From e9ec302bb089104385c020356dd47b64d6bd09a7 Mon Sep 17 00:00:00 2001 From: "B. Watson" Date: Wed, 31 Aug 2016 16:21:53 -0400 Subject: regenerate jumpmanjr.html --- jumpmanjr.html | 223 +++++++++++++++++++++++++++------------------------------ 1 file changed, 105 insertions(+), 118 deletions(-) (limited to 'jumpmanjr.html') diff --git a/jumpmanjr.html b/jumpmanjr.html index 43c6999..3963a08 100644 --- a/jumpmanjr.html +++ b/jumpmanjr.html @@ -7,7 +7,7 @@
 ; da65 V2.15 - Git 104f898
-; Created:    2016-08-31 04:50:48
+; Created:    2016-08-31 16:20:44
 ; Input file: jumpmanjr.rom
 ; Page:       1
 
@@ -119,7 +119,7 @@
 work_level_map0 := $0796                        ; map data
 work_level_map1 := $0798                        ; map data
 work_level_bomblist:= $079A                     ; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.
-work_level_unkn_table1:= $079C                  ; unknown, pointer to a ROM table or $0000
+work_level_map_changes:= $079C                  ; address of list of addresses of map data, used for changing the map when certain bombs are picked up
 work_level_offs_30:= $079E                      ; always $0000
 work_level_sub_bomb:= $07A0                     ; called when a bomb is picked up. $06E6 for most levels (just an RTS), or else a ROM subroutine
 work_level_sub_start:= $07A2                    ; called at start of level, $06E6 for some levels, or else a ROM subroutine
@@ -148,7 +148,7 @@
 cur_level_map0  := $07D6                        ; map data
 cur_level_map1  := $07D8                        ; map data
 cur_level_bomblist:= $07DA                      ; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.
-cur_level_unkn_table1:= $07DC                   ; unknown, pointer to a ROM table or $0000
+cur_level_map_changes:= $07DC                   ; address of list of addresses of map data, used for changing the map when certain bombs are picked up
 cur_level_offs_30:= $07DE                       ; always $0000
 cur_level_sub_bomb:= $07E0                      ; called when a bomb is picked up. $06E6 for most levels (just an RTS), or else a ROM subroutine
 cur_level_sub_start:= $07E2                     ; called at start of level, $06E6 for some levels, or else a ROM subroutine
@@ -1451,9 +1451,9 @@
         tay                                     ; 881A A8                       .
 ; this has to do with redrawing parts of the level (e.g. disappearing platforms on level00)
 change_map:
-        lda     work_level_unkn_table1          ; 881B AD 9C 07                 ...
+        lda     work_level_map_changes          ; 881B AD 9C 07                 ...
         sta     $B0                             ; 881E 85 B0                    ..
-        lda     work_level_unkn_table1+1        ; 8820 AD 9D 07                 ...
+        lda     work_level_map_changes+1        ; 8820 AD 9D 07                 ...
         sta     $B1                             ; 8823 85 B1                    ..
         lda     ($B0),y                         ; 8825 B1 B0                    ..
         sta     dm_progctr                      ; 8827 85 C0                    ..
@@ -4215,13 +4215,11 @@
 ; map data
 level00_map1:
         .addr   LA366                           ; A018 66 A3                    f.
-; ----------------------------------------------------------------------------
 ; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.
 level00_bomblist:
-        .byte   $8B,$A3                         ; A01A 8B A3                    ..
-; ----------------------------------------------------------------------------
-; unknown, pointer to a ROM table or $0000
-level00_unkn_table1:
+        .addr   LA38B                           ; A01A 8B A3                    ..
+; address of list of addresses of map data, used for changing the map when certain bombs are picked up
+level00_map_changes:
         .addr   LA3A4                           ; A01C A4 A3                    ..
 ; ----------------------------------------------------------------------------
 ; always $0000
@@ -4313,13 +4311,11 @@
 ; map data
 level01_map1:
         .addr   LA446                           ; A058 46 A4                    F.
-; ----------------------------------------------------------------------------
 ; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.
 level01_bomblist:
-        .byte   $77,$A4                         ; A05A 77 A4                    w.
-; ----------------------------------------------------------------------------
-; unknown, pointer to a ROM table or $0000
-level01_unkn_table1:
+        .addr   LA477                           ; A05A 77 A4                    w.
+; address of list of addresses of map data, used for changing the map when certain bombs are picked up
+level01_map_changes:
         .addr   L0000                           ; A05C 00 00                    ..
 ; ----------------------------------------------------------------------------
 ; always $0000
@@ -4411,13 +4407,11 @@
 ; map data
 level02_map1:
         .addr   LA62F                           ; A098 2F A6                    /.
-; ----------------------------------------------------------------------------
 ; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.
 level02_bomblist:
-        .byte   $54,$A6                         ; A09A 54 A6                    T.
