprintf("\n\nYou have found %s", objectname[i]);
+ lprcat("\nDo you (c) close it");
+ iopts();
+ i = 0;
+ while ((i != 'c') && (i != 'i') && (i != '\33'))
+ i = ttgetch();
+ if ((i == '\33') || (i == 'i')) {
+ ignore();
+ break;
+ }
+ lprcat("close");
+ forget();
+ item[playerx][playery] = OCLOSEDDOOR;
+ iarg[playerx][playery] = 0;
+ playerx = lastpx;
+ playery = lastpy;
+ break;
+
+ case OCLOSEDDOOR:
+ lprintf("\n\nYou have found %s", objectname[i]);
+ lprcat("\nDo you (o) try to open it");
+ iopts();
+ i = 0;
+ while ((i != 'o') && (i != 'i') && (i != '\33'))
+ i = ttgetch();
+ if ((i == '\33') || (i == 'i')) {
+ ignore();
+ playerx = lastpx;
+ playery = lastpy;
+ break;
+ } else {
+ lprcat("open");
+ if (rnd(11) < 7) {
+ switch (iarg[playerx][playery]) {
+ case 6:
+ c[AGGRAVATE] += rnd(400);
+ break;
+
+ case 7:
+ lprcat("\nYou are jolted by an electric shock ");
+ lastnum = 274;
+ losehp(rnd(20));
+ bottomline();
+ break;
+
+ case 8:
+ loselevel();
+ break;
+
+ case 9:
+ lprcat("\nYou suddenly feel weaker ");
+ if (c[STRENGTH] > 3)
+ c[STRENGTH]--;
+ bottomline();
+ break;
+
+ default:
+ break;
+ }
+ playerx = lastpx;
+ playery = lastpy;
+ } else {
+ forget();
+ item[playerx][playery] = OOPENDOOR;
+ }
+ }
+ break;
+
+ case OENTRANCE:
+ lprcat("\nYou have found ");
+ lprcat(objectname[OENTRANCE]);
+ lprcat("\nDo you (g) go inside");
+ iopts();
+ i = 0;
+ while ((i != 'g') && (i != 'i') && (i != '\33'))
+ i = ttgetch();
+ if (i == 'g') {
+ newcavelevel(1);
+ playerx = 33;
+ playery = MAXY - 2;
+ item[33][MAXY - 1] = know[33][MAXY - 1] = mitem[33][MAXY - 1] = 0;
+ draws(0, MAXX, 0, MAXY);
+ bot_linex();
+ return;
+ } else
+ ignore();
+ break;
+
+ case OVOLDOWN:
+ lprcat("\nYou have found ");
+ lprcat(objectname[OVOLDOWN]);
+ lprcat("\nDo you (c) climb down");
+ iopts();
+ i = 0;
+ while ((i != 'c') && (i != 'i') && (i != '\33'))
+ i = ttgetch();
+ if ((i == '\33') || (i == 'i')) {
+ ignore();
+ break;
+ }
+ if (level != 0) {
+ lprcat("\nThe shaft only extends 5 feet downward!");
+ return;
+ }
+ if (packweight() > 45 + 3 * (c[STRENGTH] + c[STREXTRA])) {
+ lprcat("\nYou slip and fall down the shaft");
+ beep();
+ lastnum = 275;
+ losehp(30 + rnd(20));
+ bottomhp();
+ } else
+ lprcat("climb down");
+ nap(3000);
+ newcavelevel(MAXLEVEL);
+ for (i = 0; i < MAXY; i++)
+ for (j = 0; j < MAXX; j++) /* put player near
+ * volcano shaft */
+ if (item[j][i] == OVOLUP) {
+ playerx = j;
+ playery = i;
+ j = MAXX;
+ i = MAXY;
+ positionplayer();
+ }
+ draws(0, MAXX, 0, MAXY);
+ bot_linex();
+ return;
+
+ case OVOLUP:
+ lprcat("\nYou have found ");
+ lprcat(objectname[OVOLUP]);
+ lprcat("\nDo you (c) climb up");
+ iopts();
+ i = 0;
+ while ((i != 'c') && (i != 'i') && (i != '\33'))
+ i = ttgetch();
+ if ((i == '\33') || (i == 'i')) {
+ ignore();
