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authorB. Watson <yalhcru@gmail.com>2015-05-07 16:32:32 -0400
committerB. Watson <yalhcru@gmail.com>2015-05-07 16:32:32 -0400
commit013ac7742311556022304e8b30ca170d48b3a016 (patch)
tree53faa33e75991363f1a6dcc7edc83a66b70e6995 /rogue/pack.c
downloadbsd-games-extra-013ac7742311556022304e8b30ca170d48b3a016.tar.gz
initial commit
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+/* $NetBSD: pack.c,v 1.12 2011/05/23 23:01:17 joerg Exp $ */
+
+/*
+ * Copyright (c) 1988, 1993
+ * The Regents of the University of California. All rights reserved.
+ *
+ * This code is derived from software contributed to Berkeley by
+ * Timothy C. Stoehr.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#include <sys/cdefs.h>
+#ifndef lint
+#if 0
+static char sccsid[] = "@(#)pack.c 8.1 (Berkeley) 5/31/93";
+#else
+__RCSID("$NetBSD: pack.c,v 1.12 2011/05/23 23:01:17 joerg Exp $");
+#endif
+#endif /* not lint */
+
+/*
+ * pack.c
+ *
+ * This source herein may be modified and/or distributed by anybody who
+ * so desires, with the following restrictions:
+ * 1.) No portion of this notice shall be removed.
+ * 2.) Credit shall not be taken for the creation of this source.
+ * 3.) This code is not to be traded, sold, or used for personal
+ * gain or profit.
+ *
+ */
+
+#include "rogue.h"
+
+const char curse_message[] = "you can't, it appears to be cursed";
+
+static object *check_duplicate(object *, object *);
+static boolean is_pack_letter(short *, unsigned short *);
+static boolean mask_pack(const object *, unsigned short);
+static short next_avail_ichar(void);
+
+object *
+add_to_pack(object *obj, object *pack, int condense)
+{
+ object *op;
+
+ if (condense) {
+ if ((op = check_duplicate(obj, pack)) != NULL) {
+ free_object(obj);
+ return(op);
+ } else {
+ obj->ichar = next_avail_ichar();
+ }
+ }
+ if (pack->next_object == 0) {
+ pack->next_object = obj;
+ } else {
+ op = pack->next_object;
+
+ while (op->next_object) {
+ op = op->next_object;
+ }
+ op->next_object = obj;
+ }
+ obj->next_object = 0;
+ return(obj);
+}
+
+void
+take_from_pack(object *obj, object *pack)
+{
+ while (pack->next_object != obj) {
+ pack = pack->next_object;
+ }
+ pack->next_object = pack->next_object->next_object;
+}
+
+/* Note: *status is set to 0 if the rogue attempts to pick up a scroll
+ * of scare-monster and it turns to dust. *status is otherwise set to 1.