-; ----------------------------------------------------------------------------
-; unknown, pointer to a ROM table or $0000
-level02_unkn_table1:
+        .addr   LA654                           ; A09A 54 A6                    T.
+; address of list of addresses of map data, used for changing the map when certain bombs are picked up
+level02_map_changes:
         .addr   L0000                           ; A09C 00 00                    ..
 ; ----------------------------------------------------------------------------
 ; always $0000
@@ -4509,13 +4503,11 @@
 ; map data
 level03_map1:
         .addr   LA7D5                           ; A0D8 D5 A7                    ..
-; ----------------------------------------------------------------------------
 ; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.
 level03_bomblist:
-        .byte   $06,$A8                         ; A0DA 06 A8                    ..
-; ----------------------------------------------------------------------------
-; unknown, pointer to a ROM table or $0000
-level03_unkn_table1:
+        .addr   LA806                           ; A0DA 06 A8                    ..
+; address of list of addresses of map data, used for changing the map when certain bombs are picked up
+level03_map_changes:
         .addr   L0000                           ; A0DC 00 00                    ..
 ; ----------------------------------------------------------------------------
 ; always $0000
@@ -4607,13 +4599,11 @@
 ; map data
 level04_map1:
         .addr   LAB42                           ; A118 42 AB                    B.
-; ----------------------------------------------------------------------------
 ; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.
 level04_bomblist:
-        .byte   $6D,$AB                         ; A11A 6D AB                    m.
-; ----------------------------------------------------------------------------
-; unknown, pointer to a ROM table or $0000
-level04_unkn_table1:
+        .addr   LAB6D                           ; A11A 6D AB                    m.
+; address of list of addresses of map data, used for changing the map when certain bombs are picked up
+level04_map_changes:
         .addr   LAB8A                           ; A11C 8A AB                    ..
 ; ----------------------------------------------------------------------------
 ; always $0000
@@ -4705,13 +4695,11 @@
 ; map data
 level05_map1:
         .addr   LA974                           ; A158 74 A9                    t.
-; ----------------------------------------------------------------------------
 ; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.
 level05_bomblist:
-        .byte   $A5,$A9                         ; A15A A5 A9                    ..
-; ----------------------------------------------------------------------------
-; unknown, pointer to a ROM table or $0000
-level05_unkn_table1:
+        .addr   LA9A5                           ; A15A A5 A9                    ..
+; address of list of addresses of map data, used for changing the map when certain bombs are picked up
+level05_map_changes:
         .addr   L0000                           ; A15C 00 00                    ..
 ; ----------------------------------------------------------------------------
 ; always $0000
@@ -4803,13 +4791,11 @@
 ; map data
 level06_map1:
         .addr   LACBA                           ; A198 BA AC                    ..
-; ----------------------------------------------------------------------------
 ; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.
 level06_bomblist:
-        .byte   $E5,$AC                         ; A19A E5 AC                    ..
-; ----------------------------------------------------------------------------
-; unknown, pointer to a ROM table or $0000
-level06_unkn_table1:
+        .addr   LACE5                           ; A19A E5 AC                    ..
+; address of list of addresses of map data, used for changing the map when certain bombs are picked up
+level06_map_changes:
         .addr   LAD02                           ; A19C 02 AD                    ..
 ; ----------------------------------------------------------------------------
 ; always $0000
@@ -4901,13 +4887,11 @@
 ; map data
 level07_map1:
         .addr   LAE4C                           ; A1D8 4C AE                    L.
-; ----------------------------------------------------------------------------
 ; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.
 level07_bomblist:
-        .byte   $71,$AE                         ; A1DA 71 AE                    q.
-; ----------------------------------------------------------------------------
-; unknown, pointer to a ROM table or $0000
-level07_unkn_table1:
+        .addr   LAE71                           ; A1DA 71 AE                    q.
+; address of list of addresses of map data, used for changing the map when certain bombs are picked up
+level07_map_changes:
         .addr   L0000                           ; A1DC 00 00                    ..
 ; ----------------------------------------------------------------------------
 ; always $0000
@@ -4999,13 +4983,11 @@
 ; map data
 level08_map1:
         .addr   LB072                           ; A218 72 B0                    r.
-; ----------------------------------------------------------------------------
 ; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.
 level08_bomblist:
-        .byte   $A3,$B0                         ; A21A A3 B0                    ..
-; ----------------------------------------------------------------------------
-; unknown, pointer to a ROM table or $0000
-level08_unkn_table1:
+        .addr   LB0A3                           ; A21A A3 B0                    ..
+; address of list of addresses of map data, used for changing the map when certain bombs are picked up
+level08_map_changes:
         .addr   L0000                           ; A21C 00 00                    ..