+ break;
+ }
+ if (level != 11) {
+ lprcat("\nThe shaft only extends 8 feet upwards before you find a blockage!");
+ return;
+ }
+ if (packweight() > 45 + 5 * (c[STRENGTH] + c[STREXTRA])) {
+ lprcat("\nYou slip and fall down the shaft");
+ beep();
+ lastnum = 275;
+ losehp(15 + rnd(20));
+ bottomhp();
+ return;
+ }
+ lprcat("climb up");
+ lflush();
+ nap(3000);
+ newcavelevel(0);
+ for (i = 0; i < MAXY; i++)
+ for (j = 0; j < MAXX; j++) /* put player near
+ * volcano shaft */
+ if (item[j][i] == OVOLDOWN) {
+ playerx = j;
+ playery = i;
+ j = MAXX;
+ i = MAXY;
+ positionplayer();
+ }
+ draws(0, MAXX, 0, MAXY);
+ bot_linex();
+ return;
+
+ case OTRAPARROWIV:
+ if (rnd(17) < 13)
+ return; /* for an arrow trap */
+ item[playerx][playery] = OTRAPARROW;
+ know[playerx][playery] = 0;
+
+ case OTRAPARROW:
+ lprcat("\nYou are hit by an arrow");
+ beep(); /* for an arrow trap */
+ lastnum = 259;
+ losehp(rnd(10) + level);
+ bottomhp();
+ return;
+
+ case OIVDARTRAP:
+ if (rnd(17) < 13)
+ return; /* for a dart trap */
+ item[playerx][playery] = ODARTRAP;
+ know[playerx][playery] = 0;
+
+ case ODARTRAP:
+ lprcat("\nYou are hit by a dart");
+ beep(); /* for a dart trap */
+ lastnum = 260;
+ losehp(rnd(5));
+ if ((--c[STRENGTH]) < 3)
+ c[STRENGTH] = 3;
+ bottomline();
+ return;
+
+ case OIVTRAPDOOR:
+ if (rnd(17) < 13)
+ return; /* for a trap door */
+ item[playerx][playery] = OTRAPDOOR;
+ know[playerx][playery] = 1;
+
+ case OTRAPDOOR:
+ lastnum = 272; /* a trap door */
+ if ((level == MAXLEVEL - 1) || (level == MAXLEVEL + MAXVLEVEL - 1)) {
+ lprcat("\nYou fell through a bottomless trap door!");
+ beep();
+ nap(3000);
+ died(271);
+ }
+ lprcat("\nYou fall through a trap door!");
+ beep(); /* for a trap door */
+ losehp(rnd(5 + level));
+ nap(2000);
+ newcavelevel(level + 1);
+ draws(0, MAXX, 0, MAXY);
+ bot_linex();
+ return;
+
+
+ case OTRADEPOST:
+ if (nearbymonst())
+ return;
+ lprcat("\nYou have found the Larn trading Post.");
+ lprcat("\nDo you (g) go inside, or (i) stay here? ");
+ i = 0;
+ while ((i != 'g') && (i != 'i') && (i != '\33'))
+ i = ttgetch();
+ if (i == 'g')
+ otradepost();
+ else
+ lprcat("stay here");
+ return;
+
+ case OHOME:
+ if (nearbymonst())
+ return;
+ lprcat("\nYou have found your way home.");
+ lprcat("\nDo you (g) go inside, or (i) stay here? ");
+ i = 0;
+ while ((i != 'g') && (i != 'i') && (i != '\33'))
+ i = ttgetch();
+ if (i == 'g')
+ ohome();
+ else
+ lprcat("stay here");
+ return;
+
+ case OWALL:
+ break;
+
+ case OANNIHILATION:
+ died(283);
+ return; /* annihilated by sphere of annihilation */
+
+ case OLRS:
+ if (nearbymonst())
+ return;
+ lprcat("\n\nThere is an LRS office here.");
+ lprcat("\nDo you (g) go inside, or (i) stay here? ");
+ i = 0;
+ while ((i != 'g') && (i != 'i') && (i != '\33'))
+ i = ttgetch();
