diff options
Diffstat (limited to 'jumpmanjr.html')
-rw-r--r-- | jumpmanjr.html | 223 |
1 files changed, 105 insertions, 118 deletions
diff --git a/jumpmanjr.html b/jumpmanjr.html index 43c6999..3963a08 100644 --- a/jumpmanjr.html +++ b/jumpmanjr.html @@ -7,7 +7,7 @@ <body bgcolor="#000000" text="#ffffff"> <pre> <font color="#8080ff">; da65 V2.15 - Git 104f898</font> -<font color="#8080ff">; Created: 2016-08-31 04:50:48</font> +<font color="#8080ff">; Created: 2016-08-31 16:20:44</font> <font color="#8080ff">; Input file: jumpmanjr.rom</font> <font color="#8080ff">; Page: 1</font> @@ -119,7 +119,7 @@ <font color="#00ffff">work_level_map0</font> :=<font color="#ff40ff"> $0796 </font> <font color="#8080ff">; map data</font> <font color="#00ffff">work_level_map1</font> :=<font color="#ff40ff"> $0798 </font> <font color="#8080ff">; map data</font> <font color="#00ffff">work_level_bomblist</font>:=<font color="#ff40ff"> $079A </font> <font color="#8080ff">; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.</font> -<font color="#00ffff">work_level_unkn_table1</font>:=<font color="#ff40ff"> $079C </font> <font color="#8080ff">; unknown, pointer to a ROM table or $0000</font> +<font color="#00ffff">work_level_map_changes</font>:=<font color="#ff40ff"> $079C </font> <font color="#8080ff">; address of list of addresses of map data, used for changing the map when certain bombs are picked up</font> <font color="#00ffff">work_level_offs_30</font>:=<font color="#ff40ff"> $079E </font> <font color="#8080ff">; always $0000</font> <font color="#00ffff">work_level_sub_bomb</font>:=<font color="#ff40ff"> $07A0 </font> <font color="#8080ff">; called when a bomb is picked up. $06E6 for most levels (just an RTS), or else a ROM subroutine</font> <font color="#00ffff">work_level_sub_start</font>:=<font color="#ff40ff"> $07A2 </font> <font color="#8080ff">; called at start of level, $06E6 for some levels, or else a ROM subroutine</font> @@ -148,7 +148,7 @@ <font color="#00ffff">cur_level_map0</font> :=<font color="#ff40ff"> $07D6 </font> <font color="#8080ff">; map data</font> <font color="#00ffff">cur_level_map1</font> :=<font color="#ff40ff"> $07D8 </font> <font color="#8080ff">; map data</font> <font color="#00ffff">cur_level_bomblist</font>:=<font color="#ff40ff"> $07DA </font> <font color="#8080ff">; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.</font> -<font color="#00ffff">cur_level_unkn_table1</font>:=<font color="#ff40ff"> $07DC </font> <font color="#8080ff">; unknown, pointer to a ROM table or $0000</font> +<font color="#00ffff">cur_level_map_changes</font>:=<font color="#ff40ff"> $07DC </font> <font color="#8080ff">; address of list of addresses of map data, used for changing the map when certain bombs are picked up</font> <font color="#00ffff">cur_level_offs_30</font>:=<font color="#ff40ff"> $07DE </font> <font color="#8080ff">; always $0000</font> <font color="#00ffff">cur_level_sub_bomb</font>:=<font color="#ff40ff"> $07E0 </font> <font color="#8080ff">; called when a bomb is picked up. $06E6 for most levels (just an RTS), or else a ROM subroutine</font> <font color="#00ffff">cur_level_sub_start</font>:=<font color="#ff40ff"> $07E2 </font> <font color="#8080ff">; called at start of level, $06E6 for some levels, or else a ROM subroutine</font> @@ -1451,9 +1451,9 @@ <font color="#00ff00">tay</font> <font color="#8080ff">; 881A A8 .</font> <font color="#8080ff">; this has to do with redrawing parts of the level (e.g. disappearing platforms on level00)</font> <font color="#00ffff">change_map</font>: - <font color="#00ff00">lda</font> <font color="#00ffff">work_level_unkn_table1</font> <font color="#8080ff">; 881B AD 9C 07 ...</font> + <font color="#00ff00">lda</font> <font color="#00ffff">work_level_map_changes</font> <font color="#8080ff">; 881B AD 9C 07 ...</font> <font color="#00ff00">sta</font> <font color="#ff40ff"> $B0 </font> <font color="#8080ff">; 881E 85 B0 ..</font> - <font color="#00ff00">lda</font> <font color="#00ffff">work_level_unkn_table1</font>+<font color="#ff6060">1</font> <font color="#8080ff">; 8820 AD 9D 07 ...