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jumpmanjr
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Reverse engineering of Atari 800 Jumpman Junior
urchlay -at- slackware _dot_ uk
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Author
2016-09-03
print_num, all $8000 vectors now labelled
B. Watson
2016-09-03
regenerate jumpmanjr.html
B. Watson
2016-09-03
name saved collision regs, decipher multiplayer a bit
B. Watson
2016-09-02
map_draw_1_blank, sfx_climb, sfx_walk
B. Watson
2016-09-02
regenerate jumpmanjr.html
B. Watson
2016-09-02
work on walls, labels for herethereeverywhere sprites
B. Watson
2016-09-02
label all the map/bomb/etc data for all levels
B. Watson
2016-09-02
renumber levels so they match the displayed level number (1-based, 1st level ...
B. Watson
2016-09-02
regenerate jumpmanjr.html
B. Watson
2016-09-02
bombs and level maps
B. Watson
2016-08-31
regenerate jumpmanjr.html
B. Watson
2016-08-31
more bomb stuff
B. Watson
2016-08-31
regenerate jumpmanjr.html
B. Watson
2016-08-31
bomb_pickup stuff
B. Watson
2016-08-30
regenerate jumpmanjr.html
B. Watson
2016-08-30
bullet logic mostly figured out
B. Watson
2016-08-30
identify a few code sections, add start_level_5.diff example hack
B. Watson
2016-08-30
regen html
B. Watson
2016-08-30
more work...
B. Watson
2016-08-30
remove filler comments (label should be self-explanatory)
B. Watson
2016-08-30
identify remaining filler sectors
B. Watson
2016-08-30
add .gitignore
B. Watson
2016-08-30
level_desc stuff, jumping mechanics
B. Watson
2016-08-29
spellbound level end
B. Watson
2016-08-29
bomb pickups
B. Watson
2016-08-29
update README, add cheats.txt
B. Watson
2016-08-29
add README and jumpmanjr.html
B. Watson
2016-08-29
finally made a git repo for this
B. Watson