+ if (i == 'g')
+ olrs(); /* the larn revenue service */
+ else
+ lprcat(" stay here");
+ break;
+
+ default:
+ finditem(i);
+ break;
+ };
+}
+
+/*
+ function to say what object we found and ask if player wants to take it
+ */
+static void
+finditem(int theitem)
+{
+ int tmp, i;
+ lprintf("\n\nYou have found %s ", objectname[theitem]);
+ tmp = iarg[playerx][playery];
+ switch (theitem) {
+ case ODIAMOND:
+ case ORUBY:
+ case OEMERALD:
+ case OSAPPHIRE:
+ case OSPIRITSCARAB:
+ case OORBOFDRAGON:
+ case OCUBEofUNDEAD:
+ case ONOTHEFT:
+ break;
+
+ default:
+ if (tmp > 0)
+ lprintf("+ %ld", (long) tmp);
+ else if (tmp < 0)
+ lprintf(" %ld", (long) tmp);
+ }
+ lprcat("\nDo you want to (t) take it");
+ iopts();
+ i = 0;
+ while (i != 't' && i != 'i' && i != '\33')
+ i = ttgetch();
+ if (i == 't') {
+ lprcat("take");
+ if (take(theitem, tmp) == 0)
+ forget();
+ return;
+ }
+ ignore();
+}
+
+
+
+/*
+ subroutine to process the stair cases
+ if dir > 0 the up else down
+ */
+static void
+ostairs(int dir)
+{
+ int k;
+ lprcat("\nDo you (s) stay here ");
+ if (dir > 0)
+ lprcat("(u) go up ");
+ else
+ lprcat("(d) go down ");
+ lprcat("or (f) kick stairs? ");
+
+ while (1)
+ switch (ttgetch()) {
+ case '\33':
+ case 's':
+ case 'i':
+ lprcat("stay here");
+ return;
+
+ case 'f':
+ lprcat("kick stairs");
+ if (rnd(2) == 1)
+ lprcat("\nI hope you feel better. Showing anger rids you of frustration.");
+ else {
+ k = rnd((level + 1) << 1);
+ lprintf("\nYou hurt your foot dumb dumb! You suffer %ld hit points", (long) k);
+ lastnum = 276;
+ losehp(k);
+ bottomline();
+ }
+ return;
+
+ case 'u':
+ lprcat("go up");
+ if (dir < 0)
+ lprcat("\nThe stairs don't go up!");
+ else if (level >= 2 && level != 11) {
+ k = level;
+ newcavelevel(level - 1);
+ draws(0, MAXX, 0, MAXY);
+ bot_linex();
+ } else
+ lprcat("\nThe stairs lead to a dead end!");
+ return;
+
+ case 'd':
+ lprcat("go down");
+ if (dir > 0)
+ lprcat("\nThe stairs don't go down!");
+ else if (level != 0 && level != 10 && level != 13) {
+ k = level;
+ newcavelevel(level + 1);
+ draws(0, MAXX, 0, MAXY);
+ bot_linex();
+ } else
+ lprcat("\nThe stairs lead to a dead end!");
+ return;
+ };
+}
+
+
+
+/*
+ subroutine to handle a teleport trap +/- 1 level maximum
+ */
+void
+oteleport(int err)
+{
+ int tmp;
+ if (err)
+ if (rnd(151) < 3)
+ died(264); /* stuck in a rock */
+ c[TELEFLAG] = 1; /* show ?? on bottomline if been teleported */
+ if (level == 0)
+ tmp = 0;
+ else if (level < MAXLEVEL) {
+ tmp = rnd(5) + level - 3;
+ if (tmp >= MAXLEVEL)
+ tmp = MAXLEVEL - 1;
+ if (tmp < 1)
+ tmp = 1;
+ } else {
+ tmp = rnd(3) + level - 2;
+ if (tmp >= MAXLEVEL + MAXVLEVEL)
+ tmp = MAXLEVEL + MAXVLEVEL - 1;
+ if (tmp < MAXLEVEL)
+ tmp = MAXLEVEL;
+ }
+ playerx = rnd(MAXX - 2);
+ playery = rnd(MAXY - 2);