 ; ----------------------------------------------------------------------------
 ; always $0000
@@ -5097,13 +5079,11 @@
 ; map data
 level09_map1:
         .addr   LB237                           ; A258 37 B2                    7.
-; ----------------------------------------------------------------------------
 ; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.
 level09_bomblist:
-        .byte   $5C,$B2                         ; A25A 5C B2                    \.
-; ----------------------------------------------------------------------------
-; unknown, pointer to a ROM table or $0000
-level09_unkn_table1:
+        .addr   LB25C                           ; A25A 5C B2                    \.
+; address of list of addresses of map data, used for changing the map when certain bombs are picked up
+level09_map_changes:
         .addr   L0000                           ; A25C 00 00                    ..
 ; ----------------------------------------------------------------------------
 ; always $0000
@@ -5195,13 +5175,11 @@
 ; map data
 level10_map1:
         .addr   LB38F                           ; A298 8F B3                    ..
-; ----------------------------------------------------------------------------
 ; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.
 level10_bomblist:
-        .byte   $BD,$B3                         ; A29A BD B3                    ..
-; ----------------------------------------------------------------------------
-; unknown, pointer to a ROM table or $0000
-level10_unkn_table1:
+        .addr   LB3BD                           ; A29A BD B3                    ..
+; address of list of addresses of map data, used for changing the map when certain bombs are picked up
+level10_map_changes:
         .addr   LB3DC                           ; A29C DC B3                    ..
 ; ----------------------------------------------------------------------------
 ; always $0000
@@ -5293,13 +5271,11 @@
 ; map data
 level11_map1:
         .addr   LB5D2                           ; A2D8 D2 B5                    ..
-; ----------------------------------------------------------------------------
 ; addr of list of bombs, indexed by player position on coarse 8x8 grid. terminated by $FF.
 level11_bomblist:
-        .byte   $FD,$B5                         ; A2DA FD B5                    ..
-; ----------------------------------------------------------------------------
-; unknown, pointer to a ROM table or $0000
-level11_unkn_table1:
+        .addr   LB5FD                           ; A2DA FD B5                    ..
+; address of list of addresses of map data, used for changing the map when certain bombs are picked up
+level11_map_changes:
         .addr   LB61A                           ; A2DC 1A B6                    ..
 ; ----------------------------------------------------------------------------
 ; always $0000
@@ -5354,10 +5330,11 @@
         .byte   $01,$98,$12,$01,$44,$22,$01,$58 ; A36E 01 98 12 01 44 22 01 58  ....D".X
         .byte   $22,$01,$04,$42,$01,$98,$42,$01 ; A376 22 01 04 42 01 98 42 01  "..B..B.
         .byte   $04,$52,$01,$38,$52,$01,$64,$52 ; A37E 04 52 01 38 52 01 64 52  .R.8R.dR
-        .byte   $01,$98,$52,$01,$FF,$24,$00,$62 ; A386 01 98 52 01 FF 24 00 62  ..R..$.b
-        .byte   $10,$82,$20,$C4,$00,$66,$30,$86 ; A38E 10 82 20 C4 00 66 30 86  .. ..f0.
-        .byte   $40,$2A,$00,$CA,$00,$2C,$00,$6C ; A396 40 2A 00 CA 00 2C 00 6C  @*...,.l
-        .byte   $00,$8C,$00,$CC,$00,$FF         ; A39E 00 8C 00 CC 00 FF        ......
+        .byte   $01,$98,$52,$01,$FF             ; A386 01 98 52 01 FF           ..R..
+LA38B:  .byte   $24,$00,$62,$10,$82,$20,$C4,$00 ; A38B 24 00 62 10 82 20 C4 00  $.b.. ..
+        .byte   $66,$30,$86,$40,$2A,$00,$CA,$00 ; A393 66 30 86 40 2A 00 CA 00  f0.@*...
+        .byte   $2C,$00,$6C,$00,$8C,$00,$CC,$00 ; A39B 2C 00 6C 00 8C 00 CC 00  ,.l.....
+        .byte   $FF                             ; A3A3 FF                       .
 LA3A4:  .byte   $00,$00,$AE,$A3,$B8,$A3,$C2,$A3 ; A3A4 00 00 AE A3 B8 A3 C2 A3  ........
         .byte   $CC,$A3,$FE,$49,$9C,$FD,$04,$01 ; A3AC CC A3 FE 49 9C FD 04 01  ...I....
         .byte   $64,$08,$02,$FF,$FE,$49,$9C,$FD ; A3B4 64 08 02 FF FE 49 9C FD  d....I..
@@ -5385,11 +5362,12 @@
         .byte   $20,$22,$01,$7C,$22,$01,$38,$32 ; A45E 20 22 01 7C 22 01 38 32   ".|".82
         .byte   $01,$64,$32,$01,$04,$52,$01,$38 ; A466 01 64 32 01 04 52 01 38  .d2..R.8
         .byte   $52,$01,$64,$52,$01,$98,$52,$01 ; A46E 52 01 64 52 01 98 52 01  R.dR..R.