</font> + <font color="#00ff00">lda</font> <font color="#00ffff">work_level_map_changes</font>+<font color="#ff6060">1</font> <font color="#8080ff">; 8820 AD 9D 07 ...</font> <font color="#00ff00">sta</font> <font color="#ff40ff"> $B1 </font> <font color="#8080ff">; 8823 85 B1 ..</font> <font color="#00ff00">lda</font> <font color="#ff40ff"> ($B0),y </font> <font color="#8080ff">; 8825 B1 B0 ..</font> <font color="#00ff00">sta</font> <font color="#00ffff">dm_progctr</font> <font color="#8080ff">; 8827 85 C0 ..</font> @@ -4215,13 +4215,11 @@ <font color="#8080ff">; map data</font> <font color="#00ffff">level00_map1</font>: .<font color="#00ffff">addr</font> <font color="#00ffff">LA366</font> <font color="#8080ff">; A018 66 A3 f.</font> -<font color="#8080ff">; ----------------------------------------------------------------------------</font> <font color="#8080ff">; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.</font> <font color="#00ffff">level00_bomblist</font>: - .<font color="#ffff00">byte</font> <font color="#ff6060">$8B</font>,<font color="#ff6060">$A3</font> <font color="#8080ff">; A01A 8B A3 ..</font> -<font color="#8080ff">; ----------------------------------------------------------------------------</font> -<font color="#8080ff">; unknown, pointer to a ROM table or $0000</font> -<font color="#00ffff">level00_unkn_table1</font>: + .<font color="#00ffff">addr</font> <font color="#00ffff">LA38B</font> <font color="#8080ff">; A01A 8B A3 ..</font> +<font color="#8080ff">; address of list of addresses of map data, used for changing the map when certain bombs are picked up</font> +<font color="#00ffff">level00_map_changes</font>: .<font color="#00ffff">addr</font> <font color="#00ffff">LA3A4</font> <font color="#8080ff">; A01C A4 A3 ..</font> <font color="#8080ff">; ----------------------------------------------------------------------------</font> <font color="#8080ff">; always $0000</font> @@ -4313,13 +4311,11 @@ <font color="#8080ff">; map data</font> <font color="#00ffff">level01_map1</font>: .<font color="#00ffff">addr</font> <font color="#00ffff">LA446</font> <font color="#8080ff">; A058 46 A4 F.</font> -<font color="#8080ff">; ----------------------------------------------------------------------------</font> <font color="#8080ff">; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.</font> <font color="#00ffff">level01_bomblist</font>: - .<font color="#ffff00">byte</font> <font color="#ff6060">$77</font>,<font color="#ff6060">$A4</font> <font color="#8080ff">; A05A 77 A4 w.</font> -<font color="#8080ff">; ----------------------------------------------------------------------------</font> -<font color="#8080ff">; unknown, pointer to a ROM table or $0000</font> -<font color="#00ffff">level01_unkn_table1</font>: + .<font color="#00ffff">addr</font> <font color="#00ffff">LA477</font> <font color="#8080ff">; A05A 77 A4 w.</font> +<font color="#8080ff">; address of list of addresses of map data, used for changing the map when certain bombs are picked up</font> +<font color="#00ffff">level01_map_changes</font>: .<font color="#00ffff">addr</font> <font color="#00ffff">L0000</font> <font color="#8080ff">; A05C 00 00 ..</font> <font color="#8080ff">; ----------------------------------------------------------------------------</font> <font color="#8080ff">; always $0000</font> @@ -4411,13 +4407,11 @@ <font color="#8080ff">; map data</font> <font color="#00ffff">level02_map1</font>: .<font color="#00ffff">addr</font> <font color="#00ffff">LA62F</font> <font color="#8080ff">; A098 2F A6 /.</font> -<font color="#8080ff">; ----------------------------------------------------------------------------</font> <font color="#8080ff">; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.</font> <font color="#00ffff">level02_bomblist</font>: - .<font color="#ffff00">byte</font> <font color="#ff6060">$54</font>,<font color="#ff6060">$A6</font> <font color="#8080ff">; A09A 54 A6 T.</font> -<font color="#8080ff">; ----------------------------------------------------------------------------</font> -<font color="#8080ff">; unknown, pointer to a ROM table or $0000</font> -<font color="#00ffff">level02_unkn_table1</font>: + .