+ if (level != tmp)
+ newcavelevel(tmp);
+ positionplayer();
+ draws(0, MAXX, 0, MAXY);
+ bot_linex();
+}
+
+
+/*
+ function to process a potion
+ */
+static void
+opotion(int pot)
+{
+ lprcat("\nDo you (d) drink it, (t) take it");
+ iopts();
+ while (1)
+ switch (ttgetch()) {
+ case '\33':
+ case 'i':
+ ignore();
+ return;
+
+ case 'd':
+ lprcat("drink\n");
+ forget(); /* destroy potion */
+ quaffpotion(pot);
+ return;
+
+ case 't':
+ lprcat("take\n");
+ if (take(OPOTION, pot) == 0)
+ forget();
+ return;
+ };
+}
+
+/*
+ function to drink a potion
+ */
+void
+quaffpotion(int pot)
+{
+ int i, j, k;
+ if (pot < 0 || pot >= MAXPOTION)
+ return; /* check for within bounds */
+ potionname[pot] = potionhide[pot];
+ switch (pot) {
+ case 9:
+ lprcat("\nYou feel greedy . . .");
+ nap(2000);
+ for (i = 0; i < MAXY; i++)
+ for (j = 0; j < MAXX; j++)
+ if ((item[j][i] == OGOLDPILE) || (item[j][i] == OMAXGOLD)) {
+ know[j][i] = 1;
+ show1cell(j, i);
+ }
+ showplayer();
+ return;
+
+ case 19:
+ lprcat("\nYou feel greedy . . .");
+ nap(2000);
+ for (i = 0; i < MAXY; i++)
+ for (j = 0; j < MAXX; j++) {
+ k = item[j][i];
+ if ((k == ODIAMOND) || (k == ORUBY) || (k == OEMERALD) || (k == OMAXGOLD)
+ || (k == OSAPPHIRE) || (k == OLARNEYE) || (k == OGOLDPILE)) {
+ know[j][i] = 1;
+ show1cell(j, i);
+ }
+ }
+ showplayer();
+ return;
+
+ case 20:
+ c[HP] = c[HPMAX];
+ break; /* instant healing */
+
+ case 1:
+ lprcat("\nYou feel better");
+ if (c[HP] == c[HPMAX])
+ raisemhp(1);
+ else if ((c[HP] += rnd(20) + 20 + c[LEVEL]) > c[HPMAX])
+ c[HP] = c[HPMAX];
+ break;
+
+ case 2:
+ lprcat("\nSuddenly, you feel much more skillful!");
+ raiselevel();
+ raisemhp(1);
+ return;
+
+ case 3:
+ lprcat("\nYou feel strange for a moment");
+ c[rund(6)]++;
+ break;
+
+ case 4:
+ lprcat("\nYou feel more self confident!");
+ c[WISDOM] += rnd(2);
+ break;
+
+ case 5:
+ lprcat("\nWow! You feel great!");
+ if (c[STRENGTH] < 12)
+ c[STRENGTH] = 12;
+ else
+ c[STRENGTH]++;
+ break;
+
+ case 6:
+ lprcat("\nYour charm went up by one!");
+ c[CHARISMA]++;
+ break;
+
+ case 8:
+ lprcat("\nYour intelligence went up by one!");
+ c[INTELLIGENCE]++;
+ break;
+
+ case 10:
+ for (i = 0; i < MAXY; i++)
+ for (j = 0; j < MAXX; j++)
+ if (mitem[j][i]) {
+ know[j][i] = 1;
+ show1cell(j, i);
+ }
+ /* monster detection */ return;
+
+ case 12:
+ lprcat("\nThis potion has no taste to it");
+ return;
+
+ case 15:
+ lprcat("\nWOW!!! You feel Super-fantastic!!!");
+ if (c[HERO] == 0)
+ for (i = 0; i < 6; i++)
+ c[i] += 11;
+ c[HERO] += 250;
+ break;
+
+ case 16:
+ lprcat("\nYou have a greater intestinal constitude!");
+ c[CONSTITUTION]++;
+ break;
+
+ case 17:
+ lprcat("\nYou now have incredibly bulging muscles!!!");
+ if (c[GIANTSTR] == 0)
+ c[STREXTRA] += 21;
+ c[GIANTSTR] += 700;
+ break;
+