-        .byte   $FF,$22,$00,$62,$00,$82,$00,$C2 ; A476 FF 22 00 62 00 82 00 C2  .".b....
-        .byte   $00,$24,$00,$64,$00,$84,$00,$C4 ; A47E 00 24 00 64 00 84 00 C4  .$.d....
-        .byte   $00,$46,$00,$A6,$00,$68,$00,$88 ; A486 00 46 00 A6 00 68 00 88  .F...h..
-        .byte   $00,$2C,$00,$6C,$00,$8C,$00,$CC ; A48E 00 2C 00 6C 00 8C 00 CC  .,.l....
-        .byte   $00,$FF                         ; A496 00 FF                    ..
+        .byte   $FF                             ; A476 FF                       .
+LA477:  .byte   $22,$00,$62,$00,$82,$00,$C2,$00 ; A477 22 00 62 00 82 00 C2 00  ".b.....
+        .byte   $24,$00,$64,$00,$84,$00,$C4,$00 ; A47F 24 00 64 00 84 00 C4 00  $.d.....
+        .byte   $46,$00,$A6,$00,$68,$00,$88,$00 ; A487 46 00 A6 00 68 00 88 00  F...h...
+        .byte   $2C,$00,$6C,$00,$8C,$00,$CC,$00 ; A48F 2C 00 6C 00 8C 00 CC 00  ,.l.....
+        .byte   $FF                             ; A497 FF                       .
 ; ----------------------------------------------------------------------------
 ; not sure what this actually does
 electrocution_bomb_pickup:
@@ -5522,10 +5500,11 @@
         .byte   $01,$04,$32,$01,$04,$42,$01,$04 ; A637 01 04 32 01 04 42 01 04  ..2..B..
         .byte   $52,$01,$98,$02,$01,$98,$12,$01 ; A63F 52 01 98 02 01 98 12 01  R.......
         .byte   $98,$22,$01,$98,$32,$01,$98,$42 ; A647 98 22 01 98 32 01 98 42  ."..2..B
-        .byte   $01,$98,$52,$01,$FF,$22,$00,$24 ; A64F 01 98 52 01 FF 22 00 24  ..R..".$
-        .byte   $00,$26,$00,$28,$00,$2A,$00,$2C ; A657 00 26 00 28 00 2A 00 2C  .&.(.*.,
-        .byte   $00,$C2,$00,$C4,$00,$C6,$00,$C8 ; A65F 00 C2 00 C4 00 C6 00 C8  ........
-        .byte   $00,$CA,$00,$CC,$00,$FF         ; A667 00 CA 00 CC 00 FF        ......
+        .byte   $01,$98,$52,$01,$FF             ; A64F 01 98 52 01 FF           ..R..
+LA654:  .byte   $22,$00,$24,$00,$26,$00,$28,$00 ; A654 22 00 24 00 26 00 28 00  ".$.&.(.
+        .byte   $2A,$00,$2C,$00,$C2,$00,$C4,$00 ; A65C 2A 00 2C 00 C2 00 C4 00  *.,.....
+        .byte   $C6,$00,$C8,$00,$CA,$00,$CC,$00 ; A664 C6 00 C8 00 CA 00 CC 00  ........
+        .byte   $FF                             ; A66C FF                       .
 LA66D:  .byte   $00,$00,$00,$01,$7A,$01,$01,$66 ; A66D 00 00 00 01 7A 01 01 66  ....z..f
         .byte   $03,$86,$A6,$06,$4C,$4A,$01,$66 ; A675 03 86 A6 06 4C 4A 01 66  ....LJ.f
         .byte   $04,$86,$A6,$06,$A4,$CA,$01,$66 ; A67D 04 86 A6 06 A4 CA 01 66  .......f
@@ -5675,11 +5654,12 @@
         .byte   $60,$22,$01,$98,$22,$01,$18,$32 ; A7ED 60 22 01 98 22 01 18 32  `".."..2
         .byte   $01,$84,$32,$01,$3C,$42,$01,$60 ; A7F5 01 84 32 01 3C 42 01 60  ..2.<B.`
         .byte   $42,$01,$04,$52,$01,$98,$52,$01 ; A7FD 42 01 04 52 01 98 52 01  B..R..R.
-        .byte   $FF,$62,$00,$82,$00,$44,$00,$64 ; A805 FF 62 00 82 00 44 00 64  .b...D.d
-        .byte   $00,$84,$00,$A4,$00,$26,$00,$66 ; A80D 00 84 00 A4 00 26 00 66  .....&.f
-        .byte   $00,$86,$00,$C6,$00,$48,$00,$A8 ; A815 00 86 00 C6 00 48 00 A8  .....H..