+ */
+
+object *
+pick_up(int row, int col, short *status)
+{
+ object *obj;
+
+ *status = 1;
+
+ if (levitate) {
+ messagef(0, "you're floating in the air!");
+ return NULL;
+ }
+ obj = object_at(&level_objects, row, col);
+ if (!obj) {
+ messagef(1, "pick_up(): inconsistent");
+ return(obj);
+ }
+ if ( (obj->what_is == SCROL) &&
+ (obj->which_kind == SCARE_MONSTER) &&
+ obj->picked_up) {
+ messagef(0, "the scroll turns to dust as you pick it up");
+ dungeon[row][col] &= (~OBJECT);
+ vanish(obj, 0, &level_objects);
+ *status = 0;
+ if (id_scrolls[SCARE_MONSTER].id_status == UNIDENTIFIED) {
+ id_scrolls[SCARE_MONSTER].id_status = IDENTIFIED;
+ }
+ return NULL;
+ }
+ if (obj->what_is == GOLD) {
+ rogue.gold += obj->quantity;
+ dungeon[row][col] &= ~(OBJECT);
+ take_from_pack(obj, &level_objects);
+ print_stats(STAT_GOLD);
+ return(obj); /* obj will be free_object()ed in caller */
+ }
+ if (pack_count(obj) >= MAX_PACK_COUNT) {
+ messagef(1, "pack too full");
+ return NULL;
+ }
+ dungeon[row][col] &= ~(OBJECT);
+ take_from_pack(obj, &level_objects);
+ obj = add_to_pack(obj, &rogue.pack, 1);
+ obj->picked_up = 1;
+ return(obj);
+}
+
+void
+drop(void)
+{
+ object *obj, *new;
+ short ch;
+ char desc[DCOLS];
+
+ if (dungeon[rogue.row][rogue.col] & (OBJECT | STAIRS | TRAP)) {
+ messagef(0, "there's already something there");
+ return;
+ }
+ if (!rogue.pack.next_object) {
+ messagef(0, "you have nothing to drop");
+ return;
+ }
+ if ((ch = pack_letter("drop what?", ALL_OBJECTS)) == CANCEL) {
+ return;
+ }
+ if (!(obj = get_letter_object(ch))) {
+ messagef(0, "no such item.");
+ return;
+ }
+ if (obj->in_use_flags & BEING_WIELDED) {
+ if (obj->is_cursed) {
+ messagef(0, "%s", curse_message);
+ return;
+ }
+ unwield(rogue.weapon);
+ } else if (obj->in_use_flags & BEING_WORN) {
+ if (obj->is_cursed) {
+ messagef(0, "%s", curse_message);
+ return;
+ }
+ mv_aquatars();
+ unwear(rogue.armor);
+ print_stats(STAT_ARMOR);
+ } else if (obj->in_use_flags & ON_EITHER_HAND) {
+ if (obj->is_cursed) {
+ messagef(0, "%s", curse_message);
+ return;
+ }
+ un_put_on(obj);
+ }
+ obj->row = rogue.row;
+ obj->col = rogue.col;
+
+ if ((obj->quantity > 1) && (obj->what_is != WEAPON)) {
+ obj->quantity--;
+ new = alloc_object();
+ *new = *obj;
+ new->quantity = 1;
+ obj = new;
+ } else {
+ obj->ichar = 'L';
+ take_from_pack(obj, &rogue.pack);
+ }
+ place_at(obj, rogue.row, rogue.col);
+ get_desc(obj, desc, sizeof(desc));
+ messagef(0, "dropped %s", desc);
+ (void)reg_move();
+}
+
+static object *
+check_duplicate(object *obj, object *pack)
+{
+ object *op;
+
+ if (!(obj->what_is & (WEAPON | FOOD | SCROL | POTION))) {
+ return(0);
+ }
+ if ((obj->what_is == FOOD) && (obj->which_kind == FRUIT)) {
+ return(0);
+ }
+ op = pack->next_object;
+
+ while (op) {
+ if ((op->what_is == obj->what_is) &&
+ (op->which_kind == obj->which_kind)) {
+
+ if ((obj->what_is != WEAPON) ||
+ ((obj->what_is == WEAPON) &&
+ ((obj->which_kind == ARROW) ||
+ (obj->which_kind == DAGGER) ||