+ case 18:
+ lprcat("\nYou feel a chill run up your spine!");
+ c[FIRERESISTANCE] += 1000;
+ break;
+
+ case 0:
+ lprcat("\nYou fall asleep. . .");
+ i = rnd(11) - (c[CONSTITUTION] >> 2) + 2;
+ while (--i > 0) {
+ parse2();
+ nap(1000);
+ }
+ cursors();
+ lprcat("\nYou woke up!");
+ return;
+
+ case 7:
+ lprcat("\nYou become dizzy!");
+ if (--c[STRENGTH] < 3)
+ c[STRENGTH] = 3;
+ break;
+
+ case 11:
+ lprcat("\nYou stagger for a moment . .");
+ for (i = 0; i < MAXY; i++)
+ for (j = 0; j < MAXX; j++)
+ know[j][i] = 0;
+ nap(2000);
+ draws(0, MAXX, 0, MAXY); /* potion of forgetfulness */
+ return;
+
+ case 13:
+ lprcat("\nYou can't see anything!"); /* blindness */
+ c[BLINDCOUNT] += 500;
+ return;
+
+ case 14:
+ lprcat("\nYou feel confused");
+ c[CONFUSE] += 20 + rnd(9);
+ return;
+
+ case 21:
+ lprcat("\nYou don't seem to be affected");
+ return; /* cure dianthroritis */
+
+ case 22:
+ lprcat("\nYou feel a sickness engulf you"); /* poison */
+ c[HALFDAM] += 200 + rnd(200);
+ return;
+
+ case 23:
+ lprcat("\nYou feel your vision sharpen"); /* see invisible */
+ c[SEEINVISIBLE] += rnd(1000) + 400;
+ monstnamelist[INVISIBLESTALKER] = 'I';
+ return;
+ };
+ bottomline(); /* show new stats */
+ return;
+}
+
+
+/*
+ function to process a magic scroll
+ */
+static void
+oscroll(int typ)
+{
+ lprcat("\nDo you ");
+ if (c[BLINDCOUNT] == 0)
+ lprcat("(r) read it, ");
+ lprcat("(t) take it");
+ iopts();
+ while (1)
+ switch (ttgetch()) {
+ case '\33':
+ case 'i':
+ ignore();
+ return;
+
+ case 'r':
+ if (c[BLINDCOUNT])
+ break;
+ lprcat("read");
+ forget();
+ if (typ == 2 || typ == 15) {
+ show1cell(playerx, playery);
+ cursors();
+ }
+ /* destroy it */ read_scroll(typ);
+ return;
+
+ case 't':
+ lprcat("take");
+ if (take(OSCROLL, typ) == 0)
+ forget(); /* destroy it */
+ return;
+ };
+}
+
+/*
+ data for the function to read a scroll
+ */
+static int xh, yh, yl, xl;
+static u_char curse[] = {
+ BLINDCOUNT, CONFUSE, AGGRAVATE, HASTEMONST, ITCHING,
+ LAUGHING, DRAINSTRENGTH, CLUMSINESS, INFEEBLEMENT, HALFDAM
+};
+
+static u_char exten[] = {
+ PROTECTIONTIME, DEXCOUNT, STRCOUNT, CHARMCOUNT, INVISIBILITY,
+ CANCELLATION, HASTESELF, GLOBE, SCAREMONST, HOLDMONST, TIMESTOP
+};
+
+static u_char time_change[] = {
+ HASTESELF, HERO, ALTPRO, PROTECTIONTIME, DEXCOUNT, STRCOUNT,
+ GIANTSTR, CHARMCOUNT, INVISIBILITY, CANCELLATION, HASTESELF,
+ AGGRAVATE, SCAREMONST, STEALTH, AWARENESS, HOLDMONST,
+ HASTEMONST, FIRERESISTANCE, GLOBE, SPIRITPRO, UNDEADPRO,
+ HALFDAM, SEEINVISIBLE, ITCHING, CLUMSINESS, WTW
+};
+
+/*
+ * function to adjust time when time warping and taking courses in school
+ */
+void
+adjusttime(long tim)
+{
+ int j;
+ for (j = 0; j < 26; j++)/* adjust time related parameters */
+ if (c[time_change[j]])
+ if ((c[time_change[j]] -= tim) < 1)