-        .byte   $00,$6A,$00,$8A,$00,$2C,$00,$CC ; A81D 00 6A 00 8A 00 2C 00 CC  .j...,..
-        .byte   $00,$FF                         ; A825 00 FF                    ..
+        .byte   $FF                             ; A805 FF                       .
+LA806:  .byte   $62,$00,$82,$00,$44,$00,$64,$00 ; A806 62 00 82 00 44 00 64 00  b...D.d.
+        .byte   $84,$00,$A4,$00,$26,$00,$66,$00 ; A80E 84 00 A4 00 26 00 66 00  ....&.f.
+        .byte   $86,$00,$C6,$00,$48,$00,$A8,$00 ; A816 86 00 C6 00 48 00 A8 00  ....H...
+        .byte   $6A,$00,$8A,$00,$2C,$00,$CC,$00 ; A81E 6A 00 8A 00 2C 00 CC 00  j...,...
+        .byte   $FF                             ; A826 FF                       .
 ; ----------------------------------------------------------------------------
 hellstones_sub3:
         lda     $0619                           ; A827 AD 19 06                 ...
@@ -5819,11 +5799,12 @@
         .byte   $40,$32,$01,$5C,$32,$01,$40,$42 ; A98C 40 32 01 5C 32 01 40 42  @2.\2.@B
         .byte   $01,$5C,$42,$01,$04,$52,$01,$3C ; A994 01 5C 42 01 04 52 01 3C  .\B..R.<
         .byte   $52,$01,$60,$52,$01,$98,$52,$01 ; A99C 52 01 60 52 01 98 52 01  R.`R..R.
-        .byte   $FF,$42,$00,$62,$00,$82,$00,$A2 ; A9A4 FF 42 00 62 00 82 00 A2  .B.b....
-        .byte   $00,$64,$00,$84,$00,$46,$00,$A6 ; A9AC 00 64 00 84 00 46 00 A6  .d...F..
-        .byte   $00,$68,$00,$88,$00,$6A,$00,$8A ; A9B4 00 68 00 88 00 6A 00 8A  .h...j..
-        .byte   $00,$2C,$00,$6C,$00,$8C,$00,$CC ; A9BC 00 2C 00 6C 00 8C 00 CC  .,.l....
-        .byte   $00,$FF                         ; A9C4 00 FF                    ..
+        .byte   $FF                             ; A9A4 FF                       .
+LA9A5:  .byte   $42,$00,$62,$00,$82,$00,$A2,$00 ; A9A5 42 00 62 00 82 00 A2 00  B.b.....
+        .byte   $64,$00,$84,$00,$46,$00,$A6,$00 ; A9AD 64 00 84 00 46 00 A6 00  d...F...
+        .byte   $68,$00,$88,$00,$6A,$00,$8A,$00 ; A9B5 68 00 88 00 6A 00 8A 00  h...j...
+        .byte   $2C,$00,$6C,$00,$8C,$00,$CC,$00 ; A9BD 2C 00 6C 00 8C 00 CC 00  ,.l.....
+        .byte   $FF                             ; A9C5 FF                       .
 ; ----------------------------------------------------------------------------
 LA9C6:  jsr     L8036                           ; A9C6 20 36 80                  6.
         lda     #$02                            ; A9C9 A9 02                    ..
@@ -5976,10 +5957,11 @@
         .byte   $22,$01,$24,$32,$01,$44,$32,$01 ; AB52 22 01 24 32 01 44 32 01  ".$2.D2.
         .byte   $64,$32,$01,$24,$52,$01,$44,$52 ; AB5A 64 32 01 24 52 01 44 52  d2.$R.DR
         .byte   $01,$64,$52,$01,$84,$52,$01,$98 ; AB62 01 64 52 01 84 52 01 98  .dR..R..
-        .byte   $52,$01,$FF,$22,$10,$62,$20,$44 ; AB6A 52 01 FF 22 10 62 20 44  R..".b D
-        .byte   $30,$66,$40,$86,$50,$C6,$60,$48 ; AB72 30 66 40 86 50 C6 60 48  0f@.P.`H
-        .byte   $70,$68,$80,$88,$90,$4C,$A0,$6C ; AB7A 70 68 80 88 90 4C A0 6C  ph...L.l
-        .byte   $B0,$8C,$C0,$AC,$00,$CC,$D0,$FF ; AB82 B0 8C C0 AC 00 CC D0 FF  ........
+        .byte   $52,$01,$FF                     ; AB6A 52 01 FF                 R..
+LAB6D:  .byte   $22,$10,$62,$20,$44,$30,$66,$40 ; AB6D 22 10 62 20 44 30 66 40  ".b D0f@
+        .byte   $86,$50,$C6,$60,$48,$70,$68,$80 ; AB75 86 50 C6 60 48 70 68 80  .P.`Hph.
