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-rw-r--r--xex.532
-rw-r--r--xex.rst32
2 files changed, 32 insertions, 32 deletions
diff --git a/xex.5 b/xex.5
index 2d38286..a4c7024 100644
--- a/xex.5
+++ b/xex.5
@@ -173,29 +173,29 @@ offset 16: 60 E0 02 E1 02 00 06
This is a complete (though short) XEX file, and it can be loaded from
the DOS menu (or D1: prompt, if you use a command\-line\-based DOS).
.sp
-The first 2 bytes ($FF, $FF) are the signature for the initial
+The first 2 bytes (\fB$FF\fP, \fB$FF\fP) are the signature for the initial
segment header.
.sp
-The next 2 bytes ($00, $06) are the load address of the first segment
-($0600, in 6502\-style LSB\-first notation).
+The next 2 bytes (\fB$00\fP, \fB$06\fP) are the load address of the first segment
+(\fB$0600\fP, in 6502\-style LSB\-first notation).
.sp
-The next 2 bytes ($0A, $06) are the end address ($060A).
+The next 2 bytes (\fB$0A\fP, \fB$06\fP) are the end address (\fB$060A\fP).
.sp
-Since the header says to load data from $0600 to $060A, there are 11
-data bytes in the segment, beginning with $A9, $00 (the 6502 object
-code for the \fILDA #0\fP instruction), and extending to the $60 (RTS
+Since the header says to load data from \fB$0600\fP to \fB$060A\fP, there are 11
+data bytes in the segment, beginning with \fB$A9\fP, \fB$00\fP (the 6502 object
+code for the \fILDA #0\fP instruction), and extending to the \fB$60\fP (\fIRTS\fP
opcode) at offset 16.
.sp
The data from the first segment is immediately followed by the header
-of the next segment, at offset 17. A $FF, $FF signature would be allowed
+of the next segment, at offset 17. A \fB$FF\fP, \fB$FF\fP signature would be allowed
here, but in the example, the 2nd segment uses the 4\-byte header.
.sp
-At offset 17, the $E0, $02 (aka $02E0) is the load address. $E1, $02
-($02E1) is the end address. $02E0/$02E1 is known as \fIRUNAD\fP in the
+At offset 17, the \fB$E0\fP, \fB$02\fP (aka \fB$02E0\fP) is the load address. \fB$E1\fP, \fB$02\fP
+(\fB$02E1\fP) is the end address. \fB$02E0\fP, \fB$02E1\fP is known as \fIRUNAD\fP in the
Atari world, and it\(aqs the address where DOS will find the entry point
to the program when it\(aqs done being loaded.
.sp
-The next (and last) 2 bytes are $00, $06 (aka $0600), which is the run
+The next (and last) 2 bytes are \fB$00\fP, \fB$06\fP (aka \fB$0600\fP), which is the run
address itself (to be deposited at \fIRUNAD\fP).
.sp
There are no more segments, since we\(aqve reached end of file.
@@ -245,12 +245,12 @@ ff ff C5 02 C6 02 0F 00
.UNINDENT
.UNINDENT
.sp
-The file begins with $FF, $FF header, then the 2\-byte load address
-($C5, $02 for address $02C5), then the 2\-byte end address ($C6, $02,
-aka $02C6), then the 2 bytes of data to be stored there ($0F, $00).
+The file begins with \fB$FF\fP, \fB$FF\fP header, then the 2\-byte load address
+(\fB$C5\fP, \fB$02\fP for address \fB$02C5\fP), then the 2\-byte end address (\fB$C6\fP, \fB$02\fP,
+aka \fB$02C6\fP), then the 2 bytes of data to be stored there (\fB$0F\fP, \fB$00\fP).
