From 013ac7742311556022304e8b30ca170d48b3a016 Mon Sep 17 00:00:00 2001 From: "B. Watson" Date: Thu, 7 May 2015 16:32:32 -0400 Subject: initial commit --- dab/gamescreen.h | 72 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 72 insertions(+) create mode 100644 dab/gamescreen.h (limited to 'dab/gamescreen.h') diff --git a/dab/gamescreen.h b/dab/gamescreen.h new file mode 100644 index 0000000..c52c85b --- /dev/null +++ b/dab/gamescreen.h @@ -0,0 +1,72 @@ +/* $NetBSD: gamescreen.h,v 1.3 2010/12/08 17:08:07 joerg Exp $ */ + +/*- + * Copyright (c) 2003 The NetBSD Foundation, Inc. + * All rights reserved. + * + * This code is derived from software contributed to The NetBSD Foundation + * by Christos Zoulas. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS + * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED + * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS + * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + */ + +/* + * screen.h: Screen base class + */ + +#ifndef _H_GAMESCREEN +#define _H_GAMESCREEN + +#include + +class PLAYER; + +class GAMESCREEN { + public: + enum EDGE { + GS_HLINE, + GS_VLINE, + GS_ULCORNER, + GS_URCORNER, + GS_LLCORNER, + GS_LRCORNER, + GS_LTEE, + GS_RTEE, + GS_TTEE, + GS_BTEE, + GS_PLUS + }; + virtual ~GAMESCREEN(); + virtual void clean(void) = 0; // Clear screen + virtual void moveto(size_t y, size_t x) = 0; // Move to x, y + virtual void addsym(const int sym) = 0; // Add character symbol + virtual void addedge(const int sym) = 0; // Add character symbol + virtual void redraw(void) = 0; // Refresh + virtual int getinput(void) = 0; // Get user input + virtual void bell(void) = 0; // Beep + virtual void score(size_t l, const PLAYER& p) = 0; // Post current score + virtual void games(size_t l, const PLAYER& p) = 0; // Post games won + virtual void total(size_t l, const PLAYER& p) = 0; // Post total score + virtual void ties(const PLAYER& p) = 0; // Post tie games +}; + +#endif -- cgit v1.2.3