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jumpmanjr
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Reverse engineering of Atari 800 Jumpman Junior
urchlay -at- slackware _dot_ uk
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2016-09-04
title screen, hurricane, couple more jiffy timers
B. Watson
2016-09-03
check_extra_life
B. Watson
2016-09-03
name some anonymous labels, rename _player to _user to avoid confusing with ↵
B. Watson
"player" meaning sprite on the Atari
2016-09-03
print_num, all $8000 vectors now labelled
B. Watson
2016-09-03
name saved collision regs, decipher multiplayer a bit
B. Watson
2016-09-02
map_draw_1_blank, sfx_climb, sfx_walk
B. Watson
2016-09-02
work on walls, labels for herethereeverywhere sprites
B. Watson
2016-09-02
label all the map/bomb/etc data for all levels
B. Watson
2016-09-02
renumber levels so they match the displayed level number (1-based, 1st level ↵
B. Watson
= level01)
2016-09-02
bombs and level maps
B. Watson
2016-08-31
more bomb stuff
B. Watson
2016-08-31
bomb_pickup stuff
B. Watson
2016-08-30
bullet logic mostly figured out
B. Watson
2016-08-30
identify a few code sections, add start_level_5.diff example hack
B. Watson
2016-08-30
more work...
B. Watson
2016-08-30
remove filler comments (label should be self-explanatory)
B. Watson
2016-08-30
identify remaining filler sectors
B. Watson
2016-08-30
level_desc stuff, jumping mechanics
B. Watson
2016-08-29
spellbound level end
B. Watson
2016-08-29
bomb pickups
B. Watson
2016-08-29
finally made a git repo for this
B. Watson