+ (obj->which_kind == DART) ||
+ (obj->which_kind == SHURIKEN)) &&
+ (obj->quiver == op->quiver))) {
+ op->quantity += obj->quantity;
+ return(op);
+ }
+ }
+ op = op->next_object;
+ }
+ return(0);
+}
+
+static short
+next_avail_ichar(void)
+{
+ object *obj;
+ int i;
+ boolean ichars[26];
+
+ for (i = 0; i < 26; i++) {
+ ichars[i] = 0;
+ }
+ obj = rogue.pack.next_object;
+ while (obj) {
+ if (obj->ichar >= 'a' && obj->ichar <= 'z') {
+ ichars[(obj->ichar - 'a')] = 1;
+ }
+ obj = obj->next_object;
+ }
+ for (i = 0; i < 26; i++) {
+ if (!ichars[i]) {
+ return(i + 'a');
+ }
+ }
+ return('?');
+}
+
+void
+wait_for_ack(void)
+{
+ while (rgetchar() != ' ')
+ ;
+}
+
+short
+pack_letter(const char *prompt, unsigned short mask)
+{
+ short ch;
+ unsigned short tmask = mask;
+
+ if (!mask_pack(&rogue.pack, mask)) {
+ messagef(0, "nothing appropriate");
+ return(CANCEL);
+ }
+ for (;;) {
+
+ messagef(0, "%s", prompt);
+
+ for (;;) {
+ ch = rgetchar();
+ if (!is_pack_letter(&ch, &mask)) {
+ sound_bell();
+ } else {
+ break;
+ }
+ }
+
+ if (ch == LIST) {
+ check_message();
+ mask = tmask;
+ inventory(&rogue.pack, mask);
+ } else {
+ break;
+ }
+ mask = tmask;
+ }
+ check_message();
+ return(ch);
+}
+
+void
+take_off(void)
+{
+ char desc[DCOLS];
+ object *obj;
+
+ if (rogue.armor) {
+ if (rogue.armor->is_cursed) {
+ messagef(0, "%s", curse_message);
+ } else {
+ mv_aquatars();
+ obj = rogue.armor;
+ unwear(rogue.armor);
+ get_desc(obj, desc, sizeof(desc));
+ messagef(0, "was wearing %s", desc);
+ print_stats(STAT_ARMOR);
+ (void)reg_move();
+ }
+ } else {
+ messagef(0, "not wearing any");
+ }
+}
+
+void
+wear(void)
+{
+ short ch;
+ object *obj;
+ char desc[DCOLS];
+
+ if (rogue.armor) {
+ messagef(0, "you're already wearing some");
+ return;
+ }
+ ch = pack_letter("wear what?", ARMOR);
+
+ if (ch == CANCEL) {
+ return;
+ }
+ if (!(obj = get_letter_object(ch))) {
+ messagef(0, "no such item.");
+ return;
+ }
+ if (obj->what_is != ARMOR) {
+ messagef(0, "you can't wear that");
+ return;
+ }
+ obj->identified = 1;
+ get_desc(obj, desc, sizeof(desc));
+ messagef(0, "wearing %s", desc);
+ do_wear(obj);
+ print_stats(STAT_ARMOR);
+ (void)reg_move();
+}
+
+void
+unwear(object *obj)
+{
+ if (obj) {
+ obj->in_use_flags &= (~BEING_WORN);
+ }
+ rogue.armor = NULL;
+}
+
+void
+do_wear(object *obj)
+{
+ rogue.armor = obj;
+ obj->in_use_flags |= BEING_WORN;
+ obj->identified = 1;
+}
+
+void
+wield(void)
+{
+ short ch;
+ object *obj;
+ char desc[DCOLS];
+
+ if (rogue.weapon && rogue.weapon->is_cursed) {
+ messagef(0, "%s", curse_message);
+ return;
+ }
+ ch = pack_letter("wield what?", WEAPON);
+
+ if (ch == CANCEL) {
+ return;
+ }
+ if (!(obj = get_letter_object(ch))) {
+ messagef(0, "No such item.");
+ return;
+ }
+ if (obj->what_is & (ARMOR | RING)) {
+ messagef(0, "you can't wield %s",
+ ((obj->what_is == ARMOR) ? "armor" : "rings"));
+ return;
+ }
+ if (obj->in_use_flags & BEING_WIELDED) {
+ messagef(0, "in use");
+ } else {
+ unwield(rogue.weapon);