+ c[time_change[j]] = 1;
+ regen();
+}
+
+/*
+ function to read a scroll
+ */
+void
+read_scroll(int typ)
+{
+ int i, j;
+ if (typ < 0 || typ >= MAXSCROLL)
+ return; /* be sure we are within bounds */
+ scrollname[typ] = scrollhide[typ];
+ switch (typ) {
+ case 0:
+ lprcat("\nYour armor glows for a moment");
+ enchantarmor();
+ return;
+
+ case 1:
+ lprcat("\nYour weapon glows for a moment");
+ enchweapon();
+ return; /* enchant weapon */
+
+ case 2:
+ lprcat("\nYou have been granted enlightenment!");
+ yh = min(playery + 7, MAXY);
+ xh = min(playerx + 25, MAXX);
+ yl = max(playery - 7, 0);
+ xl = max(playerx - 25, 0);
+ for (i = yl; i < yh; i++)
+ for (j = xl; j < xh; j++)
+ know[j][i] = 1;
+ nap(2000);
+ draws(xl, xh, yl, yh);
+ return;
+
+ case 3:
+ lprcat("\nThis scroll seems to be blank");
+ return;
+
+ case 4:
+ createmonster(makemonst(level + 1));
+ return; /* this one creates a monster */
+
+ case 5:
+ something(level); /* create artifact */
+ return;
+
+ case 6:
+ c[AGGRAVATE] += 800;
+ return; /* aggravate monsters */
+
+ case 7:
+ gltime += (i = rnd(1000) - 850); /* time warp */
+ if (i >= 0)
+ lprintf("\nYou went forward in time by %ld mobuls", (long) ((i + 99) / 100));
+ else
+ lprintf("\nYou went backward in time by %ld mobuls", (long) (-(i + 99) / 100));
+ adjusttime((long) i); /* adjust time for time warping */
+ return;
+
+ case 8:
+ oteleport(0);
+ return; /* teleportation */
+
+ case 9:
+ c[AWARENESS] += 1800;
+ return; /* expanded awareness */
+
+ case 10:
+ c[HASTEMONST] += rnd(55) + 12;
+ return; /* haste monster */
+
+ case 11:
+ for (i = 0; i < MAXY; i++)
+ for (j = 0; j < MAXX; j++)
+ if (mitem[j][i])
+ hitp[j][i] = monster[mitem[j][i]].hitpoints;
+ return; /* monster healing */
+ case 12:
+ c[SPIRITPRO] += 300 + rnd(200);
+ bottomline();
+ return; /* spirit protection */
+
+ case 13:
+ c[UNDEADPRO] += 300 + rnd(200);
+ bottomline();
+ return; /* undead protection */
+
+ case 14:
+ c[STEALTH] += 250 + rnd(250);
+ bottomline();
+ return; /* stealth */
+
+ case 15:
+ lprcat("\nYou have been granted enlightenment!"); /* magic mapping */
+ for (i = 0; i < MAXY; i++)
+ for (j = 0; j < MAXX; j++)
+ know[j][i] = 1;
+ nap(2000);
+ draws(0, MAXX, 0, MAXY);
+ return;
+
+ case 16:
+ c[HOLDMONST] += 30;
+ bottomline();
+ return; /* hold monster */
+
+ case 17:
+ for (i = 0; i < 26; i++) /* gem perfection */
+ switch (iven[i]) {
+ case ODIAMOND:
+ case ORUBY:
+ case OEMERALD:
+ case OSAPPHIRE:
+ j = ivenarg[i];
+ j &= 255;
+ j <<= 1;
+ if (j > 255)
+ j = 255; /* double value */
+ ivenarg[i] = j;
+ break;
+ }
+ break;
+
+ case 18:
+ for (i = 0; i < 11; i++)
+ c[exten[i]] <<= 1; /* spell extension */
+ break;
+
+ case 19:
+ for (i = 0; i < 26; i++) { /* identify */
+ if (iven[i] == OPOTION)
+ potionname[ivenarg[i]] = potionhide[ivenarg[i]];