<font color="#00ffff">addr</font> <font color="#00ffff">LA654</font> <font color="#8080ff">; A09A 54 A6 T.</font> +<font color="#8080ff">; address of list of addresses of map data, used for changing the map when certain bombs are picked up</font> +<font color="#00ffff">level02_map_changes</font>: .<font color="#00ffff">addr</font> <font color="#00ffff">L0000</font> <font color="#8080ff">; A09C 00 00 ..</font> <font color="#8080ff">; ----------------------------------------------------------------------------</font> <font color="#8080ff">; always $0000</font> @@ -4509,13 +4503,11 @@ <font color="#8080ff">; map data</font> <font color="#00ffff">level03_map1</font>: .<font color="#00ffff">addr</font> <font color="#00ffff">LA7D5</font> <font color="#8080ff">; A0D8 D5 A7 ..</font> -<font color="#8080ff">; ----------------------------------------------------------------------------</font> <font color="#8080ff">; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.</font> <font color="#00ffff">level03_bomblist</font>: - .<font color="#ffff00">byte</font> <font color="#ff6060">$06</font>,<font color="#ff6060">$A8</font> <font color="#8080ff">; A0DA 06 A8 ..</font> -<font color="#8080ff">; ----------------------------------------------------------------------------</font> -<font color="#8080ff">; unknown, pointer to a ROM table or $0000</font> -<font color="#00ffff">level03_unkn_table1</font>: + .<font color="#00ffff">addr</font> <font color="#00ffff">LA806</font> <font color="#8080ff">; A0DA 06 A8 ..</font> +<font color="#8080ff">; address of list of addresses of map data, used for changing the map when certain bombs are picked up</font> +<font color="#00ffff">level03_map_changes</font>: .<font color="#00ffff">addr</font> <font color="#00ffff">L0000</font> <font color="#8080ff">; A0DC 00 00 ..</font> <font color="#8080ff">; ----------------------------------------------------------------------------</font> <font color="#8080ff">; always $0000</font> @@ -4607,13 +4599,11 @@ <font color="#8080ff">; map data</font> <font color="#00ffff">level04_map1</font>: .<font color="#00ffff">addr</font> <font color="#00ffff">LAB42</font> <font color="#8080ff">; A118 42 AB B.</font> -<font color="#8080ff">; ----------------------------------------------------------------------------</font> <font color="#8080ff">; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.</font> <font color="#00ffff">level04_bomblist</font>: - .<font color="#ffff00">byte</font> <font color="#ff6060">$6D</font>,<font color="#ff6060">$AB</font> <font color="#8080ff">; A11A 6D AB m.</font> -<font color="#8080ff">; ----------------------------------------------------------------------------</font> -<font color="#8080ff">; unknown, pointer to a ROM table or $0000</font> -<font color="#00ffff">level04_unkn_table1</font>: + .<font color="#00ffff">addr</font> <font color="#00ffff">LAB6D</font> <font color="#8080ff">; A11A 6D AB m.</font> +<font color="#8080ff">; address of list of addresses of map data, used for changing the map when certain bombs are picked up</font> +<font color="#00ffff">level04_map_changes</font>: .<font color="#00ffff">addr</font> <font color="#00ffff">LAB8A</font> <font color="#8080ff">; A11C 8A AB ..</font> <font color="#8080ff">; ----------------------------------------------------------------------------</font> <font color="#8080ff">; always $0000</font> @@ -4705,13 +4695,11 @@ <font color="#8080ff">; map data</font> <font color="#00ffff">level05_map1</font>: .<font color="#00ffff">addr</font> <font color="#00ffff">LA974</font> <font color="#8080ff">; A158 74 A9 t.</font> -<font color="#8080ff">; ----------------------------------------------------------------------------</font> <font color="#8080ff">; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.</font> <font color="#00ffff">level05_bomblist</font>: - .<font color="#ffff00">byte</font> <font color="#ff6060">$A5</font>,<font color="#ff6060">$A9</font> <font color="#8080ff">; A15A A5 A9 ..</font> -<font color="#8080ff">; ----------------------------------------------------------------------------</font> -<font color="#8080ff">; unknown, pointer to a ROM table or $0000</font> -<font color="#00ffff">level05_unkn_table1</font>: + .