diff options
author | B. Watson <yalhcru@gmail.com> | 2015-05-07 16:32:32 -0400 |
---|---|---|
committer | B. Watson <yalhcru@gmail.com> | 2015-05-07 16:32:32 -0400 |
commit | 013ac7742311556022304e8b30ca170d48b3a016 (patch) | |
tree | 53faa33e75991363f1a6dcc7edc83a66b70e6995 /larn/regen.c | |
download | bsd-games-extra-013ac7742311556022304e8b30ca170d48b3a016.tar.gz |
initial commit
Diffstat (limited to 'larn/regen.c')
-rw-r--r-- | larn/regen.c | 187 |
1 files changed, 187 insertions, 0 deletions
diff --git a/larn/regen.c b/larn/regen.c new file mode 100644 index 0000000..2c8537f --- /dev/null +++ b/larn/regen.c @@ -0,0 +1,187 @@ +/* $NetBSD: regen.c,v 1.6 2012/06/19 05:30:44 dholland Exp $ */ + +/* regen.c Larn is copyrighted 1986 by Noah Morgan. */ +#include <sys/cdefs.h> +#ifndef lint +__RCSID("$NetBSD: regen.c,v 1.6 2012/06/19 05:30:44 dholland Exp $"); +#endif /* not lint */ + +#include "header.h" +#include "extern.h" +/* + ******* + REGEN() + ******* + regen() + + subroutine to regenerate player hp and spells + */ +void +regen(void) +{ + int i, flag; + long *d; + d = c; +#ifdef EXTRA + d[MOVESMADE]++; +#endif + if (d[TIMESTOP]) { + if (--d[TIMESTOP] <= 0) + bottomline(); + return; + } /* for stop time spell */ + flag = 0; + + if (d[STRENGTH] < 3) { + d[STRENGTH] = 3; + flag = 1; + } + if ((d[HASTESELF] == 0) || ((d[HASTESELF] & 1) == 0)) + gltime++; + + if (d[HP] != d[HPMAX]) + if (d[REGENCOUNTER]-- <= 0) { /* regenerate hit points */ + d[REGENCOUNTER] = 22 + (d[HARDGAME] << 1) - d[LEVEL]; + if ((d[HP] += d[REGEN]) > d[HPMAX]) + d[HP] = d[HPMAX]; + bottomhp(); + } + if (d[SPELLS] < d[SPELLMAX]) /* regenerate spells */ + if (d[ECOUNTER]-- <= 0) { + d[ECOUNTER] = 100 + 4 * (d[HARDGAME] - d[LEVEL] - d[ENERGY]); + d[SPELLS]++; + bottomspell(); + } + if (d[HERO]) + if (--d[HERO] <= 0) { + for (i = 0; i < 6; i++) + d[i] -= 10; + flag = 1; + } + if (d[ALTPRO]) + if (--d[ALTPRO] <= 0) { + d[MOREDEFENSES] -= 3; + flag = 1; + } + if (d[PROTECTIONTIME]) + if (--d[PROTECTIONTIME] <= 0) { + d[MOREDEFENSES] -= 2; + flag = 1; + } + if (d[DEXCOUNT]) + if (--d[DEXCOUNT] <= 0) { + d[DEXTERITY] -= 3; + flag = 1; + } + if (d[STRCOUNT]) + if (--d[STRCOUNT] <= 0) { + d[STREXTRA] -= 3; + flag = 1; + } + if (d[BLINDCOUNT]) + if (--d[BLINDCOUNT] <= 0) { + cursors(); + lprcat("\nThe blindness lifts "); + beep(); + } + if (d[CONFUSE]) + if (--d[CONFUSE] <= 0) { + cursors(); + lprcat("\nYou regain your senses"); + beep(); + } + if (d[GIANTSTR]) + if (--d[GIANTSTR] <= 0) { + d[STREXTRA] -= 20; + flag = 1; + } + if (d[CHARMCOUNT]) + if ((--d[CHARMCOUNT]) <= 0) + flag = 1; + if (d[INVISIBILITY]) + if ((--d[INVISIBILITY]) <= 0) + flag = 1; + if (d[CANCELLATION]) + if ((--d[CANCELLATION]) <= 0) + flag = 1; + if (d[WTW]) + if ((--d[WTW]) <= 0) + flag = 1; + if (d[HASTESELF]) + if ((--d[HASTESELF]) <= 0) + flag = 1; + if (d[AGGRAVATE]) + --d[AGGRAVATE]; + if (d[SCAREMONST]) + if ((--d[SCAREMONST]) <= 0) + flag = 1; + if (d[STEALTH]) + if ((--d[STEALTH]) <= 0) + flag = 1; + if (d[AWARENESS]) + --d[AWARENESS]; + if (d[HOLDMONST]) + if ((--d[HOLDMONST]) <= 0) + flag = 1; + if (d[HASTEMONST]) + --d[HASTEMONST]; + if (d[FIRERESISTANCE]) + if ((--d[FIRERESISTANCE]) <= 0) + flag = 1; + if (d[GLOBE]) + if (--d[GLOBE] <= 0) { + d[MOREDEFENSES] -= 10; + flag = 1; + } + if (d[SPIRITPRO]) + if (--d[SPIRITPRO] <= 0) + flag = 1; + if (d[UNDEADPRO]) + if (--d[UNDEADPRO] <= 0) + flag = 1; + if (d[HALFDAM]) + if (--d[HALFDAM] <= 0) { + cursors(); + lprcat("\nYou now feel better "); + beep(); + } + if (d[SEEINVISIBLE]) + if (--d[SEEINVISIBLE] <= 0) { + monstnamelist[INVISIBLESTALKER] = ' '; + cursors(); + lprcat("\nYou feel your vision return to normal"); + beep(); + } + if (d[ITCHING]) { + if (d[ITCHING] > 1) + if ((d[WEAR] != -1) || (d[SHIELD] != -1)) + if (rnd(100) < 50) { + d[WEAR] = d[SHIELD] = -1; + cursors(); + lprcat("\nThe hysteria of itching forces you to remove your armor!"); + beep(); + recalc(); + bottomline(); + } + if (--d[ITCHING] <= 0) { + cursors(); + lprcat("\nYou now feel the irritation subside!"); + beep(); + } + } + if (d[CLUMSINESS]) { + if (d[WIELD] != -1) + if (d[CLUMSINESS] > 1) + if (item[playerx][playery] == 0) /* only if nothing there */ + if (rnd(100) < 33) /* drop your weapon due + * to clumsiness */ + drop_object((int) d[WIELD]); + if (--d[CLUMSINESS] <= 0) { + cursors(); + lprcat("\nYou now feel less awkward!"); + beep(); + } + } + if (flag) + bottomline(); +} |