+ if (iven[i] == OSCROLL)
+ scrollname[ivenarg[i]] = scrollhide[ivenarg[i]];
+ }
+ break;
+
+ case 20:
+ for (i = 0; i < 10; i++) /* remove curse */
+ if (c[curse[i]])
+ c[curse[i]] = 1;
+ break;
+
+ case 21:
+ annihilate();
+ break; /* scroll of annihilation */
+
+ case 22:
+ godirect(22, 150, "The ray hits the %s", 0, ' '); /* pulverization */
+ break;
+ case 23:
+ c[LIFEPROT]++;
+ break; /* life protection */
+ };
+}
+
+
+
+static void
+oorb(void)
+{
+}
+
+static void
+opit(void)
+{
+ int i;
+ if (rnd(101) < 81) {
+ if (rnd(70) > 9 * c[DEXTERITY] - packweight() || rnd(101) < 5) {
+ if (level == MAXLEVEL - 1)
+ obottomless();
+ else if (level == MAXLEVEL + MAXVLEVEL - 1)
+ obottomless();
+ else {
+ if (rnd(101) < 20) {
+ i = 0;
+ lprcat("\nYou fell into a pit! Your fall is cushioned by an unknown force\n");
+ } else {
+ i = rnd(level * 3 + 3);
+ lprintf("\nYou fell into a pit! You suffer %ld hit points damage", (long) i);
+ lastnum = 261; /* if he dies scoreboard
+ * will say so */
+ }
+ losehp(i);
+ nap(2000);
+ newcavelevel(level + 1);
+ draws(0, MAXX, 0, MAXY);
+ }
+ }
+ }
+}
+
+static void
+obottomless(void)
+{
+ lprcat("\nYou fell into a bottomless pit!");
+ beep();
+ nap(3000);
+ died(262);
+}
+
+static void
+oelevator(int dir)
+{
+#ifdef lint
+ int x;
+ x = dir;
+ dir = x;
+#endif /* lint */
+}
+
+static void
+ostatue(void)
+{
+}
+
+static void
+omirror(void)
+{
+}
+
+static void
+obook(void)
+{
+ lprcat("\nDo you ");
+ if (c[BLINDCOUNT] == 0)
+ lprcat("(r) read it, ");
+ lprcat("(t) take it");
+ iopts();
+ while (1)
+ switch (ttgetch()) {
+ case '\33':
+ case 'i':
+ ignore();
+ return;
+
+ case 'r':
+ if (c[BLINDCOUNT])
+ break;
+ lprcat("read");
+ /* no more book */ readbook(iarg[playerx][playery]);
+ forget();
+ return;
+
+ case 't':
+ lprcat("take");
+ if (take(OBOOK, iarg[playerx][playery]) == 0)
+ forget(); /* no more book */
+ return;
+ };
+}
+
+/*
+ function to read a book
+ */
+void
+readbook(int lev)
+{
+ int i, tmp;
+ if (lev <= 3)
+ i = rund((tmp = splev[lev]) ? tmp : 1);
+ else
+ i = rnd((tmp = splev[lev] - 9) ? tmp : 1) + 9;
+ spelknow[i] = 1;
+ lprintf("\nSpell \"%s\": %s\n%s", spelcode[i], spelname[i], speldescript[i]);
+ if (rnd(10) == 4) {
+ lprcat("\nYour int went up by one!");
+ c[INTELLIGENCE]++;
+ bottomline();
+ }
+}
+
+static void
+ocookie(void)
+{
+ const char *p;
+
+ lprcat("\nDo you (e) eat it, (t) take it");
+ iopts();
+ while (1)
+ switch (ttgetch()) {
+ case '\33':
+ case 'i':
+ ignore();
+ return;
+
+ case 'e':
+ lprcat("eat\nThe cookie tasted good.");
+ forget(); /* no more cookie */
+ if (c[BLINDCOUNT])
+ return;
+ if (!(p = fortune()))
+ return;
+ lprcat(" A message inside the cookie reads:\n");
+ lprcat(p);
+ return;
+
+ case 't':
+ lprcat("take");
+ if (take(OCOOKIE, 0) == 0)