<font color="#00ffff">addr</font> <font color="#00ffff">LA9A5</font> <font color="#8080ff">; A15A A5 A9 ..</font> +<font color="#8080ff">; address of list of addresses of map data, used for changing the map when certain bombs are picked up</font> +<font color="#00ffff">level05_map_changes</font>: .<font color="#00ffff">addr</font> <font color="#00ffff">L0000</font> <font color="#8080ff">; A15C 00 00 ..</font> <font color="#8080ff">; ----------------------------------------------------------------------------</font> <font color="#8080ff">; always $0000</font> @@ -4803,13 +4791,11 @@ <font color="#8080ff">; map data</font> <font color="#00ffff">level06_map1</font>: .<font color="#00ffff">addr</font> <font color="#00ffff">LACBA</font> <font color="#8080ff">; A198 BA AC ..</font> -<font color="#8080ff">; ----------------------------------------------------------------------------</font> <font color="#8080ff">; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.</font> <font color="#00ffff">level06_bomblist</font>: - .<font color="#ffff00">byte</font> <font color="#ff6060">$E5</font>,<font color="#ff6060">$AC</font> <font color="#8080ff">; A19A E5 AC ..</font> -<font color="#8080ff">; ----------------------------------------------------------------------------</font> -<font color="#8080ff">; unknown, pointer to a ROM table or $0000</font> -<font color="#00ffff">level06_unkn_table1</font>: + .<font color="#00ffff">addr</font> <font color="#00ffff">LACE5</font> <font color="#8080ff">; A19A E5 AC ..</font> +<font color="#8080ff">; address of list of addresses of map data, used for changing the map when certain bombs are picked up</font> +<font color="#00ffff">level06_map_changes</font>: .<font color="#00ffff">addr</font> <font color="#00ffff">LAD02</font> <font color="#8080ff">; A19C 02 AD ..</font> <font color="#8080ff">; ----------------------------------------------------------------------------</font> <font color="#8080ff">; always $0000</font> @@ -4901,13 +4887,11 @@ <font color="#8080ff">; map data</font> <font color="#00ffff">level07_map1</font>: .<font color="#00ffff">addr</font> <font color="#00ffff">LAE4C</font> <font color="#8080ff">; A1D8 4C AE L.</font> -<font color="#8080ff">; ----------------------------------------------------------------------------</font> <font color="#8080ff">; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.</font> <font color="#00ffff">level07_bomblist</font>: - .<font color="#ffff00">byte</font> <font color="#ff6060">$71</font>,<font color="#ff6060">$AE</font> <font color="#8080ff">; A1DA 71 AE q.</font> -<font color="#8080ff">; ----------------------------------------------------------------------------</font> -<font color="#8080ff">; unknown, pointer to a ROM table or $0000</font> -<font color="#00ffff">level07_unkn_table1</font>: + .<font color="#00ffff">addr</font> <font color="#00ffff">LAE71</font> <font color="#8080ff">; A1DA 71 AE q.</font> +<font color="#8080ff">; address of list of addresses of map data, used for changing the map when certain bombs are picked up</font> +<font color="#00ffff">level07_map_changes</font>: .<font color="#00ffff">addr</font> <font color="#00ffff">L0000</font> <font color="#8080ff">; A1DC 00 00 ..</font> <font color="#8080ff">; ----------------------------------------------------------------------------</font> <font color="#8080ff">; always $0000</font> @@ -4999,13 +4983,11 @@ <font color="#8080ff">; map data</font> <font color="#00ffff">level08_map1</font>: .<font color="#00ffff">addr</font> <font color="#00ffff">LB072</font> <font color="#8080ff">; A218 72 B0 r.</font> -<font color="#8080ff">; ----------------------------------------------------------------------------</font> <font color="#8080ff">; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.</font> <font color="#00ffff">level08_bomblist</font>: - .<font color="#ffff00">byte</font> <font color="#ff6060">$A3</font>,<font color="#ff6060">$B0</font> <font color="#8080ff">; A21A A3 B0 ..