+ get_desc(obj, desc, sizeof(desc));
+ messagef(0, "wielding %s", desc);
+ do_wield(obj);
+ (void)reg_move();
+ }
+}
+
+void
+do_wield(object *obj)
+{
+ rogue.weapon = obj;
+ obj->in_use_flags |= BEING_WIELDED;
+}
+
+void
+unwield(object *obj)
+{
+ if (obj) {
+ obj->in_use_flags &= (~BEING_WIELDED);
+ }
+ rogue.weapon = NULL;
+}
+
+void
+call_it(void)
+{
+ short ch;
+ object *obj;
+ struct id *id_table;
+ char buf[MAX_TITLE_LENGTH+2];
+
+ ch = pack_letter("call what?", (SCROL | POTION | WAND | RING));
+
+ if (ch == CANCEL) {
+ return;
+ }
+ if (!(obj = get_letter_object(ch))) {
+ messagef(0, "no such item.");
+ return;
+ }
+ if (!(obj->what_is & (SCROL | POTION | WAND | RING))) {
+ messagef(0, "surely you already know what that's called");
+ return;
+ }
+ id_table = get_id_table(obj);
+
+ if (get_input_line("call it:", "", buf, sizeof(buf),
+ id_table[obj->which_kind].title, 1, 1)) {
+ id_table[obj->which_kind].id_status = CALLED;
+ (void)strlcpy(id_table[obj->which_kind].title, buf,
+ sizeof(id_table[obj->which_kind].title));
+ }
+}
+
+short
+pack_count(const object *new_obj)
+{
+ object *obj;
+ short count = 0;
+
+ obj = rogue.pack.next_object;
+
+ while (obj) {
+ if (obj->what_is != WEAPON) {
+ count += obj->quantity;
+ } else if (!new_obj) {
+ count++;
+ } else if ((new_obj->what_is != WEAPON) ||
+ ((obj->which_kind != ARROW) &&
+ (obj->which_kind != DAGGER) &&
+ (obj->which_kind != DART) &&
+ (obj->which_kind != SHURIKEN)) ||
+ (new_obj->which_kind != obj->which_kind) ||
+ (obj->quiver != new_obj->quiver)) {
+ count++;
+ }
+ obj = obj->next_object;
+ }
+ return(count);
+}
+
+static boolean
+mask_pack(const object *pack, unsigned short mask)
+{
+ while (pack->next_object) {
+ pack = pack->next_object;
+ if (pack->what_is & mask) {
+ return(1);
+ }
+ }
+ return(0);
+}
+
+static boolean
+is_pack_letter(short *c, unsigned short *mask)
+{
+ if (((*c == '?') || (*c == '!') || (*c == ':') || (*c == '=') ||
+ (*c == ')') || (*c == ']') || (*c == '/') || (*c == ','))) {
+ switch(*c) {
+ case '?':
+ *mask = SCROL;
+ break;
+ case '!':
+ *mask = POTION;
+ break;
+ case ':':
+ *mask = FOOD;
+ break;
+ case ')':
+ *mask = WEAPON;
+ break;
+ case ']':
+ *mask = ARMOR;
+ break;
+ case '/':
+ *mask = WAND;
+ break;
+ case '=':
+ *mask = RING;
+ break;
+ case ',':
+ *mask = AMULET;
+ break;
+ }
+ *c = LIST;
+ return(1);
+ }
+ return(((*c >= 'a') && (*c <= 'z')) || (*c == CANCEL) || (*c == LIST));
+}
+
+boolean
+has_amulet(void)
+{
+ return(mask_pack(&rogue.pack, AMULET));
+}
+
+void
+kick_into_pack(void)
+{
+ object *obj;
+ char desc[DCOLS];
+ short stat;
+
+ if (!(dungeon[rogue.row][rogue.col] & OBJECT)) {
+ messagef(0, "nothing here");
+ } else {
+ if ((obj = pick_up(rogue.row, rogue.col, &stat)) != NULL) {
+ get_desc(obj, desc, sizeof(desc));
+ if (obj->what_is == GOLD) {
+ messagef(0, "%s", desc);
+ free_object(obj);
+ } else {
+ messagef(0, "%s(%c)", desc, obj->ichar);
+ }
+ }
+ if (obj || (!stat)) {
+ (void)reg_move();
+ }
+ }
+}