+ forget(); /* no more book */
+ return;
+ };
+}
+
+
+/*
+ * routine to pick up some gold -- if arg==OMAXGOLD then the pile is worth
+ * 100* the argument
+ */
+static void
+ogold(int arg)
+{
+ long i;
+ i = iarg[playerx][playery];
+ if (arg == OMAXGOLD)
+ i *= 100;
+ else if (arg == OKGOLD)
+ i *= 1000;
+ else if (arg == ODGOLD)
+ i *= 10;
+ lprintf("\nIt is worth %ld!", (long) i);
+ c[GOLD] += i;
+ bottomgold();
+ item[playerx][playery] = know[playerx][playery] = 0; /* destroy gold */
+}
+
+static void
+ohome(void)
+{
+ int i;
+ nosignal = 1; /* disable signals */
+ for (i = 0; i < 26; i++)
+ if (iven[i] == OPOTION)
+ if (ivenarg[i] == 21) {
+ iven[i] = 0; /* remove the potion of cure
+ * dianthroritis from
+ * inventory */
+ clear();
+ lprcat("Congratulations. You found a potion of cure dianthroritis.\n");
+ lprcat("\nFrankly, No one thought you could do it. Boy! Did you surprise them!\n");
+ if (gltime > TIMELIMIT) {
+ lprcat("\nThe doctor has the sad duty to inform you that your daughter died!\n");
+ lprcat("You didn't make it in time. In your agony, you kill the doctor,\nyour wife, and yourself! Too bad!\n");
+ nap(5000);
+ died(269);
+ } else {
+ lprcat("\nThe doctor is now administering the potion, and in a few moments\n");
+ lprcat("Your daughter should be well on her way to recovery.\n");
+ nap(6000);
+ lprcat("\nThe potion is");
+ nap(3000);
+ lprcat(" working! The doctor thinks that\n");
+ lprcat("your daughter will recover in a few days. Congratulations!\n");
+ beep();
+ nap(5000);
+ died(263);
+ }
+ }
+ while (1) {
+ clear();
+ lprintf("Welcome home %s. Latest word from the doctor is not good.\n", logname);
+
+ if (gltime > TIMELIMIT) {
+ lprcat("\nThe doctor has the sad duty to inform you that your daughter died!\n");
+ lprcat("You didn't make it in time. In your agony, you kill the doctor,\nyour wife, and yourself! Too bad!\n");
+ nap(5000);
+ died(269);
+ }
+ lprcat("\nThe diagnosis is confirmed as dianthroritis. He guesses that\n");
+ lprintf("your daughter has only %ld mobuls left in this world. It's up to you,\n", (long) ((TIMELIMIT - gltime + 99) / 100));
+ lprintf("%s, to find the only hope for your daughter, the very rare\n", logname);
+ lprcat("potion of cure dianthroritis. It is rumored that only deep in the\n");
+ lprcat("depths of the caves can this potion be found.\n\n\n");
+ lprcat("\n ----- press ");
+ standout("return");
+ lprcat(" to continue, ");
+ standout("escape");
+ lprcat(" to leave ----- ");
+ i = ttgetch();
+ while (i != '\33' && i != '\n')
+ i = ttgetch();
+ if (i == '\33') {
+ drawscreen();
+ nosignal = 0; /* enable signals */
+ return;
+ }
+ }
+}
+
+/* routine to save program space */
+void
+iopts(void)
+{
+ lprcat(", or (i) ignore it? ");
+}
+
+void
+ignore(void)
+{
+ lprcat("ignore\n");
+}