</font> -<font color="#8080ff">; ----------------------------------------------------------------------------</font> -<font color="#8080ff">; unknown, pointer to a ROM table or $0000</font> -<font color="#00ffff">level08_unkn_table1</font>: + .<font color="#00ffff">addr</font> <font color="#00ffff">LB0A3</font> <font color="#8080ff">; A21A A3 B0 ..</font> +<font color="#8080ff">; address of list of addresses of map data, used for changing the map when certain bombs are picked up</font> +<font color="#00ffff">level08_map_changes</font>: .<font color="#00ffff">addr</font> <font color="#00ffff">L0000</font> <font color="#8080ff">; A21C 00 00 ..</font> <font color="#8080ff">; ----------------------------------------------------------------------------</font> <font color="#8080ff">; always $0000</font> @@ -5097,13 +5079,11 @@ <font color="#8080ff">; map data</font> <font color="#00ffff">level09_map1</font>: .<font color="#00ffff">addr</font> <font color="#00ffff">LB237</font> <font color="#8080ff">; A258 37 B2 7.</font> -<font color="#8080ff">; ----------------------------------------------------------------------------</font> <font color="#8080ff">; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.</font> <font color="#00ffff">level09_bomblist</font>: - .<font color="#ffff00">byte</font> <font color="#ff6060">$5C</font>,<font color="#ff6060">$B2</font> <font color="#8080ff">; A25A 5C B2 \.</font> -<font color="#8080ff">; ----------------------------------------------------------------------------</font> -<font color="#8080ff">; unknown, pointer to a ROM table or $0000</font> -<font color="#00ffff">level09_unkn_table1</font>: + .<font color="#00ffff">addr</font> <font color="#00ffff">LB25C</font> <font color="#8080ff">; A25A 5C B2 \.</font> +<font color="#8080ff">; address of list of addresses of map data, used for changing the map when certain bombs are picked up</font> +<font color="#00ffff">level09_map_changes</font>: .<font color="#00ffff">addr</font> <font color="#00ffff">L0000</font> <font color="#8080ff">; A25C 00 00 ..</font> <font color="#8080ff">; ----------------------------------------------------------------------------</font> <font color="#8080ff">; always $0000</font> @@ -5195,13 +5175,11 @@ <font color="#8080ff">; map data</font> <font color="#00ffff">level10_map1</font>: .<font color="#00ffff">addr</font> <font color="#00ffff">LB38F</font> <font color="#8080ff">; A298 8F B3 ..</font> -<font color="#8080ff">; ----------------------------------------------------------------------------</font> <font color="#8080ff">; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.</font> <font color="#00ffff">level10_bomblist</font>: - .<font color="#ffff00">byte</font> <font color="#ff6060">$BD</font>,<font color="#ff6060">$B3</font> <font color="#8080ff">; A29A BD B3 ..</font> -<font color="#8080ff">; ----------------------------------------------------------------------------</font> -<font color="#8080ff">; unknown, pointer to a ROM table or $0000</font> -<font color="#00ffff">level10_unkn_table1</font>: + .<font color="#00ffff">addr</font> <font color="#00ffff">LB3BD</font> <font color="#8080ff">; A29A BD B3 ..</font> +<font color="#8080ff">; address of list of addresses of map data, used for changing the map when certain bombs are picked up</font> +<font color="#00ffff">level10_map_changes</font>: .<font color="#00ffff">addr</font> <font color="#00ffff">LB3DC</font> <font color="#8080ff">; A29C DC B3 ..</font> <font color="#8080ff">; ----------------------------------------------------------------------------</font> <font color="#8080ff">; always $0000</font> @@ -5293,13 +5271,11 @@ <font color="#8080ff">; map data</font> <font color="#00ffff">level11_map1</font>: .<font color="#00ffff">addr</font> <font color="#00ffff">LB5D2</font> <font color="#8080ff">; A2D8 D2 B5 ..</font> -<font color="#8080ff">; ----------------------------------------------------------------------------</font> <font color="#8080ff">; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.</font> <font color="#00ffff">level11_bomblist</font>: - .<font color="#ffff00">byte</font> <font color="#ff6060">$FD</font>,<font color="#ff6060">$B5</font> <font color="#8080ff">; A2DA FD B5 ..