.sp
-When loaded, this will store $0F at address $02C5 (aka \fICOLOR0\fP,
-the text luminance in \fIGRAPHICS 0\fP) and $00 at $02C6 (\fICOLOR1\fP, the
+When loaded, this will store \fB$0F\fP at address \fB$02C5\fP (aka \fICOLOR0\fP,
+the text luminance in \fIGRAPHICS 0\fP) and \fB$00\fP at \fB$02C6\fP (\fICOLOR1\fP, the
\fIGRAPHICS 0\fP background color).
.sp
Notice that there\(aqs no run or init address. That\(aqs because no code is
diff --git a/xex.rst b/xex.rst
index 39d32d9..c6abda8 100644
--- a/xex.rst
+++ b/xex.rst
@@ -132,29 +132,29 @@ This will create a binary file that looks like this::
This is a complete (though short) XEX file, and it can be loaded from
the DOS menu (or D1: prompt, if you use a command-line-based DOS).
-The first 2 bytes ($FF, $FF) are the signature for the initial
+The first 2 bytes (**$FF**, **$FF**) are the signature for the initial
segment header.
-The next 2 bytes ($00, $06) are the load address of the first segment
-($0600, in 6502-style LSB-first notation).
+The next 2 bytes (**$00**, **$06**) are the load address of the first segment
+(**$0600**, in 6502-style LSB-first notation).
-The next 2 bytes ($0A, $06) are the end address ($060A).
+The next 2 bytes (**$0A**, **$06**) are the end address (**$060A**).
-Since the header says to load data from $0600 to $060A, there are 11
-data bytes in the segment, beginning with $A9, $00 (the 6502 object
-code for the *LDA #0* instruction), and extending to the $60 (RTS
+Since the header says to load data from **$0600** to **$060A**, there are 11
+data bytes in the segment, beginning with **$A9**, **$00** (the 6502 object
+code for the *LDA #0* instruction), and extending to the **$60** (*RTS*
opcode) at offset 16.
The data from the first segment is immediately followed by the header
-of the next segment, at offset 17. A $FF, $FF signature would be allowed
+of the next segment, at offset 17. A **$FF**, **$FF** signature would be allowed
here, but in the example, the 2nd segment uses the 4-byte header.
-At offset 17, the $E0, $02 (aka $02E0) is the load address. $E1, $02
-($02E1) is the end address. $02E0/$02E1 is known as *RUNAD* in the
+At offset 17, the **$E0**, **$02** (aka **$02E0**) is the load address. **$E1**, **$02**
+(**$02E1**) is the end address. **$02E0**, **$02E1** is known as *RUNAD* in the
Atari world, and it's the address where DOS will find the entry point
to the program when it's done being loaded.
-The next (and last) 2 bytes are $00, $06 (aka $0600), which is the run
+The next (and last) 2 bytes are **$00**, **$06** (aka **$0600**), which is the run
address itself (to be deposited at *RUNAD*).
There are no more segments, since we've reached end of file.
@@ -182,12 +182,12 @@ The binary looks like this::
ff ff C5 02 C6 02 0F 00
-The file begins with $FF, $FF header, then the 2-byte load address
-($C5, $02 for address $02C5), then the 2-byte end address ($C6, $02,
-aka $02C6), then the 2 bytes of data to be stored there ($0F, $00).
+The file begins with **$FF**, **$FF** header, then the 2-byte load address
+(**$C5**, **$02** for address **$02C5**), then the 2-byte end address (**$C6**, **$02**,
+aka **$02C6**), then the 2 bytes of data to be stored there (**$0F**, **$00**).
-When loaded, this will store $0F at address $02C5 (aka *COLOR0*,
-the text luminance in *GRAPHICS 0*) and $00 at $02C6 (*COLOR1*, the
+When loaded, this will store **$0F** at address **$02C5** (aka *COLOR0*,
+the text luminance in *GRAPHICS 0*) and **$00** at **$02C6** (*COLOR1*, the
*GRAPHICS 0* background color).
Notice that there's no run or init address. That's because no code is