+        .byte   $88,$90,$4C,$A0,$6C,$B0,$8C,$C0 ; AB7D 88 90 4C A0 6C B0 8C C0  ..L.l...
+        .byte   $AC,$00,$CC,$D0,$FF             ; AB85 AC 00 CC D0 FF           .....
 LAB8A:  .byte   $00,$00,$A6,$AB,$B6,$AB,$C0,$AB ; AB8A 00 00 A6 AB B6 AB C0 AB  ........
         .byte   $D3,$AB,$DD,$AB,$F0,$AB,$FA,$AB ; AB92 D3 AB DD AB F0 AB FA AB  ........
         .byte   $04,$AC,$0E,$AC,$18,$AC,$22,$AC ; AB9A 04 AC 0E AC 18 AC 22 AC  ......".
@@ -6024,10 +6006,11 @@
         .byte   $22,$01,$24,$32,$01,$78,$32,$01 ; ACCA 22 01 24 32 01 78 32 01  ".$2.x2.
         .byte   $24,$42,$01,$78,$42,$01,$04,$52 ; ACD2 24 42 01 78 42 01 04 52  $B.xB..R
         .byte   $01,$3C,$52,$01,$60,$52,$01,$98 ; ACDA 01 3C 52 01 60 52 01 98  .<R.`R..
-        .byte   $52,$01,$FF,$22,$10,$62,$20,$82 ; ACE2 52 01 FF 22 10 62 20 82  R..".b .
-        .byte   $30,$C2,$40,$46,$50,$A6,$50,$48 ; ACEA 30 C2 40 46 50 A6 50 48  0.@FP.PH
-        .byte   $60,$A8,$60,$4A,$70,$AA,$70,$2C ; ACF2 60 A8 60 4A 70 AA 70 2C  `.`Jp.p,
-        .byte   $80,$6C,$00,$8C,$00,$CC,$90,$FF ; ACFA 80 6C 00 8C 00 CC 90 FF  .l......
+        .byte   $52,$01,$FF                     ; ACE2 52 01 FF                 R..
+LACE5:  .byte   $22,$10,$62,$20,$82,$30,$C2,$40 ; ACE5 22 10 62 20 82 30 C2 40  ".b .0.@
+        .byte   $46,$50,$A6,$50,$48,$60,$A8,$60 ; ACED 46 50 A6 50 48 60 A8 60  FP.PH`.`
+        .byte   $4A,$70,$AA,$70,$2C,$80,$6C,$00 ; ACF5 4A 70 AA 70 2C 80 6C 00  Jp.p,.l.
+        .byte   $8C,$00,$CC,$90,$FF             ; ACFD 8C 00 CC 90 FF           .....
 LAD02:  .byte   $00,$00,$16,$AD,$16,$AD,$20,$AD ; AD02 00 00 16 AD 16 AD 20 AD  ...... .
         .byte   $20,$AD,$2A,$AD,$34,$AD,$3E,$AD ; AD0A 20 AD 2A AD 34 AD 3E AD   .*.4.>.
         .byte   $48,$AD,$58,$AD,$FE,$49,$9C,$FD ; AD12 48 AD 58 AD FE 49 9C FD  H.X..I..
@@ -6118,10 +6101,11 @@
         .byte   $01,$98,$22,$01,$18,$34,$01,$84 ; AE54 01 98 22 01 18 34 01 84  .."..4..
         .byte   $34,$01,$04,$42,$01,$98,$42,$01 ; AE5C 34 01 04 42 01 98 42 01  4..B..B.
         .byte   $04,$52,$01,$38,$52,$01,$64,$52 ; AE64 04 52 01 38 52 01 64 52  .R.8R.dR
-        .byte   $01,$98,$52,$01,$FF,$22,$00,$C2 ; AE6C 01 98 52 01 FF 22 00 C2  ..R.."..
-        .byte   $00,$26,$00,$C6,$00,$48,$00,$A8 ; AE74 00 26 00 C6 00 48 00 A8  .&...H..
-        .byte   $00,$2A,$00,$CA,$00,$2C,$00,$6C ; AE7C 00 2A 00 CA 00 2C 00 6C  .*...,.l
-        .byte   $00,$8C,$00,$CC,$00,$FF         ; AE84 00 8C 00 CC 00 FF        ......
+        .byte   $01,$98,$52,$01,$FF             ; AE6C 01 98 52 01 FF           ..R..
+LAE71:  .byte   $22,$00,$C2,$00,$26,$00,$C6,$00 ; AE71 22 00 C2 00 26 00 C6 00  "...&...
+        .byte   $48,$00,$A8,$00,$2A,$00,$CA,$00 ; AE79 48 00 A8 00 2A 00 CA 00  H...*...