</font> -<font color="#8080ff">; ----------------------------------------------------------------------------</font> -<font color="#8080ff">; unknown, pointer to a ROM table or $0000</font> -<font color="#00ffff">level11_unkn_table1</font>: + .<font color="#00ffff">addr</font> <font color="#00ffff">LB5FD</font> <font color="#8080ff">; A2DA FD B5 ..</font> +<font color="#8080ff">; address of list of addresses of map data, used for changing the map when certain bombs are picked up</font> +<font color="#00ffff">level11_map_changes</font>: .<font color="#00ffff">addr</font> <font color="#00ffff">LB61A</font> <font color="#8080ff">; A2DC 1A B6 ..</font> <font color="#8080ff">; ----------------------------------------------------------------------------</font> <font color="#8080ff">; always $0000</font> @@ -5354,10 +5330,11 @@ .<font color="#ffff00">byte</font> <font color="#ff6060">$01</font>,<font color="#ff6060">$98</font>,<font color="#ff6060">$12</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$44</font>,<font color="#ff6060">$22</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$58</font> <font color="#8080ff">; A36E 01 98 12 01 44 22 01 58 ....D".X</font> .<font color="#ffff00">byte</font> <font color="#ff6060">$22</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$04</font>,<font color="#ff6060">$42</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$98</font>,<font color="#ff6060">$42</font>,<font color="#ff6060">$01</font> <font color="#8080ff">; A376 22 01 04 42 01 98 42 01 "..B..B.</font> .<font color="#ffff00">byte</font> <font color="#ff6060">$04</font>,<font color="#ff6060">$52</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$38</font>,<font color="#ff6060">$52</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$64</font>,<font color="#ff6060">$52</font> <font color="#8080ff">; A37E 04 52 01 38 52 01 64 52 .R.8R.dR</font> - .<font color="#ffff00">byte</font> <font color="#ff6060">$01</font>,<font color="#ff6060">$98</font>,<font color="#ff6060">$52</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$FF</font>,<font color="#ff6060">$24</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$62</font> <font color="#8080ff">; A386 01 98 52 01 FF 24 00 62 ..R..$.b</font> - .<font color="#ffff00">byte</font> <font color="#ff6060">$10</font>,<font color="#ff6060">$82</font>,<font color="#ff6060">$20</font>,<font color="#ff6060">$C4</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$66</font>,<font color="#ff6060">$30</font>,<font color="#ff6060">$86</font> <font color="#8080ff">; A38E 10 82 20 C4 00 66 30 86 .. ..f0.</font> - .<font color="#ffff00">byte</font> <font color="#ff6060">$40</font>,<font color="#ff6060">$2A</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$CA</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$2C</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$6C</font> <font color="#8080ff">; A396 40 2A 00 CA 00 2C 00 6C @*...,.l</font> - .<font color="#ffff00">byte</font> <font color="#ff6060">$00</font>,<font color="#ff6060">$8C</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$CC</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$FF</font> <font color="#8080ff">; A39E 00 8C 00 CC 00 FF ......</font> + .<font color="#ffff00">byte</font> <font color="#ff6060">$01</font>,<font color="#ff6060">$98</font>,<font color="#ff6060">$52</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$FF</font> <font color="#8080ff">; A386 01 98 52 01 FF ..R..</font> +<font color="#00ffff">LA38B</font>: .<font color="#ffff00">byte</font> <font color="#ff6060">$24</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$62</font>,<font color="#ff6060">$10</font>,<font color="#ff6060">$82</font>,<font color="#ff6060">$20</font>,<font color="#ff6060">$C4</font>,<font color="#ff6060">$00</font> <font color="#8080ff">; 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A65C 2A 00 2C 00 C2 00 C4 00 *.,.....</font> + .<font color="#ffff00">byte</font> <font color="#ff6060">$C6</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$C8</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$CA</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$CC</font>,<font color="#ff6060">$00</font> <font color="#8080ff">; A664 C6 00 C8 00 CA 00 CC 00 ........