+        .byte   $2C,$00,$6C,$00,$8C,$00,$CC,$00 ; AE81 2C 00 6C 00 8C 00 CC 00  ,.l.....
+        .byte   $FF                             ; AE89 FF                       .
 LAE8A:  .byte   $03,$00,$00,$01,$7C,$01,$01,$00 ; AE8A 03 00 00 01 7C 01 01 00  ....|...
         .byte   $04,$0C,$AF,$10,$86,$00,$01,$0F ; AE92 04 0C AF 10 86 00 01 0F  ........
         .byte   $FF                             ; AE9A FF                       .
@@ -6287,11 +6271,12 @@
         .byte   $22,$01,$78,$22,$01,$04,$38,$01 ; B08B 22 01 78 22 01 04 38 01  ".x"..8.
         .byte   $1C,$46,$01,$78,$42,$01,$04,$52 ; B093 1C 46 01 78 42 01 04 52  .F.xB..R
         .byte   $01,$58,$52,$01,$98,$52,$01     ; B09B 01 58 52 01 98 52 01     .XR..R.
-LB0A2:  .byte   $FF,$22,$00,$42,$00,$62,$00,$A2 ; B0A2 FF 22 00 42 00 62 00 A2  .".B.b..
-        .byte   $00,$C2,$00,$64,$00,$84,$00,$A4 ; B0AA 00 C2 00 64 00 84 00 A4  ...d....
-        .byte   $00,$46,$00,$A6,$00,$28,$00,$4A ; B0B2 00 46 00 A6 00 28 00 4A  .F...(.J
-        .byte   $00,$AA,$00,$2C,$00,$8C,$00,$CC ; B0BA 00 AA 00 2C 00 8C 00 CC  ...,....
-        .byte   $00,$FF                         ; B0C2 00 FF                    ..
+LB0A2:  .byte   $FF                             ; B0A2 FF                       .
+LB0A3:  .byte   $22,$00,$42,$00,$62,$00,$A2,$00 ; B0A3 22 00 42 00 62 00 A2 00  ".B.b...
+        .byte   $C2,$00,$64,$00,$84,$00,$A4,$00 ; B0AB C2 00 64 00 84 00 A4 00  ..d.....
+        .byte   $46,$00,$A6,$00,$28,$00,$4A,$00 ; B0B3 46 00 A6 00 28 00 4A 00  F...(.J.
+        .byte   $AA,$00,$2C,$00,$8C,$00,$CC,$00 ; B0BB AA 00 2C 00 8C 00 CC 00  ..,.....
+        .byte   $FF                             ; B0C3 FF                       .
 ; ----------------------------------------------------------------------------
 LB0C4:  jsr     L8036                           ; B0C4 20 36 80                  6.
         lda     #$10                            ; B0C7 A9 10                    ..
@@ -6470,10 +6455,11 @@
         .byte   $01,$38,$12,$01,$64,$12,$01,$98 ; B23F 01 38 12 01 64 12 01 98  .8..d...
         .byte   $12,$01,$04,$22,$01,$98,$39,$01 ; B247 12 01 04 22 01 98 39 01  ..."..9.
         .byte   $58,$47,$01,$04,$52,$01,$38,$52 ; B24F 58 47 01 04 52 01 38 52  XG..R.8R
-        .byte   $01,$98,$52,$01,$FF,$22,$00,$62 ; B257 01 98 52 01 FF 22 00 62  ..R..".b
-        .byte   $00,$A2,$00,$64,$00,$84,$00,$C4 ; B25F 00 A2 00 64 00 84 00 C4  ...d....
-        .byte   $00,$26,$00,$C8,$00,$8A,$00,$2C ; B267 00 26 00 C8 00 8A 00 2C  .&.....,
-        .byte   $00,$6C,$00,$CC,$00,$FF         ; B26F 00 6C 00 CC 00 FF        .l....
+        .byte   $01,$98,$52,$01,$FF             ; B257 01 98 52 01 FF           ..R..
+LB25C:  .byte   $22,$00,$62,$00,$A2,$00,$64,$00 ; B25C 22 00 62 00 A2 00 64 00  ".b...d.
+        .byte   $84,$00,$C4,$00,$26,$00,$C8,$00 ; B264 84 00 C4 00 26 00 C8 00  ....&...
+        .byte   $8A,$00,$2C,$00,$6C,$00,$CC,$00 ; B26C 8A 00 2C 00 6C 00 CC 00  ..,.l...
+        .byte   $FF                             ; B274 FF                       .
 LB275:  .byte   $03,$A8,$B2,$0A,$A4,$20,$01,$56 ; B275 03 A8 B2 0A A4 20 01 56  ..... .V
         .byte   $FF                             ; B27D FF                       .
 ; ----------------------------------------------------------------------------
@@ -6559,11 +6545,11 @@
         .byte   $12,$01,$5A,$12,$01,$04,$22,$01 ; B39F 12 01 5A 12 01 04 22 01  ..Z...".
         .byte   $3A,$22,$01,$04,$32,$01,$78,$32 ; B3A7 3A 22 01 04 32 01 78 32  :"..2.x2
         .byte   $01,$98,$32,$01,$04,$52,$01,$38 ; B3AF 01 98 32 01 04 52 01 38  ..2..R.8
-        .byte   $52,$01,$60,$52,$01,$FF,$22,$10 ; B3B7 52 01 60 52 01 FF 22 10  R.`R..".
-        .byte   $62,$20,$82,$30,$A2,$40,$C2,$50 ; B3BF 62 20 82 30 A2 40 C2 50  b .0.@.P
-        .byte   $44,$60,$84,$70,$26,$80,$66,$90 ; B3C7 44 60 84 70 26 80 66 90  D`.p&.f.
-        .byte   $28,$A0,$A8,$B0,$C8,$C0,$2C,$D0 ; B3CF 28 A0 A8 B0 C8 C0 2C D0  (.....,.
-        .byte   $6C,$E0,$8C,$F0,$FF             ; B3D7 6C E0 8C F0 FF           l....
+        .byte   $52,$01,$60,$52,$01,$FF         ; B3B7 52 01 60 52 01 FF        R.`R..
+LB3BD:  .byte   $22,$10,$62,$20,$82,$30,$A2,$40 ; B3BD 22 10 62 20 82 30 A2 40  ".b .0.@
+        .byte   $C2,$50,$44,$60,$84,$70,$26,$80 ; B3C5 C2 50 44 60 84 70 26 80  .PD`.p&.
+        .byte   $66,$90,$28,$A0,$A8,$B0,$C8,$C0 ; B3CD 66 90 28 A0 A8 B0 C8 C0  f.(.....
+        .byte   $2C,$D0,$6C,$E0,$8C,$F0,$FF     ; B3D5 2C D0 6C E0 8C F0 FF     ,.l....
 LB3DC:  .byte   $00,$00,$FC,$B3,$06,$B4,$10,$B4 ; B3DC 00 00 FC B3 06 B4 10 B4  ........
         .byte   $06,$B4,$10,$B4,$1A,$B4,$24,$B4 ; B3E4 06 B4 10 B4 1A B4 24 B4  ......$.
         .byte   $2E,$B4,$38,$B4,$2E,$B4,$38,$B4 ; B3EC 2E B4 38 B4 2E B4 38 B4  ..8...8.
@@ -6718,10 +6704,11 @@
         .byte   $02,$01,$04,$22,$01,$98,$22,$01 ; B5E2 02 01 04 22 01 98 22 01  ..."..".
         .byte   $3C,$36,$01,$60,$36,$01,$04,$52 ; B5EA 3C 36 01 60 36 01 04 52  <6.`6..R
         .byte   $01,$3C,$52,$01,$60,$52,$01,$98 ; B5F2 01 3C 52 01 60 52 01 98  .<R.`R..
-        .byte   $52,$01,$FF,$22,$10,$42,$20,$62 ; B5FA 52 01 FF 22 10 42 20 62  R..".B b
-        .byte   $00,$82,$00,$A2,$30,$C2,$40,$26 ; B602 00 82 00 A2 30 C2 40 26  ....0.@&
-        .byte   $00,$C6,$00,$68,$00,$88,$00,$2C ; B60A 00 C6 00 68 00 88 00 2C  ...h...,
-        .byte   $00,$6C,$00,$8C,$00,$CC,$00,$FF ; B612 00 6C 00 8C 00 CC 00 FF  .l......
+        .byte   $52,$01,$FF                     ; B5FA 52 01 FF                 R..
+LB5FD:  .byte   $22,$10,$42,$20,$62,$00,$82,$00 ; B5FD 22 10 42 20 62 00 82 00  ".B b...
+        .byte   $A2,$30,$C2,$40,$26,$00,$C6,$00 ; B605 A2 30 C2 40 26 00 C6 00  .0.@&...
+        .byte   $68,$00,$88,$00,$2C,$00,$6C,$00 ; B60D 68 00 88 00 2C 00 6C 00  h...,.l.
+        .byte   $8C,$00,$CC,$00,$FF             ; B615 8C 00 CC 00 FF           .....
 LB61A:  .byte   $00,$00,$24,$B6,$2E,$B6,$3E,$B6 ; B61A 00 00 24 B6 2E B6 3E B6  ..$...>.
         .byte   $4E,$B6,$FE,$49,$9C,$FD,$04,$00 ; B622 4E B6 FE 49 9C FD 04 00  N..I....
         .byte   $78,$43,$02,$FF,$FE,$49,$9C,$FD ; B62A 78 43 02 FF FE 49 9C FD  xC...I..
-- 
cgit v1.2.3