</font> + .<font color="#ffff00">byte</font> <font color="#ff40ff"> $FF </font> <font color="#8080ff">; A66C FF .</font> <font color="#00ffff">LA66D</font>: .<font color="#ffff00">byte</font> <font color="#ff6060">$00</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$7A</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$66</font> <font color="#8080ff">; A66D 00 00 00 01 7A 01 01 66 ....z..f</font> .<font color="#ffff00">byte</font> <font color="#ff6060">$03</font>,<font color="#ff6060">$86</font>,<font color="#ff6060">$A6</font>,<font color="#ff6060">$06</font>,<font color="#ff6060">$4C</font>,<font color="#ff6060">$4A</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$66</font> <font color="#8080ff">; A675 03 86 A6 06 4C 4A 01 66 ....LJ.f</font> .<font color="#ffff00">byte</font> <font color="#ff6060">$04</font>,<font color="#ff6060">$86</font>,<font color="#ff6060">$A6</font>,<font color="#ff6060">$06</font>,<font color="#ff6060">$A4</font>,<font color="#ff6060">$CA</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$66</font> <font color="#8080ff">; A67D 04 86 A6 06 A4 CA 01 66 .......f</font> @@ -5675,11 +5654,12 @@ .<font color="#ffff00">byte</font> <font color="#ff6060">$60</font>,<font color="#ff6060">$22</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$98</font>,<font color="#ff6060">$22</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$18</font>,<font color="#ff6060">$32</font> <font color="#8080ff">; A7ED 60 22 01 98 22 01 18 32 `".."..2</font> .<font color="#ffff00">byte</font> <font color="#ff6060">$01</font>,<font color="#ff6060">$84</font>,<font color="#ff6060">$32</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$3C</font>,<font color="#ff6060">$42</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$60</font> <font color="#8080ff">; A7F5 01 84 32 01 3C 42 01 60 ..2.<B.`</font> .<font color="#ffff00">byte</font> <font color="#ff6060">$42</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$04</font>,<font color="#ff6060">$52</font>,<font color="#ff6060">$01</font>,<font color="#ff6060">$98</font>,<font color="#ff6060">$52</font>,<font color="#ff6060">$01</font> <font color="#8080ff">; A7FD 42 01 04 52 01 98 52 01 B..R..R.</font> - .<font color="#ffff00">byte</font> <font color="#ff6060">$FF</font>,<font color="#ff6060">$62</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$82</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$44</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$64</font> <font color="#8080ff">; A805 FF 62 00 82 00 44 00 64 .b...D.d</font> - .<font color="#ffff00">byte</font> <font color="#ff6060">$00</font>,<font color="#ff6060">$84</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$A4</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$26</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$66</font> <font color="#8080ff">; 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A805 FF .</font> +<font color="#00ffff">LA806</font>: .<font color="#ffff00">byte</font> <font color="#ff6060">$62</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$82</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$44</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$64</font>,<font color="#ff6060">$00</font> <font color="#8080ff">; A806 62 00 82 00 44 00 64 00 b...D.d.</font> + .<font color="#ffff00">byte</font> <font color="#ff6060">$84</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$A4</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$26</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$66</font>,<font color="#ff6060">$00</font> <font color="#8080ff">; A80E 84 00 A4 00 26 00 66 00 ....&.f.</font> + .<font color="#ffff00">byte</font> <font color="#ff6060">$86</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$C6</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$48</font>,<font color="#ff6060">$00</font>,<font color="#ff6060">$A8</font>,<font color="#ff6060">$00</font> <font color="#8080ff">; 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